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Luck of the Draw: A Corsair's Guide *NEW*
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 2517
By Carbuncle.Maletaru 2024-05-23 00:18:54
Hot shot has a hit rate cap of 90%
I have hit 95% in dynamis - D, this is patently false. It has 5% chance to miss like any physical/hybrid WS
You want to swap the feet because Lanun Bottes have 0 racc, I wear Nyame in my foot slot. JSE neck could be a good swap for neck, I believe that's what I use right now already. Can/should switch Living bullet for Devastating, more racc, more macc, more base damage, just lose the MAB.
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Serveur: Asura
Game: FFXI
Posts: 284
By Asura.Aquatiq 2024-05-23 00:27:27
It was specially mentioned in the old cor guide thread, just passing that along, but not sure how your measurements be it 80% 95% or 100% outcome have any relevance to a singular probability.
If that's wrong or out of date I'm happy to be wrong, haven't really kept up with all the changes. His set has room for damage swaps but the set really doesn't seem lacking for acc, the bad acc runs or runs where consecutive WS's whiff probably just get noticed more
Serveur: Asura
Game: FFXI
Posts: 440
By Asura.Dexprozius 2024-05-23 01:35:15
Hot shot has a hit rate cap of 90%
Eww oh no. =(
That being said, probably keep the Fotia neck, but is the body worth a consideration perhaps?
By Afania 2024-05-23 06:20:41
It was specially mentioned in the old cor guide thread, just passing that along, but not sure how your measurements be it 80% 95% or 100% outcome have any relevance to a singular probability.
If that's wrong or out of date I'm happy to be wrong, haven't really kept up with all the changes. His set has room for damage swaps but the set really doesn't seem lacking for acc, the bad acc runs or runs where consecutive WS's whiff probably just get noticed more
I would be extremely surprised if one particular WS has different "rule" from everything else. It doesn't feel logical.
It is probably false unless proven otherwise.
By K123 2024-05-23 06:31:53
This is SE, not like they do everything intentionally
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 2517
By Carbuncle.Maletaru 2024-05-23 09:19:07
Hot shot has a hit rate cap of 90%
Eww oh no. =(
That being said, probably keep the Fotia neck, but is the body worth a consideration perhaps?
This is not a thing, it's just old superstition. My group has been parsing wsacc on dynamis for hundreds of runs and we routinely get 93~95% wsacc on hot shot, with hundreds of WS sample size per run.
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By Vivicca 2024-05-25 15:05:52
what buffs do you typically run with Hot Shot in mind?
By Nariont 2024-05-25 16:10:42
regular DD buffs work fine, prelude if racc is needed, obviously things like firestorm, and emp boots bonus help
Necro Bump Detected!
[32 days between previous and next post]
By Deezzer 2024-06-27 02:45:33
Is gletis offhand better than blurred even if not augmented, for savage blade.
By zixxer 2024-06-27 03:09:27
Is gletis offhand better than blurred even if not augmented, for savage blade.
Might not be popular opinion but I use the hq joyuese and it keeps up with the dps required among cors.
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By Afania 2024-06-27 03:45:53
Is gletis offhand better than blurred even if not augmented, for savage blade
It was discussed on page 105 years ago.
Short answer: In general gelti should be the go-to offhand.
Long answer:
Assuming you are spamming SB and not waiting for SCing:
If your attack is uncapped and TP in 5/5 malig all the time:
Gleti r25 > crepuscular > blurred +1 > gleti r0 > degen R15
If your attack is capped and TP in malig:
Crepuscular > blurred +1 > Gleti r25 > Gleti r0 > degen R15
That being said, I rarely need to full time 50 DT if I'm not doing v20 runs so I often settle with 18-28 DT in C run. In that case:
Attack Capped:
Crepuscular > Gleti r25 > Gleti r0 > blurred +1 > degen R15
Attack uncapped:
Gleti r25 > crepuscular > Gleti r0 > blurred +1 > degen R15
Verdict:
In general, gelti should be the best offhand most of the time, this is because cor can't cap attack easily in most of the newer content these days, and even if you can, you should be swapping in PDL+ gears first before changing your OH to something else.
If you can cap attack, then crepuscular is the way to go.
If you always TP in malig and 100% sure your attack is capped in a PDL+ SB set, and you don't have crepuscular, then OH blurred can be justified.
However, as soon as your attack is uncapped or swap out of malig for more multi attack, blurred quickly fall behind gleti.
In C If you always solo a mob, and you need 2 WS to kill regardless of your SB dmg, then blurred may be justified, to reach 1000 TP for the 2nd WS 0.03-0.2 round faster depending on your TP set. But you can ended up killing the same mob with another guy anyways, and the TP speed advantage that blurred has is extremely small, so I'd still aim for higher overall dps with gleti.
Gleti also has better performance than blurred if you get hit with amnesia, which can happen in C.
The pro-degen argument was made before Nyame and ML, since most of the good wsd gear at that time were DM augment or JSE, which lacks acc. It's really not the case with Nyame and ML anymore. I wouldn't consider it.
tl;dr: Use gleti if you are not sure what to use.
Edit: this conclusion is based on the fact that you have enough multi-attack in TP set. If your multi attack in TP set is super low then blurred does win against R0 Gleti
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Cerberus.Echohawk
Serveur: Cerberus
Game: FFXI
Posts: 91
By Cerberus.Echohawk 2024-06-27 04:54:29
For pure tp generation, what is the benefit to blurred +1 vs Degen+1 that I'm missing? I cant seem to find blurred +1 OAT rate so I'm assuming it's better than degen +1?
By drakefs 2024-06-27 05:21:53
According to the all jobs sim - assuming Haste II + Dia III + Chaos\Sam rolls with the BiS sets in this guide:
Code
Gelti
Total time: 24.0 h
Time/Attack: 1.056 s
Average Dmg/Attack: 1172.2
Average Dmg/WS: 37885.8
Average TP/WS: 1183 (+1250 TP Bonus)
Total Damage: 676.6M damage (Total DPS: 7830.9)
TP Damage: 59.7M damage (TP DPS: 691.4; 8.8%)
WS Damage: 616.9M damage (WS DPS: 7139.5; 91.2%)
Demersal degen +1 R15
Total time: 24.0 h
Time/Attack: 1.056 s
Average Dmg/Attack: 1172.8
Average Dmg/WS: 36940.9
Average TP/WS: 1170 (+1250 TP Bonus)
Total Damage: 667.2M damage (Total DPS: 7722.3)
TP Damage: 59.4M damage (TP DPS: 687.3; 8.9%)
WS Damage: 607.9M damage (WS DPS: 7035.0; 91.1%)
Blurred Knife +1
Total time: 24.0 h
Time/Attack: 1.056 s
Average Dmg/Attack: 1171.4
Average Dmg/WS: 36674.0
Average TP/WS: 1172 (+1250 TP Bonus)
Total Damage: 659.2M damage (Total DPS: 7629.8)
TP Damage: 59.5M damage (TP DPS: 689.1; 9.0%)
WS Damage: 599.7M damage (WS DPS: 6940.7; 91.0%)
The blurred knife, non +1, would be even worse.
However, if you do not have a source of haste for some reason, the Blurred Knife +1 is significantly better than the other options presented.
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By Seun 2024-06-27 06:43:58
Cerberus.Echohawk said: »I cant seem to find blurred +1 OAT rate so I'm assuming it's better than degen +1?
IIRC the sword tested at 45%. I'm pretty sure the knife is the same. I didn't beat a brown paper bag for 24 hours, but they were close enough in performance that you could choose based on the aesthetic you prefer. I used sword until I got crep knife FWIW.
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Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 2517
By Carbuncle.Maletaru 2024-06-27 08:13:06
It's strange that the DPS simulator says the time/attack is the exact same for all three weapons despite the fact that they have 3 different delay amounts...
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Serveur: Asura
Game: FFXI
By Asura.Asalith 2024-06-27 08:22:04
For OdyC Savage Blade specifically: I used to use Gleti until floor 3 (unless we still had SV), where most mobs would survive SB and then I'd start using degen
(knife was better but 2 swords looks cooler). I tried using creps in there but I found gleti would beat it in all instances.
By zixxer 2024-06-29 00:10:03
For OdyC Savage Blade specifically: I used to use Gleti until floor 3 (unless we still had SV), where most mobs would survive SB and then I'd start using degen
(knife was better but 2 swords looks cooler). I tried using creps in there but I found gleti would beat it in all instances.
Lockstyle is the true engame.
Asura.Zirk
Serveur: Asura
Game: FFXI
Posts: 8
By Asura.Zirk 2024-07-27 18:44:22
I'm a little bit confused about the Crit AM3 set. My knowledge from the 75 era was that critical hit rate on weapons only applies to that weapon itself, i.e. ranger's back then could not use Thunder/Jupiter's staff to get 15% crit rate on their ranged attacks, and ninja's needed to be sure to main hand (not offhand) Senjuinrikio to get more crit rate on their Blade: Jin's.
Is Gleti's knife different for some reason? It's crit+ is not in an augment slot or anything. Did SE change how crit rate on weapons applies to other weapons at some point?
Serveur: Fenrir
Game: FFXI
Posts: 3279
By Fenrir.Skarwind 2024-07-27 22:45:32
I'm a little bit confused about the Crit AM3 set. My knowledge from the 75 era was that critical hit rate on weapons only applies to that weapon itself, i.e. ranger's back then could not use Thunder/Jupiter's staff to get 15% crit rate on their ranged attacks, and ninja's needed to be sure to main hand (not offhand) Senjuinrikio to get more crit rate on their Blade: Jin's.
Is Gleti's knife different for some reason? It's crit+ is not in an augment slot or anything. Did SE change how crit rate on weapons applies to other weapons at some point?
Honestly I don't know. But I recall using a crit dmg+ knife from Dynamis on Ranger to boost Jishnu's Radiance/AM3 damage.
It had to of been changed at some point, or it could of been weapon specific?
By Seun 2024-07-27 22:48:54
I'm a little bit confused about the Crit AM3 set. My knowledge from the 75 era was that critical hit rate on weapons only applies to that weapon itself, i.e. ranger's back then could not use Thunder/Jupiter's staff to get 15% crit rate on their ranged attacks, and ninja's needed to be sure to main hand (not offhand) Senjuinrikio to get more crit rate on their Blade: Jin's.
Yaay booze.
Jupiter's Staff crit rate only applied to staff itself.
Only the main hand crit is calculated for WS, so Senjuinrikio wouldn't work in off hand to boost Jin.
The AM3 set is a midcast for ranged attacks so it's not subject to the same penalties as a weaponskill. I think the stats apply generally to ranged attacks unless they're weapon-specific like Jupiter's, Tauret ect.
Asura.Zirk
Serveur: Asura
Game: FFXI
Posts: 8
By Asura.Zirk 2024-07-29 00:48:23
I'm a little bit confused about the Crit AM3 set. My knowledge from the 75 era was that critical hit rate on weapons only applies to that weapon itself, i.e. ranger's back then could not use Thunder/Jupiter's staff to get 15% crit rate on their ranged attacks, and ninja's needed to be sure to main hand (not offhand) Senjuinrikio to get more crit rate on their Blade: Jin's.
Is Gleti's knife different for some reason? It's crit+ is not in an augment slot or anything. Did SE change how crit rate on weapons applies to other weapons at some point?
Honestly I don't know. But I recall using a crit dmg+ knife from Dynamis on Ranger to boost Jishnu's Radiance/AM3 damage.
It had to of been changed at some point, or it could of been weapon specific?
Crit damage always applied from one weapon to another, but crit rate does not. I checked the random question thread and as of some 2016 posts it confirms what I said about crit rate only applying to the weapon itself that bears it. So unless from 2016 to now SE changed it, I think this COR guide is mistaken and should not be suggesting to use a crit rate dagger/sword in the Crit AM3 set, it should probably be something like Path A Rostam.
By Seun 2024-07-29 08:45:18
It's probably a safe bet to remove weapons from the set altogether, since it's a mid-shot set. Kinda makes my brain itch seeing different weapons in the WS gear set and the mid-shot set. I can't really tell what the suggestion was here.
Also, the Chas. Earring +2 is in the wrong place. It belongs in the ground slot.
Ragnarok.Creaucent
Serveur: Ragnarok
Game: FFXI
Posts: 131
By Ragnarok.Creaucent 2024-07-29 09:48:03
If you are doing things like Arebati V20+ with the crit AM set I found r15 Kustawi +1 better, eyeballing, for the extra Ratt since you certainly arent capping ratt and the -enmity.
As for the +2 earring at +15 AGI/STR thats racc+11 and ratt+15, you arent going to get that from any other earring.
Asura.Zirk
Serveur: Asura
Game: FFXI
Posts: 8
By Asura.Zirk 2024-07-29 10:32:51
The Chass earring is in there because it's the only other earring option with crit rate, so even the +1 earring belongs in your Crit AM3 set.
Ragnarok.Creaucent
Serveur: Ragnarok
Game: FFXI
Posts: 131
By Ragnarok.Creaucent 2024-07-29 10:36:24
The Chass earring is in there because it's the only other earring option with crit rate, so even the +1 earring belongs in your Crit AM3 set.
Obvious stat is obvious?
Serveur: Asura
Game: FFXI
Posts: 284
By Asura.Aquatiq 2024-07-29 10:44:51
Have the requirements on Begrudging Ring changed or is it still a bunch of farming that aintnoway I'm gonna do after resetting for th Tonberry ambuscade when you can just throw in Regal Ring or something
Ragnarok.Creaucent
Serveur: Ragnarok
Game: FFXI
Posts: 131
By Ragnarok.Creaucent 2024-07-29 10:52:43
Have the requirements on Begrudging Ring changed or is it still a bunch of farming that aintnoway I'm gonna do after resetting for th Tonberry ambuscade when you can just throw in Regal Ring or something
Its still 184 kills minimum, just use Dingir/Mummu instead.
By Seun 2024-07-29 11:50:24
Ragnarok.Creaucent said: »The Chass earring is in there because it's the only other earring option with crit rate, so even the +1 earring belongs in your Crit AM3 set.
Obvious stat is obvious?
As obvious as all of the relevant TP stats not present on Gleti's Knife?
The earring is an upgrade, but it's also a myth. COR chase myths while everyone else enjoys + weapon skill, PDL, WSD and legit acc/atk rolls rather than relying on main stat. Gutter.
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 2517
By Carbuncle.Maletaru 2024-07-29 13:08:32
Ragnarok.Creaucent said: »If you are doing things like Arebati V20+ with the crit AM set I found r15 Kustawi +1 better, eyeballing, for the extra Ratt since you certainly arent capping ratt and the -enmity.
I'd choose to use a Rostam with 25 STP before the ratk, personally, but my real question is...are you not using Dirge for your COR in Arebati V20 or V25? Because you should be, and that will cap your -enmity so it's not at all a factor in knife choice.
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