FFXI HD Mods

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FFXI HD Mods
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user: Xurion
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By Bismarck.Xurion 2019-12-14 03:56:48
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I'm looking into creating map packs. I can export the bmp from ChangeTex but the import fails even without modifying the file.

I looked into how icons are modded and there seems to be a dedicated icon editor for that.

Are there any tools that allow you to re-import bmp or png files back into dats?
 
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By 2019-12-15 05:04:11
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By ashcrow 2019-12-15 08:43:40
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YouTube Video Placeholder


i want this with FFXI remake. from level 50 and onwards yes please some 1 can dream :(
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By Mazata 2019-12-15 12:08:39
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kireek said: »
Redoing some textures in Amelilas Ronfarne mod, didn't like the grass and leaves.




nice
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By Draylo 2019-12-15 12:17:22
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ashcrow said: »
YouTube Video Placeholder


i want this with FFXI remake. from level 50 and onwards yes please some 1 can dream :(

The real game looks better... jeeze.
 
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By 2019-12-16 14:48:11
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By kaiju9 2019-12-18 12:34:55
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kireek said: »
Escha - Ru'Aun HD Mod (color)

Due to this being a busy zone I had to lower some of the textures below what I wanted them to be, but given these zones are multi-file and the game loads different parts as you run around I had to make compromises to make sure it runs well. The skybox remains white, I can't change that (escha also has no day / night cycle)

Looking forward to using this!

Question though - will it work with XI-Pivot? I think it was in one of Amelila's readme files that I read Sky mods had to overwrite the actual .dats, since XI-Pivot didn't handle the dynamic loading as you run around (bolded part above). Is that still true?
 
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By 2019-12-18 14:29:29
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By chevalierkraken 2019-12-19 10:59:36
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Here is my Windurst Waters HD mod:







HD windurst waters by Chevalierkraken
 
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By 2019-12-20 12:49:28
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By Darknightleo 2019-12-26 04:19:18
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kireek said: »
To anyone that uses Amelilas HD Sky mod and has a modern, powerful CPU. Do you get the freeze up when you walk down at the bottom of Despot alley? Curious if a better CPU can avoid those issues.
I get a small hiccup when porting from the entrance into the main area. But no where else in sky. Using a i7 6700k OC'd to 4.4GHz.
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By Darknightleo 2019-12-26 06:39:25
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Having a weird issue.

Where are the single target Thunder nuke .dats located? I tried .dat swapping where they should be according to Altanaviewer (ROM/11/37 to 41 for T1-5) but nothing has changed.

All the other nukes swapped just fine, though.

Like if there's another section where thunder nukes are, but I'm not seeing it on Altanaviewer?
Swapping the .dats for thunder nukes Altanaviewer shows, has them working properly in the viewer. However, when going in-game. The .dats are the same.
 
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By 2019-12-26 13:14:53
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By Ashleyz 2019-12-26 14:01:48
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@Kreek, I just tested the area out and I do not have the issue you are having in the video. The transition between the areas is smooth. Tested on my newest PC: I9 9900k 3.6ghz, Asus Prime Z390-A ,Asus GTX 1080 Ti OC, Crucial MX500 SSD x2, 8GB Corsair Vengeance LPX DDR4 x4.
 
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By Ashleyz 2019-12-26 14:30:49
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Mip mapping is set to 0.
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By fillerbunny9 2019-12-26 14:33:01
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ashcrow said: »
YouTube Video Placeholder


i want this with FFXI remake. from level 50 and onwards yes please some 1 can dream :(
the environments are kinda nice, but the UI is fugly. XI works just fine with menu-ing and macros, and if that is not enough gear swap hotkeys. there's no reason to clutter the entire screen with the UI. in fact, the ONLY thing I would take from that video is being able to reduce the chat window to something that small.
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