we beat VD then tried it again midway through fight he got a dark aura and mijin for 99999
do i need darkness to break it?
Ambuscade V1 - January 2018 |
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Ambuscade V1 - January 2018
we beat VD then tried it again midway through fight he got a dark aura and mijin for 99999
do i need darkness to break it? Alternatively, you can also apparently break the auras with crits (though it either takes a lot or the chance is really low). Last time the most common strategy was to take a couple nins with innin up and rogue's roll and just melee until they broke.
Fenrir.Tarowyn said: » Alternatively, you can also apparently break the auras with crits (though it either takes a lot or the chance is really low). Last time the most common strategy was to take a couple nins with innin up and rogue's roll and just melee until they broke. Offline
Get a bunch of pups and rock 100% crits with dynamos!
Also not sure if it works for this but swipe/lunge counts as a crit for omen objectives so maybe here? Bahamut.Negan said: » Fenrir.Tarowyn said: » Alternatively, you can also apparently break the auras with crits (though it either takes a lot or the chance is really low). Last time the most common strategy was to take a couple nins with innin up and rogue's roll and just melee until they broke. Hey everyone, don't laugh but MNK with crit gear and Impetus should actually be pretty good if you wanted to try this strat too. Either Mummu +1/+2 pieces or Kendatsuba should work well. Mummu gets more crit rate, Kendatsuba gets TA on every piece, and both have strong Acc/Meva. Phoenix.Capuchin said: » Bahamut.Negan said: » Fenrir.Tarowyn said: » Alternatively, you can also apparently break the auras with crits (though it either takes a lot or the chance is really low). Last time the most common strategy was to take a couple nins with innin up and rogue's roll and just melee until they broke. Hey everyone, don't laugh but MNK with crit gear and Impetus should actually be pretty good if you wanted to try this strat too. Either Mummu +1/+2 pieces or Kendatsuba should work well. Mummu gets more crit rate, Kendatsuba gets TA on every piece, and both have strong Acc/Meva. Shiva.Afliction said: » can u teach me to mnk? Offline
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Fenrir.Tarowyn said: » Alternatively, you can also apparently break the auras with crits (though it either takes a lot or the chance is really low). Last time the most common strategy was to take a couple nins with innin up and rogue's roll and just melee until they broke. You mean crit on adds or on main NM? Sylph.Citrelautame
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Anyone know of why or how to prevent the protector from turning and hitting the mages/healers?
Afania said: » Fenrir.Tarowyn said: » Alternatively, you can also apparently break the auras with crits (though it either takes a lot or the chance is really low). Last time the most common strategy was to take a couple nins with innin up and rogue's roll and just melee until they broke. You mean crit on adds or on main NM? On the adds. You can see an example here https://www.youtube.com/watch?v=FlhyvlbTQlg Phoenix.Capuchin said: » Bahamut.Negan said: » Fenrir.Tarowyn said: » Alternatively, you can also apparently break the auras with crits (though it either takes a lot or the chance is really low). Last time the most common strategy was to take a couple nins with innin up and rogue's roll and just melee until they broke. Hey everyone, don't laugh but MNK with crit gear and Impetus should actually be pretty good if you wanted to try this strat too. Either Mummu +1/+2 pieces or Kendatsuba should work well. Mummu gets more crit rate, Kendatsuba gets TA on every piece, and both have strong Acc/Meva. Greetings everyone,
I would like to share our strategy for this month ambuscade on [D,VD]: Party: //WHM PLD SAM COR GEO BRD// Steps: 1.Essential Buffs: WHM Buffs: Boost DEX, BarWater, BarParalyzra, Auspice, Regen, Stoneskin, Aquaveil then Barstonra+Barvira on Main. COR Buffs: Fighters + Crooked Rouge on adds then Chaos+Sam on Main. GEO Buffs: GEO DEX, Haste, Accuracy on Adds then Fury + Haste on Main. BRD Buffs: Honor, Acc, March on adds then Honor Attk acc on Main. *Second cycle of buffs need to be done away from PLD. *PLD shouldn't receive any sort of buffs during tanking. *PLD shouldn't cast flash on Main since it will cause Amnesia [For a LONG time], therefore /BLU for self target hate spells is way better or use a competent RUN. 2.PLD goes in uses sentinel agro everything then go back to starting corner and Rampart when Lancer pets are out. 3. BRD Sleeps Everything and keeps Ice Threnody + Paralyze on Main during the end of the fight. 4. SAM and COR [mele only] Adds with this order until Aura is broken: Protector > Lancer > Moraingist > Erudite 5. The idea here is to keep on mele damage with the highest level of critical hit rate to break each Aura then proceed with ws's. 6. Protecter seems to have hate reset mechanics if any magical action was done on it + it uses Invincible. 7. Lancer pets also seem to share hate with Main and could be triggered by any magical action done on Main or Lancer. 8. Moraingist can be very tricky to stagger, since he has a really high counter rate so its advised to mele it from the back and during HF counter rate becomes increasingly higher so take it down as quickly as possible,also note that it resets hate every time it uses Hydro Shot and/or Sucker Punch >.> which tends to be spammy with it during 1hr ... 9. Erudite is an asshat, not only it Bene's it also spams two spells at the same time .. usually paralyze + silence + Sleepga so PLD must take it away from Main while its asleep and proceed with stagger then ws's. 10. The Main Boss can be quite easy if it was zerged from start with 5step sc ending with Rad, the moment it starts its elemental wheel cycle you have about 8 actions to break this cycle with [Ice Threnody + Paralyze + Tachi:Kasha] usually it starts with Utsusemi:San>Fire>Water>Thunder>Earth>Wind>Ice>Dark>Dark>Mijin=Wipe... Its a really long window but rarely uses it in case you managed to kill it super fast or break the wheel. Bring Panacea to remove ailments during that phase so you can keep up your WS cycle and avoid the drama of axing your WHM or BRD. In case you wiped.. BRD can easily get up sleep Main again and recover party. Enjoy your Grind and Good Luck~ Tip: All gather at Moogle and WHM can switch to COR use Naturalist's Roll, Switch SCH use AoE Regen with max duration, Use AoE Stoneskin, AoE Aquaveil, AoE Blink Then switch to WHM and use Pro/Shell. Disclaimer: Clear times may vary depending on Jobs used and Gear. Here is a video of our first attempt at [D], many mistakes were made but the strat is much clearer now: YouTube Video Placeholder
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I'm wondering if KC with madrigal x2 could be useful to attack more rounds and trigger more crit.
Edit: Also here's NIN setup VD video. YouTube Video Placeholder Looking at the video it doesn't seem very dangerous, maybe geo and brd are more ideal to melee. Yeah replacing SAM with a NIN works as well with Innin and Kikoku paralyze would be great.
Personally I find COR to be more viable with a competent SAM [esaier to manage] One more thing, in case Aura got back up [which is a mix of light and dark aura] you need to break both using the corresponding skill chain [Light and Dark], so far it seems rather random which one breaks first but probably [Dark breaks dark and Light breaks light] Blood Rage, Sword Chucks, and Vorpal Blade spam?
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Or maybe use SMN as healer and do Ramuhs favor
Did a few more where I was able to confirm and refine a few things:
•Confirmed you need to "proc" it via crit(?) or corresponding skillchain exactly 4 times to break NM's aura. The NM can't be using a TP move or spell or it won't count. Sped up run a ton since there was way fewer wasted skillchains. •Mega Boss can still use TP moves if you don't kill quick enough to lock it in Ninjutsu spam mode. Decussate isn't locked, but MUCH weaker. •The dark aura the Mega Boss gets once you start killing it is tied to Mijin Gakure; it will put the aura up at 75, 50 and 25%. If you don't remove it, it will either eventually get white aura back up and take -95% damage again or it will use mijin and kill everyone. After it uses Mijin, both auras will be removed. •To remove the Boss's aura, you must either do darkness or light skillchain; single step skillchain seems to take 2 to break while multistep will break aura in 1. I believe it's random which, so your setup needs to include a means to do both light/dark if you can't zerg it quick enough. Question about JP vid: Are they getting each of the 4 messages needed to break the NM's aura or does a crit have a chance to break the NM's weapon instantly to remove aura? Watching carefully I only see the leader message when the weapon breaks.
Fenrir.Skarwind said: » Blood Rage, Sword Chucks, and Vorpal Blade spam? Not a bad thought. Lot of pro's to Ninja though. Lots of accessible gear with crit rate + and more importantly able to full time Innin which starts at a 30% Crit rate + and slowly degrades to 10% in 5 minutes. Recast is up again before that happens though. I believe its the accumulated damage done via critical hits.
Can easily trace that with [Protector] during Invincible with Aura up to dismiss "proc" probability vs accumulated critical damage. Same with sc method, sc damage seems to trigger break on adds and not the amount of sc's maybe. If this theory holds true, a SCDMG roll will be enough to remove Arua with a SAM doing the corresponding sc/add. Offline
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Leviathan.Katriina said: » I believe its the accumulated damage done via critical hits. Can easily trace that with [Protector] during Invincible with Aura up to dismiss "proc" probability vs accumulated critical damage. Same with sc method, sc damage seems to trigger break on adds and not the amount of sc's maybe. If this theory holds true, a SCDMG roll will be enough to remove Arua with a SAM doing the corresponding sc/add. If that's the case then empyrean AM3 ftw. Leviathan.Katriina said: » Same with sc method, sc damage seems to trigger break on adds and not the amount of sc's maybe. If this theory holds true, a SCDMG roll will be enough to remove Arua with a SAM doing the corresponding sc/add. Damage on SC's doesn't matter, I break gravitation easily with Shellcrusher to Sunburst. For D it's two SC's for VD it's Bahamut.Boogerballs
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Asura.Saevel said: » Leviathan.Katriina said: » Same with sc method, sc damage seems to trigger break on adds and not the amount of sc's maybe. If this theory holds true, a SCDMG roll will be enough to remove Arua with a SAM doing the corresponding sc/add. Damage on SC's doesn't matter, I break gravitation easily with Shellcrusher to Sunburst. For D it's two SC's for VD it's three and the NM can't be in an animation when it happens. This is a system that's been in place ever since we were breaking imp's horns in ToAU to learn Frentic Rip or the mummy sword for Spinal Cleave. Are u sure it's 3 skillchains for VD? I was doing VD last night and it seemed random. I wasn't counting but I know I was doing more than 3 skillchains per add. I know it's not dmg based because if that was the case, the auras would be removed immediately. HELP SAEVEL! Bahamut.Boogerballs said: » Asura.Saevel said: » Leviathan.Katriina said: » Same with sc method, sc damage seems to trigger break on adds and not the amount of sc's maybe. If this theory holds true, a SCDMG roll will be enough to remove Arua with a SAM doing the corresponding sc/add. Damage on SC's doesn't matter, I break gravitation easily with Shellcrusher to Sunburst. For D it's two SC's for VD it's three and the NM can't be in an animation when it happens. This is a system that's been in place ever since we were breaking imp's horns in ToAU to learn Frentic Rip or the mummy sword for Spinal Cleave. Are u sure it's 3 skillchains for VD? I was doing VD last night and it seemed random. I wasn't counting but I know I was doing more than 3 skillchains per add. I know it's not dmg based because if that was the case, the auras would be removed immediately. HELP SAEVEL! Should be four not three. If the SC happens when the NM is in a TP / casting animation then it doesn't count, which can be a royal PITA. Because of that you can add one or two to the number of attempts. Asura.Boogerballs
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That makes sense. Tbh I was just spamming t2 skillchains on each mob and didn't care about if it was casting or using a tp move. We still won but not knowing if the skillchains were taking effect is kind of annoying
Asura.Boogerballs said: » That makes sense. Tbh I was just spamming t2 skillchains on each mob and didn't care about if it was casting or using a tp move. We still won but not knowing if the skillchains were taking effect is kind of annoying Strict TP control helps a lot in removing the aura. Asura.Boogerballs
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No worries, I'll slow down a little. We also killed 1 VD last night w ith the aura still up so idk what's up this month lol
It's already been said, but ninjas breaking auras is fantastic for this.
And since shadows help you not get destroyed by the aoe from the boss, its pretty decent. Just hold tp and go full crit mode till aura breaks (you could use mnk too, but you'd probably have to barehand it till broken or something like destroyers) |
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