Dev Tracker - Discussion

Langues: JP EN DE FR
users online
Forum » FFXI » General » Dev Tracker - Discussion
Dev Tracker - Discussion
First Page 2 3 ... 6 7 8 ... 463 464 465
 Fenrir.Tarowyn
Offline
Serveur: Fenrir
Game: FFXI
user: Tarowyn
Posts: 580
By Fenrir.Tarowyn 2017-12-27 10:01:58
Link | Citer | R
 
Considering you're probably the one most obsessed with SMN I think that honor should go to you.
Offline
Posts: 2442
By eliroo 2017-12-27 10:10:54
Link | Citer | R
 
They need to make MNKs OP again so in a few months we can hear about how everyone is using MNKs and how everyone else is salty about it.
 Bismarck.Nickeny
Offline
Serveur: Bismarck
Game: FFXI
user: Nickeny
Posts: 2215
By Bismarck.Nickeny 2017-12-27 10:12:06
Link | Citer | R
 
They should put all smns on one server... oh wait.. thats asura
[+]
 Asura.Eiryl
Offline
Serveur: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2017-12-27 10:14:17
Link | Citer | R
 
eliroo said: »
They need to make MNKs OP again so in a few months we can hear about how everyone is using MNKs and how everyone else is salty about it.

They already had their turn, let drg get it this time
Offline
Posts: 2442
By eliroo 2017-12-27 10:18:44
Link | Citer | R
 
I think before the buff there were hardly any SMNs on Asura, pretty sure the pet server had most of the SMNs and then they got really strong and everyone and their mother made a Nirvana
 Bismarck.Nickeny
Offline
Serveur: Bismarck
Game: FFXI
user: Nickeny
Posts: 2215
By Bismarck.Nickeny 2017-12-27 10:18:59
Link | Citer | R
 
Only derps have mnk geared and lvled now...
[+]
 Asura.Eiryl
Offline
Serveur: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2017-12-27 10:21:22
Link | Citer | R
 
Before the buff there were no smns anywhere. not just asura.

Biggest bandwagoning ever
[+]
 Bismarck.Nickeny
Offline
Serveur: Bismarck
Game: FFXI
user: Nickeny
Posts: 2215
By Bismarck.Nickeny 2017-12-27 10:24:09
Link | Citer | R
 
http://www.ffxiah.com/item/22063/nirvana
 Asura.Eiryl
Offline
Serveur: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2017-12-27 10:26:20
Link | Citer | R
 
On that note:

Nirvana just passed Tizona on most made mythics.

4th, only 10 away from 3rd
Offline
By clearlyamule 2017-12-27 10:35:52
Link | Citer | R
 
Cerberus.Neojuggernaut said: »
Surprisingly enough, SE is usually very careful with their language. They said "create" as opposed to "enhance" which leads me to believe they will adjust the JSE weapons.
In jp versions sure. In English version they butcher language all the time lol.
 Fenrir.Richybear
Offline
Serveur: Fenrir
Game: FFXI
user: Richybear
Posts: 1340
By Fenrir.Richybear 2017-12-27 11:38:51
Link | Citer | R
 
I'm hoping one month they adjust SMN.


But that they change Conduit to a one minute timer, lasts 60 minutes and auto kills everything on the screen in one move. Just for the entertainment factor on here.
During the same update, adjust H2H WS by making them not exist anymore. All knuckles come with latent effect: Amnesia.
[+]
 
Offline
Posts:
By 2017-12-27 12:52:39
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
Offline
Posts: 634
By zaxtiss 2017-12-27 12:56:35
Link | Citer | R
 
means those people don't have their account synced with ffxiah i think.
 
Offline
Posts:
By 2017-12-27 14:40:26
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
Offline
By clearlyamule 2017-12-27 14:50:10
Link | Citer | R
 
Still gives you an idea at least of the non jp community
 Bismarck.Nickeny
Offline
Serveur: Bismarck
Game: FFXI
user: Nickeny
Posts: 2215
By Bismarck.Nickeny 2017-12-27 18:23:30
Link | Citer | R
 
You know exactly why I posted that link...
[+]
 Bismarck.Dekusutaa
Offline
Serveur: Bismarck
Game: FFXI
user: dekusutaa
Posts: 496
By Bismarck.Dekusutaa 2017-12-31 17:21:27
Link | Citer | R
 
http://www.playonline.com/pcd/topics/ff11us/detail/16005/detail.html

Quote:
And once the fifteenth anniversary is over, we head to the sixteenth anniversary in June. Sixteen is an important number for programmers, and the addition of a new digit is the perfect time to try something new. We're in the planning stages for version updates in our sixteenth year of service, and we hope our fresh takes on new experiences will resonate with each and every one of you.

SMN nerf incoming
 Asura.Eiryl
Offline
Serveur: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2017-12-31 17:37:34
Link | Citer | R
 
I mean...

...at some point.

But don't start holding your breath yet.
 Leviathan.Vedder
Offline
Serveur: Leviathan
Game: FFXI
Posts: 306
By Leviathan.Vedder 2017-12-31 18:56:13
Link | Citer | R
 
Macro Orb (Kindred Spirits on D)

Noteworthy drops
-tartarian soul
-hmp
-heavy plates
-skirm+2 stone
-emp r/ex items from the weapons respective paths
(Glav shell/itza scale, etc)
-rema stone cases
couple other knick knacks
 Asura.Eiryl
Offline
Serveur: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2018-01-04 21:56:47
Link | Citer | R
 
So, kind of surprised. No Dread-Windy.

But still adding new items for the Jan update.
Offline
By Draylo 2018-01-04 22:08:56
Link | Citer | R
 
Nice they drop emp items?
 Fenrir.Tarowyn
Offline
Serveur: Fenrir
Game: FFXI
user: Tarowyn
Posts: 580
By Fenrir.Tarowyn 2018-01-04 23:21:06
Link | Citer | R
 
New items + porter slips addition with no major update is probably a cosmetic item
 Asura.Sechs
Online
Serveur: Asura
Game: FFXI
user: Akumasama
Posts: 10085
By Asura.Sechs 2018-01-05 01:15:31
Link | Citer | R
 
Asura.Eiryl said: »
So, kind of surprised. No Dread-Windy.
Really? Think most of us was expecting a break for January patch.
Pretty confident it's gonna come out in February though.

To be fair I don't think it's completely a matter of them being on holiday for the most part of December (granted it counts, a bit). I believe all the 4 base zone (Windy and Jeuno included) are pretty much completed but they're just releasing them over time as a way to "gate" people further in addition to the ~60hours lockdown, to make so this content lasts longer.
Pretty confident they don't plan to release a new "event" before november/december 2018.


What I personally wonder is what they're gonna do after the 4 zones we've been knowing they were working on for the longest time through dat-mining.

Will they work on Beauc and Xarc too? Will they work on the 4 Dreamland zones as well?
I think they will ignore dreamland zones honestly and I'm not sure what they have in mind for Beauc/Xarc.
Given the model they've been using for the first 2 zones we only need a fifth one to complete the pattern of the relic armor upgrades, soo... what are they gonna do? I really wonder.
 Siren.Kyte
Offline
Serveur: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2018-01-05 01:25:36
Link | Citer | R
 
January updates are always small.
 
Offline
Posts:
By 2018-01-05 04:25:31
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
[+]
 Quetzalcoatl.Xilkk
Offline
Serveur: Quetzalcoatl
Game: FFXI
user: Xilk
Posts: 1418
By Quetzalcoatl.Xilkk 2018-01-05 06:17:06
Link | Citer | R
 
Ahh... The Cult of Nerf is gathering again for demonstrations.

I can't decide if PETA or CoN is more entertaining.
Offline
Posts: 4028
By Blazed1979 2018-01-05 09:18:48
Link | Citer | R
 
did they unbreak mnk?
 Lakshmi.Buukki
Offline
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2018-01-05 09:24:40
Link | Citer | R
 
Bismarck.Dekusutaa said: »
http://www.playonline.com/pcd/topics/ff11us/detail/16005/detail.html

Quote:
And once the fifteenth anniversary is over, we head to the sixteenth anniversary in June. Sixteen is an important number for programmers, and the addition of a new digit is the perfect time to try something new. We're in the planning stages for version updates in our sixteenth year of service, and we hope our fresh takes on new experiences will resonate with each and every one of you.

SMN nerf incoming

Quite the opposite. The job "Summoner" has 8 letters. "Sixteen" is twice 8. Which means they are going to double the duration of AC, as well as allow them to break the damage cap, by double max. They are just talking in code about how they are going to do it.

They could very easily nerf SMN, if for only a month via the job scan thingy in Ambuscade they did a few months ago, where the mobs rage/use horribad gimmicks when they have certain jobs in the party. Would be pretty funny if having a SMN in a party instantly caused the monster to use AOE death. as soon as hate was pulled.
[+]
Offline
Posts: 35422
By fonewear 2018-01-05 09:38:56
Link | Citer | R
 
Lakshmi.Buukki said: »
Bismarck.Dekusutaa said: »
http://www.playonline.com/pcd/topics/ff11us/detail/16005/detail.html

Quote:
And once the fifteenth anniversary is over, we head to the sixteenth anniversary in June. Sixteen is an important number for programmers, and the addition of a new digit is the perfect time to try something new. We're in the planning stages for version updates in our sixteenth year of service, and we hope our fresh takes on new experiences will resonate with each and every one of you.

SMN nerf incoming

Quite the opposite. The job "Summoner" has 8 letters. "Sixteen" is twice 8. Which means they are going to double the duration of AC, as well as allow them to break the damage cap, by double max. They are just talking in code about how they are going to do it.

They could very easily nerf SMN, if for only a month via the job scan thingy in Ambuscade they did a few months ago, where the mobs rage/use horribad gimmicks when they have certain jobs in the party. Would be pretty funny if having a SMN in a party instantly caused the monster to use AOE death. as soon as hate was pulled.

They are going to delete monk...and no one will care ! Honestly I think they made a mistake with adding too many jobs.
[+]
Offline
Posts: 35422
By fonewear 2018-01-05 09:40:49
Link | Citer | R
 
I can't tell you the last time I played Dragoon for example.
First Page 2 3 ... 6 7 8 ... 463 464 465
Log in to post.