Dev Tracker - Discussion |
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Dev Tracker - Discussion
Considering you're probably the one most obsessed with SMN I think that honor should go to you.
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Posts: 2442
They need to make MNKs OP again so in a few months we can hear about how everyone is using MNKs and how everyone else is salty about it.
They should put all smns on one server... oh wait.. thats asura
eliroo said: » They need to make MNKs OP again so in a few months we can hear about how everyone is using MNKs and how everyone else is salty about it. They already had their turn, let drg get it this time Offline
Posts: 2442
I think before the buff there were hardly any SMNs on Asura, pretty sure the pet server had most of the SMNs and then they got really strong and everyone and their mother made a Nirvana
Only derps have mnk geared and lvled now...
Before the buff there were no smns anywhere. not just asura.
Biggest bandwagoning ever On that note:
Nirvana just passed Tizona on most made mythics. 4th, only 10 away from 3rd Offline
Cerberus.Neojuggernaut said: » Surprisingly enough, SE is usually very careful with their language. They said "create" as opposed to "enhance" which leads me to believe they will adjust the JSE weapons. I'm hoping one month they adjust SMN.
But that they change Conduit to a one minute timer, lasts 60 minutes and auto kills everything on the screen in one move. Just for the entertainment factor on here. During the same update, adjust H2H WS by making them not exist anymore. All knuckles come with latent effect: Amnesia. means those people don't have their account synced with ffxiah i think.
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Still gives you an idea at least of the non jp community
You know exactly why I posted that link...
http://www.playonline.com/pcd/topics/ff11us/detail/16005/detail.html
Quote: And once the fifteenth anniversary is over, we head to the sixteenth anniversary in June. Sixteen is an important number for programmers, and the addition of a new digit is the perfect time to try something new. We're in the planning stages for version updates in our sixteenth year of service, and we hope our fresh takes on new experiences will resonate with each and every one of you. SMN nerf incoming I mean...
...at some point. But don't start holding your breath yet. Leviathan.Vedder
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Macro Orb (Kindred Spirits on D)
Noteworthy drops -tartarian soul -hmp -heavy plates -skirm+2 stone -emp r/ex items from the weapons respective paths (Glav shell/itza scale, etc) -rema stone cases couple other knick knacks So, kind of surprised. No Dread-Windy.
But still adding new items for the Jan update. Nice they drop emp items?
New items + porter slips addition with no major update is probably a cosmetic item
Asura.Eiryl said: » So, kind of surprised. No Dread-Windy. Pretty confident it's gonna come out in February though. To be fair I don't think it's completely a matter of them being on holiday for the most part of December (granted it counts, a bit). I believe all the 4 base zone (Windy and Jeuno included) are pretty much completed but they're just releasing them over time as a way to "gate" people further in addition to the ~60hours lockdown, to make so this content lasts longer. Pretty confident they don't plan to release a new "event" before november/december 2018. What I personally wonder is what they're gonna do after the 4 zones we've been knowing they were working on for the longest time through dat-mining. Will they work on Beauc and Xarc too? Will they work on the 4 Dreamland zones as well? I think they will ignore dreamland zones honestly and I'm not sure what they have in mind for Beauc/Xarc. Given the model they've been using for the first 2 zones we only need a fifth one to complete the pattern of the relic armor upgrades, soo... what are they gonna do? I really wonder. Siren.Kyte
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January updates are always small.
Ahh... The Cult of Nerf is gathering again for demonstrations.
I can't decide if PETA or CoN is more entertaining. Offline
Posts: 4028
did they unbreak mnk?
Lakshmi.Buukki
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Bismarck.Dekusutaa said: » http://www.playonline.com/pcd/topics/ff11us/detail/16005/detail.html Quote: And once the fifteenth anniversary is over, we head to the sixteenth anniversary in June. Sixteen is an important number for programmers, and the addition of a new digit is the perfect time to try something new. We're in the planning stages for version updates in our sixteenth year of service, and we hope our fresh takes on new experiences will resonate with each and every one of you. SMN nerf incoming Quite the opposite. The job "Summoner" has 8 letters. "Sixteen" is twice 8. Which means they are going to double the duration of AC, as well as allow them to break the damage cap, by double max. They are just talking in code about how they are going to do it. They could very easily nerf SMN, if for only a month via the job scan thingy in Ambuscade they did a few months ago, where the mobs rage/use horribad gimmicks when they have certain jobs in the party. Would be pretty funny if having a SMN in a party instantly caused the monster to use AOE death. as soon as hate was pulled. Offline
Posts: 35422
Lakshmi.Buukki said: » Bismarck.Dekusutaa said: » http://www.playonline.com/pcd/topics/ff11us/detail/16005/detail.html Quote: And once the fifteenth anniversary is over, we head to the sixteenth anniversary in June. Sixteen is an important number for programmers, and the addition of a new digit is the perfect time to try something new. We're in the planning stages for version updates in our sixteenth year of service, and we hope our fresh takes on new experiences will resonate with each and every one of you. SMN nerf incoming Quite the opposite. The job "Summoner" has 8 letters. "Sixteen" is twice 8. Which means they are going to double the duration of AC, as well as allow them to break the damage cap, by double max. They are just talking in code about how they are going to do it. They could very easily nerf SMN, if for only a month via the job scan thingy in Ambuscade they did a few months ago, where the mobs rage/use horribad gimmicks when they have certain jobs in the party. Would be pretty funny if having a SMN in a party instantly caused the monster to use AOE death. as soon as hate was pulled. They are going to delete monk...and no one will care ! Honestly I think they made a mistake with adding too many jobs. Offline
Posts: 35422
I can't tell you the last time I played Dragoon for example.
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