|
Dev Tracker - Discussion
Leviathan.Vyy
Serveur: Leviathan
Game: FFXI
Posts: 12
By Leviathan.Vyy 2018-08-25 08:56:11
In Japanese the word “upper” goes back to the players damage, unless it’s another mess up by SE.
If its correct, can only think of two things: ignore defense of target or deal severe damage like Coruscanti.
The wording of Coruscanti severe is completely different.
Sure, I meant how this new addition will operate and I believe it will also proc on weapon skills.
Asura.Cair
VIP
Serveur: Asura
Game: FFXI
Posts: 246
By Asura.Cair 2018-08-25 09:07:17
Sounds like a PDIF cap incerase.
[+]
By Afania 2018-08-25 09:13:57
SU5 scythe 1):
Follow up attack +50%(the term is same as used on raetic description)
Subtle blow II+25
Looking back, I find it interesting that SE is giving other jobs SB2 right after that mnk SB2 discussion.....
SE hates MNK?
[+]
Bahamut.Negan
Serveur: Bahamut
Game: FFXI
Posts: 2167
By Bahamut.Negan 2018-08-25 09:16:18
Afa, don't worry, MNK will get Martial Arts +50, Store TP -20, WSD -10%
Bahamut.Agerine
Serveur: Bahamut
Game: FFXI
Posts: 431
By Bahamut.Agerine 2018-08-25 09:17:26
Afa, don't worry, MNK will get Martial Arts +50, Store TP -20, WSD -10%
Haha I feel so much better now. Got worried for a moment there.
By volkom 2018-08-25 09:26:59
Or could be a +% attack.
By SimonSes 2018-08-25 09:27:36
If that works offhand then nin will get raetic kind of weapon with sb II and attack from shadows. Sounds awesome.
Serveur: Asura
Game: FFXI
Posts: 3184
By Asura.Geriond 2018-08-25 09:27:50
They've already got an Attack +% stat on other pieces, and it isn't written like that.
Leviathan.Vyy
Serveur: Leviathan
Game: FFXI
Posts: 12
By Leviathan.Vyy 2018-08-25 09:38:21
Highly doubt, it seems like a direct increase to DMG cap on everything!
Coruscanti Caps pDif without buffs when it actually procs.. could be the same unless it also breaks pDif cap (wonder by how much though)
Leviathan.Vyy
Serveur: Leviathan
Game: FFXI
Posts: 12
By Leviathan.Vyy 2018-08-25 09:39:16
It’s not OAT, it’s ODD
By Excellia 2018-08-25 09:39:46
Wasn't raetic OAT calculated in addition to MA or something? Thought I remember it increasing the possible number of attack rounds.
By Afania 2018-08-25 09:39:48
It's follow up attack like raetic. Also someone has to quote my post for DirectX cuz he blist me.
Wasn't raetic OAT calculated in addition to MA or something? Thought I remember it increasing the possible number of attack rounds.
That is correct. Follow up attack is not the same as oat.
By SimonSes 2018-08-25 09:41:48
Its not oat its following attack 50% (same as raetic) or occasionally deals double damage +50% on different path.
By Afania 2018-08-25 09:44:03
Its not oat its following attack 50% (same as raetic) or occasionally deals double damage +50% on different path.
To clarify:
The wording of blurred hq oat in jp is "時々2回攻撃"
The wording of raetic is "追撃"
So su5 is same as raetic, not blurred hq.
By Afania 2018-08-25 09:51:14
ODD is good for amnesia tp set.
And yeah, for cor at least, the gap between a generic endgame cor with easy to obtain gears like tp bonus gun, Fomalhaut, hep sapara HQ and someone with multiple rostam for every path and upgratded rema will be huge now. If they follow the same path.
[+]
By SimonSes 2018-08-25 09:55:15
It can proc with ma for 5 hits with qa proc for example. It cant proc on WS tho I think, but im not sure.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2018-08-25 10:23:00
Step 1
Meet certain conditions in either of two ways
A) Fight Dynamis (D) Wave 3 boss
B) Pay a job point
Step 2
A) Accumulate reenforcement points
I guess it depends on how many job points equals a reenforcement point, and how many you'd need to cap it. My guess it, one wave 3 boss kill caps a weapon, and something stupid like 1500-2000 job points. They'd have to keep the JP grind something really high since we get so many capacity points at master and people just bot them anyways. So if dynamis can be done once every 60 hours, the grind for job points has to be commensurate, otherwise wave 3 would become useless.
Just my guess
[+]
Serveur: Asura
Game: FFXI
Posts: 3184
By Asura.Geriond 2018-08-25 10:31:40
Nothing there says that you can trade job points for RP, so it might not even be an option.
[+]
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2018-08-25 11:06:26
It's worded very clearly to me actually
Step 1
Option one for getting points: fight a wave 3 boss
Option two for getting points: pay a job point
Step 2
Accumulate rp on weapons ( by using the points accrued from step 1)
What other reason would they have for including job points in the equation? It's clearly intended to be a "hard option" for those in dynamis d clear groups (which would be faster), and am easy option for everybody else (the longer method).
Serveur: Asura
Game: FFXI
Posts: 3184
By Asura.Geriond 2018-08-25 11:20:17
"Meet certain conditions" may imply that it's something you have to do before you can start the process of augmenting in the first place. That would imply:
Step 1: To flag the process, you either need to fight a Wave 3 boss, or pay an unknown number of job points. After this point, you are flagged for the quest, but may or may not have accumulated any RP from those steps.
Step 2: Accumulate RP, utilizing unknown (other than boss farming) methods. JP may or may not be an option, but we don't know yet.
Compare it to making a JSE weapon for Oboro. Step 1, getting one of the myriad relevant SoA clears only lets you begin the augmenting process, but it's unrelated to step 2, the actual gaining of points via plutons/beitetsu/boulders.
With the current wording and tiny tidbit of knowledge we have, it could go either way.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2018-08-25 11:23:03
Can you post the link to that description? I didn't see where it was explained that way.
By Excellia 2018-08-25 11:23:49
Didn't SE say we would be accumulating RP already, except its hidden, by just doing damage to the wave 3 boss?
Serveur: Asura
Game: FFXI
Posts: 3184
By Asura.Geriond 2018-08-25 11:25:12
Can you post the link to that description? I didn't see where it was explained that way. It's one of the possible interpretations of the wording of what Funkworkz translated.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2018-08-25 11:25:13
I really wonder how/if augments will change from NQ to HQ. Really hope difference is not gonna be huge :(
I'd hope it were similar to abj gear
By Excellia 2018-08-25 11:27:21
Quoting from freshly picked #40:
Here are the requirements to upgrade the RMEA weapon
Quote: In order to upgrade, you'll first need to flag them
To flag the weapon, you'll need to accumulate enough total damage against the Wave 3 boss monster equipped with the corresponding weapon. (Example: For relic weapon, you'll need to accumulate enough damage against Wave 3 boss monster in Dynamis-Windurst (D)
There aren't any restrictions, such as whether the damage needs to be physical or magic damage. Furthermore, damage dealt by your party and alliance members will also count towards the accumulation.
Since the July version update, the total amount of damage is recorded onto the character itself.
You do not need to equip, possess the weapons you would like to upgrade
You do not need to be on the job of the weapon you would like to upgrade
Upgrade will become possible around September
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2018-08-25 11:27:26
So to flag the quest you either need to fight a wave 3 boss or pay jp, but to earn points you fight wave 3 boss or <insert mystery option>?
This thread is for discussion of recent news from the Dev Tracker - News thread. Keep it civil.
Original thread by Pantafernando archived here.
|
|