Dev Tracker - Discussion |
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Dev Tracker - Discussion
BST and Monstrosity need to be combined. Miniaturize the models but keep the system and nerf/buff over the next year to balance it all.
Nariont said: » This can be applied to all of the pet jobs Quote: last big "adjustment" iirc was them taking merit spells out and replacing them with merit traits instead Pet jobs are held back by the clunky UI and having to press buttons to get pet to do anything, which leads to pathing fun, server lag, clunkiness and Mavis Beacons Teaches XI syndrome.
People need to stop saying SE in relation to updates, there are 3 people assigned to the game and 1 isn't even supposed to do anything but paperwork as the producer.
Considering that they are doing a lot, they are also working on more complex things behind the scenes like blue and trust changes. If an update just says about Ambuscade, there is no update. That's just a maintenance day. Nariont said: » Asura.Sechs said: » Small stuff like that is something they definitely should do. But "fixing" the job to the root is frankly impossible at this point imho. This can be applied to all of the pet jobs, and even some of the non-pets that are in a bit of an awkward spot(THF, NIN as ex.) but SE seems to be in the mindset of just adding to jobs rather than going back and readjusting/upgrading older things, last big "adjustment" iirc was them taking merit spells out and replacing them with merit traits instead, cant remember if PLD/MNK changes came before or after that but those were the last big(relatively) job overhauls, everything else has just been an addition. In short give me a scorpion SE Ninja is working as intended. It has tank stance, dd stance, magical ws dmg, ninjutsu burst damage, high evasion, and subtle blow. It’s not as high physical damage as war, drk, Sam, Drg, but it has a lot of unique abilities. It does great in limbus NMs! SimonSes said: » I will kinda disagree here. BST was recently massively buffed through items. Hoxne Ampulla Ikenga axe Diamond Aspis Do we really think it's acceptable to view a) a gil-sink accessory designed to appeal mostly to the elite players (with a base price tag that's more than a R15 Mythic), b) a weapon that needs Odyssey v25 T3 clears to access its truly valuable augment, and c) an ultra-limited mog bonanza weapon (and if you missed out on the freebie or had another priority, OOPS too bad) As good ways to do job balancing? You're not wrong that those items have value for BST (among other jobs), but if you actually wanted to improve a job, those items aren't all that viable for the vast majority of players. Especially considering this is BST we're talking about. BSTs are already antisocial weirdos who want to hang out with French cats, kind slugs, and big crickets instead of, you know, other PEOPLE. That makes Ody NMs even harder, and my gil is already stretched a little thin due to my cigarette, wine, and baguette budget for me and my buddy Vivacious Gaston. Quote: they want BST to watch from 20 yalms how their PETS do the damage and they want to charm stuff and cricket to one shot group of twenty Apex mobs like it does non ilvl stuff. I mean, they wouldn't complain! And by they, I mean me. (note that I have no idea why a monthly update being small turned into BST JOB ADJUSTMENTS discussion hour, but hey let's roll with it. I'm sure not actually expecting any attention to improving BST via job balancing efforts though.) euvedant said: » Ninja is working as intended. It has tank stance, dd stance, magical ws dmg, ninjutsu burst damage, high evasion, and subtle blow. It’s not as high physical damage as war, drk, Sam, Drg, but it has a lot of unique abilities. It does great in limbus NMs! And it doesnt excel at any of those roles(especially in tanking anything above 1 mob), it's a RDM except RDM still has its enfeeb/enhancing and now DD aspect to stand out, what nin does have is good physical mitigation which yes for limbus is great because old content encounters didnt yet have shadow stripping as their default, this is also true for alot of ody climbs if you wanna use nin in place of another DD they can do pretty well since hybrids can be exploited pretty regularly in there. Still pretty poor elsewhere though, not unusable but not a 1st 2nd or 3rd choice either, granted this isnt unique to nin, plenty of other jobs(like pets) are in this spot and ill say that unlike THF, NIN can still use 90% of its kit solo, so it can always be worse. Now if they keep putting out more older mob types then NIN can probably find its niche among those kinda like how it was in Dyna-D for a time, which is nice i suppose, and is probably the best place NIN can be in; mid-upper mid if hybrids work that can basically ignore phys dmg/eat a killing TP move through migawari Not that I think Bonanza weapons = viable ways to balance jobs (as I said above), but if we did take that position, NIN's ability to put shadows on party members with Yagyu Darkblade is pretty cool for a lot of current content like Limbus, segments, Dyna[D] (if that's "current" enough), some Ambuscades.
And yeah, if hybrids work it's a pretty strong hybrid DPS job. Moderately high requirements to make that shine though, Aeonic (or Mythic) and augmented Nyame. Though really, even R15 or R20 Nyame is good and people want that anyway for lots of jobs, so it's less of a pain than something like the BST Ikenga Axe example that needs v25 T3 wins on an NM that only gives gear used by a smaller handful of jobs (RNG COR WAR BST NIN). If people actually did legit Exemplar points, NIN's also pretty great there - including some pretty potent SC/MBs. IDK that I can fully blame SE for botting taking that off the table for many (though I kinda CAN fully blame SE for creating the conditions to incentivize such botting by making the grind so oppressive). Taint said: » BST and Monstrosity need to be combined. Miniaturize the models but keep the system and nerf/buff over the next year to balance it all. Shout out to me for still being incredibly, unreasonably Salty, that Monstrosity dropped so close to FFXI getting Backseated to XIV, thus dooming it to be an incomplete dead system. Going to die mad about it. F**k that was such a fun system, and it just never got the chance to grow into anything good. Asura.Karbuncle said: » Taint said: » BST and Monstrosity need to be combined. Miniaturize the models but keep the system and nerf/buff over the next year to balance it all. Shout out to me for still being incredibly, unreasonably Salty, that Monstrosity dropped so close to FFXI getting Backseated to XIV, thus dooming it to be an incomplete dead system. Going to die mad about it. F**k that was such a fun system, and it just never got the chance to grow into anything good. You know what the crazy part is? 95% of FFXI players will never know what they're missing. A level 30 bee in Monstrosity gets Hundred Fists as a buff ability that costs 3000 TP. It's such a fun system. Im hoping some day SE would allow Relic Weapon skills be obtainable like Mythic, Emyrean, etc. would give us greater options for skill chains and help with weapon skill walls in Sortie and other content. also i would love to see attonement actually do some damage
Relic WS (most?) suck EVEN with their ~68% damage bonus, so having them available without their respective weapon would be even worse.
Altough I guess if you're considering them EXCLUSIVELY for SC purposes, then yeah I suppose they could still have an use. Some of those WS have rare properties for their respective weapon categories. Savage Blade sucked at one time. it no longer does
Bahamut.Gorion said: » Savage Blade sucked at one time. it no longer does Because it was buffed. You wrote you want relic WSs as they are. You haven't wrote anything about buffing them. Buffing relic WSs enough to make them usable without Relic weapons, would make them heavily overpowered with relics. The problem with relic WS's is their TP mod is entirely dedicated to their shitty aftermath, whereas MEA TP mod affects the WS and Aftermath. It could go a long way to give Relic WS's an actual TP mod.
Carbuncle.Nynja said: » The problem with relic WS's is their TP mod is entirely dedicated to their shitty aftermath, whereas MEA TP mod affects the WS and Aftermath. It could go a long way to give Relic WS's an actual TP mod. Please no. I don't want another series of WSs scaling with TP. How about just make them beat other WSs at 1000TP, but without the ability to scale. I'd rather they capped WSD but I got thrown into the fire for making such a suggestion.
Oh hey, its one of the people who threw me in the fire for making the vile suggestion of capping WSD
SimonSes said: » Or just stop playing all jest jobs and pretend you need all Nyame B for them. I switched helm to A and nothing really changed to me, beside having less damage with mostly niche magic WS on few jobs. So capping WSD = bad Make Relic WS's the strongest WS at 1000TP = good Gotcha Carbuncle.Nynja said: » Oh hey, its one of the people who threw me in the fire for making the vile suggestion of capping WSD SimonSes said: » Or just stop playing all jest jobs and pretend you need all Nyame B for them. I switched helm to A and nothing really changed to me, beside having less damage with mostly niche magic WS on few jobs. So capping WSD = bad Make Relic WS's the strongest WS at 1000TP = good Gotcha What would be your idea of the cap WSD that would be balanced? You would make MNK totally OP too, since it's already top DD with Ampulla and it doesn't use much WSD. You would also nerf a lot of jobs with lower pdl access, like RDM or BRD. You would also make attack buffs even more required, so people can use pdl instead of wsd. Making a hard WSD cap is a massive change that could result in many balance issues. Now making relic WSs slightly stronger, so they can compete in scenario where you can't hold TP would be creating new opportunities, without breaking anything else. obligatory remove/nerf magian TP bonus, at least i think that would put the "good" relics(sword/dagger/katana) more in line with the other go-to WS at higher TP values. Though with the increased TP gains and other TP bonus sources these days maybe that wouldnt save it either. Though doing both magian removal and a relic WS boost would be cool, alot of the 2 handed ones and h2h(we'll fix it later guys, promise) are pretty far behind several other WS
I just threw it out there as an Idea. I play Paladin alot in Sortie. Thought it would be great to have Knights of Round available while using Burtgang, and I know its not Neseccary to use Burt. I just thought it would be great to have relic ws available. I also wish Attonement could do at least some better damage, Savage blade was changed after many years of people complaining. So the conversation has to start somewhere.
Nariont said: » obligatory remove/nerf magian TP bonus, Idk I feel this would hit wrong jobs. You would nerf DNC, THF, NIN, BLU, RDM, while DRK SAM WAR DRG and MNK are already OP. Carbuncle.Nynja said: » I'd rather they capped WSD but I got thrown into the fire for making such a suggestion. I'm on board with you. They cap a bunch of other stuff, why not WSD? I feel like it's fair to categorize WSD as similar to Magic Burst damage, and THAT has a 40% cap... so would it be that crazy to have a WSD+40% cap too? Would also open up the possibility of introducing WSD II that exceeds the cap, just like we see with other stats like Damage Taken- II, Magic Burst Damage II, Subtle Blow II... That could even be an effective tool for job balancing. Want to buff THF a bit for DPS purposes? Give them some good WSD II gear or a trait (which even feels totally in line with that old school spike damage THF style), and don't give it to the current top of the mountain jobs like a WAR. I think that would involve way too much balancing to be a realistic expectation that we'll ever see it. But on a theoretical level, I don't see how it's not a totally reasonable thing to consider. The nuke wall is ridiculous. But whats ludicrous is how people defend it with "well rayke exists"
Phoenix.Capuchin said: » Would also open up the possibility of introducing WSD II that exceeds the cap, just like we see with other stats like Damage Taken- II, Magic Burst Damage II, Subtle Blow II... That could even be an effective tool for job balancing. Want to buff THF a bit for DPS purposes? Give them some good WSD II gear or a trait (which even feels totally in line with that old school spike damage THF style), and don't give it to the current top of the mountain jobs like a WAR. Let's not pretend they wouldn't give it mainly to SAM.. I understand what are you guys saying, but change like that would require to rebalance TONS of stuff (items, traits, weaponskills) and you wouldn't even know if the end result would change anything for better. This would realistically require more dev work than job adjustments. I'm being realistic and I know it would end up just really bad. SimonSes said: » Let's not pretend they wouldn't give it mainly to SAM.. So the "they'll just give it to SAM" has already fallen flat. Their solution to power creep has already been introduced and it is limbus mob innate DT. This lets them not have to rewrite the damage calculations to allow for greater than 100k damage per instance.
If they add anything in the future just expect this rather than some new silly job trait or new stat on gear. PDL addressed one issue, the DT addresses another. Jobs don't need adjustments, they need a reason to fill their niche. If all jobs were balanced perfectly in a 30 second or 1 minute zerg or 5 minute long fight, there would be no identity to any of them. Some weaponskill adjustments would be welcomed though. Carbuncle.Nynja said: » SimonSes said: » Let's not pretend they wouldn't give it mainly to SAM.. So the "they'll just give it to SAM" has already fallen flat. I was talking about WSDII in gear. Also giving it to DRG wouldn't be any batter. Those are not the jobs that would need it. SimonSes said: » Let's not pretend they wouldn't give it mainly to SAM LOL they'd totally give it to SAM. But hey, I could see it also going to jobs like THF DNC, NIN (replace the WSD job point gifts with WSD II!), BLU (maybe even a trait from a new BLU spell?)... Quote: I understand what are you guys saying, but change like that would require to rebalance TONS of stuff (items, traits, weaponskills) and you wouldn't even know if the end result would change anything for better. This would realistically require more dev work than job adjustments. I'm being realistic and I know it would end up just really bad. I think you're right, which is why I don't realistically expect anything like it either. But if they had more development resources allocated to XI, I don't see it as fundamentally unreasonable or illogical to look at a WSD cap just like so many other stats in the game have a cap. |
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