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Dev Tracker - Discussion |
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Dev Tracker - Discussion
K123 said: » If you can make gil you can do Marsysas for 25M A brand new player picking up a spare 25 mil and finishing RoV and getting 50k beads isnt exactly a couple week task. Unless these qualms arent about "restrictions a brand new player will face" and its more about "getting my replacement bardbot that got banned up to speed asap". New doesn't mean stupid, low on time, or unmotivated. Picture someone who is coming over from FF14 with the intent of learning the MMO and getting their ***in order asap. They can absolutely complete a mythic, an aeonic, and general gearing in 3-4 months even without exorbitant playtime. I don't really see the point of putting such a long time gate on Idris/Epeolatry.
BRD isn't easier to make than GEO, but it is definitely much faster, whether you're a new player or starting a new mule. Same goes for PLD vs RUN, and RUN is in a pretty poor spot on the whole atm. I mean, by your own admission of "new players", most people dont make "new" characters. They inherit characters from friends who've quit so these wait times tied to character creation are irrelevant. The new characters are LM-17 replacements. I dont really care for making life better for idiots who keep getting banned because running at %800 and jumping around the map like a chess piece is they only way they can enjoy the game.
Let's say this potential character is on Asura, here's what it costs to get a REMA BRD:
Marsyas: 25m (I'm shocked to hear it's this low, but let's say it's true) Gjallarhorn: 60m Daurdabla: 87m Carnwenhan: 143m (or 223m if you want AG) (or 277m if you want R15) Moonbow Whistle +1: 25m Plus Altana knows what other gear like Stikini rings, Moonlight rings, a +2 Neck, etc. So this new player is going to casually ***out 340m, plus spend all the time doing the 50k beads, all the trials for all these weapons & instruments, plus *** of other gear...quickly? Where is a new player going to get 350m in "a couple of months"? ...Meanwhile, our GEO friend is at 75% potency on day 3 at the grand cost of like...10m? I'm sure there are still elitists who will tell you to *** off without an Idris, because they're idiots, but objectively speaking from the perspective of the stats being offered by the job, GEO is way better off much earlier than a BRD with a similar budget of time/gil. I've mentioned it before but my group was killing Aminon (including HM) for months without using Idris because our GEO had his weapons locked. We didn't even realize it for a while. You will notice an instant and extremely obvious difference if your BRD is missing any/all of the items listed above. I mean, I guess if you have all but 1 of them it won't be so bad (depending which one), but at that point you're already several hundred million in so I'm not sure there's a strong argument to be made there... Carbuncle.Maletaru said: » I've mentioned it before but my group was killing Aminon (including HM) for months without using Idris because our GEO had his weapons locked. We didn't even realize it for a while. People should be pointing new players at 900 skill, not an idris. You really don't have to enslave yourself to the game to be successful and you don't need it tomorrow. New players just need basic sets. Learning to be effective, keep songs up, keep bubbles alive, matter more than remas.
You'd be shocked how many experienced players with Idris I see that can't keep their bubbles alive cause they lack pet regen gear, or just lack sets with it. 900 skill is not even an issue once mastered and with basic gear. More Idris and Epeolatry is always welcome. I don't know what the problem is. Time gating this ***made no sense to begin with, other than to prolong content.
My guy
If a 6+ month old account doesnt have an Idris and/or Epeolatry now, they dont want one. The Effort Has Not Changed If anything, and this is incredibly dependent on what the new base timer is, the shackles are tighter now. If the new timer is low enough where wasting imps isnt an issue (1 hr each), this is irrelevant. If the timer is lowered slightly, that means instead of burning your stack of imps every 3 days, its every 2 days, or even every day. Another daily to add to the existing pile of dailies. I dont think the timer is gonna get that low though. The cordon's become useless at that point. I'm pretty sure they'll want to keep some motivator to get those. They should have lowered the rankup cost from 20 to 10-15 and leave the timers alone. That lowers the effort AND lowers the time gate while not forcing this into another daily to not rot imprims.
One hour seems fine. That's 56 days from 0 to done for somebody doing 15 per day, or 35 days for anyone willing to log in and spend a few before going to work or school. You can also refund imps as long as the assignment is incomplete, so once you have a coalition done you can quickly dump extra into those ops and cancel them for a fresh 15 on demand.
The cordons have always been useless because most require you to be nearly done; By the time you can get them, you don't really need them anymore. I would rather get it done and out of the way than have to wait the full 6 months of slow burn. Its like watching grass grow. At least this way we all have the option to take it slow rather than just turn and burn it out.
Asura.Vitellius said: » I would rather get it done and out of the way than have to wait the full 6 months of slow burn. Did I guess it right?! Sortie happens no matter what anyway and is my preferred busy work.
I find most of the mini quest from the coalitions a bit uninspired and just want to get it over with because It just means I have more free time from the game sooner. All this bluster about gatekeeping 'new accounts/players', well it really affects all of us.
FFS - i've been playing since release (a five year break recently but still) - and I am only now just getting to finishing Coalitions to Legendary (5/6 atm). Why? because I was just kind of doing them casually before when I remembered, and previously did not want Idris/Epeo. Well, on coming back I decided I would go GEO over BRD, and saw Ignas as a decent WHM trust. Well well well... looky here, a 6 month time-gate for someone who has put 18 years into this game. Yeah, thanks SE. Even though this change will barely affect me, cos i'll be 95% done before it comes in. I am happy that SE are removing silly things to let people just do the content at the pace they want to, without frankly really dumb time gates. If it lets more people enjoy the game, and removes one of the many, many, many frustrating arbitrary locks, great! I don't care if I did it the 'hard way', I'm happy for people being able to enjoy more of what they want, and get the digital trinkets they want to get. That's *** stupid
That just feels like you are punishing the player for doing the content then https://forum.square-enix.com/ffxi/threads/63400
Imprimatur cooldown was halved Are people surprised? Were you folks hoping for something more?
around 50% reduction is what I had expected. Not sure if people in general are surprised at that. I have not seen any surprised or upset comments on it.
Yeah 3 month is much better than 6 month of BS gameplay.
I'm glad for the change. I was a little hopeful they would have changed the cap on imprims stored, so we didn't have to baby sit the work as much.
samiisherelol said: » https://forum.square-enix.com/ffxi/threads/63400 Imprimatur cooldown was halved Once you have that, your cooldown goes to 90 minutes per imprimatur. It's a 2/3 decrease from the previous 270 minutes. Lots of busywork obviously - you cap in 27 hours with the full 18 carrying capacity, so busywork every day... but even if you lose 65% of imprimatur regen due to being "at cap" you're still benefitting, so once every three days and you're still somehow managing to come out ahead. A Good Change. Obviously. If you want to do it, it's there for you to do it.
That's better than just saying now you can hold 2x imps and cooldown is reduced, IMO. It still weeds out the lazy ones that don't want to put the time in. |
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