Dev Tracker - Discussion |
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Dev Tracker - Discussion
Did they say DROPPING specifically? Wouldn't surprise me if it was beat x NM to unlock ability to buy y accessory for n zone points.
Fenrir.Richybear said: » They'll use up all remaining resources to change the equipment menu so the accessories can be like "Right hand, pinky finger" "Left hand, index finger" Which I'm sure all of that started as a sarcastic nod to the "Your Brutal and Suppa are on the wrong ears" Im pretty sure the reason for this was because theres a NQ, +1, and +2 version of the items. If they didnt specify an ear slot, most jobs best in slots would just be "Use a +2 in one slot and +1 in the other" By locking it to just 1 ear you cant stack a +2 and +1 together :p Edit: Actually, the earrings aren't even rare, so you'd be inclined to chase a +2 in both slots even D: They brought the left/right ear thing in before sortie.
Look at the craftable ears from Domain inavsion. Was posted a while back - "Obtain items the week after defeating HNM and use them to create accessories":
Quote: September VUP Preview Information Besiege adjustments → Five Serpent Generals adjustments → Evaluation criteria adjustments → Added several new accessories (Telepo Ring?) ・ Limbus adjustment → HNM added (same type as Besiege and Domain, no exclusive rights) → Obtain items the week after defeating HNM and use them to create accessories ※ Although it was said that NMs were being added, since NMs already exist, it is written as HNM to differentiate them. AF and relics are confirmed to remain the same. Accessories don't seem to be job-specific, but it's unclear whether they'll be divided into the usual before, during, and after categories, or whether they'll be for all jobs. That's the important point... I don't really understand what you're saying about "proficiency," but does that mean they'll be strengthened depending on the number of times you use them? The strength standards for HNMs are set, right? That's usually the case, right? Adjustment of item acquisition conditions associated with the race change service → Relaxation of conditions for obtaining high-end race equipment → Adjustment of Mog Garden quest reward equipment Yeah my mistake, forgot about that.
That doesn't say anything about dropping accessories or items though. It says "obtain".
Bahamut.Daleterrence said: » Asura.Vyre said: » Phoenix.Capuchin said: » Carbuncle.Nynja said: » Rytaal : A new Imperial Army I.D. tag can be issued at 4/9/1465 0:59.(Earth Time: Nov. 1, 2024 11:31:11pm) There are already systems in place that give exact time until event availability, instead of telling you when stuff will be available in hours/minutes/seconds. Thats just one example I was able to find in my logs. ===Area: Aht Urghan Whitegate === Fubruhn: This is the center for Mog Locker administration and expansion. How may I help you? Fubruhn: Your current Mog Locker lease is valid until 2027/3/31 16:23:01 (Earth time). Oh we doin' this now? Because I'm pretty sure this is the max, I haven't tried to throw more coins at it for a while now, but it wouldn't let me trade anymore when I did it, idk if it's a hard max or what. ![]() Fun fact, if you restrict your use to Al Zahbi, you get a few more hours. But then when you revert to Mog Locker everywhere, it drops back to 2057. Yes but how many seconds is that? I can't understand these precise dates and times.
Phoenix.Capuchin said: » Yes but how many seconds is that? I can't understand these precise dates and times. About 1,400,830,215 seconds from the time of this post (Earth time, of course) Asura population hasn't decline at all, still 3400 online.
Well, everyone made 45 alts as emergency backups, so
It was steadily dropping, 50 per day, and bahamut was steadily climbing, but freeplay is on so the numbers for the next 100 days don't mean ***. (2 weeks on /sea) That aside, you don't expect asura to go down, only stay even. No ones leaving (yet) why would they. People want in, not out (yet) (*)well, everyone DOES want out, but they have to stay until bahamut becomes the new economy center I'm hoping SE takes a serious approach at solving this in the long term. It would be sad to see Bahamut locked in a year or two but to population climbing upward.
It would be a seriously evil way for SE to gain money from us to force server transfers due to a shifting central economy server. Edit: SE could globalize the AH ....but that's ridiculous. Theyre gonna merge (lower pops) and close bahamut and odin. They don't have a choice.
Just keep kicking the can down the road until everyone quits but you'll never quit. It will never organically balance out. Oh yeah with free play on it is still down then.
How long are you waiting in a queue to login to your character on Asura?
No such thing
Queue for ambu and/or ody up to 20 minutes at times, most of the time under 5 It was a rhetorical question.
You don't have queues because your server isn't full. At least, not full to the point that it's causing any real issues that would impact anyone's ability to play the game. The suggestion of transfers and merges is drastic unless there's at least some data to support that it's even worth the issues it creates, much less the resources required to make it happen. It is causing problems
They would continue to ignore it, if it weren't They may ultimately decide the juice isn't worth the squeeze in the end though. (because it isn't) It's not causing the type of problems that deter people from playing or make people quit because their service is disrupted. The restriction/cap is a preventative measure to leave enough overhead that the server doesn't start to tank under the stress.
If we're honest, most of the Asura population is inactive(trade bark, mule, ect), so they wouldn't be contributing to any sort of game instability anyway. I don't think those numbers mean anything. At face value you could say those numbers say Asura is only 4x as active as Leviathan or 6x as Cerberus but in reality Leviathan and Cerberus have 10% the activity (of people actively playing) as Asura.
This said, even Asura is completely dead these last weeks. Nooone joining shouts for content anymore, particularly literally noone cares about Limbus already. limbus lasted longer than it should have as it is. What a joke.
Asura.Eiryl said: » limbus lasted longer than it should have as it is. What a joke. ![]() Be glad for the +2 WS DMG. Plenty of pieces for other jobs hardly got anything at all. Hell, a lot of pieces lost the stats that made them worth using. Judging from the bug reports that have already been made, nothing that gives duration or recast reduction can be trusted on the +4 stuff.
That explains why my Warcry is only 30s now fuuuuuuuuu
Are you sure it's not just the addon/plug in not reporting the additional duration?
Did you double check by manually measuring? Yeah, all the rdm +4s work fine wrt augments and duration.
Asura.Eiryl said: » Don't really know why, but they made a full list of how to get all af pieces, where to get the REMs to upgrade them and where the upgrade mats come from. Seems pointless with the wikis but it's there now. https://forum.square-enix.com/ffxi/threads/63220-%E3%82%A2%E3%83%BC%E3%83%86%E3%82%A3%E3%83%95%E3%82%A1%E3%82%AF%E3%83%88%E3%81%AE%E5%85%A5%E6%89%8B%E3%81%A8%E5%BC%B7%E5%8C%96%E7%B4%A0%E6%9D%90%E4%B8%80%E8%A6%A7 Now there's an english version, if for some odd reason you didn't know bgwiki existed (then youd never see this post anyway, so) https://forum.square-enix.com/ffxi/threads/63254-How-to-acquire-artifact-armor-and-a-list-of-its-upgrade-materials Asura.Sechs said: » Are you sure it's not just the addon/plug in not reporting the additional duration? Did you double check my manually measuring? I just used Warcry on WAR with Agoge Mask +4 equipped, and the ingame timer correctly showed 1 minute, as does the Timers plugin (at least on windower dev).
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