Dev Tracker - Discussion

Langues: JP EN DE FR
users online
Forum » FFXI » General » Dev Tracker - Discussion
Dev Tracker - Discussion
First Page 2 3 ... 196 197 198 ... 463 464 465
 Asura.Bixbite
Offline
Serveur: Asura
Game: FFXI
Posts: 153
By Asura.Bixbite 2021-03-09 08:36:38
Link | Citer | R
 
He is right about the 10 people (me being one of them.) Not many PUP will want to grind for those pet augs. Empy Legs are already kinda pet damage +5%.

Now PUP is doing high numbers with Raging and Howling using the new gear. Over monk they can hate dump every 1 min and bring a puppet healer. So most PUP will prefer the other augments, since it lets them occupy a DD slot and it boosts other job as well.

Pet DD only pup works in few setups (basically just pup burn) since SE have nerfed bst and smn pet playstyle for new content.

BST pet mains don't want those stats. Best bst pets are low damage debuffers and the damage pets are outclassed by pup. Summoners pet dmg is nerfed in alot of new content (geo and bp nerf) also blood pact damage and mab+ probably does more.
Offline
Posts: 9078
By SimonSes 2021-03-09 08:40:47
Link | Citer | R
 
Asura.Eiryl said: »
SimonSes said: »
If you ask them if they would rather want this being a part of base stats, they would for sure want that lol Also AFAIK doesnt game have limited numbers of stats you can put on item and then more can only be added via augments? Seeing how many stats are on base item, maybe they simply couldnt put more?

Remove Racc Macc and make them implied. All stat+43

Lot's of shortcuts.

You dont know how it works (me too). All stats +43 might take the same as each individual stat+. Why throwing away macc and racc? both are great.
 Asura.Eiryl
Offline
Serveur: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2021-03-09 08:42:24
Link | Citer | R
 
Implied, means that they are there, just not written.

Like Pet:Racc is implied when Pet:Acc is written
Offline
Posts: 9078
By SimonSes 2021-03-09 08:45:37
Link | Citer | R
 
Asura.Eiryl said: »
Implied, means that they are there, just not written.

Like Pet:Racc is implied when Pet:Acc is written

Again, you have no idea how its coded and how it works. Something that is not written, but is there, might still take limited place.

The structure of stats for item is probably set in stone and they cant do anything about it. Whats written on item probably doesnt matter at all (since they have errors like written on Sakpata legs DT is actually coded as Killer effect). All stats+43 is probably still each individual stat +43 in code. Even legs that missing DEX are probably just DEX: 0 in code. Ofc im only guessing, but I think similar discussion was already in the past and if you care enough, you can try to find it. I dont care enough to use my time for it tho :P
 Asura.Sechs
Offline
Serveur: Asura
Game: FFXI
user: Akumasama
Posts: 10086
By Asura.Sechs 2021-03-09 08:53:47
Link | Citer | R
 
SimonSes said: »
All stats+43 is probably still each individual stat +43 in code.
This in particular we don't have to wonder.
If we are to believe their words, they said in the past (was it during the Abyssea era?) that they have a specific aug that is "all base stat+" and it's a single stat but adds +X to each individual base stat.
They have this at least for STR/DEX/AGI/VIT/INT/MND/CHR, no bloody clue for everything else of course.

During those days they mentioned they had limited space for the number of stats they can add on each item. Not sure if this limit was overcome through the years, but it was there back then and it's why they mentioned the fact that "all stats +" was a single slot.

I'm sure if you dig from google you can still find the original source. Don't even remember if it was an interview, a fanfest question or something translated on the official forums, but it was said somewhere.
[+]
Offline
Posts: 9078
By SimonSes 2021-03-09 09:01:56
Link | Citer | R
 
If thats the case then sure they could do all stats+43, but then you are getting balance issues, where DEX+43 on legs would totally trash everything by miles for DEX based WSs, especially alongside WSD+9%. So its never gonna be ideal.
 Asura.Eiryl
Offline
Serveur: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2021-03-09 09:05:02
Link | Citer | R
 
Who cares if legs get some extra dex. If it gets the pet stats off the aug it's good.

Couldn't care less if they go all stat +100. Oh noes, more damage, oh jeez, the game so broken we'll never recover the power creep oh my.

Extra 40 dex on legs, games broken, shut it down. GG. That's the bridge too far. That's the deal breaker. Dex on the legs! What was I thinking! I flew too close to the sun! All undone by having too much dex on the legs. My arrogance.
Offline
Posts: 9078
By SimonSes 2021-03-09 09:10:02
Link | Citer | R
 
Asura.Eiryl said: »
Who cares if legs get some extra dex. If it gets the pet stats off the aug it's good.

Some extra? Most legs doesnt have DEX at all. On DNC Rudra you would go from 10%WSD and 0DEX to 43DEX and 9%WSD. Thats like +10% damage on Rudra. I guess they care more about such shakes in balance more than including 5%damage for pets in base item :P

Asura.Eiryl said: »
Couldn't care less if they go all stat +100. Oh noes, more damage, oh jeez, the game so broken we'll never recover the power creep oh my.

Extra 40 dex on legs, games broken, shut it down. GG. That's the bridge too far. That's the deal breaker. Dex on the legs! What was I thinking! I flew too close to the sun! All undone by having too much dex on the legs. My arrogance.

Could say exactly the same about not having 5% damage for pet on legs. OMG games broken, missing 5% damage on pets, which are main source of damage for like 10 people, oh no!
 Asura.Sechs
Offline
Serveur: Asura
Game: FFXI
user: Akumasama
Posts: 10086
By Asura.Sechs 2021-03-09 09:10:45
Link | Citer | R
 
SimonSes said: »
If thats the case then sure they could do all stats+43, but then you are getting balance issues, where DEX+43 on legs would totally trash everything by miles for DEX based WSs, especially alongside WSD+9%. So its never gonna be ideal.
I don't think they've often used (if at all) the All stats+ "slot" for that reason. +stat values are more often than not all individual values.

Which is honestly what led me to deduce that they overcome (or at least increased) that "X number of stats for each item" limitation they mentioned during those days.
Offline
Posts: 3543
By Taint 2021-03-09 09:11:29
Link | Citer | R
 
Corrected below
 Valefor.Worlace
Offline
Serveur: Valefor
Game: FFXI
user: Worlace
Posts: 139
By Valefor.Worlace 2021-03-09 09:11:48
Link | Citer | R
 
Did anybody mention that you will probably need V10 or V15 clears on all T3 NM's to start augmenting this?
 Asura.Eiryl
Offline
Serveur: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2021-03-09 09:12:06
Link | Citer | R
 
Asura.Sechs said: »
SimonSes said: »
If thats the case then sure they could do all stats+43, but then you are getting balance issues, where DEX+43 on legs would totally trash everything by miles for DEX based WSs, especially alongside WSD+9%. So its never gonna be ideal.
I don't think they've often used (if at all) the All stats+ "slot" for that reason. +stat values are more often than not all individual values.

Which is honestly what led me to deduce that they overcome (or at least increased) that "X number of stats for each item" limitation they mentioned during those days.

I mean if you look at all the ***on gear now as opposed to then, it was clearly *** to get you to stop asking for better stuff.

Same with the spell list cap. Same with Storage and same account sendables. They just didn't want to. "PS2 limitations".
Offline
Posts: 2442
By eliroo 2021-03-09 09:13:16
Link | Citer | R
 
Haorhu8 said: »
path B: bis savage blade / last stand (cor)

BiS for Leaden and WF too.

DRG has some a Meva / DT set wooo.

This armor is pretty strong and versatile but Path B is ultimately going to be the strongest overall. Even for jobs that have like 10% WSD pants, this piece may be more ideal for them simply because it has 150 Meva and 8 DT as well as the skillchain bonus.
 Leviathan.Celebrindal
Offline
Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-03-09 09:14:20
Link | Citer | R
 
Taint said: »
Rare/EX means they won't be purchased with gil like Atonement 1-3.

Direct drop maybe.

Even though they're bought, the earlier Atonement stuff is also R/E.
[+]
Offline
Posts: 9078
By SimonSes 2021-03-09 09:14:35
Link | Citer | R
 
Valefor.Worlace said: »
Did anybody mention that you will probably need V10 or V15 clears on all T3 NM's to start augmenting this?

I dont think getting V15 on t3 will be harder than actually farming V15 on T4s, so its just a matter of another added grind. That being said, you will probably want to farm lots of T3 anyway, so getting V15 would comes naturally.
Offline
Posts: 2442
By eliroo 2021-03-09 09:16:02
Link | Citer | R
 
Hopefully in another month they will realize how garbage the Ody RP system is and fix it.
 Leviathan.Celebrindal
Offline
Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-03-09 09:18:40
Link | Citer | R
 
eliroo said: »
Hopefully in another month they will realize how garbage the Ody RP system is and fix it.

huh?

Its better than the Dyna-D RP system by a mile. You can do the content on any job and progress, meaning when you want that Sakpata gear (insert whatever you want), but have to do the Dino on BRD for your group, the time/segments aren't wasted.

They knew EXACTLY what they were doing with this system. Its supposed to take us likely until Empy+3 is released, with a little sprinkling of Voracious Resurgence story/possible content and maybe a new HTBF or two over the next year. Tease job updates for months and we'll all fall right in line with our new grind.
[+]
Offline
Posts: 9078
By SimonSes 2021-03-09 09:20:21
Link | Citer | R
 
eliroo said: »
Haorhu8 said: »
path B: bis savage blade / last stand (cor)

BiS for Leaden and WF too.

DRG has some a Meva / DT set wooo.

This armor is pretty strong and versatile but Path B is ultimately going to be the strongest overall. Even for jobs that have like 10% WSD pants, this piece may be more ideal for them simply because it has 150 Meva and 8 DT as well as the skillchain bonus.

Like I said, its bis for all magical WS, not only leaden and WF, but llso Trueflight, Aeolian and everything else.
Its also bis for all WSs that focus on WSD (for jobs missing WSD+10% on relic/af). Its SUPER bis for hybrid WSs, since it has everything att/mab/macc/acc/DA/WSD and very high STR and INT too. That being said, you have tons of equip that can still rival or beat those for many physical WSs including T3 sets, especially at attack cap.
[+]
 Asura.Eiryl
Offline
Serveur: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2021-03-09 09:21:56
Link | Citer | R
 
The RP system is "optimal" for sure. And it indeed does carry you until the EMP+3 that's the goal.

Keep you "busy" for the year til may 2022.
[+]
 Asura.Geriond
Offline
Serveur: Asura
Game: FFXI
user: Gerion
Posts: 3185
By Asura.Geriond 2021-03-09 09:23:16
Link | Citer | R
 
Leviathan.Celebrindal said: »
eliroo said: »
Hopefully in another month they will realize how garbage the Ody RP system is and fix it.

huh?

Its better than the Dyna-D RP system by a mile. You can do the content on any job and progress, meaning when you want that Sakpata gear (insert whatever you want), but have to do the Dino on BRD for your group, the time/segments aren't wasted.

They knew EXACTLY what they were doing with this system. Its supposed to take us likely until Empy+3 is released, with a little sprinkling of Voracious Resurgence story/possible content and maybe a new HTBF or two over the next year. Tease job updates for months and we'll all fall right in line with our new grind.
It's not that clear cut.

While for Dyna you had to be on the right job, any of the zones worked. If the Odyssey model was put on Dyna, you could go on any job, but only one specific zone gets you the RP you want (and there's like 10 zones people want instead of 4). Instead of your time/segments being wasted when you need to go on the wrong job, your time/segments are wasted when your static (because pickups are almost never going to beat V15 T3 or T4) when they do NMs you don't need 80% of the time.
 Leviathan.Celebrindal
Offline
Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-03-09 09:24:01
Link | Citer | R
 
there is one adjustment I would like to see made- instead of "useless" RP able to be converted to segments at a 1:1 ratio, allow us to exchange it for another unlocked NM's RP (yes, it would take restrictions, such as the NM you're transferring RP to must be at the same Atonement tier and vengeance level) and then convert it at a reduced rate- even 25% would be appreciated, but low enough that most wouldnt' spam the "easy" one vs the "real" one for a piece.

Edit: @geriond- true, but those 10 different targets for RP take 15 minutes each with no lockout except your segment stock, vs a 2 hour event that locks out for 3 days.
Offline
Posts: 2442
By eliroo 2021-03-09 09:25:28
Link | Citer | R
 
What? How is it better than the Dyna-RP system? Dynamis is super easy to merc and Heroism exists. Also everyone RPs on all the dynamis.

Ody you have to farm RP on the fight that you get the gear on, meaning that linkshells and statics have to prioritize pieces. At the very least this last fight will be the most important one to RP for most people for awhile.

Quote:
Edit: @geriond- true, but those 10 different targets for RP take 15 minutes each with no lockout except your segment stock, vs a 2 hour event that locks out for 3 days.

Isn't this point moot because if you are farming segments regularly a full set of armor takes like 2.5-3 months to get to +15 while a +25 neck / weapon only takes 2.5-3 weeks or 5 minutes if you buy the heroism.
 Leviathan.Celebrindal
Offline
Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-03-09 09:27:34
Link | Citer | R
 
eliroo said: »
What? How is it better than the Dyna-RP system? Dynamis is super easy to merc and Heroism exists. Also everyone RPs on all the dynamis.

Ody you have to farm RP on the fight that you get the gear on, meaning that linkshells and statics have to prioritize pieces. At the very least this last fight will be the most important one to RP for most people for awhile.


Not everyone mercs. And sometimes for many/most groups, people requesting RP for a new job or a job they're building means sacrifices to the overall group's success. Heroism exists, damn true on that one. But I'll repeat what i added above- we're talking about a 15 minute event to earn RP with no lockout except your own effort for segments compared to a 2 hour event with a 3 day lockout. Variance is a lot easier.
 Asura.Geriond
Offline
Serveur: Asura
Game: FFXI
user: Gerion
Posts: 3185
By Asura.Geriond 2021-03-09 09:29:31
Link | Citer | R
 
It also takes about 34 runs to max out a piece compared to like 5 for Dynamis, and there are a lot more Odyssey pieces.

There's also no sub-event that takes 30 minutes per go that you have to complete to enter Dynamis.
 Fenrir.Kaldaek
Offline
Serveur: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2021-03-09 09:32:26
Link | Citer | R
 
People are broke, they aren't willing to dump heroisms versus selling them. They will leave gear unranked until they can participate on that job unfortunately.
[+]
 Asura.Eiryl
Offline
Serveur: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2021-03-09 09:32:31
Link | Citer | R
 
Asura.Geriond said: »
It also takes about 34 runs to max out a piece compared to like 5 for Dynamis, and there are a lot more Odyssey pieces.

There's also no sub-event that takes 30 minutes per go that you have to complete to enter Dynamis.

Natural progression. The new stuff takes longer than the old stuff.

It only took 1 run to max the augment on 99 reforged relic gear.

They want you to have stuff to do, and now you do. Years worth.
 Leviathan.Celebrindal
Offline
Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-03-09 09:33:24
Link | Citer | R
 
Asura.Geriond said: »
It also takes about 34 runs to max out a piece compared to like 5 for Dynamis, and there are a lot more Odyssey pieces.


let's use those numbers. 5 dynamis runs for most groups is 2.5 weeks, and 10 hours of time. (because most groups will run same days of the week, twice a week, vs always riding that timer and end up having events of different days of the week)

34 runs at 15mins a run (and that's being negative on people's ability as time passes and more is learned) = 8.5 hours of RP earning time.

Oh, you ask about the segments?

Most groups that have taken the time to really break down and maximize segment farming are seeing 6k segments per Sheol C run. If we assume 6 odyssey runs a week (with honestly a cap of 8 if you're super anal about getting Moglophones), that's 36k segments per week, or 12 NMs. a little under 3 weeks of segment farming for those 34 runs.

So the actual time spent in event is less, and the time to gain access to the event is pretty darn even.

As for "less gear"- dunno about you, but I have 8 necks and 6 weapons all RP'ed via Dynamis-D. If you play ONE or TWO jobs, sure its more, but honestly, who's doing that these days?
 Asura.Geriond
Offline
Serveur: Asura
Game: FFXI
user: Gerion
Posts: 3185
By Asura.Geriond 2021-03-09 09:35:57
Link | Citer | R
 
Why did you leave out the time needed for segment farming? With 18 runs that's an additional 9 hours, for 17.5 hours per piece, which is more than the Dynamis.

Most people don't have 14 items to RP in dynamis, and people that do have that many are likely to appreciate 4 or more sets (including the new one), plus misc T1/2 items.
[+]
 Leviathan.Celebrindal
Offline
Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-03-09 09:36:57
Link | Citer | R
 
Asura.Geriond said: »
Why did you leave out the time needed for segment farming? With 18 runs that's an additional 9 hours, for 17.5 hours per piece, which is more than the Dynamis.


**VERY** fair point. I guess its the 1.8mil I make per hour in odyssey that makes me forget.
 Asura.Kusare
Offline
Serveur: Asura
Game: FFXI
user: gaira
Posts: 190
By Asura.Kusare 2021-03-09 09:37:07
Link | Citer | R
 
making two event nights is already hard enough for me, 7 would be insane
First Page 2 3 ... 196 197 198 ... 463 464 465
Log in to post.