in game some people have mentioned a "voidwatch" addon,
to be able to clear the voidwatch coffer quickly during those campaigns...
Any idea where you can find this?
Thanks!
Voidwatch Addon |
||
Voidwatch addon
in game some people have mentioned a "voidwatch" addon,
to be able to clear the voidwatch coffer quickly during those campaigns... Any idea where you can find this? Thanks! how would that work ? do you put in a list of items you want to keep and it takes them automatically and then relinquishes the rest?
Probably a combo of a chest opener that grabs all items and the use of treasury to autodrop the trash you don't want: (ex) items and mast that are useless
as long as you can set the list I would be all for this.
Offline
Posts: 182
I had started various stages of it.
https://github.com/SammehFFXI/FFXIAddons I haven't poked it in a while. If I recall correctly 'test8' just opened and did a 'obtain all' then I used Treasury to drop it. 'test9' I was trying to specifically buy items by item ID (resources) and expand to all chest types... But I honestly lost interest and have no idea where I left them. Offline
Posts: 182
yea confiremd test8 does just what i mentioend. Opens/obtains all; let Treasury do the rest.
Asura.Luckyseven
Offline
What happens if your inventory is full? Will it relinquish the rest?
Cause that would be perfect. Asura.Heeroyuy
Offline
doesn't work for me. command opens box but does nothing else. Is it supposed to automatically open box without using the command every time one pops?
Your suppose to use the Treasury addon and set it up to autodrop the crap you don't want to keep as Sammeh stated. Looking at their code all it does is open the box and tell it to grab everything. If your inventory is full or has a rare item it then it will lock up because it will grab what it can from the box then be stuck till you clear it. That's why you need to setup Treasury to drop that kind of crap and come with a decent amount of space already if you trying to save certain mats.
Offline
Posts: 182
It doesn't lock up it just gets what it can.. then do //test8 again when you clean up.
Sammeh said: » It doesn't lock up it just gets what it can.. then do //test8 again when you clean up. Offline
Posts: 1
Had to do the same as Heero to make it actually obtain the spoils, otherwise it was just opening the chest and doing nothing
The menu ID is always provided to you by the game in a relevant incoming packet. Same goes for target id, index, zone, etc.. There's 0 reason for you to be populating these fields manually. You're asking for trouble.
Bismarck.Cloudstrafie
Offline
Tried this earlier went to open but but it didnt pull anything out,Would believe this would be an awesome addon i wont edit the values maybe someone can look into it
https://www.dropbox.com/s/d4pe63k3jgndbnu/ffxi_2017.07.16_15.59.32.png?dl=0 how exactly do you use treasury? It all looks confusing to me...
also for Test8 do i have do //lua load Test8 and then it starts going automatically? I loaded it up but doesnt do anything. Not sure if theres anything else i need for it to work. :/
Cerberus.Xinzhiming
Offline
Sammeh said: » It doesn't lock up it just gets what it can.. then do //test8 again when you clean up. That's awesome... but if you hit the command before the coffer pops, you get stuck somewhere and need to relog... Thanks for this.
Necro Bump Detected!
[156 days between previous and next post]
Figured Id just throw out some info for anyone looking to do this.
Select Target: Outgoing - 0x1a Code local p = packets.new('outgoing', 0x1a, { ['Target'] = npc.id, ['Target Index'] = npc.index, }) Trade Cells: Outgoing - 0x36 Code local trade = packets.new('outgoing', 0x36, { ['Target'] = npc.id, ['Target Index'] = npc.index, }) Box Spawn: Incoming - 0x38 Rift Spawn: Incoming - 0xe Displacer Menu Selection for 0x5b Code local p = packets.parse('outgoing', data) local option = nil if displacers == 1 then option = 0x11 elseif displacers == 2 then option = 0x21 elseif displacers == 3 then option = 0x31 elseif displacers == 4 then option = 0x41 elseif displacers == 5 then option = 0x51 end p['Option Index'] = option p['_unknown1'] = 0
Necro Bump Detected!
[86 days between previous and next post]
Elidyr, were you able to inject an appropriate menu close?
When I inject a "Relinquish All Items" packet that looks identical to the one when you click the button, it doesn't actually close the menu. What am I missing? Code function send_menu_option(option, sequence) local packet = packets.new('outgoing', 0x05b, { ['Target'] = 17310116, ['Target Index'] = 420, ["Option Index"] = option, ["_unknown1"]=0, ["_unknown2"]=0, ["Automated Message"]=false, ["Menu ID"]=6005, ["Zone"]=zone }) packets.inject(packet) end Leviathan.Comeatmebro
Offline
You can't inject a 'menu close'. After opening a menu legitimately the client will no longer send any outgoing packets. You need to block the menu and simulate the entire thing to be able to inject correctly. Even if the menu was triggered by outgoing packets instead of enter, it won't close after you've made the server think you exitted.
https://www.dropbox.com/s/ex1jtgqz4jtmxd8/voidwatch.lua?dl=0
From a while ago, does the following
You must kill the mob yourself. A mob attacking the alliance leader will break it (can be fixed although I probably won't fix it.) Anybody in your alliance who isn't using this addon will most likely not be fast enough to trade cells before the voidwatch mob is popped. Put it in addons/voidwatch/voidwatch.lua //lua load voidwatch //voidwatch start //voidwatch stop So, about that, question, how do you stop it from making cells, actually want the item but you can't stop it from making it a cell even if you don't have it.
Wanted Anhur the other day, got it, but celled it, /sadface Fenrir.Snaps said: » https://www.dropbox.com/s/ex1jtgqz4jtmxd8/voidwatch.lua?dl=0 From a while ago, does the following
You must kill the mob yourself. A mob attacking the alliance leader will break it (can be fixed although I probably won't fix it.) Anybody in your alliance who isn't using this addon will most likely not be fast enough to trade cells before the voidwatch mob is popped. Put it in addons/voidwatch/voidwatch.lua //lua load voidwatch //voidwatch start //voidwatch stop Same add on I use, but modded for engaging multiple accounts. Self facing, also allows for adjustment of displacers through commands instead of adjusting value in packets. Asura.Eiryl said: » So, about that, question, how do you stop it from making cells, actually want the item but you can't stop it from making it a cell even if you don't have it. Wanted Anhur the other day, got it, but celled it, /sadface Id have to look when I have time away from class and work. I'm site I can fix for you. Bismarck.Mitchel
Offline
Loaded the lua, but //voidwatch start doesn't seem to do anything?
Edit: //vw start worked Lakshmi.Elidyr said: » Fenrir.Snaps said: » https://www.dropbox.com/s/ex1jtgqz4jtmxd8/voidwatch.lua?dl=0 From a while ago, does the following
You must kill the mob yourself. A mob attacking the alliance leader will break it (can be fixed although I probably won't fix it.) Anybody in your alliance who isn't using this addon will most likely not be fast enough to trade cells before the voidwatch mob is popped. Put it in addons/voidwatch/voidwatch.lua //lua load voidwatch //voidwatch start //voidwatch stop Same add on I use, but modded for engaging multiple accounts. Self facing, also allows for adjustment of displacers through commands instead of adjusting value in packets. This supports multiple accounts (always did), although you might have had an earlier version that did not have the time delay optimization. Each character's name in the alliance list is hashed and sorted, and the resulting order is used to calculate a time delay before attempting to click on the box. The intent is to space out the 0x1a (clicking on the box) between each character as the server only accepts one 0x1a at a time for these boxes. It seems trivial when you have less than a full party, but when you're running a full alliance then they collide a lot if you don't do this. While addons like this are super helpful.. People are now just botting with these. Taking the VW luas with other known bots (Not naming them) and sitting there taking up the spots that real people want to use.
Fenrir.Snaps said: » Lakshmi.Elidyr said: » Fenrir.Snaps said: » https://www.dropbox.com/s/ex1jtgqz4jtmxd8/voidwatch.lua?dl=0 From a while ago, does the following
You must kill the mob yourself. A mob attacking the alliance leader will break it (can be fixed although I probably won't fix it.) Anybody in your alliance who isn't using this addon will most likely not be fast enough to trade cells before the voidwatch mob is popped. Put it in addons/voidwatch/voidwatch.lua //lua load voidwatch //voidwatch start //voidwatch stop Same add on I use, but modded for engaging multiple accounts. Self facing, also allows for adjustment of displacers through commands instead of adjusting value in packets. This supports multiple accounts (always did), although you might have had an earlier version that did not have the time delay optimization. Each character's name in the alliance list is hashed and sorted, and the resulting order is used to calculate a time delay before attempting to click on the box. The intent is to space out the 0x1a (clicking on the box) between each character as the server only accepts one 0x1a at a time for these boxes. It seems trivial when you have less than a full party, but when you're running a full alliance then they collide a lot if you don't do this. It did. I guess I shouldn't have worded that way, added engaging, and stay facing, and still works for everyone in party with out interuptions. Also a mob selector to determine which mob you are doing. (Think I did this due to the way engaging was done, and facing to prevent issues.) |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|