Omen Findings |
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Omen Findings
That is pretty exciting, just won one from Kin tonight. Damn
Valefor.Prothescar said: » what the actual ***? I knew I should've lotted that grip for my luldrk instead of letting Tye win it!
Lakshmi.Kingofbastok
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Phoenix.Frankbrodie said: » Please someone tell me we've discovered the difficulty selection option? Because my mastered 119 BST pet getting torn to pieces in 20 seconds on every mob is not even funny. The content is basically undoable for me. Solo at least which is what I intend to do it as. The BST is the clue. Yes, it's a totally crappy equipped BST. Hence why I am attempting to do the content in the first place. To upgrade my 119 AF from +1 to +2. Crazy huh? Are they basically saying that only full Ambuscade equipped jobs are fit to enter? Because they can shove Ambuscade right where the sun don't shine. It's garbage. Just like Omen is so far. You should make a pet -dt armor set from alluvion skirmish (Taeon or Acro body, hands, legs, and feet) and get the mini add-on head with -10 pet dt (I can't remember which of the 3 add-ons it's from). If you can get around a -50% dt/pdt set or higher, your pet can live twice as long (assuming you're just fighting regular mobs that don't cast magic or have magical tp moves). I haven't really kept up to date with bst gear sets, but I think the -dt gear from alluvion skirmish is still really good and it might still even be used by really well geared bsts. Also, if you put pet def and pet regen augs on the gear too, your pet will live even longer, but you'll need to make sure you swap to better pet offensive stats when you use ready or it will take forever to kill things (the last part needs to be said because I still know people who don't swap gear, ever). Phoenix.Frankbrodie
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Lakshmi.Kingofbastok said: » Phoenix.Frankbrodie said: » Please someone tell me we've discovered the difficulty selection option? Because my mastered 119 BST pet getting torn to pieces in 20 seconds on every mob is not even funny. The content is basically undoable for me. Solo at least which is what I intend to do it as. The BST is the clue. Yes, it's a totally crappy equipped BST. Hence why I am attempting to do the content in the first place. To upgrade my 119 AF from +1 to +2. Crazy huh? Are they basically saying that only full Ambuscade equipped jobs are fit to enter? Because they can shove Ambuscade right where the sun don't shine. It's garbage. Just like Omen is so far. You should make a pet -dt armor set from alluvion skirmish (Taeon or Acro body, hands, legs, and feet) and get the mini add-on head with -10 pet dt (I can't remember which of the 3 add-ons it's from). If you can get around a -50% dt/pdt set or higher, your pet can live twice as long (assuming you're just fighting regular mobs that don't cast magic or have magical tp moves). I haven't really kept up to date with bst gear sets, but I think the -dt gear from alluvion skirmish is still really good and it might still even be used by really well geared bsts. Also, if you put pet def and pet regen augs on the gear too, your pet will live even longer, but you'll need to make sure you swap to better pet offensive stats when you use ready or it will take forever to kill things (the last part needs to be said because I still know people who don't swap gear, ever). I've had the -10% pet damage taken anwig since that add-on was first released. Still got 2x -11% axes stashed away as well. *edit* Remembered they're 11% not 10% So you're telling me Skirmish is soloable then? That's not a sarky question btw. Is it soloable? I've got parts of Taeon and Acro stuff that I've dumped over to mules over the years anyway. So I'm supposed to augment all that gear? Sounds easy so I'll assume straight off that it's anything but lol. Leviathan.Celebrindal
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Can I just commend FrankBrodie on good responses to some pretty harsh critique in the past pages. A lot of people would ignore the comments- he's taken them well. It's a good lesson for us all,not to flip out on the Internet. And for those offering comments to advance him, thank you. Warms me on this cold day.
I haven't seen it mentioned here, but trust actions don't contribute toward completing additional objectives. I went in solo for the first time yesterday and failed several of my extra objectives that I thought would be easy with the trusts I had selected. Apparently this has been reported on BG as well.
https://www.bluegartr.com/threads/129479-December-2016-Version-Update-Omen-Edition?p=6826565&viewfull=1#post6826565 I wasn't on a pet job, but the bg post reported pet actions don't count either. Leviathan.Comeatmebro
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Well, the objectives scale with #/people. A soloer with trusts already has almost all the buffs of a party and 1/6 of the objectives.
I don't think allowing trusts to complete objectives would help the balance, more the opposite really. IIRC, the "Cure 500+ x times" objective is completable by trusts.
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Leviathan.Comeatmebro said: » Well, the objectives scale with #/people. A soloer with trusts already has almost all the buffs of a party and 1/6 of the objectives. I don't think allowing trusts to complete objectives would help the balance, more the opposite really. They need to scale, so that objectives don't either become impossible solo or trivial with 6, but the current scaling is too steep. +50% per player instead of +100% would probably be a good point.
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Honestly any of the objectives (solo anyway) are completely doable within 90 seconds. What's difficult is completing all three objectives in 90 seconds. That's likely reserved for those who can accomplish it, and good on you if you can. Completing a floor also counts as an objective, so there's that too.
If 5 objectives count as a card, players can certainly gather 1 card each run. Having an occasional treasure room pop up is really nice too for the random soloer. It's not really a problem so much as an annoyance. The extra objectives are varied in such a way that you need several jobs that cover multiple roles to hit them all. Melees won't complete mage objectives and mages really can't complete melee objectives very well, so you'd have to at least duo to cover most of the possibilities. A linear scale only amplifies the original diversification issue, and actually makes it more difficult to complete several of the objectives in a 6 man group.
Also, totally off topic, but I love the avatar Luminiferous. I loved Lunar when I played it on the original PSX. One of the best, if not the best storylines I've ever encountered in an RPG. Asura.Fiasko
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Fenrir.Melphina said: » It's not really a problem so much as an annoyance. The extra objectives are varied in such a way that you need several jobs that cover multiple roles to hit them all. Melees won't complete mage objectives and mages really can't complete melee objectives very well, so you'd have to at least duo to cover most of the possibilities. A linear scale only amplifies the original diversification issue, and actually makes it more difficult to complete several of the objectives in a 6 man group. Also, totally off topic, but I love the avatar Luminiferous. I loved Lunar when I played it on the original PSX. One of the best, if not the best storylines I've ever encountered in an RPG. They have made it where you try to low man cards (more objective oriented) and where you focus on NM drops for 6 man groups. By all means you can do Objectives with 6 but like you said it is more difficult with more ppl. I don't feel the scaling on objectives is practical. There is a lot of time lost due to coordination. For most objectives, it's far easier for hybrid jobs using trusts to complete them than it is for a large group to do it. I think the scaling should be non-linear, with each additional player adding fewer completions, or they should add more time with more players (to both reward people for grouping and to balance coordination issues.) I do like that trusts can complete objectives for soloers. Most of us are going to have lots of off days for our groups where just going in solo for a quick cards is the best option. I think almost every job can solo floors 1/2 while completing a reasonable amount of objectives (badasses can do 3/4.)
Does anybody know if hybrid weaponskills count as both magical and physical? I have gotten both objectives at the same time. Would be neat to complete them both in tandem.
Hybrids only count as elemental, not physical.
Code 19:33:12Llewelyn readies Tachi: Jinpu. 19:33:13Llewelyn hits the Sweetwater Leech for 856 points of damage. 19:33:132: You have used 2 elemental weapon skills on your foes. Code 18:43:162: Use 18 physical weapon skills on your foes. 18:43:163: Restore at least 500 HP 10 times. 18:43:17Unable to see the Sweetwater Fly. 18:43:17Llewelyn hits the Sweetwater Fly for 928 points of damage. 18:43:18Llewelyn hits the Sweetwater Fly for 569 points of damage. 18:43:19Records of Eminence: Deal 500+ Damage. 18:43:19Progress: 110/200. 18:43:19Llewelyn hits the Sweetwater Fly for 450 points of damage. 18:43:20The Sweetwater Fly hits Llewelyn for 202 points of damage. 18:43:20Llewelyn hits the Sweetwater Fly for 939 points of damage. 18:43:21Llewelyn hits the Sweetwater Fly for 857 points of damage. 18:43:22Llewelyn hits the Sweetwater Fly for 917 points of damage. 18:43:22Llewelyn readies Tachi: Jinpu. 18:43:22Llewelyn hits the Sweetwater Fly for 781 points of damage. 18:43:23TP Return: [22] 18:43:23Llewelyn misses the Sweetwater Fly. 18:43:24The Sweetwater Fly hits Llewelyn for 191 points of damage. 18:43:25Llewelyn uses Tachi: Jinpu.The Sweetwater Fly takes 3264 points of damage. 18:43:25Llewelyn hits the Sweetwater Fly for 797 points of damage. 18:43:27The Sweetwater Fly readies Cursed Sphere. 18:43:27Vasche readies Chant du Cygne. 18:43:27Llewelyn hits the Sweetwater Fly for 761 points of damage. 18:43:282: You have used 1 physical weapon skill on your foes. Just did Kei as SCH, SCH, BLM, BLM, GEO (Idris), Tank. We got it below 75% once and survived Dancing Fullers (The GEO released the bubble right before the move and it didn't count towards the 2,500x). After Dancing Fullers, it Benedictioned. Bolster wore and we couldn't get it below 75% again.
While shield were up, nukes seemed to be resisted. With shields down, it seemed to take normal nuking damage. We didn't have the tank try Req to drop the shield because, well our tank was a WAR wanting to experiment tanking in full DT gear using a dagger. We had no issues keeping him alive, we just couldn't counter the DT and Regen. Next time we try Kei, we're going to do CORx3, GEO, Healer, Tank. Quick draw the element it's weak to, to drop the shield then Last Stand while the shield is down. Will report on how well that strategy works once we try it. If anyone else has better luck with Kei, please post how you did it! Skillchains bring his shield down.
Leviathan.Comeatmebro said: » Well, the objectives scale with #/people. A soloer with trusts already has almost all the buffs of a party and 1/6 of the objectives. I don't think allowing trusts to complete objectives would help the balance, more the opposite really. The "cast magic 3 times on enemies" is completable by trusts too, my August was casting Holy II and it counted Leviathan.Stamos said: » Skillchains bring his shield down. So after you do a skillchain, you have a 3 second window to magic burst before the shield goes back up? Kyou was reasonable to tank/DD as ninja. If you can survive Dancing Fullers then I'm sure you could use it to tank and make skillchains. Hi -> Hi for Darkness, Shun -> Shun for Light if you have Aeonic.
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Killed Kei today on PLD 2xSCH 2xBLM GEO. Assh*le Bene at 47%. While it wasn't easy at all, it was still easier than Glassy Craver where we almost wiped that run.
Double Drop of +3 material confirmed: For cards we all got 3 that run except the one member who was there the first time. She only for 2. EDIT: Also got another drop confirmation on Glassy Craver: Anu Torque Do you mean Kei with Dancing Fullers? I thought Kyou was the Bravado 10k conal needles?
Sylph.Oraen said: » Do you mean Kei with Dancing Fullers? I thought Kyou was the Bravado 10k conal needles? I'm saying that we already did Kyou (10k Bravado) with a NIN tank and that if you can survive Fullers then you can probably use a NIN tank for Kei. Their behavior looks very similar other than the details of their special moves. I misunderstood, thank you for the clarification.
Can Dancing Fullers be reduced by DT gear? I play Taru. I don't think my HP even breaks 2k on ninja. Might need Cureskin or Accession Stoneskin and a High HP mode to survive otherwise.
Also wondering if Talekeeper/Founder's Greaves could completely nullify Eleventh Dimension.
http://wiki.ffo.jp/html/35829.html
According to this the drops for the glassy NMs are Gorger - Enkai Strap/Erra Pendant/Kishar Ring Thinker - Knobkierrie/Nusku Shield/Adad Amulet Craver - Adapa Shield/Anu Torque/Sherida Earring |
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