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 Asura.Ramsy
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By Asura.Ramsy 2017-01-30 06:56:45
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Asura.Sechs said: »
That sounds likely, at this point I'm confident our tank pulled with Stun/Flash from over 20 yalms.

Soo... safest way for this is either aggro the mob without pulling, or just drop the tank and have him do the pull then invite him back again after if you wanna be 101% safe.
Just have to have tank agro him from behind. I normally just run behind him melee and flash or voke after EN.
 Fenrir.Sathicus
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By Fenrir.Sathicus 2017-01-30 08:45:44
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Just have tank at 6 o'clock standing at 17' with everyone else you want to get absorbed and anyone else at 12 o'clock.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2017-01-30 08:53:46
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I've never witnessed draw in at start. I wouldn't recommend your tank not having any less than 3 buffs on him during pull, otherwise he gains a nasty intimidation effect. Maybe the offending buff means he probably won't use it if you have no buffs on (including signet, food, runes, etc).

We've always had the tank pull from the other side while everyone hugs wall. Then every 25% and 10%, we just make sure we're 20+ away from EN and re-apply weak buffs to the tank so he has something to absorb, and hence, trigger his severe damage taken debuff.
 Sylph.Braden
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By Sylph.Braden 2017-01-30 09:07:47
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I've always seen the intimidation effect regardless of how many buffs he absorbs or players he hits. If there's some other factor in preventing it, I'd love to know.

edit: "offending buff" is probably in reference to the RUN empy fight where the mob goes crazy or spams dispel if you use certain buffs like Utsusemi. This was suggested as a condition for him using Nullification before people realized all the unique boss moves are used at HP intervals, wiki just needs an update.
 Asura.Saevel
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By Asura.Saevel 2017-01-30 09:42:39
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Sylph.Braden said: »
I've always seen the intimidation effect regardless of how many buffs he absorbs or players he hits. If there's some other factor in preventing it, I'd love to know.

He doesn't absorb anything, it's a flat full dispel. If he doesn't dispel at least 3~4 then he gets a moderate DT shield and a crazy intimidation effect. This happens every 25% including the beginning at 100 and at 10. What we do is send our GEO in to get nullified (we use PUP tank cause pet), then immediate reapply a few buffs and then it nullifies again. Because of how much extra damage he takes once he nullifies you will quickly reach his next stage.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2017-01-30 09:52:47
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Sylph.Braden said: »
I've always seen the intimidation effect regardless of how many buffs he absorbs or players he hits. If there's some other factor in preventing it, I'd love to know.

He can gain a shield + intimidation based on the number of buffs He absorbs. a JP teammate told me 1-2 buffs absorbed gives him an 80% intimidation effect, and I can confirm that. As GEO, It took me probably 6 or 7 tries to re-use Frailty, and other buffs were just as horrible. It seems to wear off during the next EN cycle, provided you've allowed him to absorbed the appropriate number of debuffs.

We've been making sure our tank has 4~6 buffs on at absorb time (usually the WHMs responsibility, or the tank can just count and make sure). Anything over 10 and the tank is probably dead due to the rage associated with his strength bonus. He still gains a huge weakness, but it becomes tough to keep tank alive.

He can still gain the intimidation + shield effect occasionally from 3-6 buffs or so (seen mostly with 3), but its not nearly as bad as having 1 buff absorbed. Melee in range will just need to remove all buffs prior to absorb, and then reapply whatever ones they can afterwards.
 Fenrir.Sathicus
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By Fenrir.Sathicus 2017-01-30 09:58:12
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I've never been intimidated nor seen an intimidation proc on any party members in all the times we've done Fu. I'd say we let 30ish total buffs get absorbed on first Nullification. At least 20+ on subsequent ones.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2017-01-30 10:03:39
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The intimidation normally occurs when it doesn't absorb/dispel enough buffs, so it goes defensive. You want it to absorb only a few to force its weakness.
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By Sabishii 2017-01-30 10:04:27
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Fenrir.Sathicus said: »
I've never been intimidated nor seen an intimidation proc on any party members in all the times we've done Fu. I'd say we let 30ish total buffs get absorbed on first Nullification. At least 20+ on subsequent ones.

We had the RUN get nullified once upon engaging on one run, Fu had such a crazy intimidation factor that we could barely do damage with 30 minutes+ on it. We decided afterward that the RUN has to remove most of their buffs before getting nullified so the intimidation isn't a huge factor.
 Fenrir.Sathicus
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By Fenrir.Sathicus 2017-01-30 10:05:00
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The damage taken by Fu also goes up with the number of buffs. So if you are able to handle it, absorbing more buffs is beneficial for killing faster.
 Asura.Saevel
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By Asura.Saevel 2017-01-30 10:10:44
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Fenrir.Sathicus said: »
The damage taken by Fu also goes up with the number of buffs. So if you are able to handle it, absorbing more buffs is beneficial for killing faster.

His damage output also goes up pretty fast so you need to carefully control the buff absorption. Our group used a PUP tank but that's cause he wanted cards on PUP and it works well in a pet setup. Our GEO would run in with Pro/Shell/Regen/Refresh/Haste/Phalanx/Aquaveil and get them zaped off, then immediately run out as the tank positioned it. Our SMN and BST's just unload 70~99K attacks on him, pretty crazy damage.

And remember he doesn't absorb, he just removes them. You don't need to spam dispel on him afterward.
 Fenrir.Sathicus
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By Fenrir.Sathicus 2017-01-30 10:12:01
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Asura.Saevel said: »
Fenrir.Sathicus said: »
The damage taken by Fu also goes up with the number of buffs. So if you are able to handle it, absorbing more buffs is beneficial for killing faster.

His damage output also goes up pretty fast so you need to carefully control the buff absorption. Our group used a PUP tank but that's cause he wanted cards on PUP and it works well in a pet setup. Our GEO would run in with Pro/Shell/Regen/Refresh/Haste/Phalanx/Aquaveil and get them zaped off, then immediately run out as the tank positioned it. Our SMN and BST's just unload 70~99K attacks on him, pretty crazy damage.

And remember he doesn't absorb, he just removes them. You don't need to spam dispel on him afterward.

Correct. We usually only try to maximize the number of buffs absorbed while BST tanking. For PLD and NIN tanks (we don't do NIN anymore) we would restrict it to 3-4 people being absorbed continuously.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2017-01-30 10:26:18
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Asura.Saevel said: »
Fenrir.Sathicus said: »
The damage taken by Fu also goes up with the number of buffs. So if you are able to handle it, absorbing more buffs is beneficial for killing faster.

His damage output also goes up pretty fast so you need to carefully control the buff absorption. Our group used a PUP tank but that's cause he wanted cards on PUP and it works well in a pet setup. Our GEO would run in with Pro/Shell/Regen/Refresh/Haste/Phalanx/Aquaveil and get them zaped off, then immediately run out as the tank positioned it. Our SMN and BST's just unload 70~99K attacks on him, pretty crazy damage.

And remember he doesn't absorb, he just removes them. You don't need to spam dispel on him afterward.

Thanks for the clarification. JP players claimed that using Berserk + Aggressor prior to "absorb" caused Fu to also absorb the negative effects of these abilities. I've also had one of them (when event first came out) say "NO {DEMATERIALIZE}". Not that Dispel would land anyways, but good to know, buffs absorbed have zero impact on his strength, its just the total number. We can stop telling our WHM to not use protect now.
 Fenrir.Sathicus
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By Fenrir.Sathicus 2017-01-30 10:41:21
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Lakshmi.Buukki said: »
Asura.Saevel said: »
Fenrir.Sathicus said: »
The damage taken by Fu also goes up with the number of buffs. So if you are able to handle it, absorbing more buffs is beneficial for killing faster.

His damage output also goes up pretty fast so you need to carefully control the buff absorption. Our group used a PUP tank but that's cause he wanted cards on PUP and it works well in a pet setup. Our GEO would run in with Pro/Shell/Regen/Refresh/Haste/Phalanx/Aquaveil and get them zaped off, then immediately run out as the tank positioned it. Our SMN and BST's just unload 70~99K attacks on him, pretty crazy damage.

And remember he doesn't absorb, he just removes them. You don't need to spam dispel on him afterward.

Thanks for the clarification. JP players claimed that using Berserk + Aggressor prior to "absorb" caused Fu to also absorb the negative effects of these abilities. I've also had one of them (when event first came out) say "NO {DEMATERIALIZE}". Not that Dispel would land anyways, but good to know, buffs absorbed have zero impact on his strength, its just the total number. We can stop telling our WHM to not use protect now.

These statements are true for Gorger though, fwiw.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2017-01-30 10:54:56
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I am aware. The 3f bosses in some settings are just more annoying than the 5f ones.
 Fenrir.Snaps
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By Fenrir.Snaps 2017-01-30 11:20:40
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It seems like the increased damage from Fu only seems to apply to physical attacks, and you can still use Wilt to reduce them quite a bit if you're concerned about dying. If there's some sweet spot that might be interesting I suppose but I feel it's fairly effective to just give it as many buffs as you can and zerg it down in 3 minutes or less.
 Bahamut.Tychefm
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By Bahamut.Tychefm 2017-01-30 11:29:49
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FU also rages up his Spells with more buffs absorbed. It can 1 shot an Aegis PLD with enough absorbs easily using Spells. At least that is what happened in my experience after a draw in > leech 70 buffs.
 Asura.Inuyushi
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By Asura.Inuyushi 2017-01-30 11:58:00
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Asura.Saevel said: »
Fenrir.Sathicus said: »
The damage taken by Fu also goes up with the number of buffs. So if you are able to handle it, absorbing more buffs is beneficial for killing faster.

His damage output also goes up pretty fast so you need to carefully control the buff absorption. Our group used a PUP tank but that's cause he wanted cards on PUP and it works well in a pet setup. Our GEO would run in with Pro/Shell/Regen/Refresh/Haste/Phalanx/Aquaveil and get them zaped off, then immediately run out as the tank positioned it. Our SMN and BST's just unload 70~99K attacks on him, pretty crazy damage.

And remember he doesn't absorb, he just removes them. You don't need to spam dispel on him afterward.

Not to add anything to the conversation, but the bolded parts made me lol
 Lakshmi.Buukki
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By Lakshmi.Buukki 2017-01-30 12:18:51
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Fenrir.Snaps said: »
It seems like the increased damage from Fu only seems to apply to physical attacks, and you can still use Wilt to reduce them quite a bit if you're concerned about dying. If there's some sweet spot that might be interesting I suppose but I feel it's fairly effective to just give it as many buffs as you can and zerg it down in 3 minutes or less.

And you would be wrong. He gains a huge rage buff across the board, which includes magical and physical. I would not recommend just giving him a huge number of buffs to remove, since he can Mighty Strikes. That + rage is almost a sure death of your pld, assuming the melee don't kill Fu first. Slow and steady is much more manageable, though, if time is an issue, then your strategy is worth considering.
 Sylph.Gobbo
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By Sylph.Gobbo 2017-01-30 12:20:30
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Asura.Saevel said: »
He doesn't absorb anything, it's a flat full dispel.

This is patently false, we had him steal Souleater and saw him damn near kill himself. What is true though is his Damage Taken and Damage Dealt go rediculously high regardless of what buffs he takes from you and dispelling them doesn't change anything, it's a timed effect.
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By clearlyamule 2017-01-30 12:22:02
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Asura.Saevel said: »
Fenrir.Sathicus said: »
The damage taken by Fu also goes up with the number of buffs. So if you are able to handle it, absorbing more buffs is beneficial for killing faster.

His damage output also goes up pretty fast so you need to carefully control the buff absorption. Our group used a PUP tank but that's cause he wanted cards on PUP and it works well in a pet setup. Our GEO would run in with Pro/Shell/Regen/Refresh/Haste/Phalanx/Aquaveil and get them zaped off, then immediately run out as the tank positioned it. Our SMN and BST's just unload 70~99K attacks on him, pretty crazy damage.

And remember he doesn't absorb, he just removes them. You don't need to spam dispel on him afterward.
Even automatons can get up that high while tanking lol. Get's to the point I'd just keep the pup masters out of range but some trusts and cor in range and make sure to spam as many buffs on them as possible each time
 Fenrir.Sathicus
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By Fenrir.Sathicus 2017-01-30 12:23:01
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Lakshmi.Buukki said: »
Fenrir.Snaps said: »
It seems like the increased damage from Fu only seems to apply to physical attacks, and you can still use Wilt to reduce them quite a bit if you're concerned about dying. If there's some sweet spot that might be interesting I suppose but I feel it's fairly effective to just give it as many buffs as you can and zerg it down in 3 minutes or less.

And you would be wrong. He gains a huge rage buff across the board, which includes magical and physical. I would not recommend just giving him a huge number of buffs to remove, since he can Mighty Strikes. That + rage is almost a sure death of your pld, assuming the melee don't kill Fu first. Slow and steady is much more manageable, though, if time is an issue, then your strategy is worth considering.

MS + full absorption still does like negligible damage against bird tank with run wild up. It dies before it can do anything really bad as you just force it to lock itself into nullification spams.

Our PLD just invincibles when he tanks at like 50% I think? Sentinel before then.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2017-01-30 12:27:33
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Point taken with a BST pet tanking. PLD can ride off those two JAs and be fine, probably. RUN without Ergon is probably dead meat to a full absorb->MS. But as with all things ffxi, kill quick and suffer less.
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By Ragnarok.Martel 2017-01-30 12:33:31
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If Battuta recast is up, RUN should be able to ride out MS just fine, ergon or not.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2017-01-30 12:57:57
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You'd only be able to use Battuta once, though, since he'll remove it at the next EN interval. But yes, I am in agreement that RUN can tank it just fine. I have been doing it for a while.

My point is, it is entirely unnecessary to have Fu absorb "as many buffs as you can" when you don't have to. Seriously, anything over 6-9 buffs is probably not necessary, as the damage cap is 99k. SMNs are already hitting 99k BPs with Bolster'd Frailty anyways. 2handers are probably hitting this as well with fury and angon/LR/Zerk/Chaos. You're just adding more potential risk for effectively no added bonus. It's not necessary for max damage.
 Asura.Sechs
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By Asura.Sechs 2017-01-30 13:09:46
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Lakshmi.Buukki said: »
(including signet, food, runes, etc).
I think you're getting confused with Gorger.
As far as I know Ebullient Nullification doesn't absorb stuff like Signet, Ionis, Food and undispellable stuff (like Runes).
Since they don't get absorbed, they don't give the intimidation % either to Fu.

Similarly it shouldn't be able to remove Battuta, if you use Battuta with 3 runes. Wards are unremovable if used with 3 runes up, and Battuta is a Ward iir?


I'm not sure about what you guys are talking on Intimidation though.
I thought Fu gained a certain % of intimidation for each buff absorbed? You're telling me he gains a shitton of indimidation even if he doesn't absorb anything?
If he absorb the same buff twice... will it matter to build up his indimidation rate, or only different buffs produce that?
 Lakshmi.Buukki
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By Lakshmi.Buukki 2017-01-30 13:13:26
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You misread what I said. I counted signet, food, and runes in the "no buff category"

Quote:
Maybe the offending buff means he probably won't use it if you have no buffs on (including signet, food, runes, etc).

Since signet, food, and runes don't get absorbed (and geomancy effects), I wasn't counting this as a buff, but rather, Fu won't use it if you have nothing on but those icons. Was a theory.
[+]
 Fenrir.Snaps
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By Fenrir.Snaps 2017-01-30 13:34:46
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Lakshmi.Buukki said: »
Fenrir.Snaps said: »
It seems like the increased damage from Fu only seems to apply to physical attacks, and you can still use Wilt to reduce them quite a bit if you're concerned about dying. If there's some sweet spot that might be interesting I suppose but I feel it's fairly effective to just give it as many buffs as you can and zerg it down in 3 minutes or less.

And you would be wrong. He gains a huge rage buff across the board, which includes magical and physical. I would not recommend just giving him a huge number of buffs to remove, since he can Mighty Strikes. That + rage is almost a sure death of your pld, assuming the melee don't kill Fu first. Slow and steady is much more manageable, though, if time is an issue, then your strategy is worth considering.

We've cleared Fu with PLD RNG RNG GEO COR SCH in 3 mins~ without any problems using this method. We've also done it NIN BST GEO GEO WAR WHM with the same results. If you're really scared of getting beat down you can try using Wilt.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2017-01-30 13:52:53
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Hey man, there's 36 flavors of ice cream, so we can each take our pick.
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By Rife 2017-01-31 03:08:58
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Can we stop D*** waving and figure out what omens mean
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