Asura.Geriond said: »
Higher MDB doesn't favor extra MAB, as it's just a linear inverse relationship.
I meant that vs burst gear, this is why Ea gear suck so much, all that extra mb% loses to mab.
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Asura.Geriond said: » Higher MDB doesn't favor extra MAB, as it's just a linear inverse relationship. I meant that vs burst gear, this is why Ea gear suck so much, all that extra mb% loses to mab. Again, that's now how that works. Adding MAB always gives you the same percentage increase (based on your current MAB) regardless of your foe's MDB value. MAB and MDB are separable terms in the damage equation, and do not effect each others' value.
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You get a multiplier for dmg using caster mab vs mob mdb, how isnt that a good thing?
Because said multiplier from adding MAB is completely unaffected by how much MDB the foe has.
If you have +300 MAB and add 40 more, that's +10% to damage regardless if your foe has 25 MDB, 100 MDB, or 1,000 MDB. Offline
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I think we talking about 2 different things, i'm saying mab>MB basically, more if target haz high mdb, since MB gear does so little.
geigei said: » I think we talking about 2 different things, i'm saying mab>MB basically, more if target haz high mdb, since MB gear does so little. Regardless of the foe's MDB, the comparison between MAB and MBB is always exactly the same. Adding 40 Magic Attack Bonus when you have +300 MAB is always exactly the same increase as adding 20 Magic Burst Bonus when you have +100 MBB, and the foe's MDB is completely irrelevant to the comparison. I'm not claiming anything about whether MAB or MBB is better, but that the foe's value of MDB is not a factor in the comparison at all. Offline
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I got what you saying but is totally unrelated to what i'm saying.
Here's an example: Control nuke on 25mdb target is 31200, add 10mab > 31680, 1.54% increase. Control nuke on 50mdb target is 25980, add 10mab > 26400, 1.62% increase. Higher the mdb on target then higher the increase in dmg from adding mab. Now, if you would up the MB instead you would get the same % of dmg increase no matter the mdb. If your simulation is claiming that the percentage increase is different between those situations (disregarding tiny rounding errors), then it's inaccurate.
Also, the 50 MDB target should be taking exactly half the damage as the 25 MDB target, so you must have some MDB- debuff active anyway, making them not real 25 MDB and 50 MDB control samples. Offline
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You must be confusing mdb with mdt.
No, I'm not. MBD is just a very simple 1/MDB term in the damage equation, so doubling foe MDB will always (minus rounding shenanigans that will change it by very small amounts) exactly halve damage dealt, and vice versa.
Your simulation is incorrect in some way. Offline
Forget simulation this is basic math.
Let's say factoring everything else out the ratio of dmg would be mab/mdb. To figure out how much dmg 1 mab gives it'd be (mab+1)/mdb. And to figure out percent gain you'd divide them so ((mab+1)/mdb)/(mab/mdb)=((mab+1)*mdb)/(mab*mdb)= (mab+1)/mab oh look the mdb cancel out gee. Guess the exact value doesn't matter Also to the above the lowest you can bring a mobs mdb to is 50. 100 is the baseline neutral. Offline
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I'm using (100+mab)/(100+mdb) to get the muliplier.
Using a 550mab set vs a 25mdb monster i get 650/125=5.2 Add random number lets say 10k dmg to mimic the other factors, 5.2 x 10k=52k. An extra 10mab on same 25mdb targget is 660/125=5.28, x10k=52800 Using a % calc from skillsyouneed.com i get this is 1.54% Repeating 550mab and 560mab on 50mdb target would be 650/150 = 4.33 or 43300dmg, 660/150 = 4.4 or 44000dmg, thats 1.62% Offline
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Nvm found the error, trunking messed up the numbers.
Can confirm 6mb = 20mab? Offline
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Hey guys, I hope you have all been well.
I've been away from the game for a bit, and deciding to update my BLM a little bit. Was wondering, are the sets on the main page still up to date in general? Mainly curious about the Ea+1 stuff still being BiS for Magic Bursting, was thinking about picking up a couple of pieces if so. Thanks in advance everyone. Offline
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ItemSet 342575
This is the best high magic acc option, NQ Ea in all of the same slots will also beat 3/5 Merlinic + Amalric Gloves unless you have an augment of 10 INT, 37 MAB, 37 Macc, 7 Burst (or better) on every piece. Aren't those augments what are required to beat HQ Ea? NQ Ea isn't even close to that good.
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If goal is m.acc, I would use sanctity necklace over baetyl. Tarowyn is right that nq ea in those slots is weak, but if you need the m.acc it can be viable.
Ea hands/spae feet/sanctity necklace over amalric +1 x2 and mizu should be the last swap you make, and i've found it unnecessary unless you are missing at least one of focus/languor/food/threnody. BiS impact sets? anyone want to share? Archon vs Stikini+1?
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Asura.Toralin said: » BiS impact sets? anyone want to share? Archon vs Stikini+1? geigei said: » Asura.Toralin said: » BiS impact sets? anyone want to share? Archon vs Stikini+1? heres what i got so far. ItemSet 355787 af+3 feet/legs seem like the upgrades I need, anything else? Offline
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I use af feet/legs but i guess not many bothered +3 those.
Any swaps that need to be made with mythic? Or would the normal BIS nuke/MB sets still be BIS?
**EDIT** actually maybe it would be better to show what I'm working with. ItemSet 355845 Body is 40MAB,33MAC,9INT,10 BD, head is 10INT,38MAB,35MACC,4MBD I'm looking to upgrade the head to get that last 1% MBD. But are there any obvious upgrades I should look at? I'm not totally sold on EA +1.
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Relic+3 testing:
What is the most useful for testing out this set? Kei, DD statues, Albumin(??) I have 4/5 on a character with hat at +2, and I'm comparing it to Ea+1. I'm especially curious about Burst II, etc. Thanks Offline
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Test doing the math probably.
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Are the base values in a spreadsheet?
I won't know dint, etc. EDIT: MACC plays a role in this as well, unless I should just assume it is always capped. Offline
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There was a spreadsheet few years back, i don't think is updated.
You can just follow bgwiki "magic damage". Test both v100 and v200 for dint. Eyeballing i'd say head might make ancient worth casting, hands open slots for more mab merlinic pieces or even relic legs, feet is godly piece if burn cap dint. Offline
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Looking for a good alternative for telos and dedition earrings for an occult acumen set, any ideas?
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Quizzy said: » Are the base values in a spreadsheet? I won't know dint, etc. EDIT: MACC plays a role in this as well, unless I should just assume it is always capped. If you're comparing to +1, you can essentially treat it as though you'd be m.acc capped either way. The +3 Gloves and Earring set bonus will give you even more, sure, but the +1 already have so much that it will be a similar result, especially with stewpot. Zyla said: » Looking for a good alternative for telos and dedition earrings for an occult acumen set, any ideas? Good store TP earrings are hard to come by, and it's why those earrings are so popular. There are some options, but Dedition is very hard to beat. The next best combo would be Neritic Earring, and Tripudio Earring, but Tripudio can be a bit of a pain to get. I would recommend getting dedition, since it's just Warder of Fortitude, and Neritic, until such a time as you can get either Tripudio or Telos. Asura.Geriond said: » geigei said: » I think we talking about 2 different things, i'm saying mab>MB basically, more if target haz high mdb, since MB gear does so little. Regardless of the foe's MDB, the comparison between MAB and MBB is always exactly the same. Adding 40 Magic Attack Bonus when you have +300 MAB is always exactly the same increase as adding 20 Magic Burst Bonus when you have +100 MBB, and the foe's MDB is completely irrelevant to the comparison. I'm not claiming anything about whether MAB or MBB is better, but that the foe's value of MDB is not a factor in the comparison at all. Not that my opinion is needed here, but I can confirm this as well. The communicative property of multiplication is important for understanding how to calculate magic damage, and it is often applied slightly erroneously. Not because of stupidity, but rather more often from unfamiliarity. |
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