Low On Voidstones, How To Increase Stock? |
||
Low on Voidstones, how to increase stock?
Farming 1 Aello = 1 minute.
Farming Dynamis = 2 hours. Farming Salvage = 45 minutes. Aello = 1 HMP Pouch (19 HMP per pouch at absolute best). Dynamis = 300 currencies (average). Salvage = 130 Alexandrites (best). 19 HMP = 1,900,000 gil. 300 Dynamis currencies = 900,000 gil. 130 Alexandrites = 780,000 gil. Aello == 1,900,000g/1minute Dynamis == 900,000g/120m = 7,500g/1min. Salvage == 780,000g/45m = 17,333/1min. Math explains as to why people would rather just straight up farm HMPs rather than farm something else to sell, then spend their earnings on HMPs. Offline
Posts: 9072
Asura.Diavos said: » Relics were made far easier to farm up. Mythics were made far easier to farm up. I still believe this is the wrong design direction due to reasons mentioned above. So using "because it has been done before" isn't the right way to begin with. You are basically using a counter productive example to support "empy should be easier to get" argument. Afania said: » Asura.Diavos said: » Relics were made far easier to farm up. Mythics were made far easier to farm up. I still believe this is the wrong design direction due to reasons mentioned above. So using "because it has been done before" isn't the right way to begin with. You are basically using a counter productive example to support "empy should be easier to get" argument. You believe this is the wrong direction. Guess what? FFXI has been going in that direction for years. Just because you don't believe in global warming doesn't mean it doesn't exist. Offline
Posts: 9072
Quetzalcoatl.Coronos said: » Farming 1 Aello = 1 minute. Farming Dynamis = 2 hours. Farming Salvage = 45 minutes. Aello = 1 HMP Pouch (19 HMP per pouch at absolute best). Dynamis = 300 currencies (average). Salvage = 130 Alexandrites (best). 19 HMP = 1,900,000 gil. 300 Dynamis currencies = 900,000 gil. 130 Alexandrites = 780,000 gil. Aello == 1,900,000g/1minute Dynamis == 900,000g/120m = 7,500g/1min. Salvage == 780,000g/45m = 17,333/1min. Math explains as to why people would rather just straight up farm HMPs rather than farm something else to sell, then spend their earnings on HMPs. Math explains why there shouldn't be unlimit stones, fixed for you. Offline
Posts: 9072
Quetzalcoatl.Coronos said: » Afania said: » Asura.Diavos said: » Relics were made far easier to farm up. Mythics were made far easier to farm up. I still believe this is the wrong design direction due to reasons mentioned above. So using "because it has been done before" isn't the right way to begin with. You are basically using a counter productive example to support "empy should be easier to get" argument. You believe this is the wrong direction. Guess what? FFXI has been going in that direction for years. Just because you don't believe in global warming doesn't mean it doesn't exist. I acknowledge it exist,like how I acknowledge games dying and people just build one REMA after next then get bored and quit. I think you just want easy REMA. Offline
Posts: 9072
Asura.Diavos said: » This is why we can't have nice things. This is FFXI though, if I want nice things Id play pay2 win MMO on the otherside of fence :) |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|