Jack Of All Trades: A Guide To Red Mage

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Jack of All Trades: A Guide to Red Mage
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By Ninjaxtasy 2025-01-11 10:02:27
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Anyone have a max Haste duration set?
 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2025-01-11 10:09:28
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For yourself or for other people?

Edit: This set will give you the best duration for casting on other people. With merits haste will be between 12-13 minutes.
ItemSet 386312

Augments:
Colada +4% Enhancing Duration
Ghostfyre Cape: +20% Enhancing Duration

For self casting, swap the following:
Telchine Cap Augment +10% Enhancing Duration
Vitiation Tabard +3
Telchine Braconi Augment +10%% Enhancing Duration

Your duration will be capped at 30 minutes for self casting due to how the 3x composure duration works.
[+]
 Asura.Oraine
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By Asura.Oraine 2025-01-11 12:27:54
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Cerberus.Shadowmeld said: »
For yourself or for other people?

Edit: This set will give you the best duration for casting on other people. With merits haste will be between 12-13 minutes.
ItemSet 386312

Augments:
Colada +4% Enhancing Duration
Ghostfyre Cape: +20% Enhancing Duration

For self casting, swap the following:
Telchine Cap Augment +10% Enhancing Duration
Vitiation Tabard +3
Telchine Braconi Augment +10%% Enhancing Duration

Your duration will be capped at 30 minutes for self casting due to how the 3x composure duration works.


ive been so hyped on trying to get regal cuffs, i totally over looked the fact that attrophy gloves +3 have the same enhancing percentage. now my question is why do ppl use the jse cape from reieves when the ambu cape offers the same % with FC (if fc ws added.)
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By Veydal1 2025-01-11 12:44:27
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Wiki has a good explanation on it -
https://www.bg-wiki.com/ffxi/Ghostfyre_Cape

It was tested to be calculated as a separate multiplier from other enhancing magic duration gear -
http://www.ffxiah.com/forum/topic/44864/all-for-one-and-more-for-me-a-guide-to-red-mage/8/#2862289

BG Wiki said:
Example: when casting Haste 2 on self with Composure on, using Atrophy Gloves +1 (+16), Lethargy Houseaux +1 (+30%), and this cape augmented with +20 enhancing duration we have:
Duration = (base duration of spell)(Composure bonus)(1.x where x is augment on cape)(1.y where y is value of all other enhancing duration gear added)
Duration = (180s)(3)(1.2)(1.46) = 946s
 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2025-01-11 13:08:40
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Veydal1 said: »
Wiki has a good explanation on it -
https://www.bg-wiki.com/ffxi/Ghostfyre_Cape

It was tested to be calculated as a separate multiplier from other enhancing magic duration gear -
http://www.ffxiah.com/forum/topic/44864/all-for-one-and-more-for-me-a-guide-to-red-mage/8/#2862289

BG Wiki said:
Example: when casting Haste 2 on self with Composure on, using Atrophy Gloves +1 (+16), Lethargy Houseaux +1 (+30%), and this cape augmented with +20 enhancing duration we have:
Duration = (base duration of spell)(Composure bonus)(1.x where x is augment on cape)(1.y where y is value of all other enhancing duration gear added)
Duration = (180s)(3)(1.2)(1.46) = 946s

Yeah, decent explanation. Basically Augments are their own separate multiplicative modifier to duration from gear that naturally has duration modifier.

So the composure set has the following bonuses that multiply duration of a spell
Composure + 4 pieces of empy gear: 1.35 modifier
Augmented gear (JSE neck, Colada, Ghostfyre): 1.49 modifier
Duration on gear (shield, hands, feet, ear, waist): 1.89 modifier

So durations end up being:
No merits: 180 * 1.35 * 1.49 * 1.89 = 684.3 seconds = 11:24.3 (with ambu cape: 655.2 seconds = 10:55.2) You actually lose almost 30 seconds of duration
With merits: 210 * 1.35 * 1.49 * 1.89 = 798.3 seconds = 13:18.3 seconds

Edit: The reason Ghostfyre cape ends up being better than Ambuscade cape is purely due to the fact that there is more bonus being provided by the gear that naturally has duration on it before considering the cape slot. If the augment gear actually had a higher base total than the natural gear, ambuscade cape would provide a bigger bonus.

|||| With Ghostfyre |||| With Sucellos
No Merits 11:24 seconds 10:55 seconds
With Merits 13:18 seconds 12:46 seconds
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By appleshampoo 2025-01-11 13:33:22
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Asura.Oraine said: »
Cerberus.Shadowmeld said: »
For yourself or for other people?

Edit: This set will give you the best duration for casting on other people. With merits haste will be between 12-13 minutes.
ItemSet 386312

Augments:
Colada +4% Enhancing Duration
Ghostfyre Cape: +20% Enhancing Duration

For self casting, swap the following:
Telchine Cap Augment +10% Enhancing Duration
Vitiation Tabard +3
Telchine Braconi Augment +10%% Enhancing Duration

Your duration will be capped at 30 minutes for self casting due to how the 3x composure duration works.


ive been so hyped on trying to get regal cuffs, i totally over looked the fact that attrophy gloves +3 have the same enhancing percentage. now my question is why do ppl use the jse cape from reieves when the ambu cape offers the same % with FC (if fc ws added.)

regal cuffs have enfeebling magic duration, not the enhancing magic duration that atrophy gloves have.
 Asura.Eiryl
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By Asura.Eiryl 2025-01-15 17:18:25
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Is enspell II -element really only -10?

Nin element - is 30
 Ragnarok.Martel
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By Ragnarok.Martel 2025-01-15 18:51:12
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Asura.Eiryl said: »
Is enspell II -element really only -10?

Nin element - is 30
This should be simple to retest with two characters in PVP, since changes to elemental resist should show in the equipment menu. That said, I won't be testing it any time soon, as I'm not currently subbed.

And personally, I would not be at all surprised if it is only -10. Although, I was poking around on BGwiki and I don't actually see the values stated anywhere that I could find.. Where'd you see it documented? -10 sounds familiar to me for this... But I can't recall where I got it from.
 Asura.Eiryl
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By Asura.Eiryl 2025-01-15 18:58:26
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jpwiki says -10

and also that ichi/ni/san are -30
 Ragnarok.Martel
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By Ragnarok.Martel 2025-01-15 19:39:17
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Ahhh. I might have seen it there as well. I dig around there with google translate occasionally. Thanks.

If no one has retested it by the time I resub, and I have no clue when that'll be, I can give it a test... If I can remember by then. <,<
 Cerberus.Dekar
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By Cerberus.Dekar 2025-01-16 07:23:57
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Asura.Eiryl said: »
jpwiki says -10

and also that ichi/ni/san are -30

Ancient Magic I and II are also -30. Kinda weird that En-spells are only -10.
 Phoenix.Iocus
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By Phoenix.Iocus 2025-01-16 08:58:23
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I mean it's functionally important for enfeebles based on Argisto's testing. If they are even -1 elemental resist then full resists go off the table for elementally neutral foes. So -10 is a perk for RDM, where -30 is to try to increase damage consistency for BLM and NIN as part of their support kit/damage and their durations are different to reflect their usage.

I know I would use enaero 2 and ice spikes for the longest time because the paralyzes seemed particularly unfair in the post abyssea eras.

Argisto said: »
0 Water Resistance
30 Sec. Duration: 29 (5.8%)
15 Sec. Duration: 34 (6.8%)
Full Resist: 437 (87.4%)

+1 Water Resistance
30 Sec. Duration: 26 (5.2%)
15 Sec. Duration: 32 (6.4%)
Full Resist: 442 (88.4%)

-1 Water Resistance
30 Sec. Duration: 19 (4.75%)
15 Sec. Duration: 381 (95.25%)
Full Resist: 0 (0%)
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By Nariont 2025-01-16 09:02:30
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Just figured its -10 due to the cost(mp or tool wise) and duration of the spell. AMs cost a fair bit of mp, while nin had the monetary cost
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 Ragnarok.Martel
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By Ragnarok.Martel 2025-01-16 12:52:03
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Phoenix.Iocus said: »
I mean it's functionally important for enfeebles based on Argisto's testing. If they are even -1 elemental resist then full resists go off the table for elementally neutral foes. So -10 is a perk for RDM, where -30 is to try to increase damage consistency for BLM and NIN as part of their support kit/damage and their durations are different to reflect their usage.

I know I would use enaero 2 and ice spikes for the longest time because the paralyzes seemed particularly unfair in the post abyssea eras.

Argisto said: »
0 Water Resistance
30 Sec. Duration: 29 (5.8%)
15 Sec. Duration: 34 (6.8%)
Full Resist: 437 (87.4%)

+1 Water Resistance
30 Sec. Duration: 26 (5.2%)
15 Sec. Duration: 32 (6.4%)
Full Resist: 442 (88.4%)

-1 Water Resistance
30 Sec. Duration: 19 (4.75%)
15 Sec. Duration: 381 (95.25%)
Full Resist: 0 (0%)
Those tests were of a monster casting on a player.(Specifically colibri reflecting the spells in question) A player casting on a mob does NOT work the same way.

Reducing a mob's ele resist below 0 doesn't make them suddenly unable to full resist. In fact, for most enfeebles(any debuff that has status resist ranks) reducing the mob's elemental resistance will do... nothing at all for the spell's land rate. Because those spells use the specific status effect's resist rank, rather than the elemental resist ranks.

So, at best, the enspell II effect is an effective +10 macc... only for things which don't use status resist ranks. Only 3 RDM enfeebles don't have status resist ranks... Frazzle, Distract, and Addle. Well, and Inundation, I guess, but that doesn't ever get resisted to begin with.
[+]
 Phoenix.Iocus
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By Phoenix.Iocus 2025-01-16 12:58:35
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There is a little star that is going by. Thanks Martel <3
 Cerberus.Dekar
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By Cerberus.Dekar 2025-01-16 13:05:12
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Ragnarok.Martel said: »
So, at best, the enspell II effect is an effective +10 macc... only for things which don't use status resist ranks. Only 3 RDM enfeebles don't have status resist ranks... Frazzle, Distract, and Addle. Well, and Inundation, I guess, but that doesn't ever get resisted to begin with.

To make things worse, it doesn't do anything for Frazzle as it's dark based and none of their Enspells affect dark elemental resistance.
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