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Dual Wield Formulas and Haste Values
Asura.Thorva
Serveur: Asura
Game: FFXI
By Asura.Thorva 2016-10-01 15:31:50
I run into a lot of instances in which people don't know haste values or how much dual wield to use. Not just the DW formula, but how much you will need. This should help literally any job that uses dual wield as a functionality. Keep in mind, the more DW you use, the lower the tp per hit you will get.
The max -delay you can get is -80
Even though you can reach 25% gear haste, 25% JA haste, 43.75% Magic haste, and various levels of DW, you can't break the 80% mark.
I realize this is already known information. Not all this information is known to everyone and I figured may as well have a quick reference for all values.
(Quick refrence for people subbing DW job)
Sub dnc is 15 dw
sub nin is 25 dw
DW traits
I = 10% (nin 10, dnc 20, thf 83)
II = 15% (nin 25, dnc 40, thf 87)
III = 25% (nin 45, dnc 60, thf 98)
IV = 30% (nin 60, dnc 85, thf w/550 JP)
V = 35% (nin 85)
Blu may hit based on level, jp and spells set. Subbing nin, not recommended, will grant you 25 DW. Using the spell traits you need 8 points per tier of DW. At both 100jp and 1200jp on blu you are granted a bonus to your spell traits. This is additive, meaning if you set DW spell trait I on blu with 100jp you will have DW II. If you set DW I at 1200jp you will get +2 bonus, putting your trait to DW III. Assuming you set DW III in spell at 100jp, you will get DW IV, and again setting DW III at 1200jp you will have DW V
Blu DW spells are
lvl |
Spell |
Set Points |
Trait Points |
lvl 79 |
Animating Wail |
3 |
4 |
lvl 80 |
Blazing Bound |
3 |
4 |
lvl 85 |
Quad. Continuum |
4 |
4 |
lvl 89 |
Delta Thrust |
2 |
4 |
lvl 91 |
Mortal Ray |
4 |
4 |
lvl 99 |
Barbed Crescent |
2 |
4 |
lvl 88 |
Molting Plumage |
6 |
8 |
Magical haste values are
Refueling 10%
Haste 15%, Hastega 15%, Animating Wail 15%, Mighty Guard 15% (15% = 0.146484375)
Haste II 30%, Hastega II 30%, Erratic Flutter 30% (30% = 0.2998046875)
Advancing March 6-14%,
Victory March 9-17%%
Honor March 15%
Spell |
Merits/Gear |
Dunna |
Idris |
Indi-Haste |
29.9% |
35.4% |
40.9% |
Magic haste cap is 43.75%
Job Ability Haste
Hasso 10% (Can be increased with gear)
Haste Samba 5-10%
Last Resort 15-25%
Catastrophe with Apocalypse iLv119 (III) 10%
Wyvern parameter bonus grants 10% JA haste when maxed.(2% per 200 wyvern exp, max 5 times) Also, Spirit Surge is 25% JA haste.
Job Ability Haste cap is 25%
Formula = (1 - (0.2 / (1 - (0.15 + .25))) -0.15 = DW needed
The first 0.15 represents having 15% magic haste
the .25 represents 25% gear haste
The final number is -0.15, this is to subtract the amount of DW you have in traits.
The formulas below will help you depending on the haste you have so you may figure out dw needed. The higher the haste values, the lower you want to have your DW to prevent loss of tp per hit.
Values are already rounded up.
No Haste
No haste 10 DW
(1 - (0.2 / (1 - (0.0 + .25))) -0.10 = 64 DW needed
No haste 15 DW
(1 - (0.2 / (1 - (0.0 + .25))) -0.15 = 59 DW needed
No haste 25 DW
(1 - (0.2 / (1 - (0.0 + .25))) -0.25 = 49 DW needed
No haste 30 DW
(1 - (0.2 / (1 - (0.0 + .25))) -0.30 = 44 DW needed
No haste 35 DW
(1 - (0.2 / (1 - (0.0 + .25))) -0.35 = 39 DW needed
10% Haste
10% haste 10 DW
(1 - (0.2 / (1 - (0.1 + .25))) -0.1 = 60 DW needed
10% haste 15 DW
(1 - (0.2 / (1 - (0.1 + .25))) -0.15 = 55 DW needed
10% haste 25 DW
(1 - (0.2 / (1 - (0.1 + .25))) -0.25 = 45 DW needed
10% haste 30 DW
(1 - (0.2 / (1 - (0.1 + .25))) -0.3 = 40 DW needed
10% haste 35 DW
(1 - (0.2 / (1 - (0.1 + .25))) -0.35 = 35 DW needed
15% Haste
15% haste 10 DW
(1 - (0.2 / (1 - (0.146484375 + .25))) -0.10 = 57 DW needed
15% haste 15 DW
(1 - (0.2 / (1 - (0.146484375 + .25))) -0.15 = 52 DW needed
15% haste 25 DW
(1 - (0.2 / (1 - (0.146484375 + .25))) -0.25 = 42 DW needed
15% haste 30 DW
(1 - (0.2 / (1 - (0.146484375 + .25))) -0.30 = 37 DW needed
15% haste 35 DW
(1 - (0.2 / (1 - (0.146484375 + .25))) -0.35 = 32 DW needed
30% Haste
30% haste 10 DW
(1 - (0.2 / (1 - (0.2998046875 + .25))) -0.10 = 46 DW needed
30% haste 15 DW
(1 - (0.2 / (1 - (0.2998046875 + .25))) -0.15 = 41 DW needed
30% haste 25 DW
(1 - (0.2 / (1 - (0.2998046875 + .25))) -0.25 = 31 DW needed
30% haste 30 DW
(1 - (0.2 / (1 - (0.2998046875 + .25))) -0.30 = 26 DW needed
30% haste 35 DW
(1 - (0.2 / (1 - (0.2998046875 + .25))) -0.10 = 21 DW needed
Magic Haste Cap
Haste cap with 10 DW
(1 - (0.2 / (1 - (0.4375 + .25))) -0.10 = 26 DW needed
Haste cap with 15 DW
(1 - (0.2 / (1 - (0.4375 + .25))) -0.15 = 21 DW needed
Haste cap with 25 DW
(1 - (0.2 / (1 - (0.4375 + .25))) -0.25 = 11 DW needed
Haste cap with 30 DW
(1 - (0.2 / (1 - (0.4375 + .25))) -0.30 = 6 DW needed
Haste cap with 35 DW
(1 - (0.2 / (1 - (0.4375 + .25))) -0.35 = 1 DW needed
Haste and Dual Wield values are credit to the people that did the testing and posted on bg-wiki, bg-forums and ffxiclopedia, I did NOT test these values myself.
I know H2H is in a bad spot right now, but here's some Martial Arts math:
Hand-to-Hand base delay is 480
Delay is 480 + "Delay+"
Haste is haste, you all know what haste is
MA Needed = Delay - ((Delay * 20) / (100 - Haste))
And here's a quick table of common iLvl weapons:
Code Name Delay+ MA+ 0% 10% 15% 30% 43.75%
Unarmed 0 0 352 333 320 267 173
Kenkonken 49 55 388 367 353 294 191
Comeuppances +1 49 0 388 367 353 294 191
Verethragna 51 0 390 368 354 295 192
Eminent 51 0 390 368 354 295 192
Comeuppances 51 0 390 368 354 295 192
Nyepel 51 0 390 368 354 295 192
Hammerfists 51 5 390 368 354 295 192
Midnights 54 0 392 370 356 297 193
Condemners 54 0 392 370 356 297 193
Ohtas 54 0 392 370 356 297 193
Godhands 60 0 396 374 360 300 195
Homestead 60 0 396 374 360 300 195
Fleshcarvers 60 3 396 374 360 300 195
Spharai 86 0 416 392 378 315 204
Glanzfaust 96 0 423 399 384 320 208
Denouements 96 0 423 399 384 320 208
Oatixur 96 0 423 399 384 320 208
Tinhaspa 96 0 423 399 384 320 208
Ohrmazd 130 0 448 423 407 339 220
Note that the total MA needed includes all sources of MA, including traits, gifts, and gear. Oh right, I should through in Martial Arts values from traits and JPs/Gifts:
Code MNK MA+ PUP MA+
Lv.1 80 Lv.25 80
Lv.16 100 Lv.50 100
Lv.31 120 Lv.75 120
Lv.46 140 Lv.87 140
Lv.61 160 Lv.97 160
Lv.75 180 JP550 165
Lv.82 200 MA JPs +0 to +40
JP100 205 Master 205
JP1200 210
By Rooks 2016-10-01 16:03:02
[+]
Asura.Chiaia
VIP
Serveur: Asura
Game: FFXI
Posts: 1656
By Asura.Chiaia 2016-10-01 16:09:06
Funny enough I made a little calculator for the wiki been waiting on the server to spit it out. Will update this post with a link once its ready.
Asura.Thorva
Serveur: Asura
Game: FFXI
By Asura.Thorva 2016-10-01 16:20:50
Funny enough I made a little calculator for the wiki been waiting on the server to spit it out. Will update this post with a link once its ready.
When you do I would like to be able to post in the top crediting you if that is ok
Serveur: Asura
Game: FFXI
Posts: 1463
By Asura.Carrotchan 2016-10-01 16:22:18
In the meantime you can use the online version of the DW calculator Chia is uploading to BG. NoMoarMathz.
It also currently has Wildfire and Death calculations. The one on the wiki will also eventually be expanded to be an all in one calculator.
EDIT:
Funny enough I made a little calculator for the wiki been waiting on the server to spit it out. Will update this post with a link once its ready.
When you do I would like to be able to post in the top crediting you if that is ok
You would have to keep ripping it out of the wiki as it is updated for any changes that will be made to it. I don't see why anyone wouldn't just use the wiki in that case.
-Spicyryan
Sylph.Braden
Serveur: Sylph
Game: FFXI
Posts: 397
By Sylph.Braden 2016-10-01 16:36:00
I know H2H is in a bad spot right now, but here's some Martial Arts math:
Hand-to-Hand base delay is 480
Delay is 480 + "Delay+"
Haste is haste, you all know what haste is
MA Needed = Delay - ((Delay * 20) / (100 - Haste))
And here's a quick table of common iLvl weapons:
Code Name Delay+ MA+ 0% 10% 15% 30% 43.75%
Unarmed 0 0 352 333 320 267 173
Kenkonken 49 55 388 367 353 294 191
Comeuppances +1 49 0 388 367 353 294 191
Verethragna 51 0 390 368 354 295 192
Eminent 51 0 390 368 354 295 192
Comeuppances 51 0 390 368 354 295 192
Nyepel 51 0 390 368 354 295 192
Hammerfists 51 5 390 368 354 295 192
Midnights 54 0 392 370 356 297 193
Condemners 54 0 392 370 356 297 193
Ohtas 54 0 392 370 356 297 193
Godhands 60 0 396 374 360 300 195
Homestead 60 0 396 374 360 300 195
Fleshcarvers 60 3 396 374 360 300 195
Spharai 86 0 416 392 378 315 204
Glanzfaust 96 0 423 399 384 320 208
Denouements 96 0 423 399 384 320 208
Oatixur 96 0 423 399 384 320 208
Tinhaspa 96 0 423 399 384 320 208
Ohrmazd 130 0 448 423 407 339 220
Note that the total MA needed includes all sources of MA, including traits, gifts, and gear.
Asura.Thorva
Serveur: Asura
Game: FFXI
By Asura.Thorva 2016-10-01 16:41:40
Quoted
Sylph.Braden
Serveur: Sylph
Game: FFXI
Posts: 397
By Sylph.Braden 2016-10-01 16:46:05
Oh right, I should through in Martial Arts values from traits and JPs/Gifts:
Code MNK MA+ PUP MA+
Lv.1 80 Lv.25 80
Lv.16 100 Lv.50 100
Lv.31 120 Lv.75 120
Lv.46 140 Lv.87 140
Lv.61 160 Lv.97 160
Lv.75 180 JP550 165
Lv.82 200 MA JPs +0 to +40
JP100 205 Master 205
JP1200 210
Asura.Chiaia
VIP
Serveur: Asura
Game: FFXI
Posts: 1656
By Asura.Chiaia 2016-10-02 06:42:57
One thing I noticed.
No haste 15 DW
(1 - (0.2 / (1 - (0.0 + .25))) -0.15 = 58 DW needed
= 79.75% Should be 59 the rest of you list for 0% is going with 80.5%
By Verda 2016-10-02 08:48:47
I'm also nervous using decimal rounded representations rather than binary values actually used in game:
Haste = 150/1024 = .146484375 not .15
Haste II = 307/1024 = .2998046875 not .3
etc
Gear haste cap is 256/1024 = .25 tho so that works out ok.
You used the magic haste caps of 43.75% (448/1024) rather than rounding so that's good.
The ones I checked still work but I wouldn't be surprised if one or two are a DW or two off because of that as well. It is also unclear if DW uses base 2 the wiki doesn't state it does, but I wouldn't be surprised if they do, or pretty much any calculations in the game probably do, especially for a game from this era made for consoles and often sending data over a modem float numbers would've been considered an expensive luxary.
In any case, thanks for making a listed resource and doing all this work :) I'd suggest to use the base 2 numbers rather than rounded decimal haste values especially since it's a resource many will probably use. Even if the rounding doesn't result in an error, knowledge is power and all that and situations do come up it can make a difference even if not here. So that's my feedback other than good job otherwise.
Asura.Thorva
Serveur: Asura
Game: FFXI
By Asura.Thorva 2016-10-02 13:45:41
One thing I noticed.
No haste 15 DW
(1 - (0.2 / (1 - (0.0 + .25))) -0.15 = 58 DW needed
= 79.75% Should be 59 the rest of you list for 0% is going with 80.5%
Changed
I'm also nervous using decimal rounded representations rather than binary values actually used in game:
Haste = 150/1024 = .146484375 not .15
Haste II = 307/1024 = .2998046875 not .3
etc
Gear haste cap is 256/1024 = .25 tho so that works out ok.
You used the magic haste caps of 43.75% (448/1024) rather than rounding so that's good.
The ones I checked still work but I wouldn't be surprised if one or two are a DW or two off because of that as well. It is also unclear if DW uses base 2 the wiki doesn't state it does, but I wouldn't be surprised if they do, or pretty much any calculations in the game probably do, especially for a game from this era made for consoles and often sending data over a modem float numbers would've been considered an expensive luxary.
In any case, thanks for making a listed resource and doing all this work :) I'd suggest to use the base 2 numbers rather than rounded decimal haste values especially since it's a resource many will probably use. Even if the rounding doesn't result in an error, knowledge is power and all that and situations do come up it can make a difference even if not here. So that's my feedback other than good job otherwise.
I will go back through all the values when I have time this week.
[+]
Asura.Chiaia
VIP
Serveur: Asura
Game: FFXI
Posts: 1656
By Asura.Chiaia 2016-10-03 03:06:47
I can say this all the #s besides the one they fixed already check out using the /1024 system. I had already ran the numbers last week when working on my calculator and made a table for the wiki.
Dual Wield Cheat-sheet
That whole page will be receiving a complete update once the wiki software starts including my css for the calculator.
I do highly agree the math presented should be using the /1024 system though because you had to round when did yours, luckily it still worked out for you.
[+]
Asura.Thorva
Serveur: Asura
Game: FFXI
By Asura.Thorva 2016-10-06 15:12:34
I can say this all the #s besides the one they fixed already check out using the /1024 system. I had already ran the numbers last week when working on my calculator and made a table for the wiki.
Dual Wield Cheat-sheet
That whole page will be receiving a complete update once the wiki software starts including my css for the calculator.
I do highly agree the math presented should be using the /1024 system though because you had to round when did yours, luckily it still worked out for you.
Added in a Screen Shot and link to the page.
I'm also nervous using decimal rounded representations rather than binary values actually used in game:
Haste = 150/1024 = .146484375 not .15
Haste II = 307/1024 = .2998046875 not .3
etc
Gear haste cap is 256/1024 = .25 tho so that works out ok.
You used the magic haste caps of 43.75% (448/1024) rather than rounding so that's good.
The ones I checked still work but I wouldn't be surprised if one or two are a DW or two off because of that as well. It is also unclear if DW uses base 2 the wiki doesn't state it does, but I wouldn't be surprised if they do, or pretty much any calculations in the game probably do, especially for a game from this era made for consoles and often sending data over a modem float numbers would've been considered an expensive luxary.
In any case, thanks for making a listed resource and doing all this work :) I'd suggest to use the base 2 numbers rather than rounded decimal haste values especially since it's a resource many will probably use. Even if the rounding doesn't result in an error, knowledge is power and all that and situations do come up it can make a difference even if not here. So that's my feedback other than good job otherwise.
Adjusted the magical haste values of haste 1 and haste 2. Formulas worked out well due to the rounding up of the remaining DW needed.
[+]
Ragnarok.Martel
Serveur: Ragnarok
Game: FFXI
Posts: 2954
By Ragnarok.Martel 2016-10-06 15:58:16
I was looking at the list of JA haste sources here. I'd have ignored it since DRG doesn't have much to do with dual wield, but since Hasso is on the JA haste list there too and it's completely antithetical to dualwield... Not to mention last resort and Aopcalypse.
Time to nitpick!
Wyvern parameter bonus grants 10% JA haste when maxed.(2% per 200 wyvern exp, max 5 times) Also, Spirit Surge is 25% JA haste.
[+]
Asura.Thorva
Serveur: Asura
Game: FFXI
By Asura.Thorva 2016-10-06 16:10:23
I was looking at the list of JA haste sources here. I'd have ignored it since DRG doesn't have much to do with dual wield, but since Hasso is on the JA haste list there too and it's completely antithetical to dualwield... Not to mention last resort and Aopcalypse.
Time to nitpick!
Wyvern parameter bonus grants 10% JA haste when maxed.(2% per 200 wyvern exp, max 5 times) Also, Spirit Surge is 25% JA haste.
No nitpicking, just useful and needed information. Added in a quote to give you credit for adding to the post.
Valefor.Gorns
Serveur: Valefor
Game: FFXI
Posts: 159
By Valefor.Gorns 2016-10-14 08:17:19
Looks like a silly question, but as a quite fresh BLU99, Im wondering:
Subbing /Nin will grant me DW III - 25DW.
Does BLU spell / trait set stack on top of the /NIN DW trait ?
(i.e. do I need to only set 1 DW trait with spells like Molting Plumage (8 trait points) to get access to DW IV ?
Valefor.Psykopat
Serveur: Valefor
Game: FFXI
Posts: 160
By Valefor.Psykopat 2016-10-14 08:29:43
Nope gorns ^^
Serveur: Bahamut
Game: FFXI
Posts: 269
By Bahamut.Alexcennah 2016-10-14 08:31:44
They don't stack. If you get the same trait on both job and subjob, you get the highest tier between the two.
Valefor.Gorns
Serveur: Valefor
Game: FFXI
Posts: 159
By Valefor.Gorns 2016-10-14 10:14:33
Thx guys, I assumed it was the case, but now it's confirmed :)
I run into a lot of instances in which people don't know haste values or how much dual wield to use. Not just the DW formula, but how much you will need. This should help literally any job that uses dual wield as a functionality. Keep in mind, the more DW you use, the lower the tp per hit you will get.
The max -delay you can get is -80
Even though you can reach 25% gear haste, 25% JA haste, 43.75% Magic haste, and various levels of DW, you can't break the 80% mark.
I realize this is already known information. Not all this information is known to everyone and I figured may as well have a quick reference for all values.
(Quick refrence for people subbing DW job)
Sub dnc is 15 dw
sub nin is 25 dw
DW traits
I = 10% (nin 10, dnc 20, thf 83)
II = 15% (nin 25, dnc 40, thf 87)
III = 25% (nin 45, dnc 60, thf 98)
IV = 30% (nin 60, dnc 85, thf w/550 JP)
V = 35% (nin 85)
Blu may hit based on level, jp and spells set. Subbing nin, not recommended, will grant you 25 DW. Using the spell traits you need 8 points per tier of DW. At both 100jp and 1200jp on blu you are granted a bonus to your spell traits. This is additive, meaning if you set DW spell trait I on blu with 100jp you will have DW II. If you set DW I at 1200jp you will get +2 bonus, putting your trait to DW III. Assuming you set DW III in spell at 100jp, you will get DW IV, and again setting DW III at 1200jp you will have DW V
Blu DW spells are
lvl |
Spell |
Set Points |
Trait Points |
lvl 79 |
Animating Wail |
3 |
4 |
lvl 80 |
Blazing Bound |
3 |
4 |
lvl 85 |
Quad. Continuum |
4 |
4 |
lvl 89 |
Delta Thrust |
2 |
4 |
lvl 91 |
Mortal Ray |
4 |
4 |
lvl 99 |
Barbed Crescent |
2 |
4 |
lvl 88 |
Molting Plumage |
6 |
8 |
Magical haste values are
Refueling 10%
Haste 15%, Hastega 15%, Animating Wail 15%, Mighty Guard 15% (15% = 0.146484375)
Haste II 30%, Hastega II 30%, Erratic Flutter 30% (30% = 0.2998046875)
Advancing March 6-14%,
Victory March 9-17%%
Honor March 15%
Spell |
Merits/Gear |
Dunna |
Idris |
Indi-Haste |
29.9% |
35.4% |
40.9% |
Magic haste cap is 43.75%
Job Ability Haste
Hasso 10% (Can be increased with gear)
Haste Samba 5-10%
Last Resort 15-25%
Catastrophe with Apocalypse iLv119 (III) 10%
Wyvern parameter bonus grants 10% JA haste when maxed.(2% per 200 wyvern exp, max 5 times) Also, Spirit Surge is 25% JA haste.
Job Ability Haste cap is 25%
Formula = (1 - (0.2 / (1 - (0.15 + .25))) -0.15 = DW needed
The first 0.15 represents having 15% magic haste
the .25 represents 25% gear haste
The final number is -0.15, this is to subtract the amount of DW you have in traits.
The formulas below will help you depending on the haste you have so you may figure out dw needed. The higher the haste values, the lower you want to have your DW to prevent loss of tp per hit.
Values are already rounded up.
No Haste
No haste 10 DW
(1 - (0.2 / (1 - (0.0 + .25))) -0.10 = 64 DW needed
No haste 15 DW
(1 - (0.2 / (1 - (0.0 + .25))) -0.15 = 59 DW needed
No haste 25 DW
(1 - (0.2 / (1 - (0.0 + .25))) -0.25 = 49 DW needed
No haste 30 DW
(1 - (0.2 / (1 - (0.0 + .25))) -0.30 = 44 DW needed
No haste 35 DW
(1 - (0.2 / (1 - (0.0 + .25))) -0.35 = 39 DW needed
10% Haste
10% haste 10 DW
(1 - (0.2 / (1 - (0.1 + .25))) -0.1 = 60 DW needed
10% haste 15 DW
(1 - (0.2 / (1 - (0.1 + .25))) -0.15 = 55 DW needed
10% haste 25 DW
(1 - (0.2 / (1 - (0.1 + .25))) -0.25 = 45 DW needed
10% haste 30 DW
(1 - (0.2 / (1 - (0.1 + .25))) -0.3 = 40 DW needed
10% haste 35 DW
(1 - (0.2 / (1 - (0.1 + .25))) -0.35 = 35 DW needed
15% Haste
15% haste 10 DW
(1 - (0.2 / (1 - (0.146484375 + .25))) -0.10 = 57 DW needed
15% haste 15 DW
(1 - (0.2 / (1 - (0.146484375 + .25))) -0.15 = 52 DW needed
15% haste 25 DW
(1 - (0.2 / (1 - (0.146484375 + .25))) -0.25 = 42 DW needed
15% haste 30 DW
(1 - (0.2 / (1 - (0.146484375 + .25))) -0.30 = 37 DW needed
15% haste 35 DW
(1 - (0.2 / (1 - (0.146484375 + .25))) -0.35 = 32 DW needed
30% Haste
30% haste 10 DW
(1 - (0.2 / (1 - (0.2998046875 + .25))) -0.10 = 46 DW needed
30% haste 15 DW
(1 - (0.2 / (1 - (0.2998046875 + .25))) -0.15 = 41 DW needed
30% haste 25 DW
(1 - (0.2 / (1 - (0.2998046875 + .25))) -0.25 = 31 DW needed
30% haste 30 DW
(1 - (0.2 / (1 - (0.2998046875 + .25))) -0.30 = 26 DW needed
30% haste 35 DW
(1 - (0.2 / (1 - (0.2998046875 + .25))) -0.10 = 21 DW needed
Magic Haste Cap
Haste cap with 10 DW
(1 - (0.2 / (1 - (0.4375 + .25))) -0.10 = 26 DW needed
Haste cap with 15 DW
(1 - (0.2 / (1 - (0.4375 + .25))) -0.15 = 21 DW needed
Haste cap with 25 DW
(1 - (0.2 / (1 - (0.4375 + .25))) -0.25 = 11 DW needed
Haste cap with 30 DW
(1 - (0.2 / (1 - (0.4375 + .25))) -0.30 = 6 DW needed
Haste cap with 35 DW
(1 - (0.2 / (1 - (0.4375 + .25))) -0.35 = 1 DW needed
Haste and Dual Wield values are credit to the people that did the testing and posted on bg-wiki, bg-forums and ffxiclopedia, I did NOT test these values myself.
I know H2H is in a bad spot right now, but here's some Martial Arts math:
Hand-to-Hand base delay is 480
Delay is 480 + "Delay+"
Haste is haste, you all know what haste is
MA Needed = Delay - ((Delay * 20) / (100 - Haste))
And here's a quick table of common iLvl weapons:
Code Name Delay+ MA+ 0% 10% 15% 30% 43.75%
Unarmed 0 0 352 333 320 267 173
Kenkonken 49 55 388 367 353 294 191
Comeuppances +1 49 0 388 367 353 294 191
Verethragna 51 0 390 368 354 295 192
Eminent 51 0 390 368 354 295 192
Comeuppances 51 0 390 368 354 295 192
Nyepel 51 0 390 368 354 295 192
Hammerfists 51 5 390 368 354 295 192
Midnights 54 0 392 370 356 297 193
Condemners 54 0 392 370 356 297 193
Ohtas 54 0 392 370 356 297 193
Godhands 60 0 396 374 360 300 195
Homestead 60 0 396 374 360 300 195
Fleshcarvers 60 3 396 374 360 300 195
Spharai 86 0 416 392 378 315 204
Glanzfaust 96 0 423 399 384 320 208
Denouements 96 0 423 399 384 320 208
Oatixur 96 0 423 399 384 320 208
Tinhaspa 96 0 423 399 384 320 208
Ohrmazd 130 0 448 423 407 339 220
Note that the total MA needed includes all sources of MA, including traits, gifts, and gear. Oh right, I should through in Martial Arts values from traits and JPs/Gifts:
Code MNK MA+ PUP MA+
Lv.1 80 Lv.25 80
Lv.16 100 Lv.50 100
Lv.31 120 Lv.75 120
Lv.46 140 Lv.87 140
Lv.61 160 Lv.97 160
Lv.75 180 JP550 165
Lv.82 200 MA JPs +0 to +40
JP100 205 Master 205
JP1200 210
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