February 10th, 2016 Version Update |
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February 10th, 2016 Version Update
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Posts: 420
Is there a direct download for this patch? Keeps crashing my pol as I install it.
Does anyone have the augments for the SMN JSE Staff or DNC JSE Dagger Poly yet?
Siren.Faytt said: » Does anyone have the augments for the SMN JSE Staff or DNC JSE Dagger Poly yet? Offline
Posts: 104
whats the augment on thf knife from oboro?
is there place that lists the augments? We are gathering augment stats here:
https://www.bg-wiki.com/bg/Oboro The format might change down the line, but this will get us started. Scraped this thread and the BG thread and added stats to the page when possible.
I predict the BLM staff will have MAcc+70 augment when fully augmented, which will give it MAcc+90, Magic Accuracy Skill +228. That's really not a bad debuffing tool. Mimesis is Acc+ M.Acc+ and Magic Damage +
Quetzalcoatl.Wakmidget said: » fonewear said: » 2 M for 99 stack of stuff already... it begins. That sounds like a boring game to me. "Here, everything is free". No sense of accomplishment, "you can have it all". WTF happened to the game, so much power-creep in the past 3 years :o
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Posts: 43
Am I reading this right? With AM up Ragnarok gets an additional +10% Crit Hit Rate on top of the passive Crit Hit Rate V?
Is it just my imagination, or did Sandung and Arktoi just become good?
Zaeeth said: » Am I reading this right? With AM up Ragnarok gets an additional +10% Crit Hit Rate on top of the passive Crit Hit Rate V? Bismarck.Laurelli said: » Is it just my imagination, or did Sandung and Arktoi just become good? Also it's important to remember guys that your not just getting these new aftermath bonus's, your also getting the Afterglow effects too. Sylph.Shadowlina said: » Zaeeth said: » Am I reading this right? With AM up Ragnarok gets an additional +10% Crit Hit Rate on top of the passive Crit Hit Rate V? Bismarck.Laurelli said: » Is it just my imagination, or did Sandung and Arktoi just become good? Also it's important to remember guys that your not just getting these new aftermath bonus's, your also getting the Afterglow effects too. not quite, AM and AG dont stack, and AM takes priority, so... But dem sweet glows man!
Quetzalcoatl.Wakmidget
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Asura.Alfylicious said: » Holy ***! Mjollnir = Refresh +5 Yagrush = Still YAGRUSH! Gabanteinn = Cursna +100 (Guaranteed Doom Removal?) Ummmm. Hell Yes. Time to start farming those RME's! Do we know that cursna has a cap though?
Zaeeth said: » Am I reading this right? With AM up Ragnarok gets an additional +10% Crit Hit Rate on top of the passive Crit Hit Rate V? It already had a Crit Hit Rate +5% AM, the problem was that it only lasted 20 seconds at 1000TP which wasn't worth using Scourge for. Now that it lasts 60/120/180 it's actually worth poping off a 3000TP scourge at the start and just riding that three minutes of AM effect. Offline
Posts: 105
Isn't the Refresh+5 from Mjollnir only during Aftermath, though? With how often WHM swaps weapons, that doesn't seem very viable.
Siren.Kyte
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Asura.Katairyu said: » Where are people viewing all the new RME stats anyways? Is there a website people use as a source because I can't find them on BG Wiki. Just so you know in the future, a link to new items included with an update is "always" going to be linked on the front page of BG wiki on the right-hand side, below a link to the update notes themselves. Offline
Posts: 376
Mundane update - still no reason to come back to XI.
The only way I would return to FFXI is if I was allowed to use Coronach WS with an Xbow as a dual wielding Apoc/Rag WAR with access to all scythe and Greataxe weaponskills, their aftermaths and a breaking the haste cap like pre-2007 Catastrophe aftermath. oh, and I'd like the ability to switch to Kraken Club and maintain Aftermath. and gimme Afterglow, on all 3 REMs, applicable to myself and my trusts. GG, let the bodies hit the floor. http://forum.square-enix.com/ffxi/threads/49843-Feb-10-2015 Ugh, the tread's URL is Feb 10, 2015. No wonder why the weapon stats are so underwhelming, they're not up to par for any 2016 content. *claps* Well played. Well played....
Any information regarding the "raised damage cap" on melee and ranged attacks?
I know. I'm instigating. But after reading this topic and looking at the augment paths...
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