elseif T{'pdt','mdt','shield','reraise','hybrid'}:contains(command) then
if command == 'pdt' then
if spdt == false then
sets.aftercast_TP = sets.pdt
sets.aftercast_Idle = sets.pdt
spdt = true
smdt = false
sshield = false
shybrid = false
reraise = false
add_to_chat(207, 'Armor: PDT')
display.armor = "PDT"
else
sets.aftercast_TP = sets.TP_Normal
sets.aftercast_Idle = sets.Idle
spdt = false
add_to_chat(207, 'Armor: Normal')
display.armor = "Normal"
end
elseif command == 'mdt' then
if smdt == false then
sets.aftercast_TP = sets.mdt
sets.aftercast_Idle = sets.mdt
smdt = true
spdt = false
sshield = false
shybrid = false
reraise = false
add_to_chat(207, 'Armor: MDT')
display.armor = "MDT"
else
sets.aftercast_TP = sets.TP_Normal
sets.aftercast_Idle = sets.Idle
smdt = false
add_to_chat(207, 'Armor: Normal')
display.armor = "Normal"
end
elseif command == 'shield' then
if sshield == false then
sets.aftercast_TP = sets.shield
sets.aftercast_Idle = sets.shield
smdt = false
spdt = false
sshield = true
shybrid = false
add_to_chat(207, 'Armor: Shield')
else
sets.aftercast_TP = sets.TP_Normal
sets.aftercast_Idle = sets.Idle
shybrid = false
add_to_chat(207, 'Armor: Normal')
end
elseif command == 'reraise' then
if reraise == false then
reraise = true
smdt = false
spdt = false
sshield = false
hybrid = false
sets.aftercast_TP = set_combine(sets.hybrid,sets.Reraise)
sets.aftercast_Idle = set_combine(sets.hybrid,sets.Reraise)
add_to_chat(207,"Armor: Reraise")
display.armor = "Reraise"
else
reraise = false
sets.aftercast_TP = sets.TP_Normal
sets.aftercast_Idle = sets.Idle
add_to_chat(207,"Armor: Normal")
display.armor = "Normal"
end
elseif command == 'hybrid' then
if shybrid == false then
sets.aftercast_TP = sets.hybrid
sets.aftercast_Idle = sets.hybrid
smdt = false
spdt = false
shybrid = true
reraise = false
add_to_chat(207, 'Armor: Hybrid')
display.armor = "DT-"
else
sets.aftercast_TP = sets.TP_Normal
sets.aftercast_Idle = sets.Idle
shybrid = false
add_to_chat(207, 'Armor: Normal')
display.armor = "Normal"
end
end
if player.status == "Engaged" then
equip(sets.aftercast_TP)
else
equip(sets.aftercast_Idle,sets.Movement)
end
end