September Version Update |
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September Version Update
Bahamut.Zangada said: » Why 12 yrs later is this a problem? They finally made bst a dd contender and once again like with th ppl cried about it. Bst was designed to be a solo job now its forced to be in danger. This is especially a prob in lower lvls and now u have to risk dying to do a tp move. And? Every other job has to do the same thing, except mages. Forced to be in danger, ha. It just eliminates the lolBSTs, which I have zero issues with. just got Terminal plate form N omega fight
Just popped Warder of Courage and boy we didn't bring lube. Few notes, the fight has a 30 min time limit. It had an extreme amount of MEVA. My nukes did not exceed 1k until Bolster (Non-mythic) Indi-Focus/Geo-Languor was on. Fight went downhill once it started spamming Maiden's Virelai multiple times even after we recovered and re-engaged. We did not try locking out 2Hrs like how it was done back in the day, was mostly a test run. A message popped up "The Warder of Courage readies a magnificent blow!". I wasn't sure if this meant that it job changed because it went from BRD to BLM, then Manafonted/Meteor'd us. Also the wyverns nuked/Mijin Gakured. I wasn't able to sleep the wyverns, however they weren't inside Languor bubble so it may still be possible.
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Haven't read most of the thread so not sure if this has been asked. Are people experiencing better performance on the new Kings Unity NMs with highly buffed nukers MBing or melee setups?
Odin.Godofgods said: » Bismarck.Linkka said: » Guess no patch for me, stuck in Pol-1155 error hell. Update: I found the issue, Windows 10 wouldn't allow Pol to replace the .dll's. I had to do that manually. how did you do that? Im stuck with 1153 errors Open up the FFXI folder and remove the FFXI.dll and FFXIMain.dll look for the version of each with .tmp at end (they are new versions, just downloaded) remove the .tmp from each of them and restart the patcher and it should continue as normal. Bahamut.Zangada said: » Why 12 yrs later is this a problem? They finally made bst a dd contender and once again like with th ppl cried about it. Bst was designed to be a solo job now its forced to be in danger. This is especially a prob in lower lvls and now u have to risk dying to do a tp move. Because SE super charged jug pets, put Ready on a stupid low timer, gave it charges, released gear to make it even lower and most importantly raised the monster ratio cap from 2.0 to 4.0 as a direct nerf to DRK and anyone else using defense lowering abilities. Pets are monsters and use the monster damage formula so now jug pets have on obscene attack cap that would never be reached under normal conditions, but add in a GEO and mule COR and that all changes. Unless you think SE should give all other melee's, except BST, 4500+ HP and a 4.0 attack cap, which is basically what pre-nerf RNG was only stronger. Asura.Saevel said: » Bahamut.Zangada said: » Why 12 yrs later is this a problem? They finally made bst a dd contender and once again like with th ppl cried about it. Bst was designed to be a solo job now its forced to be in danger. This is especially a prob in lower lvls and now u have to risk dying to do a tp move. Because SE super charged jug pets, put Ready on a stupid low timer, gave it charges, released gear to make it even lower and most importantly raised the monster ratio cap from 2.0 to 4.0 as a direct nerf to DRK and anyone else using defense lowering abilities. Pets are monsters and use the monster damage formula so now jug pets have on obscene attack cap that would never be reached under normal conditions, but add in a GEO and mule COR and that all changes. Unless you think SE should give all other melee's, except BST, 4500+ HP and a 4.0 attack cap, which is basically what pre-nerf RNG was only stronger. The HP is a non issue. You could just as easily say "melee need to have a limit of being healed for 3000 HP per minute like bst". The ratio is the big issue. The culprit is geo of course but bst does take advantage of geo really well. The distance nerf really does nothing to bst damage however, so if that was an issue before it is an issue that remains. And to be honest, the distance 'nerf' isn't really a bst nerf, its a "Make the party have more healers who pay attention" nerf. The path of least resistance is now pld, thf, cor, geo, sch, sch. I would argue that those jobs are a touch more difficult to gear to the point of being 'over average'. I would also think they are all much less efficient at soloing JP. I guess we will see if a trend emerges. Anyone know where the Zendik robe and loricate collar are from?
Siren.Barber said: » Asura.Saevel said: » Bahamut.Zangada said: » Why 12 yrs later is this a problem? They finally made bst a dd contender and once again like with th ppl cried about it. Bst was designed to be a solo job now its forced to be in danger. This is especially a prob in lower lvls and now u have to risk dying to do a tp move. Because SE super charged jug pets, put Ready on a stupid low timer, gave it charges, released gear to make it even lower and most importantly raised the monster ratio cap from 2.0 to 4.0 as a direct nerf to DRK and anyone else using defense lowering abilities. Pets are monsters and use the monster damage formula so now jug pets have on obscene attack cap that would never be reached under normal conditions, but add in a GEO and mule COR and that all changes. Unless you think SE should give all other melee's, except BST, 4500+ HP and a 4.0 attack cap, which is basically what pre-nerf RNG was only stronger. The HP is a non issue. You could just as easily say "melee need to have a limit of being healed for 3000 HP per minute like bst". The ratio is the big issue. The culprit is geo of course but bst does take advantage of geo really well. The distance nerf really does nothing to bst damage however, so if that was an issue before it is an issue that remains. And to be honest, the distance 'nerf' isn't really a bst nerf, its a "Make the party have more healers who pay attention" nerf. The path of least resistance is now pld, thf, cor, geo, sch, sch. I would argue that those jobs are a touch more difficult to gear to the point of being 'over average'. I would also think they are all much less efficient at soloing JP. I guess we will see if a trend emerges. The HP is a huge issue because BST's -DT cap is somewhere north of 80%, though realistically they can get in the mid 70's. Melee's on the other hand are limited to 50%. This has the effect of making "real HP" the following. Pet 4500 (Tiger) * (1/0.3) = 14,985HP (70% DT) WAR 2300 * (1/0.5) = 4,600HP (50% DT) Damage reduction scales like haste, 10% DT is effectively 11% more HP, 50% DT is effectively 100% more HP. Once you get north of 50% things start getting silly with 70% being 233% more HP. The healing limitation of BST would be an issue if the call timer was 30m and the pet was limited to the same 30m duration. Instead new pets have 2 hour duration with a 5 min timer. That HP only needs to last 5m, which a combination of reward gear and multiple BST's can make happen. I've seen several BST's just rotate pets before and become essentially invincible, especially if the COR switch's to companions roll which gives a potent +regen effect. Drachen is usually better but sometimes survivability trumps pure damage. The culprit is the monster damage attack cap being 4.0 vs the player cap of 2.25. Absolutely no combination of GEO, COR, BRD or RDM will enable a player to get higher then 2.25 Ratio and usually results in a large portion of Geo-Fraility's power being wasted. This is why players focus on high fTP weapon skills instead of attack bonus weapon skills and why THF's RS was so broken for awhile. There wasn't any single thing that broke BST, but rather a collection of highly exploitable mechanics that when put together broke the game. BST has always been the most exploitable job in the game going back as far as 2003. SE's answer for a long time was to limit the mobs they could charm and force them to use comparatively weak jug pets. Then SE buffed the *** out of jug pets, lower the timer on ready and buffed monsters attack cap which inadvertently buffed those jug pets. Anyhow this update was more about creating some sort of negative situation for using BST's because previously there wasn't any. Now BST's can still abuse their mechanics and do silly thing, but they have to be in range and subject to damage / debilitating status ailments. -61% will be the new standard now that salade will be replaced (and that is with the bst wearing practically no -DT which will now be a burden on the group). That's with perfect augments. Max HP don't matter its replenishing HP that matters. Keeping a pet alive in challenging fights is not as easy as some people think. You get one cure per minute.
I really think the correct fix was to scale back bst damage to encourage them to take part in the sc/mb fest that is 2015 rather than have 5 bsts spam razor fang. As it stands, this adjustment doesn't really adversely affect bsts, it just creates an environment where more healers are needed on every server. That's problematic because I don't see anyone who bandwagoned bst jumping ship and picking up whm. ![]() Well, found out what the additional effect on the Denouements does. Additional Effect: Colossal Blow is a massive added-effect hit that can proc ontop of a regular melee hit. Only seen it go off on fodder mobs so far, fairly often as well, so wouldn't be surprised if it doesnt work on NM's for obvious reasons. Siren.Barber said: » -61% will be the new standard now that salade will be replaced (and that is with the bst wearing practically no -DT which will now be a burden on the group). One of the better BST's has already posted their set being 71% pet DT. It's why I used 70% in my example to illustrate how dramatic the difference is. 4600 * (1/0.39) = 11,794 HP That is still far more then a WAR in max DT gear would have, which would absolutely destroy his TP gain and therefor his WS rate. BST's on the other hand have a static 10s WS rate that saves as charges so even if the master miss's it by a few seconds it doesn't hurt them. And as much as you can try to make pets look vulnerably and puny, non-PLD / RUN players are even more vulnerable and puny. Players have to suffer debilitating weakness that leaves them virtually useless for 3~5 min after they run out of HP, jugs come out at full strength and don't even need to be buffed since it's the masters that get the buff. Which brings into another problem, COR pet buffs are non-dispellable as long as the master stays in the back eating cheetos's and watching TV. A melee's buffs are vulnerable to dispel and frequently do get dispelled which is a major complaint amongst the COR and BRD groups. There is absolutely no argument that can be made to make BST's look not broken. It just makes the arguer look fake because it's just that obvious. SE took the first step to correct the issue and are now going to sit back and watch very carefully how the situation develops. They buffed pets to that level because BST's were being left out of everything, they likely over buffed them, but I guess they have plans to implement some future buffs. They've already buffed 1h pretty crazily, and had to scale back dagger a little bit. They buffed mages in the form of SC / MB vulnerability. So I figure they have a 2H buff soonish and don't want to nerf anything too badly until after the final balancing is done. For now BST's will continue having extremely exploitable damage mechanics with extremely resilient pets. They just need to stand in range which puts them at risk of buffs being dispelled, status ailments effecting their abilities and forcing them to split -DT and pet DT gear. Pretty even handed balance in my opinion. Ramyrez said: » Phoenix.Frankbrodie said: » F8 no longer prioritizes mobs. Just the nearest thing. Trusts, those daft piles of bayld etc. That's a fix in my book. Always despised when I was trying to target something close to me and /targetnpc decides it's more interested in the level 4 orc 40 yalms away. that is what tab is for. Lakshmi.Sparthosx said: » Waited years for BLU to be top dog after having to watch SAM, WAR, RNG clean house. In the end, the monsters won the game of thrones! spoiler alert much. Just pointing out that proto-omega's colossal blow reduces target to ~5% health, so that's likely what the Denouements are doing as well. Doesn't change that they're pretty awesome for fodder mobs, but since that was just posted figured I'd drop it in.
YouTube Video Placeholder This was just uploaded on FFXI official youtube channel Leviathan.Comeatmebro said: » Just pointing out that proto-omega's colossal blow reduces target to ~5% health, so that's likely what the Denouements are doing as well. Doesn't change that they're pretty awesome for fodder mobs, but since that was just posted figured I'd drop it in. been spamming it all day on E easy droped yet Earring dropped if they really does what enmey version that thats pretty amazing fodder or not. I'm finding the change to the targeting for F8 really annoying and its already gotten me in trouble because I keep targeting my Trust NPCs instead of the Escha NMs that just popped.
I found that using /targetbnpc works rather well and exactly like the old targeting and I was wonder if anyone knew where to insert global binding so I can use F8 again for targeting the nearest mob. Leviathan.Comeatmebro said: » Just pointing out that proto-omega's colossal blow reduces target to ~5% health, so that's likely what the Denouements are doing as well. Doesn't change that they're pretty awesome for fodder mobs, but since that was just posted figured I'd drop it in. Comeatmebro! You're back? I thought you quit. Draylo will be *very* happy to see you. He's been whining all this time, "Bro! Brooooo! Where art thou bro!" :-D Asura.Saevel said: » Siren.Barber said: » -61% will be the new standard now that salade will be replaced (and that is with the bst wearing practically no -DT which will now be a burden on the group). One of the better BST's has already posted their set being 71% pet DT. It's why I used 70% in my example to illustrate how dramatic the difference is. 4600 * (1/0.39) = 11,794 HP That is still far more then a WAR in max DT gear would have, which would absolutely destroy his TP gain and therefor his WS rate. BST's on the other hand have a static 10s WS rate that saves as charges so even if the master miss's it by a few seconds it doesn't hurt them. And as much as you can try to make pets look vulnerably and puny, non-PLD / RUN players are even more vulnerable and puny. Players have to suffer debilitating weakness that leaves them virtually useless for 3~5 min after they run out of HP, jugs come out at full strength and don't even need to be buffed since it's the masters that get the buff. Which brings into another problem, COR pet buffs are non-dispellable as long as the master stays in the back eating cheetos's and watching TV. A melee's buffs are vulnerable to dispel and frequently do get dispelled which is a major complaint amongst the COR and BRD groups. There is absolutely no argument that can be made to make BST's look not broken. It just makes the arguer look fake because it's just that obvious. SE took the first step to correct the issue and are now going to sit back and watch very carefully how the situation develops. They buffed pets to that level because BST's were being left out of everything, they likely over buffed them, but I guess they have plans to implement some future buffs. They've already buffed 1h pretty crazily, and had to scale back dagger a little bit. They buffed mages in the form of SC / MB vulnerability. So I figure they have a 2H buff soonish and don't want to nerf anything too badly until after the final balancing is done. For now BST's will continue having extremely exploitable damage mechanics with extremely resilient pets. They just need to stand in range which puts them at risk of buffs being dispelled, status ailments effecting their abilities and forcing them to split -DT and pet DT gear. Pretty even handed balance in my opinion. Savael is bstmasters pet pdt really greater then 50%? Looking at the beastmaster guide it shows us how to gear to 50%. And myself only have a 45ish pdt/dt set. Coming from someone who thinks that bstmaster have 5 stored ready charges I have to question this. I'm really not a fan of the changes to trust positioning. It's all well and good to have Apururu run out of range of everything, but this is fast becoming an issue when doing Colonization Reives. He's running to the other side of the rocks and the monster(s) go to him after a Cure IV, leaving me with no way for me or my trusts to attack them. They pound on Apururu for a bit, which makes him heal himself, which only compounds the issue.
In general it's a good change, but they need to adjust their AI on certain things. It's making these Reives pretty annoying. Sylph.Feary said: » Ramyrez said: » Phoenix.Frankbrodie said: » F8 no longer prioritizes mobs. Just the nearest thing. Trusts, those daft piles of bayld etc. That's a fix in my book. Always despised when I was trying to target something close to me and /targetnpc decides it's more interested in the level 4 orc 40 yalms away. that is what tab is for. Aeyela said: » I'm really not a fan of the changes to trust positioning. It's all well and good to have Apururu run out of range of everything, but this is fast becoming an issue when doing Colonization Reives. He's running to the other side of the rocks and the monster(s) go to him after a Cure IV, leaving me with no way for me or my trusts to attack them. They pound on Apururu for a bit, which makes him heal himself, which only compounds the issue. In general it's a good change, but they need to adjust their AI on certain things. It's making these Reives pretty annoying. I know it's not a definitive solution, but in that and similar scenarios you could always disengage briefly to have all trusts gather back at you and then engage on the mobs that are hitting them, or even use an AoE WS to simply take hate on them also (They are usually within range when hitting roots and such). Ragnarok.Orlind said: » I'm finding the change to the targeting for F8 really annoying and its already gotten me in trouble because I keep targeting my Trust NPCs instead of the Escha NMs that just popped. I found that using /targetbnpc works rather well and exactly like the old targeting and I was wonder if anyone knew where to insert global binding so I can use F8 again for targeting the nearest mob. I'm with ya... I'm not happy with this change. Kind of hard to change 12 years of habit when trying to target. Honestly, I guess for me I was already using tab so frequently and had learned to position myself/use it to the best of my advantage because F8 was never reliable for the purpose I needed.
Maybe I'll find myself using it more now, but as you said, thanks to this many years of habit, probably not. Edit: Also, I'm so used to do things on my onesy or just with my mule that I don't even remember to call trusts nine times out of ten. I can't tell you how many things I've done and then said, "Oh yeah. I guess I could have used trusts there, too..." I'm really used to tab or zero on the numberpad. But F8 was usually the key if im in a cluster *** of npcs or players, and I want a quick target on the nearest enemy, I go to F8...but now :(
Bahamut.Foreverj said: » Asura.Saevel said: » Siren.Barber said: » -61% will be the new standard now that salade will be replaced (and that is with the bst wearing practically no -DT which will now be a burden on the group). One of the better BST's has already posted their set being 71% pet DT. It's why I used 70% in my example to illustrate how dramatic the difference is. 4600 * (1/0.39) = 11,794 HP That is still far more then a WAR in max DT gear would have, which would absolutely destroy his TP gain and therefor his WS rate. BST's on the other hand have a static 10s WS rate that saves as charges so even if the master miss's it by a few seconds it doesn't hurt them. And as much as you can try to make pets look vulnerably and puny, non-PLD / RUN players are even more vulnerable and puny. Players have to suffer debilitating weakness that leaves them virtually useless for 3~5 min after they run out of HP, jugs come out at full strength and don't even need to be buffed since it's the masters that get the buff. Which brings into another problem, COR pet buffs are non-dispellable as long as the master stays in the back eating cheetos's and watching TV. A melee's buffs are vulnerable to dispel and frequently do get dispelled which is a major complaint amongst the COR and BRD groups. There is absolutely no argument that can be made to make BST's look not broken. It just makes the arguer look fake because it's just that obvious. SE took the first step to correct the issue and are now going to sit back and watch very carefully how the situation develops. They buffed pets to that level because BST's were being left out of everything, they likely over buffed them, but I guess they have plans to implement some future buffs. They've already buffed 1h pretty crazily, and had to scale back dagger a little bit. They buffed mages in the form of SC / MB vulnerability. So I figure they have a 2H buff soonish and don't want to nerf anything too badly until after the final balancing is done. For now BST's will continue having extremely exploitable damage mechanics with extremely resilient pets. They just need to stand in range which puts them at risk of buffs being dispelled, status ailments effecting their abilities and forcing them to split -DT and pet DT gear. Pretty even handed balance in my opinion. Savael is bstmasters pet pdt really greater then 50%? Looking at the beastmaster guide it shows us how to gear to 50%. And myself only have a 45ish pdt/dt set. Coming from someone who thinks that bstmaster have 5 stored ready charges I have to question this. Pet DT cap used to be 100% which many BST's used during abyssea to make their pets invincible. This is because pet's are considered monsters which can be innately immune to one type of damage or another. SE then later stepped in and nerfed it to 87.5% specifically for pets, which is also the absolute cap for players. Players have a secondary cap of 50% placed on them, which is only bypassed by tier "II" type DT, which is what you see on Burtang, Aegis, Epolitry and a few pieces of gear. So for a melee DD, the cap is 50%, tanks with special equipment can get higher. For a BST it's 87.5% though without atma's it's not reachable and you can get into the 70's. Asura.Saevel said: » They just need to stand in range which puts them at risk of buffs being dispelled, status ailments effecting their abilities and forcing them to split -DT and pet DT gear. Pretty even handed balance in my opinion. One thing that definitely sucks about this update is that pets were used to mitigate AoE charm effects. Now BST pets are going to be hurt badly by charm- not only are they charmed, but their pets will be dismissed and their Call Beast timer isn't that brief. Still, I think it was the right move. BST was just too much and it was becoming an out-of-control bandwagon, just like THF before it. Pet setups could still be powerful against Charm by using PUP Valoredge to tank (VE can easily hit 87.5% PDT cap and a high amount of straight -DT) but enmity needs to be fixed with that pet. |
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