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oh sweet mother of pearl - May update
Sylph.Feary
Serveur: Sylph
Game: FFXI
Posts: 455
By Sylph.Feary 2015-05-14 02:48:41
Quote: Succeeding at synthesis will offer a chance to skill up even when a player's current synthesis skill level exceeds the recipe's skill level.
*The difference between the recipe's level and the player's synthesis skill level must not exceed 10.
Example:
Current Synthesis skill is 30, recipe skill level is 30:
→ Chance of skilling up.
Current Synthesis skill is 30, recipe skill level is 20:
→ Chance of skilling up.
Current Synthesis skill is 30, recipe skill level is 19:
→ No chance of skilling up.
we can skill up on recipes 10 levels below our current level!!!!!!!
this needs to be tested. im not sure im reading this correctly
By Wordspoken 2015-05-14 02:54:08
That's what it says - if you can get to 100 you can get to 110. You get to 110 and you get to 110, everyone gets to 110!
So much for sense of accomplishment, I'd rather have them increase synth material availability on current synths.
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By ySoxx 2015-05-14 03:26:47
Don't like that at all.. one of the few things crafting had left was getting to 110 wasn't cheap and took time to gather materials..
I'm 109 Cloth and was saving up to do foppish tunicas (3.4m / synth) and VERY slowly obtaining bztavian wings. Oh well :(
Anyone found any new recipes?
Serveur: Leviathan
Game: FFXI
Posts: 61
By Leviathan.Zeroburning 2015-05-14 03:33:38
yep and it dose work crafting 96 craft atm and im 100 and skilling up
Remora.Brain
Serveur: Remora
Game: FFXI
Posts: 602
By Remora.Brain 2015-05-14 03:38:50
Way to ***on one of the last good features of being a high level crafter.
Bismarck.Apathy
Serveur: Bismarck
Game: FFXI
Posts: 63
By Bismarck.Apathy 2015-05-14 03:39:22
When I moved my Dream Hat +1 into my Mog Safe 2, my buff timer plugin freaked and 4 rows of buff timers appeared. Now I've got 2-4 rows of timers for buffs that aren't there. They sit at 484:5X seconds, depending on zoning or logging. Sitting at about 1.5 rows and 484:52 atm. Possibly has something to do with items that have timers on them.
Cerberus.Tidis
Serveur: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-05-14 03:51:47
Sorry didn't notice this was posted in the Crafter's Crib section.
Bismarck.Apathy
Serveur: Bismarck
Game: FFXI
Posts: 63
By Bismarck.Apathy 2015-05-14 03:57:49
Sorry didn't notice this was posted in the Crafter's Crib section. Bah, I as well.
Bismarck.Dubai
Serveur: Bismarck
Game: FFXI
Posts: 500
By Bismarck.Dubai 2015-05-14 04:03:25
Goes also for making mythics and relics. I am sure everything that had a "sense" of accomplishment just vanished!
Serveur: Asura
Game: FFXI
Posts: 549
By Asura.Ivlilla 2015-05-14 04:43:48
Goes also for making mythics and relics. I am sure everything that had a "sense" of accomplishment just vanished!
Sorry, what changed? You still have to complete all 50 assaults, get captain, finish ToAU, kill Odin, kill the beastmen leaders, kill the Salvage Bosses, get 100k Ichor, 150k Tokens, redo all 50 assaults, and get 30k Alex.
NONE of the requirements have changed. The ONLY thing that changed is that they are no longer behind HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE time gates. Now, if someone says, "I'd like to sit down and do 10 assaults today in the time I have to play", they can. Or "I'd like to spend 4 hours of my day running 3 salvages", they can.
If you're gonna *** about anything, *** about making the assaults and Nyzul easier.
Relic Holders don't even get to say anything about Dynamis, considering how unspecial relics are these days. Having a relic is no longer "wow, how awesome, that's so hard to get", it's now "wow, that person spent 80 million gil buying currency out of people's bazaars".
Serveur: Asura
Game: FFXI
Posts: 549
By Asura.Ivlilla 2015-05-14 04:47:18
To reiterate: Getting a mythic has not been "hard" or "challenging" for some time now. Getting a relic hasn't been for even longer.
The thing that so many people think of as what makes them "difficult", "hard", or "challenging" is not the difficulty of the content, nor the amount of content that must be done. It's the "we want to stretch this ***out as long as possible so LoL enjoy only being able to do X once a day."
Also, considering how many mythics there are on my server right now that were cheated in while infinite assault tags was a thing, and repopping the HQ bosses to walk out of a salvage with 30-40 linens, the only thing this is doing is putting legitimate players on the same footing as clipper-using, packet-injecting exploiters who cheat to get all the "challenging" content and then bemoan that there's nothing left to do.
Shiva.Hiep
Serveur: Shiva
Game: FFXI
Posts: 669
By Shiva.Hiep 2015-05-14 05:01:01
Way to ***on one of the last good features of being a high level crafter.
Kind of a let down since I already have every craft 105+ :/
Serveur: Lakshmi
Game: FFXI
Posts: 49
By Lakshmi.Dyshonest 2015-05-14 06:32:46
Quote: If you're gonna *** about anything, *** about making the assaults and Nyzul easier. That doesn't affect the income of legitimate players, though.
Solo players have nothing to fall back on for making money. Solo players also account for a majority of the playerbase considering there's no one to play with anymore and hasn't been for many, many months.
Asura.Pooks
Serveur: Asura
Game: FFXI
Posts: 11
By Asura.Pooks 2015-05-14 08:04:20
Bismarck.Laurelli
Serveur: Bismarck
Game: FFXI
Posts: 889
By Bismarck.Laurelli 2015-05-14 08:33:15
Lakshmi.Dyshonest said: »Quote: If you're gonna *** about anything, *** about making the assaults and Nyzul easier. That doesn't affect the income of legitimate players, though.
Solo players have nothing to fall back on for making money. Solo players also account for a majority of the playerbase considering there's no one to play with anymore and hasn't been for many, many months. Why don't all these solo players just team up?
[+]
Serveur: Asura
Game: FFXI
Posts: 802
By Asura.Hoshiku 2015-05-14 08:39:51
To reiterate: Getting a mythic has not been "hard" or "challenging" for some time now. Getting a relic hasn't been for even longer.
The thing that so many people think of as what makes them "difficult", "hard", or "challenging" is not the difficulty of the content, nor the amount of content that must be done. It's the "we want to stretch this ***out as long as possible so LoL enjoy only being able to do X once a day."
Also, considering how many mythics there are on my server right now that were cheated in while infinite assault tags was a thing, and repopping the HQ bosses to walk out of a salvage with 30-40 linens, the only thing this is doing is putting legitimate players on the same footing as clipper-using, packet-injecting exploiters who cheat to get all the "challenging" content and then bemoan that there's nothing left to do.
Frankly I spent a ton of time and gil for my one mythic and I feel like these KI cheapen the hell out of it. It makes me wish I had cheated to get mythics.
Bahamut.Ravael
Serveur: Bahamut
Game: FFXI
Posts: 13650
By Bahamut.Ravael 2015-05-14 08:47:23
Speaking of mythics, the increase in supply of alexandrite is going to cause an inevitable price drop. We can argue all day about whether or not this is a good thing, but the already large gap between mythics and ergon weapons in terms of price is about to get larger. I suppose this applies to empyrean weapons as well. It makes me wonder how SE is going to address this, unless the "Addition of items for sale by moogles located in the three nations" already does.
Serveur: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2015-05-14 08:48:36
I just might resubscribe for a bit.
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Serveur: Odin
Game: FFXI
Posts: 168
By Odin.Shaggnix 2015-05-14 08:51:29
Eh, i'm 90% done making Ryunohige, and this doesn't bother me at all. This just means I'll actualy consider making a 2nd mythic. Most of what i have left is tag related and i can finish in a few days instead of a month now.
Mythics have been getting easier for a while, this just removes the gate on some of the easier parts. Removing the 3 man minimum for salvage and assault was a bigger, more drastic change imo.
Bismarck.Laurelli said: »Lakshmi.Dyshonest said: »Quote: If you're gonna *** about anything, *** about making the assaults and Nyzul easier. That doesn't affect the income of legitimate players, though.
Solo players have nothing to fall back on for making money. Solo players also account for a majority of the playerbase considering there's no one to play with anymore and hasn't been for many, many months. Why don't all these solo players just team up?
Why did the Scorpion sting the Frog?
[+]
Serveur: Odin
Game: FFXI
Posts: 168
By Odin.Shaggnix 2015-05-14 08:53:45
I also think a lot of people are going to start collecting their 30k alex some time in the next month, for the mythic they just decided their finally going to make. Don't be surprised if the price goes up.
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By Dukenukem 2015-05-14 08:55:57
I'm curious, does the Dynamis adjustment mean you can do Dyna as much as you want or just able to re-enter if you die or something like that?
Lakshmi.Rooks
Administrator
Serveur: Lakshmi
Game: FFXI
Posts: 1571
By Lakshmi.Rooks 2015-05-14 09:00:32
No cooldown on re-entry. You still have to get the time extensions every time, etc.
Bahamut.Ravael
Serveur: Bahamut
Game: FFXI
Posts: 13650
By Bahamut.Ravael 2015-05-14 09:04:09
I also think a lot of people are going to start collecting their 30k alex some time in the next month, for the mythic they just decided their finally going to make. Don't be surprised if the price goes up.
It could, but I doubt it. An increase in supply wouldn't be the driving factor for increased demand. A decrease in price would be, though. It might suffer at first because of all the idiots who spend craploads of gil after a new update, but it never stays that way for long.
[+]
Serveur: Asura
Game: FFXI
Posts: 802
By Asura.Hoshiku 2015-05-14 09:06:07
Speaking of mythics, the increase in supply of alexandrite is going to cause an inevitable price drop. We can argue all day about whether or not this is a good thing, but the already large gap between mythics and ergon weapons in terms of price is about to get larger. I suppose this applies to empyrean weapons as well. It makes me wonder how SE is going to address this, unless the "Addition of items for sale by moogles located in the three nations" already does.
They probably argue that the ergon weapons are so strong that the scarcity is still justified - but maybe by the third rhapsody they will address that.
By Dukenukem 2015-05-14 09:07:51
Interesting. I do say it's kinda shitty for the crafters but I agree with the changes to Assaults and Einherjar. Those wait times should've been lowered a long time ago.
Fenrir.Inkydo
Serveur: Fenrir
Game: FFXI
Posts: 8
By Fenrir.Inkydo 2015-05-14 09:09:20
anyone seen the...Lists?
Job points have undergone the following additions and adjustments.
New job point categories have been added.
New gifts have been added.
Quetzalcoatl.Guthrie
Serveur: Quetzalcoatl
Game: FFXI
Posts: 81
By Quetzalcoatl.Guthrie 2015-05-14 09:37:26
Wanted to make sure I'm reading this right, but for the no cool down timers on Salvage/Dynamis/Assaults, this is only possible via a new KI or is it already system/server wide benefit we all get?
Lakshmi.Rooks
Administrator
Serveur: Lakshmi
Game: FFXI
Posts: 1571
By Lakshmi.Rooks 2015-05-14 09:42:35
Quetzalcoatl.Guthrie said: »Wanted to make sure I'm reading this right, but for the no cool down timers on Salvage/Dynamis/Assaults, this is only possible via a new KI or is it already system/server wide benefit we all get?
KI rewards from the Rhapsodies missions. And there's still a cooldown on Salvage, one hour. (Assault is technically ten minutes, but that barely counts).
[+]
Serveur: Fenrir
Game: FFXI
Posts: 3351
By Fenrir.Terminus 2015-05-14 09:42:51
Quetzalcoatl.Guthrie said: »Wanted to make sure I'm reading this right, but for the no cool down timers on Salvage/Dynamis/Assaults, this is only possible via a new KI or is it already system/server wide benefit we all get?
I've heard it's KI on BG - "Rhapsodies in Azure." No idea what's involved in getting it, though.
Edit:
From the "trailer is live" thread:
Has anyone received these ki's yet? How long/difficult was it?
I just got Rhapsody in Azure. It wasn't hard at all -- the content can't be more than 75, at best. The hardest part was figuring out where to go. I wasn't expecting it to be so straightforward, and I wasted time overthinking.
Serveur: Lakshmi
Game: FFXI
Posts: 116
By Lakshmi.Kyosukerob 2015-05-14 09:54:59
Anyone experiencing terrible download times? Looks like I have 8h left. Already been downloading for almost 2h. Speeds as though I have dial-up in spite of having fiber optic.
Quote: Succeeding at synthesis will offer a chance to skill up even when a player's current synthesis skill level exceeds the recipe's skill level.
*The difference between the recipe's level and the player's synthesis skill level must not exceed 10.
Example:
Current Synthesis skill is 30, recipe skill level is 30:
→ Chance of skilling up.
Current Synthesis skill is 30, recipe skill level is 20:
→ Chance of skilling up.
Current Synthesis skill is 30, recipe skill level is 19:
→ No chance of skilling up.
we can skill up on recipes 10 levels below our current level!!!!!!!
this needs to be tested. im not sure im reading this correctly
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