Elizabet said: »
Honestly, as a summoner, the part where
Very salty about it...
Very salty about it...
The 6th Ministry's Secret: A Summoner's Guide (v2) |
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The 6th Ministry's Secret: A Summoner's Guide (v2)
Elizabet said: » Honestly, as a summoner, the part where Very salty about it... I still like the
HA Same thing I said after!
Got 2 drops today Schintillating cape and Deino Collar.
Cape is from "Kabandha" nm which is floating one eyed mob. Went down fast due to astral counduit x2 because i poped 1hour and then used revit. Second 1hour got countered midway with petrify on ifrit but it was almost dead by then. Neck was from a "Sabontender Royal" nm. High damage with ifrit on that and again i used astral counduit so didnt really get to see many attacks from it. Went down in like 15~20 seconds with a geo there having frailty up. Ragnarok.Garota said: » So these new Merlinic Dastanas can be augmented via a random augment system. They already come with base stats Avatar: Attack+20 "Magic Atk. Bonus"+20 Enmity+5 "Blood Pact" damage +5 and can be augmented further to beef up an avatar. I'm guessing the rest of the Merlinic set will be able to be augmented with similar stats, but I'm certain that Helios or Apogee should be able to beat those other armor pieces. The only reason these mitts stand out is due to the already existing SMN stats. So these gloves should be able to knock out better damage compared to Fully Augmented Apogee Mitts or "Perfect" Helios Gloves. I'm likely never gonna get full Apogee+1 set, so I'm not taking the set bonus into consideration for comparison. Source: Reisenjima Armor Grats on hands and i called it in earlier post. I knew these would be possible to dethrone them since have base stats. Ragnarok.Garota said: » Grats on hands and i called it in earlier post. I knew these would be possible to dethrone them since have base stats. Thank you! Still trying to get better Augs for them. I've seen some great 1 offs, but nothing w/ all the stats combined that had better than the 6 BP damage so far. Offline
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So the double stats thing is completely normal?
Looks like a bug to me.
I wonder if some of those stats are not actually pet stats, but are getting grouped with the pet stats? So maybe it's 8 magic acc for you, and 21 for your pet? Offline
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Asura.Pergatory said: » Looks like a bug to me. I wonder if some of those stats are not actually pet stats, but are getting grouped with the pet stats? So maybe it's 8 magic acc for you, and 21 for your pet? EDIT: Nether Blast (naked): 1145 Nether Blast (wearing only Merlinic): 1507 Nether Blast (waring only NQ Apogee A): 1437 With 20/20 Magic Damage JP (+100), 19/20 BP Damage JP (+57), MAB +40 from Diabolos's BLM levels, MAB +23 from first 3 Gifts, MAB +10 from merits, MAB +20 from base Merlinic, MAB +21 from "first" augment, MAB +3 from "second" augment, and BP Damage +5% from base Merlinic that gives (((99+2)*5)+100+57))*2.17*1.05 = 1508.367 If the "first" augment was for the master and not the pet, that would give us (((99+2)*5)+100+57))*1.96*1.05 = 1362.396 If the "second" augment was for the master and not the pet, that would give us (((99+2)*5)+100+57))*2.14*1.05 = 1487.514 So it would seem that both augments are for the pet. Please correct me if I made any mistakes or forgot to account for something. That's very interesting, thank you for testing it! Those are some amazing gloves.
Got the 2,100 gift for smn and thought was going to get special job trait besides the cooldown of 1hour being 45mins. Checked job traits and saw nothing unless its something hidden you get. Just have 3 golden stars above my head thats about it. Guess will have to stick with max delay of 30 seconds was hoping for at least another 5~10 seconds off. With addition of revitalizers in escha zone the 15mins off 1hour has little worth for me. And i have 1.5mill+ silt so 3k for a revitalizer is cheap.
Siren.Noxzema said: » What is the highest confirmed +BPD on a piece? That image however pretty much confirms that the hands beat apogee +1, but i still sincerely doubt that the rest of the apogee +1 set will be beaten. The baseline is 10 BP damage and 35 MAB and none of the other merlinic pieces have pet stats by default. Offline
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BP DMG+10 is the highest I saw posted on BG: http://www.bluegartr.com/threads/126946-Resisenjima-Mega-Thread?p=6566373&viewfull=1#post6566373
However, I'm not sure it's possible to get the hypothetical BPD+10/MAB+40, if BPD caps at 5 on without fern and MAB caps at 35 without pellucid. I think the other pieces (minus legs) would be worth augmenting for pure physical BPs. EDIT: Oh and maybe not body, unless getting perfect everything surpasses the 1~2 extra BP DMG from AF/Empy. Offline
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Verda said: » Pellucid (white): Magic Accuracy 40 (added together, double roll) Magic Attack Bonus 40 (same) Blood Pact Damage 7 INT or STR 10 I feel this is the way to go (The dream!) As content level is going higher and higher, Pet: MACC is hard to come by. I am sorry if this has been answered somewhere in this thread, but regarding summoner jobpoints, the "Blood Pact Damage", how does it work? Is it just a plain 3 more dmg pr upgrade? (as in, taking 1000dmg to 1003dmg) or does it act like gear that had blood pact dmg on it? Would imagine if its the latter then getting 20/20 in that should be pretty amazing?
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Valefor.Pairak said: » Would imagine if its the latter then getting 20/20 in that should be pretty amazing? IIRC it used to be bugged and do only +3 base dmg and got fixed along the way when all BP were bugged a few updates ago. Still though, if you are only starting in your JP on smn, my advice is this: Accuracy everything. Offline
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Verda said: » This is my best guesses for what your dream augment with the Merlinic dastanas might be after spending a lot of time and stones: Pellucid (white): Magic Accuracy 40 (added together, double roll) <-- favored Magic Attack Bonus 40 (same) <-- favored Blood Pact Damage 7 INT or STR 10 Fern (Green): Magic Accuracy 30 Magic Attack Bonus 30 Blood Pact Damage 10 <-- favored INT or STR 5?? Taupe (Black): Magic Accuracy 30 Magic Attack Bonus 30 INT or STR 15 <-- favored Blood Pact Damage 7 Seems the particular stones boost 1 slot caps, but they dont diminish other slots. Did we find if the last update gear is superior to Apogee SMN gear for HQ and NQ.
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Bismarck.Dubai said: » Did we find if the last update gear is superior to Apogee SMN gear for HQ and NQ. Hands, definitely. Rest, only with absolute perfect augs. NQ Apogee is really nice as a baseline to get your smn started because of the non-random. I can see perfect augs on new set being better when MACC is of concern. Sylph.Saviour
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So, I'm thinking of returning and want smn to be my baby once again. However I haven't played much since yorica delve was the thing to do..
Where should I start gearing? Job points? It's all so overwhelming. .. Sylph.Saviour
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Requires all missions? What do you mean?
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I got Pet: MACC+26 MAB+33 on my merlinic gloves... but no BP dmg to bee seen yet. Need moar stones >:(
+7 BP dmg with not enough MAB and stuff yet, but the damage seems to be making up for that.
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