The 6th Ministry's Secret: A Summoner's Guide (v2) |
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The 6th Ministry's Secret: A Summoner's Guide (v2)
Ragnarok.Phuoc
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So yea, combined rolls but the cap is 30, i thought there was an update that fixed those from happening unless the augment is really old.
Someone on asura, i forget who, has the cap of 10 bpd, 25+15 mab/macc
That's me.
You're forgetting Pet: INT+7 too Offline
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Ragnarok.Phuoc said: » Cap with fern on merlin hands is bp10 and mab/macc (both can happen together or alone) is +30 unless there's those combined rolls that happen sometimes but plz post a pic, i wanna see those bp10 pet: macc36 mab37. Ive posted it a couple times on here. People have remarked on it before. Problem is I used photobucket and its not longer available. whats the better way? In addition to that I know at leat 3 other ppl that have augs similar to mine. +30 is definitely not the cap. Ragnarok.Phuoc
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Brynach said: » Ragnarok.Phuoc said: » Cap with fern on merlin hands is bp10 and mab/macc (both can happen together or alone) is +30 unless there's those combined rolls that happen sometimes but plz post a pic, i wanna see those bp10 pet: macc36 mab37. Ive posted it a couple times on here. People have remarked on it before. Problem is I used photobucket and its not longer available. whats the better way? In addition to that I know at leat 3 other ppl that have augs similar to mine. +30 is definitely not the cap. Sorry for the vague response, lemme specify: the cap on a single augment is 30 max but in the cases of people getting 2 like frod said, they were getting up to 40, possible more with DM but getting high bp dmg and the correct mab (or att) needs big luck i think. Pantafernando said: » Hi. Eyeballing, how much would increase a flaming crush dmg changing from espiritus (with pet mab/macc) to a nirvana? My current set is more than enough to beat D meeble with 4 but the same setup dont have enough gas to beat it on VD (dealing 60% before astral cond wears off) so wonderng if nirvana alone could make for that difference. Thanks in advance. Just to share, in the end i managed to finish my mule nirvana, and after some tries finally managed to beat VD with 4 (2 SMN 1 GEO 1 RUN) after not just nirvana but also upgrading 3 pieces to HQ (apogee legs and crown that become dirty cheap, sancus satchet not so cheap but totally amazing) and upgrading artifact body to +2. What i find interesting in my last run is that due to some mistake geo forgot to put that entrust languor on RUN (buffs were frailty bolster malaise all with idris) and just that gimp bubble was enough to reduce almost 50% of the total dmg from flaming crush. Im already considering to change my merits (it was 5 on physical acc and 5 on mab) to 5 on macc and acc. In case anyone's curious, Hastega II at max skill (709) still doesn't quite break the 10 minute mark :(
Hard to tell exactly, but I think it's about 9:50 Is there any smn shining in this month ambuscade intense?
Pantafernando said: » Is there any smn shining in this month ambuscade intense? Taken smn to a couple, not really worth. The PLD seems to exclusively go after the summoner. Not really sure why, nor care enough to find out why. I could see it working decently as a healer with Ramuh's favor for the crits, but it doesn't seem all that worth it.
Asura.Pergatory said: » In case anyone's curious, Hastega II at max skill (709) still doesn't quite break the 10 minute mark :( Hard to tell exactly, but I think it's about 9:50 Asura.Toralin said: » Asura.Pergatory said: » In case anyone's curious, Hastega II at max skill (709) still doesn't quite break the 10 minute mark :( Hard to tell exactly, but I think it's about 9:50 ItemSet 255753 Espiritus is path B, and cape has +5 skill augment SMN works well as main heal for this month Ambuscade. I have no problem to keep my group alive while maintaining Ramuh's Favor in VD. It is also a good occasion to notice how potent are Wilt and Tidal Roar together.
The Protector seems to focus his attention on the farthest target during Invincible, have the mages stick to him before Invincible helps. He is really not dangerous with his attack reduced by 96% and hits for around 80-150 (w/o PDT gear) instead of 400~. The only thing that can bother is Miasma (Slow+Plague+Poison AoE) but you can switch on Carbuncle for Soothing Ruby, the boss is stuck with his elemental wheel once below 75% HP. Obviously this requires more work and attention than AC zerg but playing a healer/support role can sometimes be very effective and fun. BP dmg goto 9 or 10 on Grioavolr?
currently @ 9, 12int 12macc/20mab, feel like thats about the same as 2int 30mab, so not sure if its worth to re-roll It goes to 10 with ferns, 9 with taupe/pellucid
Shiva.Alistrianna
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Physical Bloodpacts
Gridavor/Nirvana Elan strap +1 Helios head - BP 7, pet DA +8, attack or acc +30 Shulmanu Collar Gelos/Esper Earring Lungabanda Earring Convoker's Doublet +3 Merlinic dastanas BP dmg 10 hopefully pet str/attack or acc Varar rings x2 Campestres Cape - pet attack/acc +20, think dye can give 10 more Incarnation Sash Apogee Slacks +1 Path D Helios boots - BP 7, pet DA +8, attack or acc Apogee Crown +1, Apogee feet +1 and convokers pigaches +3 are probably both suitable substitutes for helios. Hybrid Nirvana/well augmented Griovolr/Espiritus - BP dmg/mab augs Elan Strap +1 Apogee Crown +1 - magic path Adad Amulet Gelos/Esper/Lungabanda earrings Convoker's Doublet +3 ????? not sure on this one. Merlinic dastanas - BP dmg +10 / as much mab as possible Varar Rings x2 Campestres - use physical cape, m.dmg doesnt help much Regal Belt Apogee Slacks +1 path D Apogee Pumps +1 - magic path Magic Pacts Griovolr / Espiritus - MAB/ BP dmg focused Elan Strap +1 Apogee Crown +1 - magic path Adad Amulet Gelos/Esper/Lungabanda Apogee Dalmatica +1 - magic path Merlinic Dastanas - BP dmg +10 / as much mab as possible Varar rings x2 Campestres - pet m.dmg+ Regal Belt Apogee Slacks +1 - magic path Apogee pumps +1 - magic path If I am wrong on anything I'm sure someone will point it out. Offline
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99# sure the +1 Apogee feet are better for Phy and i use the +3 body for hybrid set, only thing that "maybe" win is the +1 Apogee body with magic path.
Laevus said: » monkey33333333 said: » 99# sure the +1 Apogee feet are better for Phy and i use the +3 body for hybrid set, only thing that "maybe" win is the +1 Apogee body with magic path. I can only back this up. Defo +1 phys Feet > Helios. If you want to confirm what I'm saying, you can use the "SMN Physical Damage Calculator" on my pastebin. All you have to do is copy & paste the text into notepad, then save it as an ".html" file. It isn't a full simulation, it only compares BP Dmg to Pet:DA. For example with my current set, excluding the slight difference in acc/atk, Helios Boots average 1.86% more damage than Apogee Pumps +1. That includes the 2 BP damage I'd gain on the Apogee Slacks +1 from having the set bonus active. Sure, my 3-hit Volts will go down in damage (the ones with no multi-hit procs) but I go from 62% chance of only having 3 hits to only a 50% chance of only having 3 hits. Basically going from 2/3 having no multi to only 1/2 having no multi, just from that one Helios. Edit: Regarding Ali's sets, I do want to clarify the legs for magic pacts. It's a wash between Apogee Slacks +1 path A and Enticer's Pants. They can both beat each other depending on which pact, and how much TP the avatar has, but even in the most extreme cases you generally won't see a difference of more than about 300 damage between the two. Shiva.Alistrianna
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No, SMN just hasn't gotten many gear improvements since it's in an extremely good position for content atm.
Shiva.Alistrianna
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Asura.Pergatory said: » Laevus said: » monkey33333333 said: » 99# sure the +1 Apogee feet are better for Phy and i use the +3 body for hybrid set, only thing that "maybe" win is the +1 Apogee body with magic path. I can only back this up. Defo +1 phys Feet > Helios. If you want to confirm what I'm saying, you can use the "SMN Physical Damage Calculator" on my pastebin. All you have to do is copy & paste the text into notepad, then save it as an ".html" file. It isn't a full simulation, it only compares BP Dmg to Pet:DA. For example with my current set, excluding the slight difference in acc/atk, Helios Boots average 1.86% more damage than Apogee Pumps +1. That includes the 2 BP damage I'd gain on the Apogee Slacks +1 from having the set bonus active. Sure, my 3-hit Volts will go down in damage (the ones with no multi-hit procs) but I go from 62% chance of only having 3 hits to only a 50% chance of only having 3 hits. Basically going from 2/3 having no multi to only 1/2 having no multi, just from that one Helios. Edit: Regarding Ali's sets, I do want to clarify the legs for magic pacts. It's a wash between Apogee Slacks +1 path A and Enticer's Pants. They can both beat each other depending on which pact, and how much TP the avatar has, but even in the most extreme cases you generally won't see a difference of more than about 300 damage between the two. Tbh I completely forgot about Enticer's. Offline
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Hey guys, what do u wear in precast BP to get 22sec recast? I have read 575smn skill and every BP delay u can find in game, but still get 29recast ._.
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Are you activating Favor?
If I do not plan on maining SMN and just want it leveled to bring out for stuff that's better to SMN burn like Kirin v2 are there any sets that are skippable or am I still probably going to need every set in the OP?
Basically, if there are skippable sets, can you tell me what sets to aim for? Thanks everyone :) Useless fact of the day: Elemental spirit nukes do count for nuke objectives in omen.
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