Managed to get wins for the three zones today through mainly ls members and friends. 18 Man seems to be the best way of at least clearing the zones, time sinks seem to be from the volume of adds rather than the bosses themselves though they are a few exceptions. Lower man is very good for farming the codex’s you need for upgrading so it’s not a complete waste to try that either and I’m sure wins can be achieved that way with good groups. I’ll try to describe a few things best I can but there was a lot going on in these so I can’t really be 100% accurate.
Fomors
This run is very melee friendly especially for jobs that can take a hit like Sam and Mnk. Tried with a few Thfs first run but they got themselves killed rather quickly, wouldn’t write them off completely but just the experience we had. I’d say you want to take 2 Plds for this, ideally with Aegis and Ochain. Rest of alliance can be your pretty standard DD setups with brds, whms and a few geos are handy. One interesting thing we found was that Bst was doing particularly well damage and survivability wise in this zone. In fact the ones we used did well in all 3.
So this zone is very much like Einherjar the mobs come in waves:
Wave 1 is fomors - cannot remember their exact jobs on this wave but they aren’t too bad overall. We pretty much had one Pld Ochain super tank the mobs on the wall left of entrance while the other supported and helped deal with any wandering re-pops. The Nins were a little bit of a pain in tanking since they throw a few status effects on you from a distance. DDs dealt with the mage mobs first, then the Nins and rest was easy. Then as soon as last fomor was dead everyone gathered at entrance for next round which was very important for each new round.
Wave 2 is Corses and sub boss Dullahan – both tanks used aegis for this. The one that pulls and tanks the adds will need a bit more healing support since those Corses love to spam their silence moves, would advise they use fealt and rampart on pull but not necessary. The other pld should take NM to opposite corner. DDs took down Corses one by one and with very little difficulty, they can charm but they died so quick for us that it wasn’t an issue. Boss can hit really hard, DDs should try to stay behind it and perhaps use some –Dtgear as they pound away at it. We killed it very quickly on this run due to the quality of DD we had available but it can hit hard so just be careful. The most important thing about this round is to hug that entrance wall as soon as that boss is killed. Just one person napping can really mess start of round 3.
Wave 3 is fomors again but a lot more dangerous - tanks switch back to Ochain and hope nobody aggros when they pop. Was our hardest round but mainly because it started badly, the fomors are in 4 groups this time and should be pulled individually by the tanks while the DDs pick them off. The fomor jobs are very varied on this round, there are Geos/Bsts/Drgs/Plds/Mnks and more. Again would start with any magic casters first and just gradually kill the rest. Mnk seemed particularly dangerous as it used 100 fists and WS spammed, also the drgs pet became a Wyvern which of course wanted to paralyze everyone repeatedly. Once a fomor party is down just pull a different one until you clear room for next and last Wave.
Wave 4 Fomors!! And that jester NM thing Palloritus – Honestly this wasn’t too bad its just a case of how much time you have at this point and we had a good 20 minutes. One tank collects adds and tanks them using Ochain while other deals with boss using Aegis. DDs deal with adds then all deal with boss. Boss likes to doom and use some other nasty tricks but he goes down quick enough, long as DDs bring holy waters they will be enough to take him down. Unfortunately I was hit by an instant KO move and missed out on my ROE quest for reward right at end, so guess he had the last laugh.
Just to be clear I was one of the Plds for this run so I feel I can’t comment too greatly from a damage dealer or support perspective. The boss dropped a fairly decent DD neck with triple atk on it as well as a crafting material for synergy and 2 items used for Empy ilvl119 upgrading.
Slimes/Acuexs
Ok for this zone you might need some luck, area is same as the fomor area but the run is very different. There are a number of Pillars in the middle of area and someone must click on one for mobs to spawn. The target for this seems to be to pick the right pillar 3 times to spawn both sub bosses and final boss. Problem is there are multiple pillars (think theres 7 or 8) and picking wrong gives you a full round (or multiple in some cases) worth of mobs. The mobs is this zone can be taken down very quickly with magic and their tp moves can hurt, but there are a lot of them and without luck you could be taking them out a lot.
As far as setups go we went with two mage parties and one melee one, you may want to just camp in middle of area but we decided to stick to one of the walls which helped more when the bosses popped. Most rounds were the same thing – Pld pulls all mobs and mages aoe nuked everything. One thing i will mention is that hate is very odd in this zone, soon as the pld pulls the adds will generally go for the person who makes the next action even if its reraise or whatever. However thankfully this is not the case on the sub bosses or final boss of the area.
So you know you correctly guessed the first pillar right when you spot a pink Acuex amongst the mobs. You also get a different message than the one you get if you picked the wrong one. The pinky boss didn’t seem too bad, does the same moves as most mobs its type but it just has a lot of health. One thing we tried and did well was take advantage of magic burst damage and skillchains, I think this boss was weak to ice and darkness but again not completely sure.
Once killed its a new set of pillars for you and same thing until you get second sub boss which is a Fistule type jelly. This boss was a little bit more of a pain due to tp moves having long range, knockback and gravity. It also makes a lot of duplicates of itself over time which we made sure to nuke as soon as possible, thankfully they have much less hp. It seems it loses a fair bit of health using the move to dupe itself and eventually it stops doing them completely. Having a aegis pld tank it seemed to work very well though, Nukers were not getting hate on NM at all. Boss dropped a Scythe I believe.
So once that’s dead it’s those damn pillars again until final boss called Rancibus – which is a weird sea monster looking thing you fight on one of the adoulin mission. Again boss didn’t seem too bad, don’t remember it killing anyone at all. Had some moves that poisoned but that was easily manageable and though it didn’t go down fast; with 10-15 mins we didn’t have too much problems. Again we focused on skillchaining and magic bursts this time light skillchain and thunder magic if I recall right. Final parse had a Sch winning and a Bst close behind. Boss also dropped a staff called called Mindmelter as well as empy/synergy stuff.
Probably not important because likely zone will be insanely random but combo of pillars for our run was 325.
Hope the info helps – I’ll post info on 3rd zone and anything else i find out next time I can. If someone can build on this or correct me that’s fine.