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~First and Final Line of Defense v2.0~
By apollocry 2020-03-11 12:00:03
That is a pretty interesring concept that could fit in with PLD lore since SE is so stuck on that. Call it like a blessing or something and make it a trait with a fairly low activation rate.
I would also just be happy with a cooldown reduction on fealty.
Fenrir.Loynis
Serveur: Fenrir
Game: FFXI
By Fenrir.Loynis 2020-03-11 12:05:48
I'd like to see it cover the party also, that way PLD can be brought a bit closer to RUN in party wide protection instead of just focusing on themselves. I think it would work great as a trait to, but it wouldn't affect party members in that manner.
I do like fealty, but there are a few things it just doesn't protect again, such as doom. It could go very well hand in hand with fealty covering it's few weaknesses, or add longer lasting protection against statuses also.
Since it started a new page, I'll add my previous page ending post to this one.
I've had this thought for awhile now, and I haven't really fleshed it out, but I'd like to bring it up for discussion and input. As PLD is suppose to be the take the damage, and migrate it in some form, instead of evading it, as an alternative answer to increasing meva and I don't see them giving us a all status resistance either, an AoE JA that reverses alignments.
As an example, say you are hit with a dot, the ability procs, it becomes a short term low regen instead of inflicting a dot. For debilitating status effects, such as doom, it procs and gives you a bar effect based on the element. Like I said I haven't really fleshed it out, I just thought it was an interesting concept I haven't seen before.
By apollocry 2020-03-11 13:00:49
To make it fit in with the lore, you could maybe have a job ability that would transfer the beneficial status from you to the party you are trying to protect and give you the ailment. Sacrifice your well being as the holy defender to help your party. It could also be something to generate enmity on the PLD which could also help.
RUNs whole thing is elemental resistance, so them giving out party resistance makes more sense to me than having a job like PLD does. PLD to me is more about taking damage or taking negative statuses instead of the party more than giving resistance to them.
I would like to see PLD take a step back from the undead killer thing though, which would make sepulcher actually be useful.
Edit: Maybe after you transfer to debuffs to yourself, a short resistance could be given to the person you take the effect from?
Bismarck.Nyaarun
Serveur: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2020-03-12 03:43:48
I'd like to see it cover the party also, that way PLD can be brought a bit closer to RUN in party wide protection instead of just focusing on themselves. I think it would work great as a trait to, but it wouldn't affect party members in that manner.
I do like fealty, but there are a few things it just doesn't protect again, such as doom. It could go very well hand in hand with fealty covering it's few weaknesses, or add longer lasting protection against statuses also.
Since it started a new page, I'll add my previous page ending post to this one.
I've had this thought for awhile now, and I haven't really fleshed it out, but I'd like to bring it up for discussion and input. As PLD is suppose to be the take the damage, and migrate it in some form, instead of evading it, as an alternative answer to increasing meva and I don't see them giving us a all status resistance either, an AoE JA that reverses alignments.
As an example, say you are hit with a dot, the ability procs, it becomes a short term low regen instead of inflicting a dot. For debilitating status effects, such as doom, it procs and gives you a bar effect based on the element. Like I said I haven't really fleshed it out, I just thought it was an interesting concept I haven't seen before.
Rampart is already a party wide protection buff, and is up >1/3 the total duration of a fight if used on CD. Other than that, we have cover, which could use updating, but PLD already has powerful party protection tools. If the mob is undead, you get even more bonuses and party protection.
Ragnarok.Lowen
Serveur: Ragnarok
Game: FFXI
Posts: 316
By Ragnarok.Lowen 2020-03-12 08:59:35
If the mob is undead, you get even more bonuses and party protection.
Aren't most of the relevant endgame mobs Demons? Sepulcher doesn't seem to work on anything useful.
Shiva.Ariaum
Serveur: Shiva
Game: FFXI
Posts: 197
By Shiva.Ariaum 2020-03-12 09:40:14
Is a lot of apex undead, really only relevant if you need cp I guess though.
Bismarck.Nyaarun
Serveur: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2020-03-12 10:08:59
If the mob is undead, you get even more bonuses and party protection.
Aren't most of the relevant endgame mobs Demons? Sepulcher doesn't seem to work on anything useful.
Fomor are undead
Shiva.Ariaum
Serveur: Shiva
Game: FFXI
Posts: 197
By Shiva.Ariaum 2020-03-12 10:22:46
If the mob is undead, you get even more bonuses and party protection.
Aren't most of the relevant endgame mobs Demons? Sepulcher doesn't seem to work on anything useful.
Fomor are undead
If you mean dynamis wave 3 mobs they are not undead.
[+]
By Shichishito 2020-03-12 11:03:02
if i'm not mistaken the last buff was ment to make PLD capable of mainhealing right? lets pretend they can main heal but right now they still have to rely on a main healer for status removal.
PLD will always be behind RUN cause of their inferior dmg output and handling of status debuffs. SE doesn't want to buff PLDs dmg output and magic resistance to prevent the two tank jobs from playing too similar.
what if they gave PLD a way to deal with debuffs without avoiding them? either a spell/ability that can remove them or maybe a passive that increases enmity gain or decreases enmity loss depending on how many debuffs they currently suffer.
that way a PLD setup might be able to ditch the WHM slot for a high utility job or a additional buffer which in turn would make up for PLDs inferior dmg output?
Fenrir.Loynis
Serveur: Fenrir
Game: FFXI
By Fenrir.Loynis 2020-03-12 15:50:33
A way to mitigate debuffs is better inline with the 'objective of PLD'. While gaining and maintaining enmity isn't as great as RUNs, combining the two just feels like a weaker gain than if they are tackled as separate issues.
While I think the healing concept is a neat gimmick, I don't think we should be replacing a WHM/SCHs job. Then that begs the question, are we a tank, or a heavy armored healer?
Asura.Shiraj
Serveur: Asura
Game: FFXI
Posts: 1071
By Asura.Shiraj 2020-03-12 16:16:24
Or just spam SE to nerf RUN? Problem solved. I've been main Rune Fencer for years and I 100% believe it needs nerfed.
Fenrir.Loynis
Serveur: Fenrir
Game: FFXI
By Fenrir.Loynis 2020-03-12 16:22:27
I am curious if that will happen, if they pick up the job adjustments again next month, or in the future. Spamming them though won't get anyone, anywhere.
Ragnarok.Lowen
Serveur: Ragnarok
Game: FFXI
Posts: 316
By Ragnarok.Lowen 2020-03-16 12:01:24
Does anyone have a sample PLD lua for gearswap that they recommend? Right now I'm just using the Kinematics example with my gear plugged in, but I'm trying to find something with a SIRD set implementation, and maybe even a Treasure Hunter toggle if I'm lucky.
I've been trying to modify the Kinematics one, but I don't quite understand how all these defense mode option functions actually work. I see them defined, but I can't find them being called.
Serveur: Shiva
Game: FFXI
Posts: 711
By Shiva.Eightball 2020-03-16 12:21:25
Best option, make Aeonic shield block status ailments, if not 100% then extremely high like 90%, kill 2 birds with one stone.
Edit: special effect on shield bash, 20-30 seconds of the same or similar status resistance to party in area of effect.
Bismarck.Nyaarun
Serveur: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2020-03-16 14:28:05
Best option, make Aeonic shield block status ailments, if not 100% then extremely high like 90%, kill 2 birds with one stone.
Edit: special effect on shield bash, 20-30 seconds of the same or similar status resistance to party in area of effect.
Unlikely, as Srivatsa is already very powerful in its own right for DD as well as %Null damage, which will likely become extremely powerful if/when empy gets updated.
Serveur: Shiva
Game: FFXI
Posts: 711
By Shiva.Eightball 2020-03-16 15:12:23
Best option, make Aeonic shield block status ailments, if not 100% then extremely high like 90%, kill 2 birds with one stone.
Edit: special effect on shield bash, 20-30 seconds of the same or similar status resistance to party in area of effect.
Unlikely, as Srivatsa is already very powerful in its own right for DD as well as %Null damage, which will likely become extremely powerful if/when empy gets updated.
Except no one brings pld for DD which makes it just a toy, and if they added those status ailment blocking to it pld would still not be doing runlike dmg in a group with it but would be blocking effects to the party and that would add a usefulness to a pld tank over run.
Bismarck.Nyaarun
Serveur: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2020-03-16 15:30:11
Best option, make Aeonic shield block status ailments, if not 100% then extremely high like 90%, kill 2 birds with one stone.
Edit: special effect on shield bash, 20-30 seconds of the same or similar status resistance to party in area of effect.
Unlikely, as Srivatsa is already very powerful in its own right for DD as well as %Null damage, which will likely become extremely powerful if/when empy gets updated.
Except no one brings pld for DD which makes it just a toy, and if they added those status ailment blocking to it pld would still not be doing runlike dmg in a group with it but would be blocking effects to the party and that would add a usefulness to a pld tank over run.
Doesnt matter that no one brings PLD for DD, its what the shield is aimed at. Theyre unlikely to add anything else to it when it doesnt fit the shield's niche, and that its already going to be very over budget power wise if absorb/null becomes a major thing again.
By devasbismarck 2020-03-17 10:00:12
Are there any current pld guides, new to the job and dont know what to focus. The 1st page looks very outdated. Which pieces of AF Relic and empy are relevant and should be focused first?
Bismarck.Nyaarun
Serveur: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2020-03-17 13:02:33
Are there any current pld guides, new to the job and dont know what to focus. The 1st page looks very outdated. Which pieces of AF Relic and empy are relevant and should be focused first?
Ive only recently started gearing the job myself, so might not be the most accurate or best answer, but in general needed sets immediately are your supertank set (not always optimal and generally can do without using every piece, but if you have nothing else it will get your foot in the door for everything), capped SIRD for precast (like 102-105% or so SIRD iirc, 10% from merits rest from gear. Odyssean feet, founders legs and souv head is 70% already, 80% with merits.) Fast cast for precast set for quicker cures and the like. Then you can start figuring out what hybrid sets you want to make and what you want to use for them. Im currently working on getting the odin head and body, as well as arke+1 hands legs and feet for this, see how that goes.
Other than that, aegis is practically required for a lot of things. No real choice around that, as much as i hate meta slaving, though ochain is also really strong in its own right, and im looking forward to getting srivatsa to see how that goes.
Hopefully this helps as a bit of a starting point from where i started off from. If you cant get access to souv +1 gear, arke NQ will work well for general purpose to begin with.
Edit: Oh, and the gear that increases rampart duration, relic head i think? Youll want that 109 and the relic hands +3d for dispel on shield bash. The head immediately, the hands after the above probably. Not as important but necessary eventually.
By devasbismarck 2020-03-17 16:13:24
I suppose the info i need is the pecking order for +2 and +3 AF as well as relic +3 order. Is the +1 souv set the best stuff. What are the bis?
Serveur: Asura
Game: FFXI
Posts: 1398
By Asura.Toralin 2020-03-17 16:28:26
Af+3 body is awesome
Asura.Nuance
Serveur: Asura
Game: FFXI
Posts: 397
By Asura.Nuance 2020-03-17 16:32:28
Af body should probably be the priority
Af feet are good as well. The rest is meh imo
Relic head and feet for sentinel and rampart
Hands specifically for the recent reduction of the shield bash timer. Some courtesy stun/dispel at a higher rate is nice.
Fenrir.Loynis
Serveur: Fenrir
Game: FFXI
By Fenrir.Loynis 2020-03-17 16:43:40
Get a +1 souv set, C path it, that will be base for your HP set. A good rule of thumb is for your HP set and any macros associated with it to hover around 3k HP, that way you don't dump HP constantly.
For AF, body is a top priority, FC, Enmity, and DT on one piece, plus Divine skill. Relic head, hands, feet for Rampart, Shield Bash, Sentinel, priority to head and feet. Empy head if for some reason you don't have Carmine (Should really have Carmine), otherwise feet for Divine Emblem. Nothing else is really needed.
Martel's sets are good if you are just starting off, but it doesn't look like he's added any of the augment-able UCNM items to his sets yet. I myself haven't really looked through them either so if you need further advice on that I'll take a look.
By devasbismarck 2020-03-18 04:36:46
So which would be fulltime'd the +3 body or the +1 souv body?
Ragnarok.Galiber
Serveur: Ragnarok
Game: FFXI
Posts: 228
By Ragnarok.Galiber 2020-03-18 05:14:59
Up to you, I always preferred 4/5 Souve+1 and AF+3 Body
By Felgarr 2020-03-18 07:11:39
I have 2 Souvereign Bodies, Path C and D.
Path C is to idle/engage in to maintain a high max HP, which is used to calculate the rate at which enmity decays.
Path D is the same situation but when my MP is below 50%, I like to equip this body for Refresh+3.
Bahamut.Krizz
Serveur: Bahamut
Game: FFXI
Posts: 3158
By Bahamut.Krizz 2020-03-18 09:48:19
I currently have a Flyssa+1. What should I be looking at as my next upgrade(s)? Currently only Su1.
Edit: Primarily low-man with trusts, so looking for more DPS.
Asura.Schroe
Serveur: Asura
Game: FFXI
By Asura.Schroe 2020-03-18 09:54:43
So which would be fulltime'd the +3 body or the +1 souv body? I find myself never needing the refresh on the souv. body, besides I have a perfect jumalik if I absolutely need some refresh. The HP and Fast cast on the AF+3 body really seals the deal for me, although the accuracy on souv. body is nice too. Make both and have multiple sets is my recommendation, unless PLD is a backburner job for you.
Fenrir.Loynis
Serveur: Fenrir
Game: FFXI
By Fenrir.Loynis 2020-03-18 10:34:01
I currently have a Flyssa+1. What should I be looking at as my next upgrade(s)? Currently only Su1.
Edit: Primarily low-man with trusts, so looking for more DPS. Excalibur, or Naegling are the cheapest and easiest to make. If you can do the Lilith HTBF the Malignance sword could serve as a replacement while you work on one of those two, otherwise Claidheamh Soluis is a good fall back option, you just have to play the random augment game and go for Attack/Accuracy, DA, DMG+ (will cap at 161 DMG).
Asura.Schroe
Serveur: Asura
Game: FFXI
By Asura.Schroe 2020-03-18 11:32:44
I currently have a Flyssa+1. What should I be looking at as my next upgrade(s)? Currently only Su1.
Edit: Primarily low-man with trusts, so looking for more DPS.
Get a Claidemh Soluis, then I highly recommend making Naegling as soon as you can. It's a very good option for most jobs that can use it.
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