Posted this in the Blue Mage thread, doing again here:
This new Skirmish has me setting a lot more magic than I normally would. You can pretty much drop DD traits since a couple BLU spells can kill faster than you can engage and TP on the butterflies. Then you need a variety of nukes, and making sure they can 2-shot.
I go in /rdm for convert and Stoneskin, though Magic Hammer pretty much makes it so you don't need convert.
Quote:
I actually use /thf now for flee because /rdm is not needed whatsoever with Magic Hammer being set.
Here's my spell set:
Erratic Flutter - FC+Recast for Spells
Magic Fruit - Better healing than /rdm provides
Occultation - Tons of shadows
Sudden Lunge - Stun for annoying AoEs
Whirl of Rage - Emergency Stun for multiple elementals
Sinker Drill - Can 1 or nearly 1 shot Butterflies
Delta Thrust - DW for clubs + Can finish up Butterflies if not killed with Sinker
Barbed Crescent - Other half of DW for dual clubs.
Winds of Promyvion - Bind removal
Dream Flower - MAB trait + Emergency Sleep
Regurgitation - Good bind and hurts Ice/Wind elementals
Water Bomb - Silence and hurts Ice/Wind elementals
Rail Cannon - One shot for lone Ice/Wind elementals
Subduction - MAB trait + Best AoE nuke
Thermal Pulse - Primary AoE nuke for Ice+Wind elementals
Retinal Glare - Conserve MP + insanely good frontal nuke with low MP and recast. This is what I use after Thermal Pulse
Magic Hammer - Full MP Restore and combined with Retinal Glare can handle the Wind/Ice elementals that won't be wrecked by Subduction
You don't need every element, just avoid the ones that elementals are strong to. So I use Wind - Subduction and Fire - Thermal Pulse for AoE and Rail Cannon, Retinal Glare (it can hit 2+ targets too), Water Bomb, Regurgitation, and Magic Hammer for single targets. I've seen people use Charged Whisker too which can one shot with a decent set. CW may be better overall than Thermal Pulse in fact.