Killer Instinct: The Beastmaster Compendium |
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Killer Instinct: The Beastmaster Compendium
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Would be kinda cool if they tied Ready to the masters WS kinda like drg.
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Spaitin said: » Would be kinda cool if they tied Ready to the masters WS kinda like drg. 95% of BSTs would call that another nerf, because they would need to not only be in range, but melee. For some reason most BSTs players want to play it like SMN. Offline
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Vankathka said: » Spaitin said: » Asura.Saevel said: » By refusing to play any other way you create the impression that there is no othe4 way to play. Those who would of been receptive to bringing you DD will now dismiss the idea entirely. You have nerfed yourself. The obvious issue is bst isnt a particularly good melee. and not a very good pet job either. people dont invite it because it isnt very good. Honestly its just annoying to play BST as a WAR with a pet, Saevel has a point but I would've much rather sacrificed more master melee damage for a way to actually use our vast arsenal of pets instead of just essentially 2, 3 if you want a defense boost as just buff support, even on Apex pet damage is questionable, but in lower end content like Salvage II or AoEing in Reisenjima pets absolutely wreck stuff, the damage just falls off a cliff as soon as you raise the level past 119. SE does this to BST players and it's largely because our pet abilities inherit the same stats as our mob counter-parts who would use the spells on us. (They use the same ability IDs and I guess SE is limited in their ability to tweak our pet's damage directly, without impacting the enemies we fight). Also, it's important to understand that this situation has nothing to do with a subjective player mindset. The job ability activation rate for Beastmaster is inconsistent and is not unlike playing with a controller that has broken/stuck button. Meanwhile, JA activation for any other job functions in the same consistent way. (With Beastmaster, this is largely due to the distance calculation from player to mob, being a point-to-point calculation instead of a distance that adjusts by character/monster model size, such as the distance from the edges of two circles (where the player is standing and where the mob is standing). It's also unfair to attack players who refuse this change or endured it since 2015. My favorite (lame) analogy for this situation is a simple one: If we were playing Monopoly and everyone who passes "Go!" collects $200 ...except the thimble, you wouldn't accept that rule without being given something to mitigate that obvious disadvantage, right? Maybe the Thimble doesn't collect $200 passing Go, but can Get out of Jail in 1 turn, immediately. See? There's a trade-off there, and you can speculate as to whether that benefits your play-style. With Beastmaster, SE gave us the 7-yalm restriction and added zero new abilties, job traits, adjusted zero skills, etc ...and made zero visible effort to ameliorate the situation for players. (They gave us re-skinned pets, almost as if they expected us not to use /checkparam, the moment we got them!). With Beastmaster, SE has consistently taken measures to keep Beastmasters in check (rightfully so) ...but offered little to nothing in return to compensate. If SE says "find a way to melee with your pet" and you reply "we have no job abilities or traits to compensate". They did nothing for 3 years. It took someone dropping a Mythic to get to them to produce a "fair" job adjustment for Beastmaster. (Removing charmer's merlin is a QoL issue that should have happened when i-level/SoA content was released). As it stands today, Job ability activation for Reward is still broken, and we lost the ability to do Leg gear-swaps (Pet charges fluctuate between 10sec and 15sec charges, inconsistently and in non-deterministic fashion. (Regardless, these trade-offs werenever on the table, anyway....but SE does what it wants). Anyway, I digress. If SE doesn't fix gear-swapping with the next patch (and hopefully mitigate Reward in some way), I'm cancelling my subscription for a month. Call it a protest, call it a vacation, whatever. I don't care. It's a disgusting disservice to paying customers to allow so much frustration in the end-user's experience. At the same time, I am trying to be optimistic, because SE can do amazing things sometimes and surprise us all. I prefer not to go the pessimistic route...yet. Offline
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SimonSes said: » 95% of BSTs would call that another nerf, because they would need to not only be in range, but melee. For some reason most BSTs players want to play it like SMN. Bst basically has two main play styles. run in and out of range for ready and reward. or just gear/buff up like a basic melee that has a pet wiffing against the hard targets. It doesnt do very well at EITHER of those builds. Offline
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Well... best get gearing up. CP Campaign's incoming.
Spaitin said: » Bst basically has two main play styles. run in and out of range for ready and reward. or just gear/buff up like a basic melee that has a pet wiffing against the hard targets. It doesnt do very well at EITHER of those builds. Lakshmi.Buukki
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Is Blurred Axe +1 really worth it as an offhand option, or should I stick with Digirbalag (Ternion +1)? Also, what is the OAT proc rate on Blurred +1 weapons?
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JP wiki might have hard numbers, but think its round 40~45%
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Lakshmi.Buukki said: » Is Blurred Axe +1 really worth it as an offhand option, or should I stick with Digirbalag (Ternion +1)? Also, what is the OAT proc rate on Blurred +1 weapons? Blurred+1 have the same OAT rate as Joyeuse etc Its my go to offhand when using Dolichenus though I think a well augmented Digirbalag should be worth using as well if it has high DA etc for Decimation itself. Lakshmi.Buukki
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I was using Ternion +1 for Apex Trash since we have such a high TA rate in other slots, but I like that as a better fodder speed tp option. Respect.
SimonSes said: » Spaitin said: » Would be kinda cool if they tied Ready to the masters WS kinda like drg. 95% of BSTs would call that another nerf, because they would need to not only be in range, but melee. For some reason most BSTs players want to play it like SMN. Well that was mainly a result of the way gear itemization around the start of Reisenjima time made it a no-brainer to go that way. Bst gear has pretty much always been mediocre for anything but a pet-first approach, but when things like augmented Valorous was top of the line it was at its most pet-centric. The irony being of course that when we were playing that style, the job was far easier to balance. Now they are clearly trying to moderate any improvement to dps potential by offering only marginal gains to both master and pet. They created a rock for their own backs when they made the range-nerf, but we the players are the ones expected to carry it. BST will not be stronger then dedicated heavy DPS, in exchange it provides utility. That utility tends to be either really good or useless. This is from a group of people who actively experiment with these things. We have several people gearing and tweaking BSTs to see how far we can stretch it.
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When i think about bsts uses, i think about group content. Using rage to better kill apex mobs solo is just depressing to me. I have been promoting the use of bst in dynamis for a long time now. But it needs to be better at other stuff lol.
Siren.Attaxia said: » A case can now be made at least for the utility it offers alongside reasonable melee damage; Siren.Attaxia said: » high accuracy dispe Siren.Attaxia said: » native berserk that stacks with other sources Siren.Attaxia said: » most potent defense down Siren.Attaxia said: » great hate shedding Siren.Attaxia said: » good Skillchain potential Siren.Attaxia said: » potent defensive buffs I wont argue that bst used to be quite brain dead to play, but i dont really see how that has changed too much. Siren.Attaxia said: » high physical AoE dmg Nariont said: » JP wiki might have hard numbers, but think its round 40~45% To fix bst you can either increase its DPS somehow or give it some other use that has a wide range of applications that actually fit into group content. Give it a pet that has ONLY debuffs and a pet that has ONLY buffs, but more of them than the others. Maybe make those buffs effect the entire party. I am completely down for debuffing bst. Just the debuffs arent all that amazing yet. It doesnt have a wide range of applications that fit into group content. Honestly bst is great for dynamis and fairly poor for everything else. Siren.Attaxia said: » Though in a way this drawback adds a layer of complexity Asura.Saevel said: » That utility tends to be either really good or useless In the rdm thread i read something to the effect of "rdm is the 7th member of a 6 person party". Granted this was before the update for rdm which actually improved the job. Bst did not get an update like that lol. Bst is closer to the 9th member of a 6 person party. Just doesn't fit in clean to anything other than alliance groups. I want something that makes bringing bst into a 6 man party a good idea. Online
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Spaitin said: » I am fairly certain it is 20%, could be wrong im just basing that number off https://www.ffxivpro.com/forum/topic/48957/gearing-newly-99-cor/#3166725 and the post or 2 above, its not hard data, but it matches up with what it "feels" like dagger was on cor. Like you said wouldnt be hard to test, but i am lazy I'm pretty sure all standard OAT weapons are 45%.
SimonSes said: » Spaitin said: » Would be kinda cool if they tied Ready to the masters WS kinda like drg. 95% of BSTs would call that another nerf, because they would need to not only be in range, but melee. For some reason most BSTs players want to play it like SMN. We would, because historically that's how beastmaster has been played. You have to remember that most of us go back to the pre-Ready distance nerf days. BST and SMN were largely interchangeable for content then from a strategy standpoint. Now, against PUP and SMN, BST isn't well-balanced. SMN does more damage during zerg, and about the same outside of it, and does so more safely. PUP does probably more melee damage, about the same pet damage (plus Overdrive which is just staggeringly good!), and is the ultimate "safe" job. I don't really care much about balance against other melee DDs but for pet strats BST is a struggle session. Vankathka said: » Semi-rant here, but this whole 'still complaining over the range-nerf is valid and heres why. BST is one of the few jobs aswell as ninja that has been nerfed over the years and the range one is just another nail hammered in. BST has lost charm for all intents BST is now the weakest pet job that the job is built around and its just annoying, they keep nerfing this job and saying no you play this way now melee + pet only, but we have no traits to take advantage of it, no way to buff our pets outside COR rolls that are limited to 2, Killer Instinct does not work in any relevant event We have Fencer but WAR gets 2 higher traits and better shields We have 2 REMAs centered around magic WS but no innate gear aside from augments to make use of it. So the whole refusing to adapt isn't really the case, its that they keep taking everything away from the job and offering nothing in return, the pets sharing buffs is a nice thought, but they just turned the pets into buff batteries. And yes I understand in dynamis we have the strongest debuff and thats great, but its only the strongest debuff as GEO is nerfed into oblivion there, everywhere else, it still won't be used. not only are we weaker then PUP and SMN now but far more risky as no range. So what were doing right now is once again changing our playstyle and hoping to find a way to use it somewhere other then solo. Its ironic that the jobs best potential is in Dynamis Divergence and no one will invite the job there. Edit- While this comes off as a very negative post, its just to highlight the current problems of this job, anyone who plays BST as a main will find a way to make it work myself included. I just want to say that this is a good post and makes great points. I made some of these points on the OF. Though I feel like, if you can tolerate the pain points, beast is still great for Omen, all 6 bosses. You'll just need some kind of support for Pro/Shell and occasional healing/-na spells. Between Pangu path C and Defending Ring we're at a constant 35DT on master, so capped MDT with Shell V. Spaitin said: » When i think about bsts uses, i think about group content. Using rage to better kill apex mobs solo is just depressing to me. I have been promoting the use of bst in dynamis for a long time now. But it needs to be better at other stuff lol. Siren.Attaxia said: » A case can now be made at least for the utility it offers alongside reasonable melee damage; Siren.Attaxia said: » high accuracy dispe Siren.Attaxia said: » native berserk that stacks with other sources Siren.Attaxia said: » most potent defense down Siren.Attaxia said: » great hate shedding Siren.Attaxia said: » good Skillchain potential Siren.Attaxia said: » potent defensive buffs I wont argue that bst used to be quite brain dead to play, but i dont really see how that has changed too much. Siren.Attaxia said: » high physical AoE dmg Nariont said: » JP wiki might have hard numbers, but think its round 40~45% To fix bst you can either increase its DPS somehow or give it some other use that has a wide range of applications that actually fit into group content. Give it a pet that has ONLY debuffs and a pet that has ONLY buffs, but more of them than the others. Maybe make those buffs effect the entire party. I am completely down for debuffing bst. Just the debuffs arent all that amazing yet. It doesnt have a wide range of applications that fit into group content. Honestly bst is great for dynamis and fairly poor for everything else. Siren.Attaxia said: » Though in a way this drawback adds a layer of complexity Asura.Saevel said: » That utility tends to be either really good or useless In the rdm thread i read something to the effect of "rdm is the 7th member of a 6 person party". Granted this was before the update for rdm which actually improved the job. Bst did not get an update like that lol. Bst is closer to the 9th member of a 6 person party. Just doesn't fit in clean to anything other than alliance groups. I want something that makes bringing bst into a 6 man party a good idea. You can't say an extra attack buff is not useful particularly one as potent as the one BST has been given. If you find yourself over-capping then it enables you to change the composition, reduce the party size or swap in other useful buffs. Lakshmi.Buukki
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I noticed the set for Decimation recently changed on the front page. Is this due to safety reasons or because it's truly BIS?
Lakshmi.Buukki said: » I noticed the set for Decimation recently changed on the front page. Is this due to safety reasons or because it's truly BIS? It was based on feedback that full Argosy was unsafe and less necessary with attack buffs. Credit goes to these folks. Offline
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Siren.Attaxia said: » You can't say an extra attack buff is not useful particularly one as potent as the one BST has been given I still find it to be rather meh. I would actually prefer if it mirrored berserk at 25% attack/defense. Or maybe another pet that did a traditional berserk as well. FURY/FRAIL DIA + SONGS was capping attack without rage on neak and yakshi. In group content i dont find a big need for it, you dont really get to swap buffs out simply because ONLY the bst gets that buff. Hate shedding i still find to be pretty unneeded. Same with defense buffs. In group content, you really are just never pulling hate. Physical AOE are a risk, but fairly rare tbh. Bst does get hate shedding, regardless of how I feel about it, so the defensive buffs ironically get diminished by that same ability. Also, if you are only going to single out a small part of my post just quote that part lol. Giant responses eat up pages. Siren.Attaxia said: » by being shoehorned into using the sheep 1st Spaitin said: » I havnt seen much need for it in a group since i pulled bst out to play with it. I can take it or leave it to be honest. Siren.Attaxia said: » high accuracy dispel, Which dispel are you referring to? Gloom spray? Molting Plumage? Geist Wall? Not exactly new. But like Blu we have long had access to both light and dark dispelga Offline
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Going to toss my two cents in the kiln for the first time in a long while.
For the Pets; It would have been nice if they turned loyalty into like Deus Ex for Bst, free, and quick (45-60sec or something), but the pet comes out with half HP or something. Then at least you swap between pets if you're not made of gil. As it is now at least for me, loyalty and call are what make the job so unplayable, even if you had unlimited gil, the moment the pet dies you sit there like a drg, with nothing much to do but spam like another DD until 3-5min are up and you spend gil on a pet. Would go a long way to allow us to do things for the party. I wouldn't mind the range with the pets if I could at least trigger self-targeted buffs (i.e. Rage, Wild Carrot, Scissor guard, etc.) without have to force the pet into combat. Just seems silly, I know that would put Bst a lot closer to Smn in style, but hey, they've been screwing us over on pet utility for years, auto targeting things that attack the master and such. So I find this a small price to pay back to us. Also, the buffs should hit the party within 5-7' of the pet. Currently can only think of Wild Carrot that hits everyone nearby, and all that does is help a lazy mage. I doubt it would change the overall acceptance of the job, but for low-man content it would make it far more viable. I don't really want to see Bst fall into the cor/brd/smn/geo pile of supports, but some party help would be cool. As for the Master; Ditch fencer, unless they give us some crazy Bst only shield it's mostly wasted on us. Replacing it with DW II-III like every other one-handed job. Then at least we can /war or /drk. A lot more utility for the master since they will never put the pets up to a point where they can compete with the other DDs (even combined with the masters damage.) Fencer now is just a /mage crutch to feel less bad about not having a decent thing supporting you in your off-hand. or... Give the master an ability actually worth using, since Charm/Tame is pointless now. Either something for us preferably, or go the Smn route, and something that helps the pet even more. Feel free to melt down my change, but hey, we can all dream right? Offline
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SilentKing said: » Feel free to melt down my change, but hey, we can all dream right? Lakshmi.Buukki
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Having to engage your Rabbit in order to activate Wild Carrot is just about the dumbest thing I've ever seen on BST.
I always felt like if you Leave a pet with 100% HP, you would just get the timer back. PUP and DRG have that natively, and even GEO gets some of the MP it casted back from the Luopan. SMN has disposable pets, so they suffer none. Very odd you have to rely on timers on the primary pet job in the game. SE wanted you to fight alongside your pet, would make sense to support more opportunities to do that. Offline
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In my opinion I dislike the front page Onslaught and Decimation sets, I've tried using them both and find them to be inferior to Argosy+1 though the safety is a valid point Argosy+1 quite literally leaves you defenseless and with Rage and such active you probably would get one shot should you get caught in it without shadows, still I prefer Argosy+1.
Edit- I actually switched to what Xilk was using for Calamity and honestly I can see why he likes it so much, I do still prefer Decimation for better chaining options but with a TP offhand and a max ranked Tri-Edge I could see Calamity being pretty fun. SilentKing said: » Ditch fencer, unless they give us some crazy Bst only shield it's mostly wasted on us. Replacing it with DW II-III like every other one-handed job. Then at least we can /war or /drk. A lot more utility for the master since they will never put the pets up to a point where they can compete with the other DDs (even combined with the masters damage.) Fencer now is just a /mage crutch to feel less bad about not having a decent thing supporting you in your off-hand. I really cannot agree with this. I've had a fun time playing bst/drg and making solo skillchians with just master. Fencer + wsd bonus from /drg was very nice combo. I would like some pet shields, but I think fencer is a cool trait. Offline
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So more on the rage topic.
If you have geo cor (lightshot) and bst. you can basically cap attack on all content that doesnt resist geo spells 42% for frail, 33% for ooze, 15-20% for dia. So 90-95% defense down. You wouldnt need fury/chaos/bard attack buffs to cap attack. Not to mention the attack down on the mob. Even if the mob has 5k defense you will easily cap attack If you are using the sheep, you might as well just use the slug since it would not only cap your attack, it would actually help the party. So yeah, i double down on rage being meh. You can cap attack easily without it and be quite durable because you drop the mobs attack. However, it does help the bst utility arguement. But the job needs more variety than just the slug. Could use wilt or something instead of fury. Making parties quite durable to physical damage. Would actually floor the mobs attack. Wilt does 71% attack down. then an extra 33%... War can do that with weapon break and it lasts longer. Asura.Shiraj said: » I still believe BST's Corrosive Ooze is one of the best support moves for Dynamis. And the supertank option available with a good set. -33%DEF/ATT down literally beats a Bolstered Geo Frailty with Idris on wave 3 NMs. Why wouldn't you want that. Given that this is likely 'defense down', and stacks with Geo, I wonder if there are implications of value outside of Dyna too. Could be useful on Omen, Aeonics, anything that is commonly conducted by 18 players. Offline
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Odin.Senaki said: » I wonder if there are implications of value outside of Dyna too 33% attack down is nice, but groups dont really need that. |
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