Killer Instinct: The Beastmaster Compendium

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Killer Instinct: The Beastmaster Compendium
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By lugado 2025-12-29 11:28:04
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6 bst pentapeck zero on aminon inbound
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-12-29 11:37:22
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Quetzalcoatl.Falkirk said: »
but with this type of Sandpit Bind overwriting itself, the monsters were locked in place indefinitely.
Quetzalcoatl.Xilkk said: »
but player spell cannot overwrite itself. Sandpit can...

BLU's Regurgitation Bind effect can overwrite itself indefinitely, because:
Quote:
The bind effect is applied after damage allowing it to be reapplied.
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By lugado 2025-12-29 12:40:17
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Same with pinecone bombs sleep
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 Quetzalcoatl.Falkirk
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By Quetzalcoatl.Falkirk 2025-12-29 13:53:28
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Lakshmi.Buukki said: »
Quetzalcoatl.Falkirk said: »
but with this type of Sandpit Bind overwriting itself, the monsters were locked in place indefinitely.
Quetzalcoatl.Xilkk said: »
but player spell cannot overwrite itself. Sandpit can...

BLU's Regurgitation Bind effect can overwrite itself indefinitely, because:
Quote:
The bind effect is applied after damage allowing it to be reapplied.

Neat!

If Regurgitation dealt 0 dmg would the effect overwrite itself? Or does it rely exclusively on breaking bind first?
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By Asura.Sechs 2025-12-29 13:54:44
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So there's no resistance building up for the BST version?
Sounds strange, or is that how all additional effects work? Because I didn't know.
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By Quetzalcoatl.Falkirk 2025-12-29 14:37:08
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Asura.Sechs said: »
So there's no resistance building up for the BST version?
Sounds strange, or is that how all additional effects work? Because I didn't know.

Enemies that build resistance to bind will still resist after a certain number of applications.

Sandpit deals no damage so it's not an additional effect in this case, it's the sole purpose of the Ready move. :)
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-12-29 15:10:09
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Quetzalcoatl.Falkirk said: »
Lakshmi.Buukki said: »
Quetzalcoatl.Falkirk said: »
but with this type of Sandpit Bind overwriting itself, the monsters were locked in place indefinitely.
Quetzalcoatl.Xilkk said: »
but player spell cannot overwrite itself. Sandpit can...

BLU's Regurgitation Bind effect can overwrite itself indefinitely, because:
Quote:
The bind effect is applied after damage allowing it to be reapplied.

Neat!

If Regurgitation dealt 0 dmg would the effect overwrite itself? Or does it rely exclusively on breaking bind first?

My guess is it's the latter due to the message and the way Bind works in general. But based on your last post, Sandpit looks to be a separate, unique effect of an enfeeble that can overwrite itself nonstop. Even Shadowbind will fail (miss) if the target is already bound (stunned, or terrored), and the purpose of Shadowbind is to bind. Seems to be treated special in the case of Sanbdpit, though.
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By Cerberus.Kylos 2025-12-29 16:31:37
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Curious to know if anyone has tried soloing shared Dyna D on BST for relic clears or general farming? I managed this with Dancer (with no job points) a few weeks ago, but was wondering what career BSTs would do to make this easier.
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By Quetzalcoatl.Xilkk 2025-12-30 06:28:47
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Solo Dyna D?
hmm. depends if I need more crowd control or faster statue kills.
I really like Presto Julio for crowd control. Soporific can last 4.5 minutes. Give you plenty of time to kill a group of mobs.

Statues don't sleep and you want magical kills, so maybe bredo or another good magical damage to combine w/ primal rend or cloudsplitter for quick statue kills.

Jettatura is fun to use in Dynamis because of the double dark, but its hard to aim on a group even though its conal. I'm not sure if it works on statues, but I've easily seen it last for over 20s in dynamis d. thats plenty of time to kill most targets w/out them doing anything dangerous like... mijin gakure

There are alot of ways you could approach it. I haven't really had a need to go in solo.
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By Quetzalcoatl.Xilkk 2025-12-30 06:30:00
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Lakshmi.Buukki said: »
Quetzalcoatl.Falkirk said: »
but with this type of Sandpit Bind overwriting itself, the monsters were locked in place indefinitely.
Quetzalcoatl.Xilkk said: »
but player spell cannot overwrite itself. Sandpit can...

BLU's Regurgitation Bind effect can overwrite itself indefinitely, because:
Quote:
The bind effect is applied after damage allowing it to be reapplied.


I wonder what the base duration is. I don't see it on wiki. I'll have to check.
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By lugado 2025-12-30 09:06:04
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The conal stun on suspicious alice is nice cc for dyna too
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By Lakshmi.Buukki 2025-12-30 15:06:07
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Quetzalcoatl.Xilkk said: »
I really like Presto Julio for crowd control. Soporific can last 4.5 minutes. Give you plenty of time to kill a group of mobs.

I honestly never used this guy because I had the bad habit of ignoring all sub-99 pets. Julio is 108 max before gear but with Beast Affinity Merits+Gloves, so with Stage 5 prime, JSE Earring and Gleti's Boots you can force it to Level 113, right (Pet Level +5)? I'm assuming there's not a cap on Pet Level+ Gear. I guess I hadn't considered there's some pets that can still move up a bit with the right gear now.

Question: are there any other interesting, lower level (under 99) pets that people have used for adhoc journey? I've heard of Acid Mist from Leech pet to cut enemy attack in half. Curious if anyone else uses some other pets that don't get mentioned often.

Side point: really feel like Fantod not affecting the Master for Quadruple damage to the next attack is a big miss. That would be a nice sizeable buff that can't really be spammed too much due to it being 2 Charges (would be somewhere along the pacing of alternating SA/TA, so nowhere near abusive), but would be really cool if you could stack it with your next WS for a huge bonus.
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By JuniperPhoenix 2025-12-30 15:13:12
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https://www.bg-wiki.com/ffxi/Putrescent_Broth

One of my fave crowd control pets
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-12-30 15:29:11
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Yeah she's a common one for me, especially soloing in Limbus. Digest spam and I never have to use Reward unless she's enfeebled.
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By JuniperPhoenix 2025-12-30 16:47:55
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i could see a BST party doing well in Limbus climbs
COR/COR/BST/BST/BST/BST
Let's go!

Would be down to try an old school AOE pet setup
Like we used in Reisenjima

Probably switch one of the BST for a BLU
BLU > Fisherman

Just said all BST since it's that section of the forum
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By Carbuncle.Nynja 2025-12-30 21:43:41
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JuniperPhoenix said: »
Would be down to try an old school AOE pet setup
Wont work, unless the -99% dmg on AoE doesnt apply to pets
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By JuniperPhoenix 2025-12-30 21:55:23
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Oh i didn't know there was an AOE penalty ><
Most pick up groups are like
BRD/COR/GEO/RDM/WHM/DD
Kind of setups
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By Quetzalcoatl.Xilkk 2025-12-30 23:24:43
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Lakshmi.Buukki said: »
Question: are there any other interesting, lower level (under 99) pets that people have used for adhoc journey? I've heard of Acid Mist from Leech pet to cut enemy attack in half. Curious if anyone else uses some other pets that don't get mentioned often.
IIRC there are 4x unique under leveled pets that we don't have 119 versions of:

FatsoFargann
CrudeRaphie
PrestoJulio
AmigoSabotender

I guess I could include Lucky Lulush, but snowcloud not all that interesting, despite being the only ice elemental we can burst.

Fargann you mentioned for acid mist, and tp drainkiss.
Suction is a nice stun also, so great utility there.

Julio also has aoe paralyze and slow on top of sleep. They all have great durations and decent potency. so more crowd control.

CrudeRaphie I like to use on Apollyon runs for vermin floors. harden shell and tortoise stomp are generic but useful. def bonus and def down 25% but its a good opening for blitz.

AmigoSabotender is a really interesting Gem. Lowest level of them all, but I suggest watching Falkirk's and Beaztmaster's duo of Tolba here:
YouTube Video Placeholder


This was years ago, but a really cool case study.

??? Needles has no accuracy or attack check. it does get bonus damage from jp/gifts and %+ gear. but its kinda random, and self-skillchains darkness under unleash.

the no accuracy or attack check is super niche, but really cool when done well.
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By Quetzalcoatl.Falkirk 2025-12-30 23:38:09
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Regarding the AoE nerf on enemies in Limbus: maybe it's been mentioned elsewhere, but this damage reduction also applies when they are Charmed and exposed to AoE damage.





Offensively, there isn't much to say, but they have over 120k HP (Level 135 Apollyon Scorpion has ~130,000 HP) and really high DT in addition to this trait.
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 Quetzalcoatl.Xilkk
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By Quetzalcoatl.Xilkk 2025-12-30 23:39:22
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wonder if the pet DT gear stacks w/ it...
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By Felgarr 2025-12-31 08:50:10
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Quetzalcoatl.Xilkk said: »
IIRC there are 4x unique under leveled pets that we don't have 119 versions of:

FatsoFargann
CrudeRaphie
PrestoJulio
AmigoSabotender

I hope it's OK that I'm extending your thought.

Fujito said in November's AMAN to let them know what to delete. (I presume he was talking to the Japanese audience only, as usual).

However, in relation to low-level jugs (or rather, having no item-level / 119 variant), this was posted on the official forums and didn't get much traction back in 2021: https://forum.square-enix.com/ffxi/threads/58081-Get-rid-of-Beast-Affinity-Beast-Healer-please%21?p=635455&viewfull=1#post635455

per OP, this should say Beast Affinity merits to 119 (not Healer):


AmigoSabotender is categorized in the plantoid category with other pets but I agree we should get a 119 version of him specifically!

The idea that was posted is that: if SE created item level versions of these pets above, we could also do away with Beast Affinity (and Beast Healer) and receive two new Group II merit abilities that might actually make Beastmaster a favorable party choice. I thought it was clever, but if SE is willing to make additions to FFXI through subtraction, I'm all for it!
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-12-31 09:42:38
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What's the point of pets NOT reaching 119 anyways? Just make every jug pet summoned always be 119 so long as you are [put some arbitrary criteria here]. Level 99, Master BST, ilvl weapon in mainhand, whatever. Beast Affinity is the dumbest trait ever to exist. How are you a "Beast Master" and your pets are weak af? The trait made sense 15 years ago, but the pets are so far behind, they ALL need to be brought to current level.

There's really no reason why a good chunk of them are underleveled to begin with; none of them have ultra unique traits that make them OP anyways. They're mostly all just carbon copies of higher level pets, so why not just repurpose the entire jug system so that you can summon any of them regardless of their level or jugs available.

Now, it's quite annoying to have to carry jugs for all of these damn pet items in the first place. Why aren't these pets just learned by the "Beast Master", and the jug pets just summon them with enhanced stats? PUP can summon infinite amounts of robots at will. Summoner can send armies of avatars. But BST has to check their inventory, equip a pair of gloves, equip a jug, make sure the ability is ready and call the saddest addition to a party to fight alongside, while standing within 5 yalms of it. Another huge design fail.

The job is so much fun and I love it, but every time I play it, it's clunky design frustrates me, let alone its incredibly slow melee DPS-speed wise compared to pretty much any other job, due to the horrible delay on Axes. Maybe the new gear sets address this better, but the jug system is dated and a complete mess IMHO.
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By Dodik 2025-12-31 09:54:43
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Jug pets being weak made sense when jugs were only used cause no mobs to charm. No more charming, so just left with weak pets 100% of the time.

SE thinks of bst as the smelly solo job, don't worry about it.
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By Lakshmi.Buukki 2025-12-31 10:00:36
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So my choices as a solo BST are to charm an 120k health monster in Apollyon that I can't control, or I can summon a ~6k health support battery called a "pet". AWESOME
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By Nariont 2025-12-31 10:38:08
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Lakshmi.Buukki said: »
There's really no reason why a good chunk of them are underleveled to begin with; none of them have ultra unique traits that make them OP anyways. They're mostly all just carbon copies of higher level pets, so why not just repurpose the entire jug system so that you can summon any of them regardless of their level or jugs available.

Sounds alot like real work, we'll just give you mobs to charm so you can play the roulette on a good move, a useful move, and a move that tags everything and kills you potentially instead. Oh and also get no buffs, least I think that's ready exclusive

Isn't BST great?
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By Thoreaux 2025-12-31 17:22:51
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Quetzalcoatl.Falkirk said: »
Thanks for this testing!
Does your max Pet M.Acc+ gear use Empyrean hands for the TP Bonus? Just trying to gauge if 13 seconds is really:
1000 base TP + 500 Fencer + Gift + (Empyrean Hands bonus)

Least I can do to is try to give a little info back to this very helpful board. Regarding TP, in my case it was no TP bonus. No gift no hands, nothin. (Only just now got the hands actually.)

Also, TY for the info on sandpit. As luck would have it I was playing around with Annabelle on V1 ambu this month but was having a few issues with a bind strat for the flayer, but that makes me want to try it again and see if I can make it work. I'll also have to mentally file "perma-bind with the antlion" in the category of "situational but neat BST trick nobody knows about".
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By Cerberus.Kylos 2025-12-31 18:47:35
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The reason I asked about Dyna-D solo was because I was considering getting my Relic clears in each zone by myself, instead of bringing it to events where I could be far more useful on something else. I recently did this on Dancer and it was challenging, but fun.

I have Aymur (not augmented), job master, and +3 reforged except the relics. I did a Dyna D in San D’Oria yesterday with my group and experimented a bit with different pets. We didn’t seem to have reliable sleeps, so I lost one too many pets.

- Fatso leech is pretty good for Acid Mist to lower damage, but otherwise I didn’t find the TP Drainkiss any good. It wasn’t consistent enough to make much of a difference. It was surviving reasonably well.

- The Hippo was underwhelming. The terror is nice, but trying to line up enemies to do that is frustrating and a waste of time. I suppose it helps to avoid Mijin Gakure, but that’s all it’s good for. I didn’t find it worthy.

- Generous Arthur Slug was better. Being able to stick AoE atk/def down, Bio and the rest on was sweet. I could also do a Darkness and MB with Purulent.

When I could solo mobs, I was sticking to Mistral > Primal > Ruinator. Not the greatest damage ever, but sufficient.

We had a Corsair handling statues, but they were AFKing a lot, so I took it upon myself to go in and Primal sometimes, and found it works well.

Did not try the Flytrap or the Slime as I don’t have the broths, and my server has literally no supply of jugs. I can’t make them myself as I don’t have high Cooking, and I wasn’t about to bug others to make some. I would love to try them, though.

I feel the best way to solo this would be to pull with the Slime, run in, Primal the Statue quick, and hope that AATT sleeps mobs around me. Otherwise, it will get annoying quickly. I am worried about the flytrap not surviving. If it dies before it can throw out a sleep, you’re left to fend for yourself.

BST isn’t like DNC. I could tank with Fan Dance and Divine Waltz the party until we got through the worst, and then switch to Saber to finish it off. BST can’t do that. It leaves trusts vulnerable.

I might just have to suck it up and bring BST to the following events, because I imagine soloing 100 mobs will be more trouble than it's worth. Especially for someone like me who isn’t a career BST and hasn’t played it often since the old Buburimu Dynamis farming days.
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By Lakshmi.Buukki 2025-12-31 21:24:24
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Slime sounds like your best bet. Familiar, pull a statue with your pet, and let her "supertank" them while you peel them off one by one. If you don't get initial hate yourself and let Patrice do it, you'll not have to worry about much else, as Reward and Digest can keep her shove indefinitely so long as she's not subject to heavy magic damage.

You can snarl to drop hate if it gets messy. With Dolichenus, blurred knife offhand, haste samba, Cornelia, Koru/qultada/healer, you should be able to 4 step mobs rather quickly with decimation > smash axe > decimation > decimation. Then when adds are dead, SC the statue
 Quetzalcoatl.Xilkk
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By Quetzalcoatl.Xilkk 2025-12-31 22:46:10
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Cerberus.Kylos said: »
BST isn’t like DNC. I could tank with Fan Dance and Divine Waltz the party until we got through the worst, and then switch to Saber to finish it off. BST can’t do that. It leaves trusts vulnerable.

Its not that bst can't tank and change roles, its just you haven't figured out a way you like for it yet. (try dnc/mnk tanking sometime Fandance + counterstance is awesome)

Bst can tank Divergence wave 1 and 2. There are a few ways to do it. if you really need the enmity tools /run or /blu. King of Hearts will keep your refresh and phalanx up.

This is my counter build for bst. if you use Zealous snort, you can get capped counter rate (I have 10% counter on ambu cape). if you don't have enough healing from trusts, you can use rabit instead. (I usually don't have healing problems w/ just trusts, but if you get too many statues at once, you can swap promptly)

ItemSet 374243

You don't need a perfect counter build like this, but you can tank crowds w/ a hybrid counter /shield block build quite well. Auto-Reprisal on Adapa shield is fantastic. This is a layered defense, and it works great.

You don't need the chirich rings, but I like the regen and subtle blow for this. it has 70 total Subtle blow in this set and constant 20hp/tic regen.



If you run up to statue, there is plenty of time to send julio to fight, and use soporific immediately. Then you just need to deal w/ the statue, then you can pick mobs off 1 at a time.. no real tanking needed. Julio and Fargann are not really expensive to make, but yeah, synergy. shouldn't be that hard to find someone. alot of people like being able to help. and this wouldn't be a big ask. Especially if you gather the materials.

Even w/out aoe sleep, crowd tanking is viable. I usually do it in limbus lately, not divergence. 1/2 a dozen mobs at 135 is no big deal. a dozen gets dicey when there are alot of casters. (demon floors or lots of beastmen casters). if its mostly melee, then its no sweat to have 12~18 mobs. 'cept its really slow killing.

The best "tanking builds" don't depend on just dt set. you need something w/ better mitigation than just 50% damage reduction. Run has big parry abilities, and pld has big shield block abilities. They also stack buffed up phalanx and stoneskin. you don't need a valorous phalanx received +25 set.. but it would be awesome.

The only things you can get close to Run and PLD levels of mitigation on other jobs is evasion and/or counter (both cap at 80%). However, you can get a mix of intimidation, parry, counter, and shield block to form a comparable defense.

Just like pld and run tanking crowds, positioning matters. you need to use edges on your right to keep them in front of you.

You could /pld w/ this set as well. There are some advantages and disadvantages. you get self cure from /pld w/out relying on pet cures. you get shield mastery for tp and some help w/ spell interruptions. However I don't have the spell interruption gear for bst and not sure how it would go. Its easier to rely on /run Ja's and foil for enmity imo.
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By Cerberus.Kylos 2026-01-01 01:26:58
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Quetzalcoatl.Xilkk said: »
Cerberus.Kylos said: »
BST isn’t like DNC. I could tank with Fan Dance and Divine Waltz the party until we got through the worst, and then switch to Saber to finish it off. BST can’t do that. It leaves trusts vulnerable.

Its not that bst can't tank and change roles, its just you haven't figured out a way you like for it yet. (try dnc/mnk tanking sometime Fandance + counterstance is awesome)

Bst can tank Divergence wave 1 and 2. There are a few ways to do it. if you really need the enmity tools /run or /blu. King of Hearts will keep your refresh and phalanx up.

This is my counter build for bst. if you use Zealous snort, you can get capped counter rate (I have 10% counter on ambu cape). if you don't have enough healing from trusts, you can use rabit instead. (I usually don't have healing problems w/ just trusts, but if you get too many statues at once, you can swap promptly)

ItemSet 374243

You don't need a perfect counter build like this, but you can tank crowds w/ a hybrid counter /shield block build quite well. Auto-Reprisal on Adapa shield is fantastic. This is a layered defense, and it works great.

You don't need the chirich rings, but I like the regen and subtle blow for this. it has 70 total Subtle blow in this set and constant 20hp/tic regen.



If you run up to statue, there is plenty of time to send julio to fight, and use soporific immediately. Then you just need to deal w/ the statue, then you can pick mobs off 1 at a time.. no real tanking needed. Julio and Fargann are not really expensive to make, but yeah, synergy. shouldn't be that hard to find someone. alot of people like being able to help. and this wouldn't be a big ask. Especially if you gather the materials.

Even w/out aoe sleep, crowd tanking is viable. I usually do it in limbus lately, not divergence. 1/2 a dozen mobs at 135 is no big deal. a dozen gets dicey when there are alot of casters. (demon floors or lots of beastmen casters). if its mostly melee, then its no sweat to have 12~18 mobs. 'cept its really slow killing.

The best "tanking builds" don't depend on just dt set. you need something w/ better mitigation than just 50% damage reduction. Run has big parry abilities, and pld has big shield block abilities. They also stack buffed up phalanx and stoneskin. you don't need a valorous phalanx received +25 set.. but it would be awesome.

The only things you can get close to Run and PLD levels of mitigation on other jobs is evasion and/or counter (both cap at 80%). However, you can get a mix of intimidation, parry, counter, and shield block to form a comparable defense.

Just like pld and run tanking crowds, positioning matters. you need to use edges on your right to keep them in front of you.

You could /pld w/ this set as well. There are some advantages and disadvantages. you get self cure from /pld w/out relying on pet cures. you get shield mastery for tp and some help w/ spell interruptions. However I don't have the spell interruption gear for bst and not sure how it would go. Its easier to rely on /run Ja's and foil for enmity imo.

Appreciate the advice man, really do, but I am not spending 140m on a Pangu so I can make a set that is useful mostly for this niche situation. That's a bit overkill for me, or anyone casual trying to clear without needing to spend a fortune.

I already have many stacks of Fargann, but don't have any of the Flytrap yet, although I lead a linkshell and can probably find someone to do that, along with the slime, which I am leaning more toward. It feels easier to just get out there and try.

Lakshmi.Buukki said: »
Slime sounds like your best bet. Familiar, pull a statue with your pet, and let her "supertank" them while you peel them off one by one. If you don't get initial hate yourself and let Patrice do it, you'll not have to worry about much else, as Reward and Digest can keep her shove indefinitely so long as she's not subject to heavy magic damage.

You can snarl to drop hate if it gets messy. With Dolichenus, blurred knife offhand, haste samba, Cornelia, Koru/qultada/healer, you should be able to 4 step mobs rather quickly with decimation > smash axe > decimation > decimation. Then when adds are dead, SC the statue

Would you not skillchain the statue first? They hit pretty hard and gaining TP while you're killing others feels a bit of a risk. I learned this while soloing on DNC. x2 Primal Rend should wreck a statue.
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