Killer Instinct: The Beastmaster Compendium |
||||||||||
Killer Instinct: The Beastmaster Compendium
Falkirk!!!!! Amazing guide, sirrah! The art certainly exemplifies the fun nature of our beloved job. :)
Unleash/Run Wild/Kusamochi I didn't know where else to put this, but I was pretty amazed when it happened lol Those are all back-to-back. So what exactly did they do to pet weapon skills? Quetzalcoatl.Falkirk said: » Haven't finished testing Tegmina Buffet, but: Tegmina Buffet -> Onslaught = nothing Onslaught -> Tegmina Buffet -> Darkness I was able to get Tegina Buffet > Onslaught = Darkness to work. So that would make it Distortion. Quote: didn't know where else to put this, but I was pretty amazed when it happened lol Those are all back-to-back. So what exactly did they do to pet weapon skills? The tooltip for most of the ready skills changed. A lot of them are Damage varies with TP now. Unleash 3000 TP + unleash JP 20% + Ready move JP 10% is gonna make some nice damage. Offline
Posts: 530
■ Populated largely by Amorphs, Aquans, Vermin, Lizards, and Birds (Bats, really).
Had a argument years ago with a gm about this that bats aren't bird but they just couldn't understand the concept lol. Offline
Posts: 530
Maybe I missed this but was it listed elemental and dmg resist traits of the pets? I remember a year or two ago tanking foret wkr with shimmering broth(can't think of pets name) after everyone else there had wiped. I beleive in part because of resist traits. Didn't die till he finally got the crab with the one shot move.
Bismarck.Phunkism said: » Droopy Dortwin Footkick - Reverberation Whirlclaws - Impaction ---- Swooping Zhivago Swooping Frenzy - Fusion Pentapeck - Distortion --- Sharpwit Hermes Headbutt - Detonation Wild Oats - Transfixion Leaf Dagger - Impaction --- Blackbeard Randy Razor Fang - Impaction Claw Cyclone - Scission ---- Warlike Patrick Tailblow - Impaction Blockhead - Reverberation Braincrush - Liquefaction ---- Brainy Waluis Frogkick - Compression ---- Hurler Percival Power Attack - Induration Rhino Attack - Detonation --- Threestar Lynn Sudden Lunge - Impaction Spiral Spin - Scission --- Headbreaker Ken Somersault - Compression Cursed sphere - Not in patch notes --- Redolent Candi Tickling Tendrils - Impaction --- Caring Kiyomaro Sweeping Gouge - Induration Raw Data Quetzalcoatl.Falkirk said: » Sickle Slash - Transfixion (light) Pecking Flurry - Transfixion (light) Big Scissors - Scission (earth) Lamb Chop - Impaction (thunder) Sheep Charge - Reverberation (water) Frog Kick - Compression (darkness) Recoil Dive - Transfixion (light) Sensilla Blades - Scission (earth) Haven't finished testing Tegmina Buffet, but: Tegmina Buffet -> Onslaught = (edit: Darkness(Distortion (phunkism)) Onslaught -> Tegmina Buffet -> Darkness I think that covers all of the lvl 119 pets. Assuming we got the data correct LVL 3 SC Pentapeck <----> Onslaught = Darkness Pentapeck <----> Primal Rend = Darkness Tegmina Buffet <----> Onslaught = Darkness Tegmina Buffet <----> Primal Rend = Darkness Swooping Frenzy <----> Cloudsplitter = Light LVL 2 SC (Relevent WS only) Swooping Frenzy -----> Onslaught = Gravitation Swooping Frenzy -----> Primal Rend = Gravitation Ruinator ----> Swooping Frenzy = Fusion Cloudsplitter ----> Pentapeck = Distortion Pentapeck ----> Decimation = Fusion Pentapeck ----> Mistral axe = Fusion Ruinator ----> Frogkick = Gravitation Ruinator ----> Somersault = Gravitation Cloudsplitter ----> Tegmina Buffet = Distortion Tegmina Buffet ----> Decimation = Fusion Tegmina Buffet ----> Mistral Axe = Fusion Recoil Dive ----> Rampage = Distortion Sickle Slash ----> Rampage = Distortion Pecking Flurry ----> Rampage = Distortion Wild Oats ----> Rampage = Distortion Recoil Dive ----> Calamity = Distortion Sickle Slash ----> Calamity = Distortion Pecking Flurry ----> Calamity = Distortion Wild Oats ----> Calmity = Distortion Recoil Dive ----> Bora Axe = Distortion Sickle Slash ----> Bora Axe = Distortion Pecking Flurry ----> Bora Axe = Distortion Wild Oats ----> Bora Axe = Distortion LVL 1 SC Too many zzz Let me know if those don't work. Awesome <Good job!> Falkirk. <Congratulations!> & <Thanke you!>.
So... is it safe to say that it's almost impossible to get an ilv 119 axe for a solo returning player whithout friends or LS?
Very Impressive Beastmaster's guide!
Very accurate and well presented. Thank you :) Offline
Posts: 530
Leviathan.Goldengreg said: » So... is it safe to say that it's almost impossible to get an ilv 119 axe for a solo returning player whithout friends or LS? Not impossible but would be hard. Your best bet might be famr dynamis once or twice and pay a merc group for a delve win and the axe. Messed around with sabotender jug and ??? needles.
Onslaught > ??? needles = darkness ??? needles > Onslaught = darkness EDIT: ??? needles > ??? needles = Darkness Darkness Did amazing damage for a lvl 90 jug. Not sure how the move was hitting everytime but it was doing 3000 - 10000 damage on woh gates bats Fantastic guide, open to others comments and not bound to a spreadsheet idiot, the best guide by a country mile. Thanks.
Was wondering what people getting on there Acro and Taeon gear from new skirmish? Am still working on getting the 2 sets for my bst but was wondering what augments other beastmaster getting?
Offline
Posts: 530
Verda said: » Amazing guide. Very warm, extremely well laid out and presented and great info! I had no idea about anything BST so this was a treat. I'm very surprised that BST has access to such potent debuffs like Corrosive Ooze, -33% attack and def that's huge! The ability to debuff with anmnesia and disease is pretty rare too. And killer instinct just gets crazy. What is your opinion on BST's ability to add strong debuffs for hard fights in things like Delve and Incursion? I did one these moves with the slug that lowered hp in morimar wkr back when it took a large group to kill. Was funny as hell when everyone freaked out as it looked like he suddenly healed back up. Warlike Patrick can be used to open Light skillchain by combining Brain Crush -> Tail Blow for Fusion.
Edit: Tegmina Buffet has secondary property Detonation: -- Swooping Frenzy has secondary property Reverberation: -- Pentapeck Light primary property: Offline
Posts: 1664
Phoenix.Slugster said: » Hello forum. I completed an Aymur and finished the trials the same day as the update, but am pleased nonetheless with this pugil! Can you please share some of your sets or anything you're doing that is noteworthy? Those numbers are incredible. Thank you for sharing! Hands down the greatest BST guide I have ever seen (or any guide for that matter). Very nice for a returning player such as myself as I've been out the game for a while. Congrats on a job well done!
Was wonder what people are putting on there new Skirmish gear?
Offline
Posts: 530
honeycomb said: » Was wonder what people are putting on there new Skirmish gear? Well one option is you can get a rather significant amount of pet regen on them. Trying to see what phunk and Falkirk are doing to there sets for there bst on the new skirmish gear so i no where to spend the money on the right stones :).
Can't really go wrong with anything. The Arco and Taeon set is going to be Best in slot for pretty much everything depending on augments.
You'll need a Taeon DW set to replace what you have now for solo Taeon TA or Arco DA + str and atk for mucking around with trusts Taeon or Arco Full acc or hybrid set You'll need to make one of the sets all str and another dex or ws dmg for ruinator and onslaught etc etc. Offline
Posts: 19
I'm waiting to see what the cap on MAB augments for Acro and Taeon gear is from snowdim stones because that augment combined with WS damage 2-3% and bonus base stat augments could make for best in slot magic WS gear. Especially for something Like Taeon hands which have native 7 MAB to start with.
Also I can see the new gear also being top for DD pet sets. I see pet haste going up to 5% per piece, coupled with pet attack/accuracy and double attack can make this the best gear for physical ready moves (outside hands for tp bonus) and pet/master hybrid sets. I don't see much use for rarer and singular use items like wisent kecks, mirke wardecors or totemic helm if these augments can give equal or better pet stats while giving the master ilvl stats with small dd bonuses. Some pieces, however, like Durgai Leggings do give some bonuses that can't be replicated, like its tremendous master and pet accuracy with enmity bonuses. At this point my BST has way too much gear between physical/magical WS sets, all sorts of tp and pet sets, and ja enhancing gear so I don't know how feasible it will be to carry all this stuff, let alone pay for it. I come from the land of Summoners to deliver a message.
Keep in mind:
That is all. *runs back to Summoner thread* Offline
Posts: 19
And I was wondering why my pet hasn't been attacking at machine gun speed. Oh well I capped pet haste JP first, when it's fixed it's just more greatness.
Also I noticed this wasn't in the guide: Totemic Jackcoat (+1) isn't listed with the Enhances Reward III bonus in the reward section. I knew the bonus was always kinda wonky back on Monster +2 body but does the AF119 body currently work for removing debuffs? Bomberto said: » And I was wondering why my pet hasn't been attacking at machine gun speed. Oh well I capped pet haste JP first, when it's fixed it's just more greatness. Also I noticed this wasn't in the guide: Totemic Jackcoat (+1) isn't listed with the Enhances Reward III bonus in the reward section. I knew the bonus was always kinda wonky back on Monster +2 body but does the AF119 body currently work for removing debuffs? Yeah, looking forward to actually getting the benefits of the Job Points we spent... -- Added Totemic Jackcoat to the list - thanks! :) And the 119 Jackcoats remove all the listed debuffs, yes. This is to Bomberto I agree with you i might do couple Taeon pieces with pet pdt acc atk but only few pieces since stuff cost so much and use few arco pieces for melee if i get right aug but i didnt want to get carried away spending millions trying to get perfect aug if i beats gear i have now i will replace it if not going to stick with what i have i have so much bst gear running out of room too plus other jobs to help out linkshell since most content i cant use bst or have use job benifits the party. If falkirk puts some of the new skirmish gear into his sets then i will do the same i like to be the best i can be as a bst and he one of the best out there and on his server.
honeycomb said: » if i beats gear i have now i will replace it if not going to stick with what i have i have so much bst gear running out of room too plus other jobs to help out linkshell since most content i cant use bst or have use job benifits the party. It's basically like Phunkism/Bomberto said. With the right augments you're going to be replacing a lot of your current gear, so I think the limiting factors are going to be your inventory/wallet/patience. Having said that, there's now a table at the beginning of the Gear Sets section for Alluvion armor, and if anyone has data on stones/ranges feel free to post here and let us know. There's a bunch of data on slits right now, so could use dim and orb info especially, but anything is good as long as it pertains to Acro/Taeon. :) Thanks. |
||||||||||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|