Killer Instinct: The Beastmaster Compendium |
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Killer Instinct: The Beastmaster Compendium
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Asura.Eiryl said: » Is that symbolize trying to fit BST into optimal setup or trying to shape BST into party composition? :D Offline
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SimonSes said: » Is that symbolize trying to fit BST into optimal setup or trying to shape BST into party composition? :D For optimal set up. Probably something similar to what I said. For shaping bst into a party composition? That one is obvious, slug when you need attack, something else when you dont. Hippo for when terror lands etc. Gear wont change very much, if at all. More attack in sets if you are attack starved. Pay attention to killer effects in the semi rare cases when they apply or really even help much. Sam is basically the only one I see bst helping much. And that is in the rare case when jinpu works. All the others fall into "do I need attack or no"? It is pretty easy to fit bst into a party, it is pretty easy to have bst work with other jobs, that has never been a problem. It is hard to make bst a top end choice for either of those options. I would say, at minimum 3-5 better jobs for the same slot when you consider a bst in MOST content. Yeah we all know bst is good for wave 3 lol. It's the inability to simply accept that suboptimal is ok.
Not a BST specific issue. More of a forcing the player to conform to "the meta" No fun allowed. Only ruthless, uncompromising efficiency. And look, I get it. No one wants to lose a run, waste excessive amounts of time. It's not the jobs, it's the players. There's no "good method" of choosing the player, so you latch onto the only metric you can control, the job. Asura.Eiryl said: » There's no "good method" of choosing the player, so you latch onto the only metric you can control, the job. I wholeheartedly agree. It always existed but players use to feel more control with things like /checking someone, /sea all to see if your subjob was leveled and reputation. Now and days the masses can't be convinced unless you have a perfect strategy. Having BRD COR GEO has become more of a dominant strategy than any SMN burns or any other abhorred strategy. Just looking at Qiqirn ambuscade, the amount of foaming at the mouth and brain melting because you can't use those buffs. No one barely knows what non-meta jobs can do to fill those roles. And a good deal of that rolls right back to wanting control, feeling like you're not wasting time. Though I think I'd add an addendum to say being ridiculed or seen as a bad player for not leading a guaranteed victory certainly feeds into it as well. I think at this point even the "I need to get into an Asura pug" argument is kinda void. 95% of Asura shout groups are some kind of merc *** that is super-optimized to sell slots. I actually outparsed my LS dancers in every Ambu group last month that I came BST (but of course they had to keep up full steps versus my only doing initial slug debuffs). Every job outside of the very strongest melee dps jobs has the same issue, which is "why would I take you when I have the ability to take a MNK/DRG/SAM/DRK instead". I even feel a huge gap between my R15 Trishula DRG and my R15 Chango WAR. Unless I need flexibility or the fight is very short I get almost no use from warrior. Even the toughness argument favors BST over other jobs. You can dump hate every 30 seconds on BST. It's the best enmity shed in the game and yes, that does matter because tanking is a very uneven role at best and you aren't guaranteed smooth hate generation.
I still think we need beastmaster adjustments. If we want beast to be like dragoon then we need a damage boost. Straight damage boost. I just don't know what the appropriate level of that boost is. Reworking Axe WS damage would be a great start!
Also, this doesn't look like it only hits once to me: Offline
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Asura.Sirris said: » I still think we need beastmaster adjustments. If we want beast to be like dragoon then we need a damage boost. Straight damage boost. I just don't know what the appropriate level of that boost is. Why? DRG is a pure DPS with almost 0 support for the party (basicaly only circle/breaker vs dragons), no subtle blow, no good magic WS etc. Offline
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Asura.Sirris said: » I even feel a huge gap between my R15 Trishula DRG and my R15 Chango WAR. I mean... of course you out DPS dnc in last months ambu? Dnc had to spam like 20 JA to bst 1 ready? Asura.Sirris said: » "why would I take you when I have the ability to take a MNK/DRG/SAM/DRK instead" Offline
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Asura.Sirris said: » I still think we need beastmaster adjustments. If we want beast to be like dragoon then we need a damage boost. Straight damage boost. I just don't know what the appropriate level of that boost is.
First step would be to remove BST's requirement to sub NIN for Dual Wield. After that we can start looking at ways to bump up damage without breaking other things.
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Asura.Saevel said: » First step would be to remove BST's requirement to sub NIN for Dual Wield. After that we can start looking at ways to bump up damage without breaking other things. Offline
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Spaitin said: » Bst you are only getting 33% defense down which wont cap attack. Using a dnc with a sam, drg or war gets you 48% defense down which actually will cap attack on a lot of content with light shot dia. You can argue that BST could go /dnc and then reach 46%. Tho applying and maintaining box step lv5 by /dnc is a little harder and slower, than lv10 with DNC main. You would also need to use haste samba or adjust DW in gear on BST. SE said in the Digest for last BST adjustment that they know it needs more and we're considering songs affecting pets. I wish they would, rolls and GEO buffs too. Would eliminate need for all these pet specific buffs.
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Vishwambhari said: » I'd rather get a trait for JA haste when equipping one 1h weapon, it would feel more "fresh" to me. I would love that, But SE is against it for some reason. Asura.Saevel said: » First step would be to remove BST's requirement to sub NIN for Dual Wield. After that we can start looking at ways to bump up damage without breaking other things. SimonSes said: » You can argue that BST could go /dnc and then reach 46%. Considerably more efficient to go with a sam or war with a dnc instead. Gets more defense down as well. Bismarck.Rwolf said: » SE said in the Digest for last BST adjustment that they know it needs more and we're considering songs affecting pets. I wish they would, rolls and GEO buffs too. Would eliminate need for all these pet specific buffs. Ruaumoko said: » Run Wild needs to be adjusted to copy all active Enhancing/Song/Roll effects to the pet. Run Wild dismissing the pet prevents abusing the ability but if SE are set on the pet being a viable damage source they need to do something to this effect. I don't understand for the life of me why a Dragoon is the only job capable of copying buffs to their pet (Spirit Link and Empathy). Spaitin said: » Honestly, bard buffs would be a good start, but then you need rolls and geo to affect pet as well. And GEO spells indirectly affect pets too, at least the debuffs do. Sure, BRD songs would help, but the other two jobs already support pets, and not just BST pets either.... Offline
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not so much forgotten as you're limited to 2 rolls/cor, hard to justify those over the usual chaos/fighters/sam depending on situation
been wondering for awhile if itd not be better to just make those rolls do something trait related to pets, and just let pet receive atleast the acc/atk/macc/matk rolls that other jobs get normally. Nariont said: » not so much forgotten as you're limited to 2 rolls/cor, hard to justify those over the usual chaos/fighters/sam depending on situation I'm just saying in general. There are already rolls for pets, and pets also benefit from GEO debuffs. BRDs are the only "pure buffer" job who doesn't benefit pets at all. Nariont said: » been wondering for awhile if itd not be better to just make those rolls do something trait related to pets, and just let pet receive atleast the acc/atk/macc/matk rolls that other jobs get normally. Offline
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its just a pain that in order to be a party situation you have to give up on the pet being an asset dmg wise. Puppets "kind of" get around this but they fall behind all the same, target marker and attuner+the basic atk/acc/haste only do so much, bst pets are in a much worse spot in that aspect. relying entirely on their bases(through traits/gifts) and whatever gear you can cobble together, and food which thankfully got increased a ways back.
in a pet only situation yeah the rolls are great Offline
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Asura.Kingnobody said: » Do people really forget about Drachen Roll, Beast Roll, Puppet Roll, and Companion's Roll? You could make it a bst only thing by using run wild or something, i mean drg already does it. Sam roll wouldnt do a ton for the pet, fighters/chaos/rogue/monks/wiz/warlock would be the main rolls that help the pet. Asura.Kingnobody said: » And GEO spells indirectly affect pets too, at least the debuffs do. Nariont said: » in a pet only situation yeah the rolls are great Bst no longer is in pet only situations for the most part. Kinda sad, but I am okay with it. Offline
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bst can do pet only situations same as before, its just annoying due to distance not impossible.
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Nariont said: » bst can do pet only situations same as before, its just annoying due to distance not impossible. They can just change what BST DRG and PUP rolls do. PLD and WHM rolls got changed to be more in line with today. It's no different.
It's not a competition for dev time. They aren't ignoring BLU to work on BST. They've updated multiple jobs before. They said in the same digest they consider the rest of the job updates to be for strong jobs, and they are not sure how to update them. Could post on Official Forums feedback for BLU. Offline
I've been getting 40k bursts with Gaston without any real buffs.
Maybe my pet burst gear has come together, but I'm curious: is it possible he's also a casting job? Maybe BLM? I don't think the 30 MAB would be making that much of a difference. shamgi said: » I've been getting 40k bursts with Gaston without any real buffs. Maybe my pet burst gear has come together, but I'm curious: is it possible he's also a casting job? Maybe BLM? I don't think the 30 MAB would be making that much of a difference. It's technically possible, though all the other pets with "caster" jobs (including PLD and DRK) have an MP pool. You can check them with <petmpp> text command in-game. Comparing your 40k Charged Whisker to Xilkk's field tests from a couple years ago, I assume there is some other factor in play beyond the iLvl bump and MAB+30. Target? Quetzalcoatl.Xilkk said: » Yeah, I've taken the time to test pretty much all the magic burst ready moves. They all burst the same proportion up. Code Snow Cloud 18k (Ice) Dust Cloud 22k (Earth) Molting Plumage 8k (Weakest Element we have is Wind!) Stink Bomb 18k (Earth) Nepenthic 23k (Water) Charged Whisker 32k (Thunder) Fireball 22k (Fire) Gloom Spray 28k (Darkness) CorrosiveOoze 39k (Water) PestilentPlume 37k~ (Darkness) Foul Waters 37k~49k (If Pestilent Plume up damage goes high; Water) Offline
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Hi all,
I am a recently returned player after a year break, and then a ten year break before that. I was wondering if we should start a thread of usable self skillchain with pets we can use. I have been trying to test beyond the standard Primal Rend + Tegmina Buffet > Darkness. As a for instance, I decided to finish my Guttler the last time I was active, and I am finding I am doing WAY more damage with the new Energized Selfina move. Rhinowrecker > Onslaught > Gravitation only, but it is way more damage then I am getting with darkness on Apex mobs (7000 Rhino > 9000 Onslaught > 9000 Gravitation > Shantotto II MB twice for 6000 Stone. Plus the emnity is far more balanced and the pet is tougher if it does take damage. Is there anything else you guys are using as a go to for self skillchains, particularly with the new pets.If there is a better place to be asking please let me know :) Edit: also adding in, if Shantotto II does empirical research, doing Rhino Wrecker again does light. 18k light last time it went off. Fighting Apex Mandroga's (because of killer instinct with vermin > plants) shamgi said: » I've been getting 40k bursts with Gaston without any real buffs. Maybe my pet burst gear has come together, but I'm curious: is it possible he's also a casting job? Maybe BLM? I don't think the 30 MAB would be making that much of a difference. Are you using familiar? I didn't find the chart Falkirk had... about which magical pet ready moves are affected by pet int and which are not, but I'm pretty sure he said charged whisker is affected by pet: INT familiar will give +60 int if you have all the job points in it. That should give a nice boost to the damage. hmm I should probably put a little effort into getting some pet int and pet mab on same pieces. I don't think I have any atm.(iirc the blu spell uses dex as modifier though... so whichever) I'll have to test again. @Gaigin your best skillchains will depend alot on which weaponskills you have the best sets for. If you have desultor tassets with sic/ready recast reduction in your ready set, you can squeeze in 2x rhinowreckers around your master. I would like something like Rhinowrecker > Calamity > Rhinowrecker > Cloudsplitter for Distortion > Fusion > Light if you are focused on that pet. Those who focus on Decimation with Kaja Axe / Dolichenus tend to like Vivacious Vickie: Decimation > Sweeping Gouge > Decimation > Decimationi which is Induration > Fragmentation > Light you can do the same with Primal Rend > Sweeping Gouge > Primal Rend > Mistral Axe if not useing Kaja/Dolichenus Bst has alot of options for skillchains. if you trying to list them all out for pets.. I did it a few years ago, haven't updated it. it was a few pages long though. Its more useful to understand all the skillchain properties and how they work in my opinion. Lakshmi.Buukki
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I don't know what people's comfort with using the program called FfxiCalc is, but that's my resource for finding and learning any skillchain combination I need depending on my pet. Hasn't been updated with the new ones but it's great for creating multi step SCs for a variety of pets.
Quetzalcoatl.Xilkk said: » I didn't find the chart Falkirk had... about which magical pet ready moves are affected by pet int and which are not, but I'm pretty sure he said charged whisker is affected by pet: INT Here it is, updated to include Charged Whisker and Venom Shower (both affected by Pet:INT). WARRIOR PETS:
NON-WARRIOR PETS:
Snow Cloud/Acid Mist/Aqua Breath aren't listed here, but for future reference, their damage is not affected by Pet:INT. |
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