Windower 4 Macro Support Help |
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Windower 4 Macro Support Help
Hi guys, me again :p
With windower 4, I have literally started again. This will be painful, as I need to write, literally, hundreds of macros again.... However, questions: 1) Where the hell do i put them now? 2) Is it still: /console exec "VictorySmite".txt in the FFXI macro bit, and, for the life of me, I cannot remember the macros needed for each line, the /equip etc etc Thanks in advance to anyone who can help/point me in the right direction. Windower4-Scripts folder.
VictorySmite.txt : input /equip head "Uk'uxkaj Cap"; input /equip neck "Nefarious Collar"; input /equip ear1 "Steelflash Earring"; input /equip ear2 "Bladeborn Earring"; etc. Hope this helps, also look at GearSwap Add On, it's awesome. And welcome back. or switch to gear swap and make one file with all of your gear and the only macro you need is to use the actual ability or spell. could even use it from the menu or using some other tools automatically as needed. windower macro scripts are so 2010.
I recently got a new pc old one broke and went to rewrite my windower macros but seem to have no clue now how to make a txt file in the windower scripts file please assist ?
By default Windows Vista and newer don't let you create or edit files anywhere inside the Program Files (x86) directory. For this reason we're planning to move the Windower script directory somewhere user accessible in a future version, but in the mean time you have a few options (in no particular order).
my windows version is 7 home premium.how would i run text editor in admin ? useing windower 4
Thanks for all the replys guys :)
Bismarck.Ronalas said: » my windows version is 7 home premium.how would i run text editor in admin ? useing windower 4 Lakshmi.Splinters said: » Windower4-Scripts folder. VictorySmite.txt : input /equip head "Uk'uxkaj Cap"; input /equip neck "Nefarious Collar"; input /equip ear1 "Steelflash Earring"; input /equip ear2 "Bladeborn Earring"; etc. Hope this helps, also look at GearSwap Add On, it's awesome. And welcome back. Are you able to write (a really basic) example? I made a .txt file called Smite in the scripts folder. input /equip head "Thaumas Hat"; input /equip neck "Nefarious Collar"; input /equip ear1 "Steelflash Earring"; input /equip ear2 "Bladeborn Earring"; input /wait 1 input /ws "Victory Smite" <t>; input /wait 3 input /equip head "Espialcap"; Just a tester. On my character in game the macro reads: /console exec "Smite.txt" But it says the file can not be found, any pointers? I don't know if it's necessary but I've always had inside the scripts folder, a folder for each job with windower macros and then the relevant scripts in that folder.
So in your example it would be /console exec "MNK\Smite.txt" Hmmm, I honestly can't remember doing that, but, it has been over a year lol
I do believe you need sub folders in the scriot folder. ie. mnk fokder insde the script folder inside your mnk folder you would put smite.txt . when calling in game would be console exec mnk/smite.txt or mnk/??? w/e your calling.
Personally, what I do is make sub folders in my Windower/script folder. MNK, PLD, THF etc... in those I create my scripts.
The macro command will be /console exec MNK/Smite.txt In your case /console exec Smite.txt. Drop the parentheses. (I would use sub folders for jobs way cleaner) The script should look like this. And drop the /wait on the gear change to .5 or even less. input /equip head "Thaumas Hat"; input /equip neck "Nefarious Collar"; input /equip ear1 "Steelflash Earring"; input /equip ear2 "Bladeborn Earring"; wait .5 input /ws "Victory Smite" <t>; wait 3 input /equip head "Espialcap"; This gear change script really is only changing your head piece. Unless you have another TP script. In that case you should just put the TP items in after the wait 3. Which in reality you can change that to a wait 1. You just need the gear on when you actually cast the /ws. Not through the whole motion. Same with magic fast cast pieces. Just need those on when you start the casting. Leviathan.Frotaut said: » I do believe you need sub folders in the scriot folder. ie. mnk fokder insde the script folder inside your mnk folder you would put smite.txt . when calling in game would be console exec mnk/smite.txt or mnk/??? w/e your calling. Odin.Stormcroww said: » Personally, what I do is make sub folders in my Windower/script folder. MNK, PLD, THF etc... in those I create my scripts. The macro command will be /console exec MNK/Smite.txt In your case /console exec Smite.txt. Drop the parentheses. (I would use sub folders for jobs way cleaner) The script should look like this. And drop the /wait on the gear change to .5 or even less. input /equip head "Thaumas Hat"; input /equip neck "Nefarious Collar"; input /equip ear1 "Steelflash Earring"; input /equip ear2 "Bladeborn Earring"; input /wait .5 input /ws "Victory Smite" <t>; input /wait 3 input /equip head "Espialcap"; This gear change script really is only changing your head piece. Unless you have another TP script. In that case you should just put the TP items in after the /wait 3. Which in reality you can change that to a /wait 1. You just need the gear on when you actually cast the /ws. Not through the whole motion. Same with magic fast cast pieces. Just need those on when you start the casting. Iryoku, good catch. Just spaced on that part. Corrected in post.
So the formula I'm using is essentially correct, why is it saying file cannot be found?
I open file location scripts in that it has autoload and init.txt i make a new file and name it the job i open that now i need a txt. file but i cant figure out on this computer how to make the txt. file it just makes another folder inside the job folder and it keeps going. I cant find the text editor
Bismarck.Ronalas said: » I open file location scripts in that it has autoload and init.txt i make a new file and name it the job i open that now i need a txt. file but i cant figure out on this computer how to make the txt. file it just makes another folder inside the job folder and it keeps going. I cant find the text editor As for the text editor, if you haven't downloaded any, the default in Windows will be Notepad. Bahamut.Fulgrim said: » So the formula I'm using is essentially correct, why is it saying file cannot be found? yea i get into scripts easy i make the new file and name it mnk then i open that but when i right click and go to new it doesnt give the option to make a text file it just makes another folder.
Bismarck.Ronalas said: » yea i get into scripts easy i make the new file and name it mnk then i open that but when i right click and go to new it doesnt give the option to make a text file it just makes another folder. Iryoku said: » By default Windows Vista and newer don't let you create or edit files anywhere inside the Program Files (x86) directory. For this reason we're planning to move the Windower script directory somewhere user accessible in a future version, but in the mean time you have a few options (in no particular order).
Cerberus.Tidis said: » Bahamut.Fulgrim said: » So the formula I'm using is essentially correct, why is it saying file cannot be found? Ok fella, here are some screenies of what I have. You have Windows set to hide file extensions for known file types. This is the default, but it's an insanely stupid one, that I wish Microsoft would change. Your file is actually named Smite.txt.txt, the last .txt is hidden by Windows.
Iryoku said: » You have Windows set to hide file extensions for known file types. This is the default, but it's an insanely stupid one, that I wish Microsoft would change. Your file is actually named Smite.txt.txt, the last .txt is hidden by Windows. lol ridiculous, that worked man!! Thanks alot :D Now, just a lot of things to write D: lol not having any success trying any of those 3 suggestions. not sure what i am or not doing correctly.
Is there a way to cancel a script once its is started? I made a skill up script and one of the spells was misspelled. I guess I could wait until the script ended, but was just wondering if there is a command to end it?
Odin.Korebin said: » Is there a way to cancel a script once its is started? I made a skill up script and one of the spells was misspelled. I guess I could wait until the script ended, but was just wondering if there is a command to end it? Close ffxi. Odin.Korebin said: » Is there a way to cancel a script once its is started? I made a skill up script and one of the spells was misspelled. I guess I could wait until the script ended, but was just wondering if there is a command to end it? Nope. If you made a script that cycles, then you could change it and then when it recalled that script again it would do it right but if it's just a txt with a huge number of casts and pauses, you're probably going to have to log off and back on to stop it. I'd recommend using a gs lua instead of a txt script. |
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