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What crafts are most worth it at the moment
By Nazrious 2014-12-31 11:50:33
Time, investment / profit...
Not much very small margins all around.
Gold Smith is profitable right now but that fluctuates, they will still cry that rites cost millions and ingots too, they dont and there are ways to get them cheaper and nit to hard.
So most potential is GS if u make it to HQ avatar ring status b4 they get phased out, and you sell enough.
Steady little trickle to keep u in meds / food?
Cooking and alchemy sub. More for self then big profit.
Smithing is another situational one.
depending on if you get own mats and the time to profit ratio.
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Serveur: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2015-01-18 23:35:20
avatar rings are worth less gil/hr than farming dynamis/salvage in most cases
the only real reasons to level a craft are completionism or personal accessibility
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By Nazrious 2015-01-19 00:04:39
Two words Hallowed Water... lol
But yeah, even if you HQ it might take a long while to sell.
For example I can afford to pay 15M for a ring, do I think it is worth it? No. While there might only be a few GS and they decide the price it does not mean the sale will happen quickly.
So from 1 ring that cost 5M to make you might profit 10M, but that may take 2 weeks to sell.
So you diversify but you need to invest more capital.
Tying up 30M for a potential 30~40M profit which is also risky due to no HQ guarantee, market flux, list fees, & undercutting.
Most people can't tie up 30M nor can they afford to lose 10M+ if things go wrong.
So craft does have highest potential profit, but for stable income it is not good.
350 currency @ 5500 (averaged) ==1,925,000 Gil or about 60M a month
More work less profit but less capital investment and risk.
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Posts: 3753
By Leviathan.Celebrindal 2015-01-19 12:23:54
I started the craft that I 110'ed years ago because I had a desire for a specific HQ (clothcraft), and I played mage jobs. The match made sense. I still believe this was a smart choice, as it has served me well, and provided a great deal of self-satisfaction.
As stated earlier, these days it's more about a personal goal than profit. VERY few new synths are being introduced, the economy isn't built around crafting as it was 5+ years ago (either via the abjuration+cursed item market or rare drops crafted into the top tier armors/weapons), and even consumables aren't the slow and steady flow they once were (/dnc being more popular than /nin, reducing tool sales, /dnc also eliminates silent oil/prism powder sales for many, without a replacement. Fishing is dead so there isn't a market for making bait, either).
Lastly, because there is no "need" for mid-level gear, and certainly no need to be elite in the 40-70 range, crafting quality gear for that range is a complete waste. So by all means level up a craft, but don't expect to make your gil back any time soon, let alone make a profit hand over fist.
Siren.Sieha
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Posts: 503
By Siren.Sieha 2015-01-19 12:45:50
short answer. no craft is really worth it. If you enjoy crafting then pick one you like or can use yourself. Salvage/dynamis/delve is where you make grind money. Real money comes from taking it from other players who cant win events for themselves. also whatever is associated with the current version update that people buy at stupid prices will be good gil if you keep up with times.
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By Nazrious 2015-01-19 14:07:00
It is a bit unfair to say all crafting is dead, but it does require heavy long term investment.
Do not expect profit from:
Cooking
Alchemy
Fishing
( even with bots its dumb SE killed fishing for legit players, side note I do fish up my own cooking ingredients when needed, but thats a demand issue not for profit)
Potential (situational)
Smith
Cloth
Leather
Break even / profit (market wiz)
Wood
Bone
Profit possible.
Goldsmithing, one caveat Patience for profit.
Level it smartly, don't go crazy and undercut (on AH or in bazaar)
Private sale is best unless u get a huge profit margin. Be prepared to relist several times (this alone can eat away profit)
Expect 6mnth~ 1 yr + to recoup costs and start to make profits, the demand simply is not there, this is cross all servers with some doing better than others.
Don't forget GP in ones zeal to spead to 110.
Get customers. Look at each customer as the potential for 6+ sales, treat em right and they may very well end up buying 6 HQ avatar rings, netting more profits then if you try to hit em over the head and rob em on one HQ sale.
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By Bahamut.Seekerstar 2015-01-19 15:18:38
A good friend of mine is a capped out goldsmith and I know how frustrating it is, through him, to try and HQ ***just to break even because of the cost of materials and the like.
Sure, avatar rings sell high if you HQ them. Good luck getting the tears, though- I have seen him go through stacks of -ites only to get 1-2 tears out of it... and even after hours of crafting, you go to the furnace and out pops a NQ.
Kinda sucks.
Now, he makes enough HQ to make it profitable in the end... but you really do have to wait on it, and luck is always a factor.
Disclaimer- I don't craft because I think the system is broken in a terrible way, so f that, I'll pay people to do it for me.
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By Leviathan.Comeatmebro 2015-01-19 15:23:46
you keep mentioning HQ rings, but the time needed to synth the avatarites cripples the potential profit
20 ifritite sell per day at 10k each, let's say you spend 20 min a day checking AH a few times and get them all at 10k(you won't, because other people are checking too)
your ifrit+1 will take an average of 64 ifritite per tear and 5 tears per HQ, so you're looking at 320 ifritites
now you have 320 minutes over 16 days spent gathering materials (and 3.2m gil)
rhodium will set you back another 120k/ring if you synth from ores(no ores, ingots, or rings up on levi so probably have to do it during your AH checks).. up to 3.8m cost
at one synth/24 seconds, synthing 320 ifritites will take you 2 hours
add 10 minutes/synergy and an extra 50k for filling fewell
let's say you synth an ifrit+1 and sell it for 15m, subtract your costs and you're down to 11.15m
add up time (320 min gathering mats, 128 min synthing mats, 50 min synergy) and you get 8 hours and 18 minutes
11.15 / 8.3 = 1.34m/hr, with potential for 2 cashouts/month or so
you drop the price to 13m and it's only 1.1m/hr, 10m and it's 964k/hr
for comparison, a good THF soloer should be pulling 1.35m/hr in CoP dyna(450 coins * median 6k / 2 hours)
the reality is, rings cost a lot because of the time they take, they aren't some magic get rich quick scheme(which is why i don't synth them for profit despite having the craft)
By Pantafernando 2015-01-19 15:30:14
About fishing, looking nowaday, the nerfing seems like a bad joke from SE.
It killed a boting system where a player had to level up to 110 in a slow pace skill up hobby and build an expensive rod just, so not that simple and accessible, just to make viable another boting system one where players can just farm even with eminent gear abyssea burned and possible more profitable than fish bots.
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Posts: 6052
By Leviathan.Comeatmebro 2015-01-19 15:35:47
fishing has always been a ***botting system, nerfing it might have pushed a few people into sparks but most people can't automate both sparks gain and sale so they're adding less to the economy than they would've selling hakuryu
anyone who's smart enough to automate the whole cycle was doing so before fishing nerf anyway
By Nazrious 2015-01-19 15:42:34
Leviathan.Comeatmebro said: »you keep mentioning HQ rings, but the time needed to synth the avatarites cripples the potential profit
20 ifritite sell per day at 10k each, let's say you spend 20 min a day checking AH a few times and get them all at 10k(you won't, because other people are checking too)
your ifrit+1 will take an average of 64 ifritite per tear and 5 tears per HQ, so you're looking at 320 ifritites
now you have 320 minutes over 16 days spent gathering materials (and 3.2m gil)
rhodium will set you back another 120k/ring if you synth from ores(no ores, ingots, or rings up on levi so probably have to do it during your AH checks).. up to 3.8m cost
at one synth/24 seconds, synthing 320 ifritites will take you 2 hours
add 10 minutes/synergy and an extra 50k for filling fewell
let's say you synth an ifrit+1 and sell it for 15m, subtract your costs and you're down to 11.15m
add up time (320 min gathering mats, 128 min synthing mats, 50 min synergy) and you get 8 hours and 18 minutes
11.15 / 8.3 = 1.34m/hr, with potential for 2 cashouts/month or so
you drop the price to 13m and it's only 1.1m/hr, 10m and it's 964k/hr
for comparison, a good THF soloer should be pulling 1.35m/hr in CoP dyna(450 coins * median 6k / 2 hours)
the reality is, rings cost a lot because of the time they take, they aren't some magic get rich quick scheme(which is why i don't synth them for profit despite having the craft)
Yes I mentioned HQ rings.
1 farm own ites whilst doing other crap... not hard at all, more profit for u.
2 Don't Undercut, I said 15M was not worth it for ifrit+1, it is not, this causes sales to take longer, but didn't say from a GS point of view they should be lower. Just as a buyer 15M is steep and makes for a slow market.
3 lol wut, you think crafting is as hard/painful as Dyna???
(Some one not using lastsynth right)
Serveur: Bahamut
Game: FFXI
Posts: 879
By Bahamut.Seekerstar 2015-01-19 15:48:15
Leviathan.Comeatmebro said: »you keep mentioning HQ rings, but the time needed to synth the avatarites cripples the potential profit
20 ifritite sell per day at 10k each, let's say you spend 20 min a day checking AH a few times and get them all at 10k(you won't, because other people are checking too)
your ifrit+1 will take an average of 64 ifritite per tear and 5 tears per HQ, so you're looking at 320 ifritites
now you have 320 minutes over 16 days spent gathering materials (and 3.2m gil)
rhodium will set you back another 120k/ring if you synth from ores(no ores, ingots, or rings up on levi so probably have to do it during your AH checks).. up to 3.8m cost
at one synth/24 seconds, synthing 320 ifritites will take you 2 hours
add 10 minutes/synergy and an extra 50k for filling fewell
let's say you synth an ifrit+1 and sell it for 15m, subtract your costs and you're down to 11.15m
add up time (320 min gathering mats, 128 min synthing mats, 50 min synergy) and you get 8 hours and 18 minutes
11.15 / 8.3 = 1.34m/hr, with potential for 2 cashouts/month or so
you drop the price to 13m and it's only 1.1m/hr, 10m and it's 964k/hr
for comparison, a good THF soloer should be pulling 1.35m/hr in CoP dyna(450 coins * median 6k / 2 hours)
the reality is, rings cost a lot because of the time they take, they aren't some magic get rich quick scheme(which is why i don't synth them for profit despite having the craft)
Yes I mentioned HQ rings.
1 farm own ites whilst doing other crap... not hard at all, more profit for u.
2 Don't Undercut, I said 15M was not worth it for ifrit+1, it is not, this causes sales to take longer, but didn't say from a GS point of view they should be lower. Just as a buyer 15M is steep and makes for a slow market.
3 lol wut, you think crafting is as hard/painful as Dyna???
(Some one not using lastsynth right)
I don't dyna either!
Serveur: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2015-01-19 15:50:35
i said nothing about 'hard/painful', i was talking about time consumption(if you bot synth then yea it's a nonissue, but you can bot dyna too if you don't suck)
if you 'farm your own ites' the time you add into that will be pretty ridiculous, and your rate of obtaining HQ rings will be ***
let's face it, you're never going to make back the time you put into getting gold 112 by selling rings, if it's convenient and tolerable for you that's great but anyone looking to craft for profit is going to be pretty disappointed to get to that level and find out they make worse gil than doing dynamis
By Nazrious 2015-01-19 15:54:39
Leviathan.Comeatmebro said: »i said nothing about 'hard/painful', i was talking about time consumption(if you bot synth then yea it's a nonissue, but you can bot dyna too if you don't suck)
if you 'farm your own ites' the time you add into that will be pretty ridiculous, and your rate of obtaining HQ rings will be ***
let's face it, you're never going to make back the time you put into getting gold 112 by selling rings, if it's convenient and tolerable for you that's great but anyone looking to craft for profit is going to be pretty disappointed to get to that level and find out they make worse gil than doing dynamis
No one is talking botting, I manage tons of ites over the course of just doing regular ***, save and when u feel like reading manga or watching anime /craft. Its pretty Fing derp proof, and you can afk it with a macro a keybind and anfinger or one of those "Dip drink birds". Yes you can be homer too.
@seeker get to work!
Serveur: Asura
Game: FFXI
Posts: 3221
By Asura.Failaras 2015-01-19 15:55:07
It is a bit unfair to say all crafting is dead, but it does require heavy long term investment.
Do not expect profit from:
Cooking
Alchemy
Fishing
( even with bots its dumb SE killed fishing for legit players, side note I do fish up my own cooking ingredients when needed, but thats a demand issue not for profit)
Potential (situational)
Smith
Cloth
Leather
Break even / profit (market wiz)
Wood
Bone
Profit possible.
Goldsmithing, one caveat Patience for profit.
I make so much more money off my Alchemy than I do Bonecraft, hell I make more off my Cooking than Bonecraft. That craft is horrible.
By Nazrious 2015-01-19 16:14:42
It is a bit unfair to say all crafting is dead, but it does require heavy long term investment.
Do not expect profit from:
Cooking
Alchemy
Fishing
( even with bots its dumb SE killed fishing for legit players, side note I do fish up my own cooking ingredients when needed, but thats a demand issue not for profit)
Potential (situational)
Smith
Cloth
Leather
Break even / profit (market wiz)
Wood
Bone
Profit possible.
Goldsmithing, one caveat Patience for profit.
I make so much more money off my Alchemy than I do Bonecraft, hell I make more off my Cooking than Bonecraft. That craft is horrible.
Thats why I said break even/ profit, you can make decent if unspam AAs a lot and do UNMs make sombra etc.
Carbuncle.Yellowman
Serveur: Carbuncle
Game: FFXI
Posts: 98
By Carbuncle.Yellowman 2015-01-20 10:03:44
Look if you enjoy crafting then go for it as for me i enjoy crafting more then grinding hard in dyna for 2hrs due to me getting bored quick and falling asleep in there lol but yea if you want quick gil dyna is great for grinding so is doing other events like VW, AA's and Delve oh and also skirmish. Me i personally make my Gil from crafting which is Goldsmithing on a mule that i took to 105 during the Craft skillup Campaign.
Do i regret it well no because i love crafting and no lie Goldsmithing made me a lot of Gil and yea a lot is base on luck and on your server but for me i can't complain as to i made a bit over 100mil quickly without wasting my time doing hard grinding and well luckily for me I've been doing great on my server and in my server it's packed with so much Goldsmithers. When you master that craft skill and synergy trust me the rewards are so great as for me I've mastered Synergy that i have been getting great results like one day i went 5/7 on fenrir ring +1 NQed the first 2 then HQed 5 straight in a row and on the following day i went 1/4 HQing an Ifrit ring +1 and then going 2/2 HQing Ramuh Ring +1 lol.
Crafting is base on luck and skills and knowing some tricks or 2 especially when it comes down to Crafting tears from ites and i guess depending on the server i really don't lose alot of gil if i have a bad day and if i would to estimate how much i do lose on a bad day i would say no more then 2.5 to 3 million but i really barely would see a loss as to i'm usually gaining a small profit even if it was on a bad day but like i said if you enjoy crafting go for it just be smart about it with all your decisions that you make.
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By Asura.Kingnobody 2015-01-20 10:05:46
Do not expect profit from:
Cooking
Alchemy
Fishing
( even with bots its dumb SE killed fishing for legit players, side note I do fish up my own cooking ingredients when needed, but thats a demand issue not for profit)
Potential (situational)
Smith
Cloth
Leather
Break even / profit (market wiz)
Wood
Bone
Profit possible.
Goldsmithing, one caveat Patience for profit. I would have to disagree with you on cooking.
With red curry buns, you can double your investment easy....
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Quetzalcoatl.Valli
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Posts: 1420
By Quetzalcoatl.Valli 2015-01-20 10:06:46
Did you guys forget that Sombra pieces are worth multi millions.
Sombra legs cost like 200k to make and sell for 20m. Bonecraft. Yeah. Bonecraft is worthless. Don't level bonecraft.
Don't EVER try to make hexed jackets that sold for 300m the most expensive item the game has ever seen either. (except kraken club).
You do not level a craft for what value it has RIGHT NOW, you level it for the value that the new items will bring. You cash in on stupidity and the MUST HAVE IT FIRST crowd.
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Carbuncle.Yellowman
Serveur: Carbuncle
Game: FFXI
Posts: 98
By Carbuncle.Yellowman 2015-01-20 10:33:47
Quetzalcoatl.Valli said: »Did you guys forget that Sombra pieces are worth multi millions.
Sombra legs cost like 200k to make and sell for 20m. Bonecraft. Yeah. Bonecraft is worthless. Don't level bonecraft.
Don't EVER try to make hexed jackets that sold for 300m the most expensive item the game has ever seen either. (except kraken club).
You do not level a craft for what value it has RIGHT NOW, you level it for the value that the new items will bring. You cash in on stupidity and the MUST HAVE IT FIRST crowd.
This ^ right here is true and I've been so debating on leveling Bone to 105 from 100 just to try my luck on them Sombra Gears since i noticed that legs caps at 81 same with tears which is not that bad.
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By myaihze 2015-01-20 10:54:36
Goldsmithing also has some uses if you get it high enough.
I was buying stacks of geodes (99) for 20-50k, and depennot alot ofding on luck getting back 100-200k + npcing stuff. Its not alot of gil at a time but its a decent stream of revenu and a way to get thoes pesky geodesic out of your inventory.
Im sure other crafts also have some synth like that to make money off npc
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Bismarck.Hsieh
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By Bismarck.Hsieh 2015-01-20 11:08:19
Quetzalcoatl.Valli said: »Did you guys forget that Sombra pieces are worth multi millions.
Sombra legs cost like 200k to make and sell for 20m. Bonecraft. Yeah. Bonecraft is worthless. Don't level bonecraft.
Don't EVER try to make hexed jackets that sold for 300m the most expensive item the game has ever seen either. (except kraken club).
You do not level a craft for what value it has RIGHT NOW, you level it for the value that the new items will bring. You cash in on stupidity and the MUST HAVE IT FIRST crowd. Sombra legs is 200k on my server and rarely sold. I don't see how it could sell for 20 m.
Problem with crafting gear for profit these days is because of SE releasing new gear each month. There is a fear of depreciation of the value of gear you buy.
The only constant flow of gil one can make is crafting consumables which is ideal for cooking. There two reasons why people level a craft these days: they level it because it's cheap and fast to with amount of mats they have or they see a potential profit in the foreseeable future.
Also the people making profit of their crafts are unlikely to share what they are selling because they don't want competition.
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By Nazrious 2015-01-20 11:09:17
Do not expect profit from:
Cooking
Alchemy
Fishing
( even with bots its dumb SE killed fishing for legit players, side note I do fish up my own cooking ingredients when needed, but thats a demand issue not for profit)
Potential (situational)
Smith
Cloth
Leather
Break even / profit (market wiz)
Wood
Bone
Profit possible.
Goldsmithing, one caveat Patience for profit. I would have to disagree with you on cooking.
With red curry buns, you can double your investment easy....
Except you know... mat cost, its a basic item every one uses curry for skill up and then you battle and start the undercutting spiral.
Not to mention, lol RCB so 2014, Sole Sushi+1 on relevant content.
So even if you corner market(good luck) and manage 35k a stack profit selling all stacks in a day you make what a little over 30M? Over a month, if no one battles with you, if people are buying enough.
This does not even take into account, other mats costs, undercutting, it WILL happen, time spent gathering materials from AH or vendors, time spent muling, keeping AH stocked, camping AH for meat just to be sure you have enough.
The list goes on, sure you can profit but its simply a different kind of grind with cooking. Also you make more with Dyna with much less , and mindless, effort.
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Ragnarok.Slyshen
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Posts: 917
By Ragnarok.Slyshen 2015-01-22 03:50:27
Crafting is definitely not dead whatever anyone says. It won't be dead so long as there is food to be consumed, and armor to be worn. No, it probably won't make you a relic worth of gil in a week or two like it used to, but it will definitely provide you with a nice side-income while you do other events such as dynamis,salvage, delve,skirmish,etc. I will say though, that even having most crafts at 110, and all others 100+, the craft that seems to regularly yield me gil daily, would be cooking. Every other craft I sometimes have to wait days-weeks in order to get things to sell but when they do they usually make up for the wait. USUALLY. Good luck to a future fellow crafter!
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