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All for One, and More for Me: A Guide to Red Mage
Ragnarok.Rydal
Serveur: Ragnarok
Game: FFXI
Posts: 192
By Ragnarok.Rydal 2016-07-20 08:40:41
I see no difference in barspell from 500 to 600. I think 500 is the cap for barspells at 150 resistance.
When you increase your enhancing magic skill beyond 500, the following spells will have enhanced effects:
En-spells
Temper
Temper II
From the official forums. Maybe some testing is in order.
Asura.Thorva
Serveur: Asura
Game: FFXI
By Asura.Thorva 2016-07-20 15:17:52
I see no difference in barspell from 500 to 600. I think 500 is the cap for barspells at 150 resistance.
When you increase your enhancing magic skill beyond 500, the following spells will have enhanced effects:
En-spells
Temper
Temper II
From the official forums. Maybe some testing is in order.
Hopefully it is something we can't see, I scaled from 500 to 600 by tiers of 10, or as close as I possibly could, and there was no difference in the equipment menu.
Ragnarok.Rydal
Serveur: Ragnarok
Game: FFXI
Posts: 192
By Ragnarok.Rydal 2016-07-20 15:21:34
Did you test Temper and Temper II and Enspells with 500 Enhancing vs. 600? What was the set you used
Asura.Thorva
Serveur: Asura
Game: FFXI
By Asura.Thorva 2016-07-20 15:34:18
No haven't messed with temper, protey tested temper a while back up to 569 enhancing magic. Figured that scaled to at least 600, just wanted to ask the community before I had to pull up a parser and test.
I noticed the barspell immediately because it has been a constant complaint of mine to be so low when rdm has such high enhance skill and gear.
For the sake of watching the equip menu I actually went all the way up to 617 (with gifts, don't have 250 mil for the hq ring to try for 620)
main=Arendsi Fleuret
sub=Secespita
head=Befouled crown
body=Vitivation tabard +1
hands=Vitivation gloves +1
legs=Carmine Cuisses +1
feet=Leth. Houseaux +1
neck=Melic Torque
waist=Olympus Sash
left ear=Andoaa Earring
right ear=Augmenting earring
left ring=Stikini Ring
right ring=Stikini Ring
back=Ghostfyre Cape with Enha.mag. skill +10
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-07-20 16:25:06
Asura.Thorva
Serveur: Asura
Game: FFXI
By Asura.Thorva 2016-07-20 17:21:25
Good spot, wasn't even paying attention, after he asked my brain just automatically thought he was talking about barspell
Ragnarok.Rydal
Serveur: Ragnarok
Game: FFXI
Posts: 192
By Ragnarok.Rydal 2016-07-27 14:52:10
Anyone with Alamce and Mandau III try using them in a CDC set? The extra Crit rate/dmg on Mandau with the attack could be worth offhanding it fulltime if using CDC full-time.
By eliroo 2016-07-27 14:54:46
Pretty sure you need AM from Mercy Stroke to get the Crit Hit rate up meaning you need Mandau in the main hand therefore CDC isn't possible.
Siren.Kyte
Serveur: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2016-07-27 15:03:31
Also you don't get the attack in the offhand.
Asura.Thorva
Serveur: Asura
Game: FFXI
By Asura.Thorva 2016-07-27 15:06:29
I was thinking sequence main and offhand almace for the dex mod, do we have any dps charts or parse data to determine if murg is better main even with temper II?
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-07-27 15:38:56
Excal probably deserves a mention. Attack+60 often does wonders for RDM, and KoR is your only fusion WS. Lots of flexibility there (multistep light, can close multistep dark with CDC, etc).
Did they ever fix enspells overriding the additional effect?
[+]
Siren.Kyte
Serveur: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2016-07-27 15:40:12
[+]
Serveur: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2016-07-27 15:40:23
Pretty sure they did, but I don't remember 100%. ;/
Ragnarok.Rydal
Serveur: Ragnarok
Game: FFXI
Posts: 192
By Ragnarok.Rydal 2016-07-27 16:13:15
Pretty sure you need AM from Mercy Stroke to get the Crit Hit rate up meaning you need Mandau in the main hand therefore CDC isn't possible.
Oh I'm really dumb. I completely overlooked the Aftermath section on the weapon description and thought that it was on the weapon natively. Ignore that. I was hoping there was some way to make it amazing on RDM over other RMEA options.
On Excalibur, will the additional effect AND enspell both go off if the additional effect procs? Or will it overwrite the enspell?
By eliroo 2016-07-27 16:13:55
The additional effect takes priority.
Follow-up Question does the "Damage based on HP" proc on multi-hits? I know the Triple damage doesn't.
By Boshi 2016-07-28 13:40:26
Excal probably deserves a mention. Attack+60 often does wonders for RDM, and KoR is your only fusion WS. Lots of flexibility there (multistep light, can close multistep dark with CDC, etc).
Did they ever fix enspells overriding the additional effect? Thank you! I keep trying to mention this but everyone keeps overlooking Excalibur's fusion property. Kor>savage>light>cdc>light is important for so situations.
Almace/sequence gonna > sequence/almace just like with blu.
Asura.Thorva
Serveur: Asura
Game: FFXI
By Asura.Thorva 2016-07-28 13:58:07
Excal probably deserves a mention. Attack+60 often does wonders for RDM, and KoR is your only fusion WS. Lots of flexibility there (multistep light, can close multistep dark with CDC, etc).
Did they ever fix enspells overriding the additional effect? Thank you! I keep trying to mention this but everyone keeps overlooking Excalibur's fusion property. Kor>savage>light>cdc>light is important for so situations.
Almace/sequence gonna > sequence/almace just like with blu.
Are you saying Almace main beats Almace offhand? Seems like the top reason of having Sequence was for the tp bonus, didn't think that worked in offhand.
Leviathan.Stamos
Serveur: Leviathan
Game: FFXI
Posts: 1239
By Leviathan.Stamos 2016-07-28 14:00:25
The whole sword thing really depends on what you're doing. Assume RDM is going to me more solo focused, so spamming CDC will probably make Almace best mainhand. But, if you're actually doing something where you coordinate skillchains with another person it becomes more complicated.
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-07-28 14:13:22
Only relics and mythics have a damage bonus on their associated WS.
Regarding Sequence mainhand, remember that there's only one sword WS that really benefits from TPB: Savage Blade. CDC and Requiescat only gain slight benefits at most, while Death Blossom gains basically nothing (and you can't use KoR). Sequence main is potentially attractive if you're trying to close umbra skillchains or literally doing nothing but Savage Blade, but otherwise there are probably better options. It's just not a very good aeonic; sword WS don't capitalize on it well and Requiescat is pretty mediocre.
By eliroo 2016-07-28 14:15:23
Is Sequence even a good off hand? Aren't you just getting the 269 skill and Store TP +10? Can't Colada smoke an off hand sequence?
Leviathan.Stamos
Serveur: Leviathan
Game: FFXI
Posts: 1239
By Leviathan.Stamos 2016-07-28 14:16:01
Closing with CDC for Radiance isn't terrible if you have a SC partner that is.
Ragnarok.Rydal
Serveur: Ragnarok
Game: FFXI
Posts: 192
By Ragnarok.Rydal 2016-07-28 14:18:30
They should have (and still can) add something like "Augments Enspell damage V" to Murgleis. It'd be better than just Convert and it'd add to something that melee RDM can do with the Mythic. Just a thought.
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-07-28 14:20:27
Dunno about RDM, but on BLU even a top tier augmented Colada is basically equivalent to Sequence. Goes back and forth a bit depending on gear, buffs, etc, but the margins are pretty tight. The only situation where it's a clear winner is if you're hurting for acc, since Colada can beat Sequence slightly in that respect and will also benefit your mainhand.
Closing with CDC for Radiance isn't terrible if you have a SC partner that is. Paths to radiance from Requiescat are somewhat awkward, since it means one of you has to WS twice in a row at some point. It's doable, but generally there are probably better options for any given setup.
By eliroo 2016-07-28 14:22:20
They should have (and still can) add something like "Augments Enspell damage V" to Murgleis. It'd be better than just Convert and it'd add to something that melee RDM can do with the Mythic. Just a thought.
"All Enspells effect every hit of Multi-attacks. Enspell damage +50"
Dunno about RDM, but on BLU even a top tier augmented Colada is basically equivalent to Sequence. Goes back and forth a bit depending on gear, buffs, etc, but the margins are pretty tight. The only situation where it's a clear winner is if you're hurting for acc, since Colada can beat Sequence slightly in that respect and will also benefit your mainhand.
What makes it such a good offhand, I guess I am missing something.
By Blazed1979 2016-07-28 14:27:32
They should have (and still can) add something like "Augments Enspell damage V" to Murgleis. It'd be better than just Convert and it'd add to something that melee RDM can do with the Mythic. Just a thought.
Murg/RDM doesn't need anything imo. Its good they left RDM off things like Herc and Adhemar otherwise they would be wiping the floor in dps with every other job. (not that they don't come extremely close already).
The fact that RDMs can self darkness and light once every 5-10 seconds followed by 2-3 high hitting magic burst nukes is *** bwoken!
Leviathan.Stamos
Serveur: Leviathan
Game: FFXI
Posts: 1239
By Leviathan.Stamos 2016-07-28 14:29:56
Usually Scing with a Sam, but could do
Req > Shoha > CDC > Kasha > Shoha or lolKaiten > CDC
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-07-28 14:42:09
What makes it such a good offhand, I guess I am missing something. Lack of better options and marginalization of offhand stats. 10 STP is still a decent gain to WS frequency.
By Afania 2016-07-28 14:49:30
They should have (and still can) add something like "Augments Enspell damage V" to Murgleis. It'd be better than just Convert and it'd add to something that melee RDM can do with the Mythic. Just a thought.
"All Enspells effect every hit of Multi-attacks. Enspell damage +50"
Dunno about RDM, but on BLU even a top tier augmented Colada is basically equivalent to Sequence. Goes back and forth a bit depending on gear, buffs, etc, but the margins are pretty tight. The only situation where it's a clear winner is if you're hurting for acc, since Colada can beat Sequence slightly in that respect and will also benefit your mainhand.
What makes it such a good offhand, I guess I am missing something.
Because colada aug system is lame. For some ppl it's not possible to get good aug.
By eliroo 2016-07-28 15:06:09
What is everyone using for their TP sets these days?
Also with the changes to accuracy requirements and AoE damage done by some NM's do you think Melee RDM will be able melee some of these harder fights?
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