All For One, And More For Me: A Guide To Red Mage |
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All for One, and More for Me: A Guide to Red Mage
Protey, mythics still take a lot of time to complete. Nothing changed the amount of hours you had to put into making it, they just took off the time you had to wait between the sessions. Nyzul still takes 30m per run, Einherjar multiple hours etc.
Leviathan.Protey said: » Asura.Omnijuggernaut said: » I use the sword - cast when I can't dual wield since I use main slot as part of my capped fastcast, with the lack of the fast cast during stoneskin that slot is filled with -stoneskin cast instead. What I am saying is that you should be capped on your stoneskin casting time without weapon. You have 30% FC from traits. 6% FC from gifts. 13% FC from relic body reforged. 12% FC from AF head reforged. 7% FC from gendewitha hands. 5% FC from legs (various options). 8% enhancing casting time from siegel sash. That's 80% cast time (capped) right there without some slots being filled. If you want to use more stoneskin potency in your hands and legs slot (not recommended if you are being hit) instead of FC: you can put 5% FC augment telchine feet (amalric/carmine work too), 4% FC swith cape +1, 2% FC earring, and 2% FC prolix ring to make up for the hand/legs slots. It is unnecessary to use stoneskin casting time gear on RDM and is just wasting inventory space (and it sucks if the piece is your weapon because then you lose TP). I wasn't even thinking about 8% from the sash, that and the SoA ring I picked for fastcast/quick cast. I do enjoy the stoneskin enhance gear and with all the fastcast/haste being able to spam stoneskin as soon as it drops is really nice. I will probably do 30% job trait, 6% gift, 13% FC body, 12% FC head, 8% sash, 5% ring, 2% one ear so I can use earthcry and 4% from swith +1 (Assuming quick cast cape doesn't proc in pre-cast) Thanks man, kinda helped me pull my head out of my *** on that one. Draylo said: » Protey, mythics still take a lot of time to complete. Nothing changed the amount of hours you had to put into making it, they just took off the time you had to wait between the sessions. Nyzul still takes 30m per run, Einherjar multiple hours etc. No, the amount of hours you have to put into it has been reduced. Since you have infinite tags now and einherjar can be done every hour it no longer takes two months to complete. You can do assaults and nyzul inbetween einherjar runs. One can literally knock out a base mythic in about 70 hours of playtime (assuming one is able to get a hold of 30k alex by some means; obviously more playtime will have to be included if you plan on farming all that alex instead of buying). edit: ok I see what you are saying. You still have to go out and do it, that much hasn't changed. Just the total time is less. Mythics still require a metric *** ton of time doing extremely, mind numbingly, repetitive things. My Tizona took several months longer then "normal" because I simply couldn't of motivated myself to do Nyzule, Einerjar and Salvage every single day. I personally have zero interest of ever doing that again as I would most likely quit playing shortly afterward.
That's the problem with RME's, they take so much time doing repetitive things, that once someone completes it they are so burnt out they no longer wish to play the game and instead play other games or just stop playing games all together. Offline
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I don't think assuming someone can just instantly buy the 30k alex is good way to judge the time requirement for a mythic.
Boshi said: » I don't think assuming someone can just instantly buy the 30k alex is good way to judge the time requirement for a mythic. You need to work on your reading comprehension as apparently you missed the part where I put in there if you couldn't you would have to add more time. Asura.Saevel said: » Mythics still require a metric *** ton of time doing extremely, mind numbingly, repetitive things. My Tizona took several months longer then "normal" because I simply couldn't of motivated myself to do Nyzule, Einerjar and Salvage every single day. I personally have zero interest of ever doing that again as I would most likely quit playing shortly afterward. That's the problem with RME's, they take so much time doing repetitive things, that once someone completes it they are so burnt out they no longer wish to play the game and instead play other games or just stop playing games all together. Your own lack of perseverance does not necessarily apply to other people. Please speak for yourself. Finally get 1200 job point ^^ and love temper II, after love nuking as RDM, i begin to love melee ^^
Leviathan.Protey said: » Asura.Saevel said: » Mythics still require a metric *** ton of time doing extremely, mind numbingly, repetitive things. My Tizona took several months longer then "normal" because I simply couldn't of motivated myself to do Nyzule, Einerjar and Salvage every single day. I personally have zero interest of ever doing that again as I would most likely quit playing shortly afterward. That's the problem with RME's, they take so much time doing repetitive things, that once someone completes it they are so burnt out they no longer wish to play the game and instead play other games or just stop playing games all together. Your own lack of perseverance does not necessarily apply to other people. Please speak for yourself. Has jack ***to do with perseverance. It's extremely boring, aka not fun. Games are meant, quite literally, as a source of fun and pleasure, not as a club to go around beating other people over the head with nor as a source of self esteem. SE has not lowered the requirements for mythics, only the artificial waits involved. Thus people who have absolutely nothing else going for them can get them faster. That's not something to be proud to admit. Asura.Saevel said: » Leviathan.Protey said: » Asura.Saevel said: » Mythics still require a metric *** ton of time doing extremely, mind numbingly, repetitive things. My Tizona took several months longer then "normal" because I simply couldn't of motivated myself to do Nyzule, Einerjar and Salvage every single day. I personally have zero interest of ever doing that again as I would most likely quit playing shortly afterward. That's the problem with RME's, they take so much time doing repetitive things, that once someone completes it they are so burnt out they no longer wish to play the game and instead play other games or just stop playing games all together. Your own lack of perseverance does not necessarily apply to other people. Please speak for yourself. Has jack ***to do with perseverance. It's extremely boring, aka not fun. Games are meant, quite literally, as a source of fun and pleasure, not as a club to go around beating other people over the head with nor as a source of self esteem. SE has not lowered the requirements for mythics, only the artificial waits involved. Thus people who have absolutely nothing else going for them can get them faster. That's not something to be proud to admit. You obviously don't know the definition of perseverance, so here it is for you: "steady persistence in a course of action, a purpose, a state, etc., especially in spite of difficulties, obstacles, or discouragement." So yes, you are lacking in perseverance. Also, it's your opinion of if it is fun or not. That does not apply to all people. So I will say it again... speak for yourself. Protey, could you show me your AM3 up set please and maybe your CDC set too ^^
I just begin rdm melee after year of nuking and its ... its Amazing. Asura.Psylo said: » Protey, could you show me your AM3 up set please and maybe your CDC set too ^^ I just begin rdm melee after year of nuking and its ... its Amazing. Rdm melee is way under-rated atm, with a good acc/attk build you will keep up if not surpass a lot of jobs in dmg if you have a maxed out temper II edit: of course you need more than just temper II, acc/attk Asura.Psylo said: » Protey, could you show me your AM3 up set please and maybe your CDC set too ^^ I just begin rdm melee after year of nuking and its ... its Amazing. Right now I'm using 5/5 Taeon with acc/att+20, TA+2, STR/DEX+7. I plan on switching out the legs for Carmine Cuisses +1 (if I can ever get that darn synth to HQ, 0/18 using -1 cursed cuisses so far >.< ). Back is Bleating Mantle, waist is Windbuffet Belt +1, earrings are Suppanomimi and Eabani, ammo is Ginsen, neck currently is Defiant Collar but will be switching to Combatant's Torque, rings are Rajas and currently K'ayres but will be switching to Petrov. CDC currently is much the same except using Ramuh Ring +1, Yetshila (about 60 tries at getting the +1 >.<), Brutal/Moonshade earrings, Fotia Gorget/Belt, Thereoid Greaves. Ok, i was right, because its the same set i use ^^
thks Leviathan.Protey said: » Asura.Psylo said: » Protey, could you show me your AM3 up set please and maybe your CDC set too ^^ I just begin rdm melee after year of nuking and its ... its Amazing. Right now I'm using 5/5 Taeon with acc/att+20, TA+2, STR/DEX+7. I plan on switching out the legs for Carmine Cuisses +1 (if I can ever get that darn synth to HQ, 0/18 using -1 cursed cuisses so far >.< ). Back is Bleating Mantle, waist is Windbuffet Belt +1, earrings are Suppanomimi and Eabani, ammo is Ginsen, neck currently is Defiant Collar but will be switching to Combatant's Torque, rings are Rajas and currently K'ayres but will be switching to Petrov. CDC currently is much the same except using Ramuh Ring +1, Yetshila (about 60 tries at getting the +1 >.<), Brutal/Moonshade earrings, Fotia Gorget/Belt, Thereoid Greaves. Its protey ^0^ Yeah ppl sleep on our dd capabilities. And we can sc + mb.
Yeah with AM3 up and temper II on, can light SC solo with no problem and MB after.
But massive problem is the lack of magical stat on murgleis ... One more thing, I will be swapping out brutal earring for Ishvara earring on CDC set once I can get it.
Asura.Psylo said: » Yeah with AM3 up and temper II on, can light SC solo with no problem and MB after. But massive problem is the lack of magical stat on murgleis ... Don't need AM to solo light sc and MB, wouldn't hurt, but not needed. Rdm attacks so fast and multi-hit so much it doesn't matter. Can solo using Claidheamh Soluis's ridiculously high delay. Don't even need an OaT offhand either. Again doesn't hurt, but not necessary for rdm. Leviathan.Protey said: » One more thing, I will be swapping out brutal earring for Ishvara earring on CDC set once I can get it. Why, though? Unless this is a new type of WSD bonus, it will only apply to the first hit, therefore being fairly lackluster for CDC. Yeah, I understand that, but it still only applies to the first hit of CDC, which is why it's lackluster.
So what does brutal do for cdc. Im new to this
Brutal adds 5% double attack, which is pretty strong for CDC.
Asura.Blittzjr said: » So what does brutal do for cdc. Im new to this Brutal is a 5% chance to proc an additional hit. CDC's fTP transfers to all additional hits, so instead of the usual 1.0 multiplier a DA would get the full 2.45. A weaponskill will roll two DA checks if it hasn't already proced a QA / TA and then afterward check for mythics OaT. My guess is protey thinks that since the mythic can proc OaT on WS and that he has a bunch of DA / TA, that brutals +5% will have a minimal impact. While that's true, WSD +2% on the first hit will have an even smaller impact since it's only being applied to the first hit and CDC gets all it's power from the additional hits. This is in contrast to WS's like Savage Blade, Death blossom or Expacion which get a lot of power on that first hit. I have a Mythic on my BLU which itself has a ridiculous amount of Multi-Attack and I would still use Brutal + Moonshade on CDC. Asura.Saevel said: » Asura.Blittzjr said: » So what does brutal do for cdc. Im new to this Brutal is a 5% chance to proc an additional hit. CDC's fTP transfers to all additional hits, so instead of the usual 1.0 multiplier a DA would get the full 2.45. A weaponskill will roll two DA checks if it hasn't already proced a QA / TA and then afterward check for mythics OaT. My guess is protey thinks that since the mythic can proc OaT on WS and that he has a bunch of DA / TA, that brutals +5% will have a minimal impact. While that's true, WSD +2% on the first hit will have an even smaller impact since it's only being applied to the first hit and CDC gets all it's power from the additional hits. This is in contrast to WS's like Savage Blade, Death blossom or Expacion which get a lot of power on that first hit. I have a Mythic on my BLU which itself has a ridiculous amount of Multi-Attack and I would still use Brutal + Moonshade on CDC. ok so would eponas benefit cdc? Thanks so much for the info Siren.Kyte
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Yes, multi-attacks, including +Double Attack, Triple Attack, Quadruple attack, and Temper I/II, can activate on the first two hits of a physical WS. Mythic AM3 can activate on the first hit only. Regular "Occasionally attack X" cannot activate on WS.
Siren.Kyte said: » Yes, multi-attacks, including +Double Attack, Triple Attack, Quadruple attack, and Temper I/II, can activate on the first two hits of a physical WS. Mythic AM3 can activate on the first hit only. Regular "Occasionally attack X" cannot activate on WS. ItemSet 338083
This is my current Item Set for Enfeebling Magic. How can I make it better or is this already pretty good? 595 at the moment @ 434 JP. @ 1200 will be 10 more Enfeebling Magic for 605 with this set. Cerberus.Onvasquez said: » ItemSet 338083 This is my current Item Set for Enfeebling Magic. How can I make it better or is this already pretty good? 595 at the moment @ 434 JP. @ 1200 will be 10 more Enfeebling Magic for 605 with this set. Unless you really, really need the magic accuracy, you should be using empy body reforged +1. It will provide more potency to your enfeebles than vanya robe. |
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