On Healing Hands - A Comprehensive WHM Guide (V2) |
||
On Healing Hands - A Comprehensive WHM Guide (V2)
You're right, there is no FC augment on Gendewitha.
Who made this picture for this guide?
Phoenix.Gaiarorshack said: » Who made this picture for this guide? Conagh is just being humble. He has a Masters Degree in Graphic Design and Business Solutions.
Cerberus.Avalon said: » Conagh is just being humble. He has a Masters Degree in Graphic Design and Business Solutions. That's not supposed to be widely known Avalon ._. Leviathan.Comeatmebro
Offline
Took a crack at a modern cure set, since emp119 allows for much easier haste cap(+2 pieces in set should be 119, just not on site yet)
ItemSet 334358 28% haste, -51 enmity, 52% cure potency, minimal sacrifices in healing skill iaso mitra build can squeeze out an extremely minimal amount of extra healing skill, but you have to sacrifice capped haste for it and it's not a particularly common piece to begin with Does anyone have any updated WHM Cure sets for cap Cure Potency, max Enmity down, without hurting Healing skill and Haste too much?
like, the post right above yours?
Quetzalcoatl.Wakmidget
Offline
Gilgamesh.Leeroyjay said: » Does anyone have any updated WHM Cure sets for cap Cure Potency, max Enmity down, without hurting Healing skill and Haste too much? ItemSet 328438 This is what I am using currently, with Rank 1 Unity, 5/5 Enmity Down merits and 8/8 Healing Magic merits, and Light Arts I have capped Cure potency, Cure casting time, -50 gear enmity, 525 Healing Magic (+10 Healing Magic augment on my cape as well), and 18% gear haste. This is just one set as well, so doesn't require gearswap. EDIT: Well, technically 57% Cure potency if you count the Cure potency II from ring/earring. Oops, I forgot to say using a staff (like Ababinili +1).
Thank you!
Quetzalcoatl.Wakmidget said: » Gilgamesh.Leeroyjay said: » Does anyone have any updated WHM Cure sets for cap Cure Potency, max Enmity down, without hurting Healing skill and Haste too much? ItemSet 328438 This is what I am using currently, with Rank 1 Unity, 5/5 Enmity Down merits and 8/8 Healing Magic merits, and Light Arts I have capped Cure potency, Cure casting time, -50 gear enmity, 525 Healing Magic (+10 Healing Magic augment on my cape as well), and 18% gear haste. This is just one set as well, so doesn't require gearswap. EDIT: Well, technically 57% Cure potency if you count the Cure potency II from ring/earring. So with 5/5 Enmity Down merits, and WHM Cure Cast Time 5/5 (so 20%), then to hit the caps, we only need 45 Enmity and 30% Cure Cast Time in gear?
Gilgamesh.Leeroyjay said: » So with 5/5 Enmity Down merits, and WHM Cure Cast Time 5/5 (so 20%), then to hit the caps, we only need 45 Enmity and 30% Cure Cast Time in gear? Cast time is 80% for cast time reduction. Did you read page 1? Emnity you are correct with. Thank you Conagh.
If 80% is Cure Cast Time cap, then with full 5/5 Cure Cast Time merits (20%), we need 60% Cure Cast Time in gear to hit cap? I did read everything on the first page, but being new to WHM (trying to gear my alt so it can actually be useful in Vagary), I didn't understand the relationship between Cure Cast Time and Fast Cast. I thought they were 2 different stats with their own individual caps, but it sounds like that is not the case? Then for maths do those stats combine? i.e. Ababinili +1 = -11% Cure Cast Time Prolix Ring = 2% Fast Cast Loquac. Earring = 2% Fast Cast Total Cure Cast Time= -15% Gilgamesh.Leeroyjay said: » Thank you Conagh. If 80% is Cure Cast Time cap, then with full 5/5 Cure Cast Time merits (20%), we need 60% Cure Cast Time in gear to hit cap? I did read everything on the first page, but being new to WHM (trying to gear my alt so it can actually be useful in Vagary), I didn't understand the relationship between Cure Cast Time and Fast Cast. I thought they were 2 different stats with their own individual caps, but it sounds like that is not the case? Then for maths do those stats combine? i.e. Ababinili +1 = -11% Cure Cast Time Prolix Ring = 2% Fast Cast Loquac. Earring = 2% Fast Cast Total Cure Cast Time= -15% Yes, Cure Cast time and fastcast work the same on Cast time only, Grimoire cast time isn't though don't confuse em (some people do alot) (1 - (Fastcast + cast time)) x (1 - Grimoire Cast time) = actual Figure . 70% fastcast would be 1 - 0.7 if that helps Quetzalcoatl.Wakmidget
Offline
Gilgamesh.Leeroyjay said: » Thank you Conagh. If 80% is Cure Cast Time cap, then with full 5/5 Cure Cast Time merits (20%), we need 60% Cure Cast Time in gear to hit cap? I did read everything on the first page, but being new to WHM (trying to gear my alt so it can actually be useful in Vagary), I didn't understand the relationship between Cure Cast Time and Fast Cast. I thought they were 2 different stats with their own individual caps, but it sounds like that is not the case? Then for maths do those stats combine? i.e. Ababinili +1 = -11% Cure Cast Time Prolix Ring = 2% Fast Cast Loquac. Earring = 2% Fast Cast Total Cure Cast Time= -15% 50% with Light Arts up. So 20% Cure Cast Time merits and /SCH = 50% Cure Cast Time gear needed?
I haven't unlocked SCH, looks like I need to get on that. Thanks guys! Quetzalcoatl.Wakmidget
Offline
Gilgamesh.Leeroyjay said: » So 20% Cure Cast Time merits and /SCH = 50% Cure Cast Time gear needed? I haven't unlocked SCH, looks like I need to get on that. Thanks guys! /rdm works too, at least for the casting time reduction part. /rdm gives you 15% Fast Cast. So it's interchangeable with /sch using the same gear sets if you want too. /sch is still more efficient than /rdm as far as MP goes. But it's pretty easy to use them both without having to swap gear around. Leviathan.Comeatmebro
Offline
like conagh said, grimoire is a different term from FC
with light arts and full merits, you still need: (1 * .9) = .90 (.90 * X) <= .2 solve for X, and you find that you need: 78% fast cast with light arts 58% with full merits and light arts 65% with /rdm 45% with /rdm and full merits not that i'm advocating subbing rdm, it's garbage Leviathan.Comeatmebro said: » like conagh said, grimoire is a different term from FC with light arts and full merits, you still need: (1 * .9) = .90 (.90 * X) <= .2 solve for X, and you find that you need: 78% fast cast with light arts 58% with full merits and light arts 65% with /rdm 45% with /rdm and full merits not that i'm advocating subbing rdm, it's garbage + like for RDM being Garbage comment Thanks again everyone for explaining this and the maths of /SCH and /RDM. Mule only has /RDM atm, but I'll work on /SCH (even though it looks like more Cure Cast Time gear is needed for /SCH).
Looking closer at Wakmidget's set, based on the math you showed, I see how he has capped Cure Cast Time, and capped Enmity.
I'm struggling with Cure Potency now, is "Cure Potency" calculated separate from "Cure Potency II"? Cure Potency = 41% Ababinili +1 = 24% Theo. Cap +1 = 10% Nourish. Earring +1 = 7% Cure Potency II = 7% Janniston Ring = 5% Glorious Earring = 2% 41 + 7 = 48% (not cap since 50% is cap?) Did I miss the other 2% on another piece of gear? Or a benefit of /SCH? Gilgamesh.Leeroyjay said: » Looking closer at Wakmidget's set, based on the math you showed, I see how he has capped Cure Cast Time, and capped Enmity. I'm struggling with Cure Potency now, is "Cure Potency" calculated separate from "Cure Potency II"? Cure Potency = 41% Ababinili +1 = 24% Theo. Cap +1 = 10% Nourish. Earring +1 = 7% Cure Potency II = 7% Janniston Ring = 5% Glorious Earring = 2% 41 + 7 = 48% (not cap since 50% is cap?) Did I miss the other 2% on another piece of gear? Or a benefit of /SCH? Its calculated seperately, Cure II exceed the cap. Quetzalcoatl.Wakmidget
Offline
Gilgamesh.Leeroyjay said: » Looking closer at Wakmidget's set, based on the math you showed, I see how he has capped Cure Cast Time, and capped Enmity. I'm struggling with Cure Potency now, is "Cure Potency" calculated separate from "Cure Potency II"? Cure Potency = 41% Ababinili +1 = 24% Theo. Cap +1 = 10% Nourish. Earring +1 = 7% Cure Potency II = 7% Janniston Ring = 5% Glorious Earring = 2% 41 + 7 = 48% (not cap since 50% is cap?) Did I miss the other 2% on another piece of gear? Or a benefit of /SCH? The staff also give another 6-10% based off unity ranking, so a max of 34% if you stay in the rank 1 unity. Also, Cure Potency II goes past the 50% gear cap, I have 51% total Cure Potency I(1% over cap) and 7% Cure Potency II for a total of 57%. Thanks Wakmidget, I figured I was missing something. FFXIAH doesn't show that Rank 1 bonus on staff when I look. No wonder I didn't see it and I haven't gotten that staff yet, but it's on the list!
And good to know Cure Potency has 2 levels that are separately calculated, thanks both of you! Sets updated on OP for healing, Magic Accuracy/MAb stuffs not been amended yet but I'll add the new Skirmish armors and see what's actually BiS for Macc/Mab Builds, although at a brief glance it appears the Delve gear might better (plus no random nous amounts of gil for no definitive return)
Scratch that, numbers make no sense.
Offline
Posts: 35
Just thought Id make an updated-ish Whm/Sch Enhancing set and post it, there maybe better stuff but iv been taking a break for some time. Set caps Enhancing skill as /sch light arts up and can get up to Enhancing effect duration +35 if Head body and legs are +10 duration augs. Aug +8-10 Enhancing skill on back.
ItemSet 319419 |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|