JSE Cape Augments

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JSE Cape Augments
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 Carbuncle.Legato
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By Carbuncle.Legato 2014-09-13 04:43:14
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Lakshmi.Byrth said: »
DNC capes have has STP, Dual Wield, WS damage, Reverse Flourish+(up to at least 12), and nothing else that I recall. The maximum number of Augments on a cape is 4, and STR/DEX+ (and .o forth) count as a single augment.

Looking at the mantels that have been posted here and elsewhere, there is probably a slot system, so the augments are likely less random than they first appear. Grand boss coffers could potentially offer better augments through probability rather than some artificial cap change.

Anyway, it is going to be a big PITA to get the capes we will want out of Incursion, but I am having fun in the event so far.

Reverse Flourish can go up to 25 it seems! Happy day for Dancers.
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By Namonaki 2014-09-13 04:50:47
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 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2014-09-13 05:06:40
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Damn these sch capes are nice.
 Cerberus.Anjisnu
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By Cerberus.Anjisnu 2014-09-13 10:50:26
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May get an 11th shadow on blu soon lol
 Lakshmi.Byrth
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By Lakshmi.Byrth 2014-09-13 11:03:12
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Carbuncle.Legato said: »
Lakshmi.Byrth said: »
DNC capes have has STP, Dual Wield, WS damage, Reverse Flourish+(up to at least 12), and nothing else that I recall. The maximum number of Augments on a cape is 4, and STR/DEX+ (and .o forth) count as a single augment.

Looking at the mantels that have been posted here and elsewhere, there is probably a slot system, so the augments are likely less random than they first appear. Grand boss coffers could potentially offer better augments through probability rather than some artificial cap change.

Anyway, it is going to be a big PITA to get the capes we will want out of Incursion, but I am having fun in the event so far.

Reverse Flourish can go up to 25 it seems!

Does it add a static 250 TP regardless of FMs? 25TP per FM?
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By Highwynd 2014-09-13 11:41:58
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Hard to tell if it's Reverse+25% or Reverse+25. It could infer it boosts the JA by 25% or it could mean it just gives you 25TP. PUP cape says TP Bonus +400 for example.
 Phoenix.Erics
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By Phoenix.Erics 2014-09-13 11:52:15
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Anjou said: »
How do you operate the warp points? :o
when you beat an NM you get its ki, once you have its KI you can warp to that NM but your ki are also limited to that the leader has. So if you have 4/6 boss ki and leader has 3 of them you can only warp to the ones the leader has if you also have them. You trade all your ki to level up the area each time by 1 and have to recollect them but it seems to increase drop slots we saw many more double drops and started seeing grand NM coffers.
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By cervelo84 2014-09-13 12:18:34
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I don't understand this zone.

how do I obtain a map?

I killed / am able to warp to 3 NM but I think I am still the basic i123 level?

How do I get 6/6 KI if I can only kill 3 NM's?
 Asura.Ccl
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By Asura.Ccl 2014-09-13 12:30:38
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You can't get 6/6 if you only kill the same 3NM.
 Carbuncle.Xenhas
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By Carbuncle.Xenhas 2014-09-13 13:36:01
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got it on my brd mule :(
 Odin.Llewelyn
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By Odin.Llewelyn 2014-09-13 13:43:10
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Phoenix.Erics said: »
your ki are also limited to that the leader has. So if you have 4/6 boss ki and leader has 3 of them you can only warp to the ones the leader has if you also have them.
Warps are completely dependent on the leader. You don't even need the KI yourself to use warps as long as the leader does. We've brought someone that's never done Incursion before and he was able to use all warps.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2014-09-13 15:15:22
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That blu cape is really good
 Sylph.Namonaki
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By Sylph.Namonaki 2014-09-13 15:22:02
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I got the 3 capes for the jobs I rarely use never use.
#sigh
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By cervelo84 2014-09-13 15:22:56
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How do you obtain the map for this zone?
 Asura.Lylian
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By Asura.Lylian 2014-09-13 17:09:11
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Got this my first run, guess i'll just full time it for the most part.
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By Namonaki 2014-09-13 17:11:03
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jfc
that GEO cape.... /cry
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By fattrav 2014-09-13 17:47:49
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cervelo84 said: »
How do you obtain the map for this zone?
I printed it, even used color!
 Odin.Calipso
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By Odin.Calipso 2014-09-13 18:05:07
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Finally got something i can use on the jobs I play (and it's pretty good!)

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 Cerberus.Conagh
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By Cerberus.Conagh 2014-09-13 18:29:12
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Odin.Calipso said: »
Finally got something i can use on the jobs I play (and it's pretty good!)


This event is somewhat painful and incredibly not fun to play.

Amnesia-
Weapon Lock-
All buffs wipe-
AoE 1400 dmg (seen 2400 which was one shot everyone)
Stupid links-
Inability to Supertank-

This is very intensive on the Mages and supports and makes already difficult to find jobs, very tedious and stressful to play here.

On a side note: Thief makes NM's drop 3 chests (3 boss chests).
 Odin.Calipso
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By Odin.Calipso 2014-09-13 18:44:29
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Everything is stunnable so far (tp move wise) - makes things a little easier. Think we're up to level 125.

The weird hate and 30' agro is pretty lame though :/
 Sylph.Jeanpaul
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By Sylph.Jeanpaul 2014-09-13 18:46:28
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Bringing a BLU makes a huge difference since Winds of Promyvion will erase their super slow, bind, and defense down.

GEO is pretty valuable against the NMs since they can reduce it's magic accuracy and boost the party's magic evasion. This, plus Barfira/Baramnesiara will help tremendously against Amnesia. As RUN, I almost never get Amnesia, and it wears fast. Indi-Haste is also amazing since it can't be dispelled or overwitten and nearly caps your attack speed.

The buff wipe move can be evaded or blocked with Utsusemi or Third Eye, because the Dispel is an added effect. The weapon locking move is directional, and I've noticed moves like Flash are very reliable in holding not only the hate on what you cast on, but it seems to get the attention of all the enemies.

Monsters aggro from 30', and I noticed it is possible to get some clean pulls when near the NMs. Not exactly sure yet, but it seems like you wanna just sight aggro 1 or 2 enemies and pull them back far enough before the others notice (make sure your party doesn't get eager and move up). I think you get a sort of grace period for linking as long as you don't act on them right away. Also, all the enemies (except the big fat king croc) can be slept reliably.
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 Odin.Calipso
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By Odin.Calipso 2014-09-13 19:21:26
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Dunno enough about smn to know if this one's good :

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 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2014-09-13 19:22:52
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I actually like this event. Takes me back to the old days where everyone needed to pay attention and do their assigned job.

Different note, anyone have pics or an idea on what augments RNG cape can get?
 Carbuncle.Kaelthas
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By Carbuncle.Kaelthas 2014-09-13 19:23:42
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Odin.Calipso said: »
O.O
 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2014-09-13 19:26:18
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Odin.Calipso said: »


Dunno enough about smn to know if this one's good :


The BP damage is nice. But that BP delay II is good as well. Depending on how high it goes, it can be a decent increase to smn BP damage over an extended period.
 Phoenix.Erics
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By Phoenix.Erics 2014-09-13 19:28:33
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Bismarck.Snprphnx said: »
I actually like this event. Takes me back to the old days where everyone needed to pay attention and do their assigned job.

Different note, anyone have pics or an idea on what augments RNG cape can get?
im not sure what special abilities rng cape can get but ive gotten 4str 1 agi so far
 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2014-09-13 19:31:45
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Only ones I can think are double shot and decoy shot effect +. I think I saw one with snapshot +1, which is good.
 Odin.Calipso
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By Odin.Calipso 2014-09-13 19:50:08
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More!

Dnc w/dual weild:



kinda crappy overall though :/

And of course the first/only thf one I've gotten only had DW+1 on it =(
 Odin.Calipso
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By Odin.Calipso 2014-09-13 20:04:11
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Also, there was some discussion going on somewhere that the capacity points bonus on Mecistopins Mantle was limited based on what kind of coffer you opened, but I highly doubt this is the case as I just got a 47 off a NQ coffer.
 
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