Ideas For New Blue Mage Spells (July Update) |
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Ideas for new Blue mage spells (July update)
Elemental weaponskills only generate enmity for their base damage (pre-fTP multiplication too iirc, but even if it's with that it's such a small amount for most WSs), so any enmity that should be gained from Magic Attack Bonus, Day bonus, etc. is ignored. That's why Wildfire usually generates less enmity than Coronach does, for example.
Would be nice if we had an updated version of Saline Coat without the decay and low duration.
Saline Coat - Another "Feather Barrier"-like useless spell that wasn't really worth the MP it cost to use it, unless you could foresee a huge magic dmg attack coming, Like Astral Flow etc. Would have also made this spell awesome if it was not self target only. Then again, most BLU spells are self-target, low duration. But they really dropped the ball with Saline Coat.
Has anyone tested saline coat's decay time when using the added time from diffusion? I'm curious as to if the initial mdt- lasts longer or if it decays just as quickly as before, but stays at floor for the duration.
Lakshmi.Buukki said: » Saline Coat - Another "Feather Barrier"-like useless spell that wasn't really worth the MP it cost to use it, unless you could foresee a huge magic dmg attack coming, Like Astral Flow etc. Would have also made this spell awesome if it was not self target only. Then again, most BLU spells are self-target, low duration. But they really dropped the ball with Saline Coat. Why can't we -1 posts? Lakshmi.Buukki said: » Saline Coat - Another "Feather Barrier"-like useless spell that wasn't really worth the MP it cost to use it, unless you could foresee a huge magic dmg attack coming, Like Astral Flow etc. Would have also made this spell awesome if it was not self target only. Then again, most BLU spells are self-target, low duration. But they really dropped the ball with Saline Coat. And yes, I know Magic Barrier is a level 82 spell. An upgrade to warm-up would be pretty cool too. 50 acc/eva for 3 to 5 minutes. Fast cast though, I'm really tired of these slow *** spells they want us to use mid battle that take an eternity to use.
I was thinking today, I don't want any of this ***. Here's what I really want:
Meeble Barrage (35MP, 5s cast, 20s recast) - Fires 6 meebles at the target, dealing heavy blunt damage and causing amnesia. I agree, Bloodrose. Saline Coat was pretty much replaced (if it ever had a place) with Barrier, which, iirc, only had a damage cap of 500? or maybe it was based on skill or something. But either way, the damage reduction was low. But for the low MP cost, it was worth it (especially for King Behemoth, or TT etc)
It didn't get replaced. The two spells stack...
except who ever stops to cast either one?
The only reason I used selina coat was for blazing bond. As its mod wss magic defense.
As for taking dmg, I hope mobs hit me for 1500 or harder now that we do 4 to 7k sblades. Magic Barrier is an awesome spell, the only downfall is that you can't even use it if a WHM is in the party. It was really nice for soloing though.
Camate made a post on the ffxi forum recently about the new spells
http://forum.square-enix.com/ffxi/threads/39839-Blue-mage-Job-adjustments?p=515201#post515201 Sylph.Traxus said: » Why can't we -1 posts? I just learned Erratic Flutter from a Wamoura in Mount Zhayolm, it didn't actually use Erratic Flutter though, the move it used was called "Microspores" I don't know why it had a different name but there you go.
that's a battlemod error
maroliths were using yaegesumi instead of subduction, they were also using cloudsplitter, i think the issue is battlemod id's or something. someone said gears in salvage were using curing waltz.
Asura.Tawhoya said: » It didn't get replaced. The two spells stack... Yeah, but why bother using it? Magic Barrier can flat out negate magic damage, without any depletion. The only downfall is it gets removed if stoneskin is applied. Ragnarok.Presidentobama said: » Erratic flutter will be best got in the assults where if you wait five minutes or so all mobs turn into this guy. Asura.Calatilla said: » Ragnarok.Presidentobama said: » Erratic flutter will be best got in the assults where if you wait five minutes or so all mobs turn into this guy. All 3 spells can be learned in Batallia Meeble Burrows. Be careful and bring a weak weapon as they will die fast. Thrashing Assault: Batallia Assistant 2 - There are 4 Meeble Horticulturists here. You aren't supposed to kill them but the only issue with doing so is you won't get goal 3. Batallia Adjunct 1 - There are 12 Rapacious Meebles here. Subduction: Batallia Assistant 3 - There are a good number of Maroliths here, but not all of them will attack you and thus you can't take advantage of all 13. I'm uncertain of what factors make them start aggroing but I think it has something to do with having mined some of the ore. I was about to get about 7-8 to attack me and it took me 2 rounds. Batallia Adjunct 2 This has 8 Felsic Maroliths and 4 Mafic Maroliths for a total of 12. Erratic Flutter: Batallia Assistant 4 - There are 6 Battlegorged Wamoura here to start in the main room and the 6 predacious wamouracampa will change to Sanguinary Wamoura give given some time.(not sure how long as I learned it from the 3rd mob). Edit: The ah rollback ate my post ^^; so here you go. Thrashing seems to scale pretty well (like new WS's). Did 7k (CA/Efflux) at what would essentially be 150 tp and 12.5k and 300tp.
Additionally it seems to have some +attack on it (eyeballing only) I noticed the attack bonus too on Dho mobs
I personally found it better to fight the Marolith's in Cirdas Caversn, directly southwest of the enigmatic device. They are higher level and are NOT in the ground, which means you can use widescan to find them. I found this was not nearly as crowded as the lines at meebles for this mission, where you are limited to 15 min. They are also ilvl mobs, so they give CP and you get more tp mvoes out of them.
There are also other spawn locations for them in Cirdas, but these are the closest 2 I know of. Lakshmi.Buukki said: » I personally found it better to fight the Marolith's in Cirdas Caversn, directly southwest of the enigmatic device. They are higher level and are NOT in the ground, which means you can use widescan to find them. I found this was not nearly as crowded as the lines at meebles for this mission, where you are limited to 15 min. They are also ilvl mobs, so they give CP and you get more tp mvoes out of them. There are also other spawn locations for them in Cirdas, but these are the closest 2 I know of. Was wondering where those guys in cirdas was, when looking for them, but gave up and went to meebles instead. Really impressed with the new spells, erratic flutter for haste 2 is great, especially with diffusion, you can buff the whole party with 30% haste, unlike a WHM who can't even use haste 2. Thrashing assault does good damage, particularly with CA up, but the SC properties suck. savage blade > thrashing assault > light? lol And subduction can literally be spammed similiar to glutinous dart, but for higher AoE damage AND a strong gravity II enfeeble. Ran around kiting some mobs in dynamis for kicks. Fun times. I have only done meebles 1 time can I get the spells myself now or will I need to progress through?
have not been able to replicate insane fTP scaling on thrashing assault. using proper sets for both spells and 300TP Chain Affinity on sheeps in Ceizak, over 30 casts Quad. Continuum averaged 6377 and 30 casts of Thrashing Assault averaged 6741, which could be explained by a higher attack bonus but not a substantially higher http://fTP. Will test it later but I'm next to positive that the fTP values mirror QC's
Ravenn42 said: » I have only done meebles 1 time can I get the spells myself now or will I need to progress through? You can get the spells solo, even if you haven't done meebles before, unless you don't have enough of the pharamone sacks, or whatever they're called that let you enter. Batilla downs adjunct expedition 1 has plenty of weak meebles, get your spell there, complete the objective, then progress to adjust expedition 2 which has maroliths. That's how I got my two spells. I was able to get them solo, without any other people with me. Asura.Sabishii said: » Thrashing assault does good damage, particularly with CA up, but the SC properties suck. savage blade > thrashing assault > light? lol I hadn't experimented with it prior to the release of Thrashing Assault, but Savage Blade seems to have been a very favorable recipient from the WS changes. My average Savage Blades are comparing favorably to my Requiescats (5/5) most of the time, and at times are just blowing them out of the water. I'm seeing higher average total damage right now from Savage Blade -> Thrashing -> Light than I'm getting from Req -> Quad C -> Darkness. I'm coming out about 2-4k ahead with the former. Regardless, I'm just happy to have a Light-closing spell that compares at all to QuadC. Will tbe author add the spells and mobs just released to this list?
It would be great to keep it going. Seems restoral will be from gears. Omg, primal drill is ufo sea spell!!!!!!!! Always wanted to hunt this guy for a spell. Looks like polar roar is the ice wkr mob. Unsure the thunder and uproot, guessing they are the bird and tree delve. |
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