Siren.Kyte said: »
If you feel like expanding the list more, we actually don't get unique Djinn spell either.
Djinns don't have a unique ability that BLU could learn.
Ideas For New Blue Mage Spells (July Update) |
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Ideas for new Blue mage spells (July update)
Siren.Kyte said: » If you feel like expanding the list more, we actually don't get unique Djinn spell either. Djinns don't have a unique ability that BLU could learn. Penumbral Impact, Dark Wave, Nocturnal Combustion
Nocturnal Combustion is basically Self-Destruct.
Dark Wave is a standard AOE bio. Prenumbral Impact is already covered by Dark nukes like Eyes on Me. I'd rather them add more unique tools than things that either we already have or would never use. The only valuable thing Djinns have is Zerk and that's not happening. There are also a few other monster families that have been skipped over because they don't really offer much or come too close to what we already possess like Sandworms. "Standard" AoE Bio? We don't even have a single target one yet
Valefor.Prothescar said: » "Standard" AoE Bio? We don't even have a single target one yet I assume they just mean tier 1, like diaga. So it won't overwrite Dia II or III or Bio II. But, jeez, what a worthless spell. And Dark Wave is essentially just Cold Wave on a different subfamily mob. It's been done already.
If we're gonna be given Bio, pick another monster with the add effect. Why? Taking Bio from another monster is achieving the same purpose, but limiting selection from other species. With the way that BLU DoTs work, it wouldn't be "useless" to add a new one.
Valefor.Prothescar said: » Why? Taking Bio from another monster is achieving the same purpose, but limiting selection from other species. With the way that BLU DoTs work, it wouldn't be "useless" to add a new one. I say worthless from the standpoint that you're generally better off having Dia effects than Bio effects and it also makes a group of mobs unable to be slept. I can't see much use for the spell. Can't always look at things from the perspective of group-oriented Delve/AA/etc. combat. Undermines the best part of the blue magic system.
I'd still rather the likes of Tribulation to Dark Wave.
For one, Dark Wave bio depends on time of day and Tribulation comes with a double whammy of Blind/Bio if we're strictly talking about landing some debuffs. Added Omega and Ultima for the lolz.
I'm pretty sure we'll get just those 3 spells next update, but it's fun to just add stuff from monsters we don't have anything from yet. Speaking of Omega and Ultima, think we'll get an HQ version of them someday (like Gessho, Shadow Lord, AA etc)? Your list is great. It is possible we may he getting more, bu5 they dont know how to translate. They never besides this update given us spells before update. So I have hopes for more.
But what did bismarks family teach us? We have none of his moves. Ragnarok.Sekundes said: » I will say that with as many mobs and spells as are out there waiting to be learned, blu has a ***ton of spells already. Like, ~168 of them I think. Compared to rdm's 113, sch's 101, blm's 99 and whm's 110. Granted, we don't have full access to these spells all the time so I don't think it's really a problem but from SE's perspective, that's quite a bit of resources. I don't realistically think they will give us spells from every mob, and hell, some mob types don't even have any spells to learn. Honestly, I'm fine with that, so long as they give us quality spells that give us a fairly secure spot in events and make them NOT cost 6 freaking set points just cause they have a borderline worthless trait attached to the individual spell. But look at all that they have to pick from! They have no excuse to give us poor spells... Here are the mob families(that actually have tp attacks) we don't yet have spells from as far as I know: Cehuetzi (Kumhau) Yggdreant (Yumcax) Waktza (Hurkan) Snapweed Leafkin Mantid Raaz Yztarg Botulus Sandworm Harpeia Tulfaires Orobon Pteraketos Corpselight Naraka Pet Wyvern Acrolith Caturae Detector Iron Giant Marolith Mimic Monoceros Pixie Gallu Zilant Receptacle Meeble Chariot Gear Rampart Automaton Biotechnological Weapon Replica http://www.ffxiah.com/forum/topic/42095/monsters-with-missing-blu-magic/#reply Phoenix.Gameesh said: » Added Omega and Ultima for the lolz. I'm pretty sure we'll get just those 3 spells next update, but it's fun to just add stuff from monsters we don't have anything from yet. Speaking of Omega and Ultima, think we'll get an HQ version of them someday (like Gessho, Shadow Lord, AA etc)? Already did. In 2.0 limbus, and in abby. As for the guy who comained djinn gave us nothing, in theory our self destruct is like their move as it doesnt kill us like a bomb. Lakshmi.Buukki said: » Ragnarok.Sekundes said: » I will say that with as many mobs and spells as are out there waiting to be learned, blu has a ***ton of spells already. Like, ~168 of them I think. Compared to rdm's 113, sch's 101, blm's 99 and whm's 110. Granted, we don't have full access to these spells all the time so I don't think it's really a problem but from SE's perspective, that's quite a bit of resources. I don't realistically think they will give us spells from every mob, and hell, some mob types don't even have any spells to learn. Honestly, I'm fine with that, so long as they give us quality spells that give us a fairly secure spot in events and make them NOT cost 6 freaking set points just cause they have a borderline worthless trait attached to the individual spell. But look at all that they have to pick from! They have no excuse to give us poor spells... Here are the mob families(that actually have tp attacks) we don't yet have spells from as far as I know: Cehuetzi (Kumhau) Yggdreant (Yumcax) Waktza (Hurkan) Snapweed Leafkin Mantid Raaz Yztarg Botulus Sandworm Harpeia Tulfaires Orobon Pteraketos Corpselight Naraka Pet Wyvern Acrolith Caturae Detector Iron Giant Marolith Mimic Monoceros Pixie Gallu Zilant Receptacle Meeble Chariot Gear Rampart Automaton Biotechnological Weapon Replica http://www.ffxiah.com/forum/topic/42095/monsters-with-missing-blu-magic/#reply I think the poster was not referring to the Greater-Wyvern Thunder Breath, but rather, the dynamis DRG mini-dragon wyverns.
Yovra, think i accidentally crossed it off. We didn't get anything from this monster, i dont think...? so... we'd get a weaker, less palatable version of a baby wyvern breath as a spell, instead of the full grown thing?
Bismarck.Bloodrose said: » so... we'd get a weaker, less palatable version of a baby wyvern breath as a spell, instead of the full grown thing? We got wind breath. That was fine. Really pets, just like smn avatars we shouldn't learn from. We have plenty more mobs we can though. To me its not always about getting an awesome spell, but like a pokeymon collector. I want to feel like I learned something from all monster types. It does suck we got a wind spell. We have so many Fire, wind, water and earth spells, but almost no ice, dark, thunder, light. It be nice if they balanced this out. I could list off fire, wind water and the other fire would not even catch up or probably be 2/3's. And they have many spells that could fill this void. Bismarck.Bloodrose said: » so... we'd get a weaker, less palatable version of a baby wyvern breath as a spell, instead of the full grown thing? Actually, I think the poster's intent was to show what monsters we did and did not get spells from. Its a full list. There is likely not anything of use from it to begin with, similar to us not getting a spell from MR's pets. He was just listing the monsters (although that particular instance does not count). We got some pretty useless spells from some low level monsters, but the point was as BLU, the whole premise of the job is being able to use abilities from different monster types and adapting them into your playstyle. The job can fill multiple roles. But when I see spells that had little or no use at all (Feather Barrier), it makes me wonder that these spells were not totally well thought out. At least in the beginning. Lakshmi.Buukki said: » Bismarck.Bloodrose said: » so... we'd get a weaker, less palatable version of a baby wyvern breath as a spell, instead of the full grown thing? Actually, I think the poster's intent was to show what monsters we did and did not get spells from. Its a full list. There is likely not anything of use from it to begin with, similar to us not getting a spell from MR's pets. He was just listing the monsters (although that particular instance does not count). We got some pretty useless spells from some low level monsters, but the point was as BLU, the whole premise of the job is being able to use abilities from different monster types and adapting them into your playstyle. The job can fill multiple roles. But when I see spells that had little or no use at all (Feather Barrier), it makes me wonder that these spells were not totally well thought out. At least in the beginning. However, I did use feather barrier for evasion at those levels. Feather Barrier lasted about.... 25-30 seconds or so. That spell sucked, and at level 50, it wasn't even worth the MP to use it. You could just as easily gambled on using head butt/jettatura/blastbomb/sheep song/pinecone bomb and prayed it stuck rather than depending on that shitty evasion bonus, which may or may not have depreciated over the 20seconds it actually lasted. Don't exaggerate, it was worthless.
Lakshmi.Buukki said: » Feather Barrier lasted about.... 25-30 seconds or so. That spell sucked, and at level 50, it wasn't even worth the MP to use it. You could just as easily gambled on using head butt/jettatura/blastbomb/sheep song/pinecone bomb and prayed it stuck rather than depending on that shitty evasion bonus, which may or may not have depreciated over the 20seconds it actually lasted. Don't exaggerate, it was worthless. Sheep song is still a great spell for light based sleeps, but if you had a shitty experience with feather barrier, that's on you. It's saved my *** during that 20-30 second duration numerous times, so I could toss up sheep song and then cure my *** with Wild Carrot or Magic Fruit. The evasion didn't depreciate over time, only while in group play, when you'd never really use it anyways. I did plenty of soloing on blue mage during those days. Well, there is my point right there. You may have found use in a spell that did nothing for me, but I personally have used Jettatura to save my *** from a tp move, or even more fun, in Ballista. I found it to be great. One person's floor is another's ceiling.
I didn't have a bad experience with the spell, I just was giving an example of how a spell was given to us and literally was marginally useful, if at all. But to you, you found use in it. Power to you. To each their own, but that's the point of BLU I'm getting at. You never knew who can use what spells and how they can use it in their arsenal or for survival. That goes for a "weaker" version of a wyvern breath, or otherwise. The idea of BLU still remains in the argument. I have had discussions with people about spell choices with UL. Some people demand it's nothing but Blooddrake spam, which I agree has a huge use. But I have found in low MP situations, especially during a dire need, I find much use in using UL > Harden Shell > Pyrick Bulwark spam. Everyone can utilize spells differently. There is no right or wrong way to apply them. I apologize earlier if I called Feather Barrier useless and accusing you of exaggerating, and thanks for sharing your experience with it. BLU is versatile for a reason. Feather Barrier was pretty bad yo. One of the BLU spells that you get and immediately never use in the vein of Stinking Gas, Light of Penance and Flying Hip Press.
At least Jettatura stunned things even if the recast was lulz and the stun lasted a second and required you to gaze tap the enemy. hey, if not for Light of Penance having only a
Flying Hip Press was HP based. It was great in Ballista for instant AOE physical damage that wiped shadows and Third eye, and did a HUGE amount of damag (i think 1/3 of max HP). With Giants Drink, this spell was amazing.
Not everthing in the game was meant for party use. Some things had some uses in other areas, and you had to get creative in using it. I'll still stand by Jettatura, as it was a free stun in ballista when someone was chasing you. It was fast enough to go off quickly, and gave you a second to pop a potion. Again, it was useful outside of battle. I used to use stinking Gas with frightful roar to lower VIT during AOE burning with physical damage. Light of Penance, I didn't use it. But its now currently a VW proc. I still never used Feather barrier more than 2 or 3times Lakshmi.Buukki said: » Well, there is my point right there. You may have found use in a spell that did nothing for me, but I personally have used Jettatura to save my *** from a tp move, or even more fun, in Ballista. I found it to be great. One person's floor is another's ceiling. I didn't have a bad experience with the spell, I just was giving an example of how a spell was given to us and literally was marginally useful, if at all. But to you, you found use in it. Power to you. To each their own, but that's the point of BLU I'm getting at. You never knew who can use what spells and how they can use it in their arsenal or for survival. That goes for a "weaker" version of a wyvern breath, or otherwise. The idea of BLU still remains in the argument. I have had discussions with people about spell choices with UL. Some people demand it's nothing but Blooddrake spam, which I agree has a huge use. But I have found in low MP situations, especially during a dire need, I find much use in using UL > Harden Shell > Pyrick Bulwark spam. Everyone can utilize spells differently. There is no right or wrong way to apply them. I apologize earlier if I called Feather Barrier useless and accusing you of exaggerating, and thanks for sharing your experience with it. BLU is versatile for a reason. If we wanted to talk "useless spells", Digest seems to be up there, since it was pretty weak, took too long to cast to be useful, and recast was even worse. But again, there are people who found a way to make it work. I think. I happened to also like using Light of Penance. Additionally, we have 2 Wyvern Breaths already - Radiant Breath and Wind breath. A pet wyvern is still the same type, and family as a fully grown wyvern, so there wouldn't really be anything to learn from it. As for Light/dark spells versus the others, I currently have 17 light based blu spells, and 16 dark - not counting Unbridled spells. Probably missing a few, but hey, we have a fair amount on the light/dark spectrum of spells. Lakshmi.Buukki said: » Flying Hip Press was HP based. It was great in Ballista for instant AOE physical damage that wiped shadows and Third eye, and did a HUGE amount of damag (i think 1/3 of max HP). With Giants Drink, this spell was amazing. Not everthing in the game was meant for party use. Some things had some uses in other areas, and you had to get creative in using it. I'll still stand by Jettatura, as it was a free stun in ballista when someone was chasing you. It was fast enough to go off quickly, and gave you a second to pop a potion. Again, it was useful outside of battle. I used to use stinking Gas with frightful roar to lower VIT during AOE burning with physical damage. Light of Penance, I didn't use it. But its now currently a VW proc. I still never used Feather barrier more than 2 or 3times Honestly most of our arsenal would only need minor adjustments to be useful. Tweak MP costs and casting times for some (bad breath and 1000 needles; and remove 1000 needles' acc penalty), improve duration for others. some like Refueling and Triumphant Roar have been outright replaced though. Here's an example of a more complicated change they can make to validate an old spell, probably the most complex they'd need to do:
1000 Needles Current casting time: 12 seconds New casting time: 1.5 seconds Current recast time: 2 minutes New recast time: 15 seconds Current MP cost: 350 New MP cost: 24 Currently deals piercing damage despite being a magical attack, can also be resisted. Change it to Requiescat-esque non elemental damage and remove the chance to resist. There, goes from totally useless to a spell that can be used for utility on monsters that invincible or PD or something. Bad Breath Current casting time: 8.75 seconds New casting time: 2.5 seconds Current MP cost: 212 New MP cost: 87 Since the debuffs from this spell are all so weak anyway, just increase the duration on them to 3 minutes each. This adds a way to quickly and dirtily enfeeble a monster without overpowering other options, adding a way to debuff stuff while solo or something without taking up many spell slots. Just examples. It honestly wouldn't be difficult to fix most spells, but SE just isn't willing to do it. |
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