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2/17/14 Update Discussion |
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2/17/14 Update Discussion
Carbuncle.Wulfshadow said: » Enuyasha said: » Ragnarok.Yatenkou said: » Was Delve reduced in this update? edit: mustve been a pair of bads. The ambiguity level of your post is over 9000. its a general "It" but if you want to know which NM, it was the chapuli. (I thought i typed that, but i guess i didnt.) Valefor.Sapphire said: » Soloed Raptor+Chapuli post update, much easier. Kurma still has too much damn defense+hp for me to do it within the time limit -_- Kurma stomp/Raptor chomp/Orthopterror are not even close to 1 shot material. I dont know if they gimped those moves or not. All magic attacks from NMs are still extremely dangerous (1k-1300+) though from my tests. So I guess they just cut the hp. Pretty sure 2-3 people in RoE only gear could kill all the outside ones now. Eaily solo'd Kurma in < 10 minutes, Pieste too. (yes solo'd with a 2box argue argue blahblah SOLO) Valefor.Sapphire
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For magic defense in my gear im at ~20%mdt +20mdb in my dt/hybrid set. I'm not sure if I have enough data samples to know for sure how well that works out to getting useful resist data on incoming damage.
Out of all the breath damage tp spam from kurma and raptor, the numbers were extremely consistent. When i mean consistent I mean 4 of the raptor breaths did exactly 999 damage and others very close to that. I saw only a ~20hp variance in Kurma breath damage which was always in the low 400s. These were all done Dnc/Run pure solo, didnt use runes on raptor of obv reason. I figured out the new recipe for the Ra'Kaznar Ingot. its x1 Ra'Kaznar ore, x3 Darksteel ore. I'm at 100 smithing + 10 and got a .1 skill up. Hope this helps ^^
Valefor.Sapphire
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As for magic evasion, all the status effects were still landing on me most of the time.
I resisted silencega/graviga/orthopterror/choke effect only a handful of times with almost 300 magic evasion, it still doesn't seem to be of much help on that front. For the raptor I never resisted any of the additional status down effects that come with his tp moves. Phoenix.Craptaculous
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Shiva.Siral said: » Phoenix.Capuchin said: » Phoenix.Craptaculous said: » Anyone notice that if you have a pet out before entering a Colonization reive (at least the new zone ones for sure, I haven't checked old ones yet), your pet does 0 dmg. Yet, if you call out a new pet while in the the reive, it deals dmg fine? I can confirm that I soloed a couple reives in Kamhir post-update with PUP, with my automaton activated before entering the Colonization Reive. No unusual issues. Lair reives seem to work fine because I have solo'ed them. But Colonization reives both me and a SMN had to resummon pet for it to start doing damage. so for sure it works fine in other colonization reives, but Outer Ra'Kaznar it does not. I have to re-callbeast, resummon, re-activate, etc a new pet Kazumha said: » Pantafernando said: » So, someone manage to proc tojil? Maybe using the elemental dmg to dispel aura? Delve shark proc'd when we did thunder dmg to dispel aura. Didn't do anything special, think it's just there to tell you that you've removed the aura and changed it's stance. Phoenix.Craptaculous
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http://www.playonline.com/ff11us/polnews/news22837.shtml SE said: - An issue wherein certain survival skill effects are occasionally not activated when pets attack the "Amaranth Barrier" during the colonization reive in the "Outer Ra’Kaznar" area. should be fixed now :) Valefor.Sapphire said: » For magic defense in my gear im at ~20%mdt +20mdb in my dt/hybrid set. I'm not sure if I have enough data samples to know for sure how well that works out to getting useful resist data on incoming damage. Out of all the breath damage tp spam from kurma and raptor, the numbers were extremely consistent. When i mean consistent I mean 4 of the raptor breaths did exactly 999 damage and others very close to that. I saw only a ~20hp variance in Kurma breath damage which was always in the low 400s. These were all done Dnc/Run pure solo, didnt use runes on raptor of obv reason. MDT and MDB do absolutely nothing for breath damage, you need -BDT or generic -DT. Breath's tend to do damage based on HP with a fixed upper cap that NM's almost always hit. Ok big question cause I've heard a bunch of conflicting stuff. Do we know how the scaling on Delve works now? Is it 6/12/18 steps or linear 6~18? Not just HP but also Attack / Defense / Evasion / ect. Trying to determine if it's worthwhile bringing in a few extra past 6.
Lakshmi.Saevel said: » Ok big question cause I've heard a bunch of conflicting stuff. Do we know how the scaling on Delve works now? Is it 6/12/18 steps or linear 6~18? Not just HP but also Attack / Defense / Evasion / ect. Trying to determine if it's worthwhile bringing in a few extra past 6. Pretty Sure is HP only, Attack/moves/tp usage is exactly the same. HP is different between 7 or 8 players etc etc. what is the purpose of proccing in delve? what does it do, and how do you do it
Bismarck.Snprphnx said: » what is the purpose of proccing in delve? what does it do, and how do you do it It's not procing, it's just an indicator that the NM has shifted into it's next phase. It happens around 75/50/25% HP. |
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