Bushido - The Way Of The Samurai (A Guide) V. 2.0

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Bushido - The Way of The Samurai (A Guide) V. 2.0
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By eliroo 2025-01-20 22:08:55
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Veydal1 said: »
The sim accounts for white dmg in DPS calculations, including providing a breakdown of % of dmg done by white dmg vs WS.

Yeah, I guess I was just asking if they ran just TP calculations or ran the full Sim w/ WS damage. Just wanted to compare on the latest version.

Both belts are more or less equal whenever you begin to factor in white damage, but Sweord+1 has marginally better TP gain.
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By Phoenix.Capuchin 2025-01-20 23:28:26
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Yeah, I did the full sim and was looking primarily at overall DPS.

Maletaru's helpful note about the previous Zanhasso fix in the sim might be part of it though. Not sure whether I do have the newest version, so I'm planning to make sure to get the current one and play with it a bit. Maybe that makes things closer/in favor of Sweord.

In any case though, I suppose it doesn't look like any of those belt options is likely to be hugely ahead of the others. Wouldn't really be too surprised if either of the three was "better" situationally. If Hasso is ever down, that's going to hurt Sweord a lot. If you're not using Ryuo shoes (which I don't in some more defensive leaning TP sets), that weakens it a bit. For situations where you need a lot of Acc, maybe Ioskeha gets some extra value, etc.

I usually use Masa (no Prime here), and I do pay attention to giving some value to stats that will improve white damage on an AM3-enhanced swing. That adds up! Not that it's a mega-huge deal for SAM, but white damage especially on an empy isn't something I would call insignificant - so many times I'm in a seg run or something, and an extra 1-2 attack rounds is enough to kill a mob (and easily noticeable that I'm missing that when I'm playing, idk, Naegling WAR in the same situation and know that if the mob is at like 8% I'm still gonna need to do another WS lol).

But saying all of that, probably a non-issue here. I set the correct flags (AM3 up) in the sim so assumed it's properly accounting for all TP and WS phase damage in the overall DPS.
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By Carbuncle.Maletaru 2025-01-21 00:20:26
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Missing Ikishoten (massive extra TP from all Zanshin hits) makes a huge difference in the value of MA vs STP.

I'm still not sure what the ultimate answer is, but I wouldn't downplay the impact of Ikishoten not being counted when comparing belt options.
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By SimonSes 2025-01-23 03:58:59
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Veydal1 said: »
The sim accounts for white dmg in DPS calculations, including providing a breakdown of % of dmg done by white dmg vs WS.

In my experience, it matches what I see in parses from actual content. A lot of jobs are in the 90/10 area, meaning 90% of dmg is coming from WS and 10% coming from white dmg. Some will lean one way or the other, but not considerably so.

The current state of the game leans heavily in favor of optimizing WS dmg / frequency.

This is generally true for most popular build I guess, but I wouldn't agree with statement "Some will lean one way or the other, but not considerably so." Some efficient builds have very significant TP phase damage with Ukonvasara WAR build being probably a prime example where white damage is usually higher than WS damage.
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 Phoenix.Iocus
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By Phoenix.Iocus 2025-01-23 06:30:16
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Part of that comes from if the mob has enough HP to illustrate that ratio. For example, in segments on DRG with prime polearm, I can get piercing mobs down to 70% from auto attacking to get tp and the WS more than finishes them off. You could math it poorly that it's a 70:30 split but if that mob had enough hp to take the entire WS then it would put the damage back on the WS.

WAR with DA damage, THF with TA damage, and MNK in general with some crit sprinkled in makes their white damage more significant compared to other jobs.
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By SimonSes 2025-01-23 07:04:12
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It also depends on buffs. For example if you solo, you don't have Sam roll from Cor (unless you solo on Cor I guess :D), so you will make more hits between WSs. This not necessarily means, that it's worth to focus on increasing the damage of this phase over tp gain, but it could. Like always in FFXI, it depends ;)
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 Sylph.Ice
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By Sylph.Ice 2025-02-26 02:46:42
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Which back augments do people with Masamune tend to go for on the ambuscade cape? I have the one I made years ago, with DEX30/ACC/ATK/Double Attack, but I never see DA mentioned in any of the somewhat current guides I've seen recently. Is STP the way to go regardless of weapon now?
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By Asura.Vyre 2025-02-26 03:00:50
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Nowadays for SAM, I think you'd either got for a Store TP cape if you're a Zanshin believer so the datk interferes with Zanshin rate less.

Or just spam Cloud of Dakrness HTBF on VE and pick up a Null Shawl (50acc 7datk 7stp)
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By Cerberus.Shadowmeld 2025-02-26 08:54:41
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Third option to what Vyre listed is Takaha Mantle from adoulin. With augments it can have +15 STP and +5 Zanshin. Pretty decent cape for SAM.
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By Sylph.Pve 2025-02-26 14:05:16
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Cerberus.Shadowmeld said: »
Third option to what Vyre listed is Takaha Mantle from adoulin. With augments it can have +15 STP and +5 Zanshin. Pretty decent cape for SAM.

STP goes up to 13 but yes, good piece if accuracy is not necessary for the content you do.
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By Cerberus.Shadowmeld 2025-02-26 17:39:03
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Sylph.Pve said: »
Cerberus.Shadowmeld said: »
Third option to what Vyre listed is Takaha Mantle from adoulin. With augments it can have +15 +13 STP and +5 Zanshin. Pretty decent cape for SAM.

STP goes up to 13 but yes, good piece if accuracy is not necessary for the content you do.

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By Ninjaxtasy 2025-03-04 21:35:06
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anyone have a Tachi: Kagero WS set for A and E boss in Sortie?
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By Lakshmi.Buukki 2025-03-04 22:25:40
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should just be jinpu set, there's nothing unique to A/E

https://www.bg-wiki.com/ffxi/All_Jobs_Gear_Sets/Samurai

Ask your BRD to Threnody
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By Asura.Sechs 2025-04-10 16:31:14
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Anybody ever tested Weatherspoon +1 Ring for Tachi: koki?
Being that Koki is a hybrid, the ring would work only on the magical part, but be very very powerful for it.

The other typical options would be Epaminonda and Cornelia.
Both rings apply their effect twice (once to the physical part, and then to the magical part) making them very very nice for Hybrids as well.


So yeah, can anybody provide some numbers if you have 'em? I'd be curious in seeing the difference.
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By Lakshmi.Buukki 2025-04-10 18:36:01
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Just plug them in a simulator.
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By Fenrir.Skarwind 2025-04-11 11:32:15
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Target Apex Bat.
Max Buffs, Weather. Etc

Cornelia+ Epa = 105,557
Cornelia + Weather Spoon +1 = 110,991

Ephrams ring was pretty close to cornelias.

R15 Doji/UTU/Knob
5/5 Nyame R30 Path B
+2 SAM neck
Thrud/Moonshade Earring
Elemental Obi
WSDMG/STR Cape

Balls to the wall buffs. Max buffs, weather, obi, etc.

It would take a 2nd Cornelia 's ring to match Weatherspoon+1.

Weatherspoon is an excellent choice,.it's about a 5% increase over other rings. Not having the ring isn't going to hurt you though. Especially if you are close to max damage to begin with.

Weatherspoon was my first choice, mainly for RNG and geo light damage. I ended up trading it for all jobs movement speed+18 though. It sucked using Non ILVL boots on war/Mnk/sam/BST

The elemental Obi is pretty significant, even beating Orpheus sash as long as you have the weather bonus.
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By Asura.Sechs 2025-04-11 13:30:27
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Thanks Skarwind!
Guess I should make a rule for Obi if Weather is up.
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By Dodik 2025-04-11 14:35:19
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O.sash and weather. ring instead of obi should be pretty close as well, with weather in both cases.
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By Fenrir.Skarwind 2025-04-11 16:49:06
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Dodik said: »
O.sash and weather. ring instead of obi should be pretty close as well, with weather in both cases.

I'll check it later, but iirc the difference between the belts was about 10k damage on Apex Bats.

More or less a 10% damage boost? Not sure how enemy weakness/affinity changes that. I will mess with it on a more neutral enemy.

It's kinda neat is all. Usually we are told "x is better than y" but we don't always get to see the difference.

The all jobs damage simulator is pretty neat to play with.

Edit: I forgot to add Aria in my earlier post, pops lol
Target: Lug Crawler:
Quote:
main="Dojikiri Yasutsuna",
sub="Utu Grip",
ranged=Empty,
ammo="Knobkierrie",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Sam. Nodowa +2",
waist="Hachirin-no-Obi",
ear1="Thrud Earring",
ear2="Moonshade Earring",
ring1="Cornelia's ring",
ring2="Weather. Ring +1",
back="Smertrios's Mantle",
Koki Average:163,193
Same set but with Osash instead of Obi:
Koki Average:148,984

Weatherspoon Ring removed for Epa Ring.
Quote:
main="Dojikiri Yasutsuna",
sub="Utu Grip",
ranged=Empty,
ammo="Knobkierrie",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Sam. Nodowa +2",
waist="Orpheus's Sash",
ear1="Thrud Earring",
ear2="Moonshade Earring",
ring1="Cornelia's ring",
ring2="Epaminondas's Ring",
back="Smertrios's Mantle",

Koki Average with Osash: 142,807
Koki Average with Obi: 154,464


Stupid 99k damage cap.

2nd Ring Options Weatherspoon> Niqmadu> Epa> Sroda

Quick note on secondary rings. Ignoring Weatherspoon. The damage difference between the other three is pretty minimal.

Weatherspoon= 163,193
Niqmadu= 154,853
Epa= 154,464
Sroda= 153,191

Say these damage values were cut in half, you are still cranking stuff for:

Weatherspoon Ring: 81,569
Niqmadu: 77,426

I was surprised about Niqmadu, am I right in assuming any physical damage dealt just improves the magical damage overall (including multi atk)? If so Niqmadu and the DA on Nyame are a pretty nice boost.

Curious if anyone had the formula for that.
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By Dodik 2025-04-11 17:39:34
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I mean the formula is in the code you're using, since it takes into account multi attack on WS. And yes, more physical dmg from multi attack is more magical dmg.
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By Fenrir.Skarwind 2025-04-11 17:47:51
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Dodik said: »
I mean the formula is in the code you're using, since it takes into account multi attack on WS. And yes, more physical dmg from multi attack is more magical dmg.

Thanks

Just looking to understand things better, I am not much of a math guy.
 Asura.Vyre
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By Asura.Vyre 2025-04-12 00:53:46
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Wait are those 150k values real? Do WS do over the 99999 displayed? This confused me, though it is nice to see another use for Weatherspoon. My brother is a big Weatherspoon advocate.
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By Asura.Saevel 2025-04-12 02:43:43
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Fenrir.Skarwind said: »
Dodik said: »
I mean the formula is in the code you're using, since it takes into account multi attack on WS. And yes, more physical dmg from multi attack is more magical dmg.

Thanks

Just looking to understand things better, I am not much of a math guy.

The total physical damage acts as the base for the magic damage, then the results of both are added together for final damage. Scoring a DA with Tachi: Koki nearly doubles the physical damage causing a similar effect to the magic damage. This is why Jinpu can be so powerful, two physical swings means two multi-attack rolls allowing for more hits and the base mage damage to skyrocket.
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By Asura.Chendar 2025-04-12 09:53:03
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Asura.Vyre said: »
Wait are those 150k values real? Do WS do over the 99999 displayed? This confused me, though it is nice to see another use for Weatherspoon. My brother is a big Weatherspoon advocate.
Just the theoretical damage values sadly, very much capped at 99k.

Some hybrids were actually able to hit slightly over the cap (think we only saw the ranged ones actually doing so if I recall correctly? And it was only like 103-104k or something anyway) But shortly after nyame augments started rolling out for real, it was patched rather quickly. (My memory might be slightly fuzzy on exactly when :P)
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