Bushido - The Way Of The Samurai (A Guide) V. 2.0 |
||
Bushido - The Way of The Samurai (A Guide) V. 2.0
Is there ever a situation anymore where ilvl 119 Masamune is best? I don't care if it's a negligible bonus either.
How does this look for a functioning apex build, obvious swaps for acc if necessary. I used phorcys over DM body just because I don't have it, but is there a better alternative?
ItemSet 320553 Maybe kayapa cape or buquwik cape instead of Blithe?
ya, kayapa was my idea for accuracy variations, I'd think Blithe would win if you don't need accuracy.
Does spreadsheet account the hidden effect on relic (amano)?
Shiva.Tedril said: » Does spreadsheet account the hidden effect on relic (amano)? Yeah, it does. I just checked the Data tab and there is a line for Relic Dmg/Rnd on line 135. --- Yep, I wasn't going crazy. I made a post before that it didn't-- but the new spreadsheets do actually have it. It was added in the past year so make sure you have a new spreadsheet. How much +STP is needed to achieve a 3 hit build? Or is that simply not possible?
I was playing around with this set which gives +70STP but seemed like a 4hit build no matter what. ItemSet 320848 Anahera (Fudo Ionis)>28>56>84>112 Tsuru +65STP (Fudo Ionis)>35>58>82>105 Over 100.
The lowest I could get it is 99 store tp and thats if you were using a tsuru, using ionis, lentus grip, and relic body 109(for the added 5tp return on overwhelm affected ws's). i'd say the best sams can do when aiming for a 3hit, is a 3hit zanshin build. thats fairly doable. if you can convince your cor to roll tact/sam you can probably make a workable 3 hit ionis build, but you're sacrificing way way more than you're gaining. that's an interesting point on a zanshin build, can you build so the tp overflow on your 4hit mostly even out what you lose, at least situationally?
Gonna work on sam sets this weekend for the upcoming new Delve. If anyone wants to share some input would be much appreciated.
Quote: can you build so the tp overflow on your 4hit mostly even out what you lose, at least situationally? not quite sure what you're asking; unless you mean using the added tp overflow to boost ws dmg? i would spend my time lessening wpn delay and increasing multiattack gear. in zeros setup, he only needs 52stp to make his 4hit build (assuming 31stp in ws build). he could drop the 18 storetp, most likely switch the takaha mantle for atheling, the asperity for ganesha mala, and drop yao helm for otomi. also, as long as he is 5/5 ishikoten, he has a 3 hit zanshin build w/ 52stp. this is all situational though. and this is the real headache of samurai. trying to maintain your xhit build while adding acc, or dt- gear.. knowing when its better to go w/ a 5hit or even 6hit, switching to other gks in these situations to best max dps and defense. it can be a very technical job if you care to pay attention, but like i said, it can easily give you a headache. :) Cerberus.Leauce said: » Quote: can you build so the tp overflow on your 4hit mostly even out what you lose, at least situationally? not quite sure what you're asking; unless you mean using the added tp overflow to boost ws dmg? i would spend my time lessening wpn delay and increasing multiattack gear. in zeros setup, he only needs 52stp to make his 4hit build (assuming 31stp in ws build). he could drop the 18 storetp, most likely switch the takaha mantle for atheling, the asperity for ganesha mala, and drop yao helm for otomi. also, as long as he is 5/5 ishikoten, he has a 3 hit zanshin build w/ 52stp. this is all situational though. and this is the real headache of samurai. trying to maintain your xhit build while adding acc, or dt- gear.. knowing when its better to go w/ a 5hit or even 6hit, switching to other gks in these situations to best max dps and defense. it can be a very technical job if you care to pay attention, but like i said, it can easily give you a headache. :) That's exactly what I was asking. But, if a Zanshin attack leaves you short of 100TP, is it ever useful to increase your STP to clear 100 on a Zanshin hit with the overflow on a normal cycle offsetting what you'd lose by adding the STP? Zanshin builds have always been a hot topic, but it's probably more reasonable to consider with the massive TP return from Ionis/Tsuru + all the haste we get now. ah, i see what youre asking.
hmmm.. i think itll be a mute point. technically, if you go 5/5 ishikoten, the store tp in your tp phase will always be more than you need to hit your zanshin xhit build. using the above gearset example, 52stp allows for a 4hit, to make a 3hit zanshin, he really only needs 47stp in tp phase. meaning he can drop the 5 storetp difference making his build a 5hit, but still maintain the 3hit zanshin. this is where the debate comes in for zanshin, and will probably come up again when empy body 119 is released. you can make a zanshin build w/ less store stp, but it relies on a chance proc (like multihit). basically, itll be another headache added to samurai when debating what setup is best in what situation. to better answer your question, if for some reason a player does not use ishikoten 5/5 or even 4/5 (dependent on what zanshin xhit build a person is aiming for), then the tp overflow you mention may come in handy to hit that 100% tp mark. but honestly, then you are relying on a zanshin hit to proc, when you could put multiattack in w/e gear slot instead of the added store tp in the gearslot. its all still up to chance. from what i remember, i think priority for what to aim for is: haste > xhit build > multiattack gear > zanshin; with zanshin and multiattack gear in a battle for superiority. hope this wall of text makes sense. Cerberus.Leauce said: » ah, i see what youre asking. hmmm.. i think itll be a mute point. technically, if you go 5/5 ishikoten, the store tp in your tp phase will always be more than you need to hit your zanshin xhit build. using the above gearset example, 52stp allows for a 4hit, to make a 3hit zanshin, he really only needs 47stp in tp phase. meaning he can drop the 5 storetp difference making his build a 5hit, but still maintain the 3hit zanshin. this is where the debate comes in for zanshin, and will probably come up again when empy body 119 is released. you can make a zanshin build w/ less store stp, but it relies on a chance proc (like multihit). basically, itll be another headache added to samurai when debating what setup is best in what situation. to better answer your question, if for some reason a player does not use ishikoten 5/5 or even 4/5 (dependent on what zanshin xhit build a person is aiming for), then the tp overflow you mention may come in handy to hit that 100% tp mark. but honestly, then you are relying on a zanshin hit to proc, when you could put multiattack in w/e gear slot instead of the added store tp in the gearslot. its all still up to chance. from what i remember, i think priority for what to aim for is: haste > xhit build > multiattack gear > zanshin; with zanshin and multiattack gear in a battle for superiority. hope this wall of text makes sense. Ya, I guess it is less of an issue for the high delay GK's most people are using, with 437 delay it generally did require an actual build. for lolz, a 2hit zanshin build for the above setup requires 135 stp in tp phase.
so 3hits the best ppl are really going to get for zanshin., which with the above setup is only 47 stp needed. Cerberus.Leauce said: » i think itll be a mute point. I'm sorry. I generally don't pick people's language apart on the forum, especially given so many people are ESL, but I laughed hard. All I can see is a samurai who is physically unable to speak pointing excitedly at something. Quote: Ya, I guess it is less of an issue for the high delay GK's most people are using, with 437 delay it generally did require an actual build. i reran the math with a 437 delay and i mispoke: Quote: if you go 5/5 ishikoten, the store tp in your tp phase will always be more than you need to hit your zanshin xhit build. ive got 2 calculators i use, one for xhit build and one for zanshin xhit build; if i wanted a 3hit zanshin build for a 437 delay wpn id need around 80stp. 80stp is still a 5hit build for a 437 delay wpn. this kind of situation i guess a player would debate whether a 3 hit zanshin is worth it or not. adding all that extra store tp to hit a zanshin 3 hit, but still not being able to hit a 4hit standard xhit build. maybe this would be a situation for a lentus grip (adds 5% wpn delay)? but, really this where the headache begins for SAM. i personally, would aim for a 5hit build/ 4hit zanshin build with high multiattack. if zanshin procs once after a ws, you will be able to easily solo SC, if multi-hit(either quad or triple) procs once, youll be able to solo SC. thinking about it, this would create another debate, TA/QA over DA, as DA doesnt allow for instant SC for sam, in a 5hit situation. /headexplodes Quote: Cerberus.Leauce said: » i think itll be a mute point. I'm sorry. I generally don't pick people's language apart on the forum, especially given so many people are ESL, but I laughed hard. All I can see is a samurai who is physically unable to speak pointing excitedly at something. yeah i suck at grammar, is it moot? or should i have used null? Cerberus.Leauce said: » Quote: Ya, I guess it is less of an issue for the high delay GK's most people are using, with 437 delay it generally did require an actual build. i reran the math with a 437 delay and i mispoke: Quote: if you go 5/5 ishikoten, the store tp in your tp phase will always be more than you need to hit your zanshin xhit build. ive got 2 calculators i use, one for xhit build and one for zanshin xhit build; if i wanted a 3hit zanshin build for a 437 delay wpn id need around 80stp. 80stp is still a 5hit build for a 437 delay wpn. this kind of situation i guess a player would debate whether a 3 hit zanshin is worth it or not. adding all that extra store tp to hit a zanshin 3 hit, but still not being able to hit a 4hit standard xhit build. maybe this would be a situation for a lentus grip (adds 5% wpn delay)? but, really this where the headache begins for SAM. i personally, would aim for a 5hit build/ 4hit zanshin build with high multiattack. if zanshin procs once after a ws, you will be able to easily solo SC, if multi-hit(either quad or triple) procs once, youll be able to solo SC. thinking about it, this would create another debate, TA/QA over DA, as DA doesnt allow for instant SC for sam, in a 5hit situation. /headexplodes Ya, it's not something you can easily pass/fail on without running it for each individual scenario. I'd consider it niche for the time being. One thing is for sure is that you should never be aiming to 3 hit without the support of a COR. There are several builds that use SAM roll only and others using a combination of SAM + Misers. They do not always have to include Lentus grip (but they can). You can do it with the Tsurumaru or the Anahera Blade.
There also exists a 3 hit 450 Delay (Koga!!!) build but requires perfect 11's on both SAM+Misers. (Ionis Zones) There is a huge amount of permutations of SAM/Misers rolls that can lead to 3 hit with Anahera and Tsuru (with and without Ionis, with or without Lentus). But if you are looking for one without support-COR, you won't find any. Cerberus.Leauce said: » thinking about it, this would create another debate, TA/QA over DA, as DA doesnt allow for instant SC for sam, in a 5hit situation. Here's some funny things I've discovered on low buffed SAM over the years that are not worth posting about but I thought were really neat. 5 hits: First off, with only the haste spell, you can still self skillchain as long as your rallies are less than 2. WS-> DA-> DA->WS (Self skillchain). (So you're not entirely correct with only gearing QA,TA to reach it.) SAM/DNC Fun part!: You can mimic this "second double attack" with "Violent Flourish"(Which has no delay to execute). WS->DA->Single->IMMEDIATE! Violent Flourish->WS (Self Skillchain). It turns out it's really fun to play SAM/DNC this way because if you manage to DA the 2nd time, you'd get the skillchain, if you don't, you can always fudge it with a Violent Flourish and still get a skillchain. How do you get the steps? Well, overflow happens. You can do the same thing with 4 hit builds and it's even easier-- if you even get 1 DA after your WS, it's a guaranteed self-skillchain in low buff situations!! Just something fun! (PS It works with Zanhasso too) Update on BG was super fast. These are the armor/weapons that seem worthwhile for SAM:
Cibitshavore(Bow): DMG:261 Delay:600 AGI+3 Ranged Accuracy+6 Archery skill +242 Paeapua(Throwing):Enmity+2 "Triple Attack"+1% Sakonji Domaru +1:DEF:145 HP+81 MP+44 STR+32 DEX+27 VIT+26 AGI+21 INT+21 MND+21 CHR+21 Accuracy+15 Attack+15 Evasion+41 Magic Evasion+53 "Magic Def. Bonus"+4 Haste+3% "Store TP"+8 (Replaces Wakido +1) Sakonji Haidate +1: DEF:125 HP+50 STR+33 VIT+19 AGI+15 INT+26 MND+16 CHR+12 Attack+18 Evasion+40 Magic Evasion+75 "Magic Def. Bonus"+3 Haste+5% "Third Eye": "Counter" rate +35 "Counter" damage +19 (They turned out to be the same exact stats as Wakido +1 except instead of STP, they have the TE stuff) Xaddi Mail:DEF:142 HP+83 MP+35 STR+24 DEX+14 VIT+24 AGI+16 INT+16 MND+16 CHR+16 Accuracy+10 Evasion+41 Magic Evasion+48 "Magic Def. Bonus"+4 Haste+3% "Double Attack"+3% (Will need to look closer at that armor, there is a lot of STP loss) Iqabi Necklace: HP+10 Element: Ice-10 Accuracy+13 Ranged Accuracy+13 Xaddie looks to be augmentable so it will be interesting based on R15 stats
Yeah, some of the stuff would look awesome if they augmented like Mikinaak
Annnddd... we get screwed on job points... Meikyo Shisui: Skillchain Damage +2% Warding Circle: Damage from demons -1 So sad. Bismarck.Keityan said: » Annnddd... we get screwed on job points... Meikyo Shisui: Skillchain Damage +2% Warding Circle: Damage from demons -1 So sad. I can take less dmg from adl ^^ Except ADL isn't a demon, but ok.
Xaddi rank 15 is att+15 acc +10 stp +3 and it took 5 airlixir +2 according to someone in my ls
Carbuncle.Xenhas said: » Except ADL isn't a demon, but ok. http://www.bg-wiki.com/bg/Arch_Dynamis_Lord That's what i get for believing everything on the internet ; ;. |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|