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Gearswap Support Thread
Serveur: Asura
Game: FFXI
Posts: 363
By Asura.Vafruvant 2015-08-30 01:29:55
Asura.Omnijuggernaut said: »I have been trying to get my gearswap to use certain sets when I enhance myself and a different set when enhancing party.
I started checking with showswaps to see if it was set right but it seems that my direct spell is overwriting my self cast. CureSelf works changing gear but i can't get spells like refresh to put telchine body on for the duration.
No laughing at my gear, this is a new account, been trying to catch up on gear.
Furthermore I know I suck at gearswap, so if you can help me clean this up if at all possible that would be great, I know I have a lot of lines that probably aren't needed.
Code -------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
state.Buff.Saboteur = buffactive.saboteur or false
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.OffenseMode:options('None', 'Normal')
state.HybridMode:options('Normal', 'PhysicalDef', 'MagicalDef')
state.CastingMode:options('Normal', 'Resistant')
state.IdleMode:options('Normal', 'PDT', 'MDT')
gear.default.obi_waist = "Sekhmet Corset"
select_default_macro_book()
end
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
-- Precast Sets
-- Precast sets to enhance JAs
sets.precast.JA['Chainspell'] = {body="Vitivation Tabard +1"}
-- Waltz set (chr and vit)
sets.precast.Waltz = {
head="Hagondes hat",
body="Gendewitha Bliaut",hands="Helios Gloves",
back="Refraction Cape",legs="Orvail Pants +1",feet="Uk'uxkaj boots"}
-- Don't need any special gear for Healing Waltz.
sets.precast.Waltz['Healing Waltz'] = {}
-- Fast cast sets for spells
-- 80% Fast Cast (including trait) for all spells, plus 5% quick cast
-- No other FC sets necessary.
sets.precast.FC = {main="Marin staff +1",sub="Mephitis grip",ammo="Impatiens",
head="Atrophy chapeau +1",neck="Orunmila's torque",ear1="Estoqueur's earring",ear2="Gwati earring",
body="Vitivation Tabard +1",hands="Gendewitha gages +1",ring1="Perception Ring",ring2="Sangoma Ring",
back="Ogapepo cape",waist="Witful belt",legs="Artsieq hose",feet="Helios boots"}
sets.precast.FC.Impact = set_combine(sets.precast.FC, {head=empty,body="Twilight Cloak"})
-- Midcast Sets
sets.midcast.Cure = {main="Tamaxchi",sub="Sors shield",ammo="Esper Stone +1",
head="Gendewitha Caubeen",neck="Colossus's Torque",ear1="Lifestorm Earring",ear2="Psystorm Earring",
body="Vitivation tabard +1",hands="Lethargy gantherots +1",ring1="Ephedra Ring",ring2="Haoma's Ring",
back="Vates cape +1",waist="Ovate rope",legs="Atrophy Tights +1",feet="Vanya clogs"}
sets.midcast.Curaga = sets.midcast.Cure
sets.midcast.CureSelf = {ring1="Kunaji Ring",ring2="Asklepian Ring",hands="Buremte Gloves"}
sets.midcast['Enhancing Magic'] = {main="Pukulatmuj",sub="Secespita",
head="Telchine cap",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Atrophy gloves +1",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Enwater = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Hollow earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Enthunder = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Hollow earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Enstone = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Hollow earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Enblizzard = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Hollow earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Enfire = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Hollow earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Enaero = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Hollow earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast['Gain-Str'] = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast['Gain-Dex'] = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast['Gain-Vit'] = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast['Gain-Agi'] = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast['Gain-Int'] = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast['Gain-Mnd'] = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast['Gain-Chr'] = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Protect = {main="Pukulatmuj",sub="Beatific shield",
head="Lethargy Chappel",neck="Colossus's Torque",
body="Lethargy sayon +1",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Lethargy fuseau +1",feet="Lethargy Houseaux +1"}
sets.midcast.ProtectSelf = {main="Pukulatmuj",sub="Beatific shield",
head="Telchine cap",neck="Colossus's Torque",
body="Telchine chasuble",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Telchine braconi",feet="Lethargy Houseaux +1"}
sets.midcast.Shell = {main="Pukulatmuj",sub="Beatific shield",
head="Lethargy Chappel",neck="Colossus's Torque",
body="Lethargy sayon +1",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Lethargy fuseau +1",feet="Lethargy Houseaux +1"}
sets.midcast.ShellSelf = {main="Pukulatmuj",sub="Beatific shield",
head="Telchine cap",neck="Colossus's Torque",
body="Telchine chasuble",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Telchine braconi",feet="Lethargy Houseaux +1"}
sets.midcast.Haste = {main="Pukulatmuj",sub="Beatific shield",
head="Lethargy Chappel",neck="Colossus's Torque",
body="Lethargy sayon +1",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Lethargy fuseau +1",feet="Lethargy Houseaux +1"}
sets.midcast.HasteSelf = {main="Pukulatmuj",sub="Beatific shield",
head="Telchine cap",neck="Colossus's Torque",
body="Telchine chasuble",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Telchine braconi",feet="Lethargy Houseaux +1"}
sets.midcast.Refresh = {main="Pukulatmuj",sub="Beatific shield",
head="Lethargy Chappel",neck="Colossus's Torque",
body="Lethargy sayon +1",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Lethargy fuseau +1",feet="Lethargy Houseaux +1"}
sets.midcast.RefreshSelf = {main="Pukulatmuj",sub="Beatific shield",
head="Telchine cap",neck="Colossus's Torque",
body="Telchine chasuble",hands="Atrophy gloves +1",
back="Ghostfyre cape",waist="Olympus Sash",legs="Lethargy fuseau +1",feet="Lethargy Houseaux +1"}
sets.midcast.Phalanx = {main="Egeking",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",ring1="Perception ring",
back="Estoqueur's Cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Temper = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",ring1="Perception ring",
back="Estoqueur's cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Regen = {main="Pukulatmuj",sub="Beatific shield",
head="Lethargy Chappel",neck="Colossus's Torque",
body="Telchine chasuble",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Lethargy fuseau +1",feet="Lethargy Houseaux +1"}
sets.midcast.RegenSelf = {main="Pukulatmuj",sub="Beatific shield",
head="Telchine cap",neck="Colossus's Torque",
body="Telchine chasuble",hands="Atrophy gloves +1",
back="Ghostfyre cape",waist="Olympus Sash",legs="Telchine braconi",feet="Lethargy Houseaux +1"}
sets.midcast.Cursna = {neck="Malison medallion",back="Orentania's cape +1",ring1="Haoma's ring",
ring2="ephedra ring",feet="Vanya clogs"}
sets.midcast.Stoneskin = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Stone gorget",ear1="Andoaa earring",ear2="Earthcry earring",
body="Vitivation tabard +1",hands="Stone mufflers",ring1="Perception ring",
back="Estoqueur's cape",waist="Siegel Sash",legs="Haven hose",feet="Lethargy Houseaux +1"}
sets.midcast['Enfeebling Magic'] = {main="Marin staff +1",sub="Mephitis grip",range="Aureole",
head="Vitivation Chapeau +1",neck="Weike torque",ear1="Lifestorm Earring",ear2="Psystorm Earring",
body="Lethargy sayon +1",hands="Hagondes cuffs",ring1="Perception Ring",ring2="Sangoma Ring",
back="Ogapepo Cape",waist="Ovate rope",legs="Artsieq hose",feet="Artsieq boots"}
sets.midcast.Distract = {main="Marin staff +1",sub="Mephitis grip",range="Aureole",
head="Vitivation Chapeau +1",neck="Weike torque",ear1="Lifestorm Earring",ear2="Psystorm Earring",
body="Lethargy sayon +1",hands="Hagondes cuffs",ring1="Perception Ring",ring2="Sangoma Ring",
back="Ogapepo Cape",waist="Ovate rope",legs="Artsieq hose",feet="Artsieq boots"}
sets.midcast.Frazzle = {main="Marin staff +1",sub="Mephitis grip",range="Aureole",
head="Vitivation Chapeau +1",neck="Weike torque",ear1="Lifestorm Earring",ear2="Psystorm Earring",
body="Lethargy sayon +1",hands="Hagondes cuffs",ring1="Perception Ring",ring2="Sangoma Ring",
back="Ogapepo Cape",waist="Ovate rope",legs="Artsieq hose",feet="Artsieq boots"}
sets.midcast['Dia III'] = set_combine(sets.midcast['Enfeebling Magic'], {head="Vitivation Chapeau"})
sets.midcast['Slow II'] = set_combine(sets.midcast['Enfeebling Magic'], {head="Vitivation Chapeau"})
sets.midcast['Elemental Magic'] = {main="Lehbrailg +2",sub="Mephitis Grip",ammo="Memoria sachet",
head="Helios band",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Sortiarius Earring",
body="Hagondes coat",hands="Helios gloves",ring1="Fenrir Ring +1",ring2="Acumen Ring",
back="Toro Cape",waist="Othila sash",legs="Hagondes pants",feet="Helios boots"}
sets.midcast.Impact = set_combine(sets.midcast['Elemental Magic'], {head=empty,body="Twilight Cloak"})
sets.midcast.Drain = {main="Lehbrailg +2",sub="Mephitis Grip",ranged="Aureole",
head="Befouled crown",neck="Eddy Necklace",ear1="Estoqueur's earring",ear2="Psystorm Earring",
body="Atrophy tabard",hands="Hagondes Cuffs",ring1="Perception Ring",ring2="Sangoma Ring",
back="Ogapepo Cape",waist="Ovate rope",legs="Lethargy fuseau +1",feet="Helios boots"}
sets.midcast.Aspir = {main="Lehbrailg +2",sub="Mephitis Grip",ranged="Aureole",
head="Befouled crown",neck="Eddy Necklace",ear1="Estoqueur's earring",ear2="Psystorm Earring",
body="Atrophy tabard",hands="Hagondes Cuffs",ring1="Perception Ring",ring2="Sangoma Ring",
back="Ogapepo Cape",waist="Ovate rope",legs="Lethargy fuseau +1",feet="Helios boots"}
sets.midcast['Stun'] = {main="Marin staff +1",sub="Mephitis grip",ammo="Impatiens",
head="Atrophy chapeau +1",neck="Orunmila's torque",ear1="Estoqueur's earring",ear2="Gwati earring",
body="Vitivation Tabard +1",hands="Gendewitha gages +1",ring1="Perception Ring",ring2="Sangoma Ring",
back="Ogapepo cape",waist="Pya'ekue belt",legs="Artsieq hose",feet="Helios boots"}
sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {ring1="Excelsis Ring", waist="Fucho-no-Obi"})
sets.midcast.Aspir = sets.midcast.Drain
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {ammo="Paeapua",
head="Taeon chapeau",neck="Fotia gorget",ear1="Bladeborn earring",ear2="Steelflash Earring",
body="Taeon tabard",hands="Taeon Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
back="Bleating Mantle",waist="Fotia belt",legs="Taeon tights",feet="Atrophy Boots +1"}
sets.precast.WS['Sanguine Blade'] = set_combine(sets.precast.WS, {ammo="Memoria sachet",
head="Helios band",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Hecate's Earring",
body="Hagondes coat",hands="Helios gloves",ring1="Fenrir Ring +1",ring2="Acumen Ring",
back="Toro Cape",waist="Othila sash",legs="Hagondes pants",feet="Helios boots"})
sets.precast.WS['Requiescat'] = set_combine(sets.precast.WS, {ammo="Oreiad's tathlum",
head="Atrophy chapeau +1",neck="Tlamiztli collar",ear1="Lifestorm Earring",ear2="Bladeborn Earring",
body="Vitivation tabard +1",hands="Atrophy gloves +1",ring1="Rajas Ring",ring2="Perception Ring",
back="Buquwik Cape",waist="Prosilo belt +1",legs="Telchine braconi",feet="Artsieq boots"})
sets.precast.WS['Aeolian Edge'] = set_combine(sets.precast.WS, {ammo="Memoria sachet",
head="Helios band",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Hecate's Earring",
body="Hagondes coat",hands="Helios gloves",ring1="Fenrir Ring +1",ring2="Acumen Ring",
back="Toro Cape",waist="Othila sash",legs="Hagondes pants",feet="Helios boots"})
sets.precast.WS['Savage Blade'] = set_combine(sets.precast.WS, {ammo="Yetshila",
head="Atrophy Chapeau +1",neck="Fotia gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
body="Taeon Tabard",hands="Lethargy Gantherotes",ring1="Rajas ring",ring2="Karieyh Ring",
back="Buquwik cape",waist="Fotia belt",legs="Lethargy fuseau +1",feet="Lethargy houseaux +1"})
sets.precast.WS['Chant du Cygne'] = set_combine(sets.precast.WS, {ammo="Yetshila",
head="Taeon chapeau",neck="Shifting necklace",ear1="Brutal Earring",ear2="Moonshade Earring",
body="Taeon Tabard",hands="Taeon gloves",ring1="Rajas ring",ring2="Jupiter's Ring",
back="Kayapa cape",waist="Artful belt +1",legs="Taeon tights",feet="Taeon boots"})
sets.precast.WS['Death Blossom'] = set_combine(sets.precast.WS, {ammo="Yetshila",
head="Atrophy Chapeau +1",neck="Fotia gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
body="Taeon tabard",hands="Lethargy Gantherotes +1",ring1="Rajas ring",ring2="Karieyh Ring",
back="Buquwik cape",waist="Fotia belt",legs="Lethargy fuseau +1",feet="Lethargy houseaux +1"})
-- Sets for special buff conditions on spells.
sets.buff.Saboteur = {hands="Lethargy Gantherots +1"}
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {main="Bolelabunga",sub="Beatific shield",ammo="Impatiens",
head="Vitivation Chapeau +1",neck="Wiglen Gorget",
body="Atrophy Tabard",hands="Serpentes Cuffs",ring1="Paguroidea Ring",ring2="Sheltered Ring",
back="Kumbira cape",waist="Witful Belt",back="Shadow Mantle",legs="Nares trews",feet="Serpentes Sabots"}
-- Idle sets
sets.idle = {main="Bolelabunga",sub="Beatific shield",ammo="Impatiens",
head="Vitivation Chapeau +1",neck="Wiglen Gorget",ear1="Estoqueur's Earring",ear2="Loquacious Earring",
body="Lethargy sayon +1",hands="Serpentes Cuffs",ring1="Paguroidea Ring",ring2="Sheltered Ring",
back="Kumbira cape",waist="Flume Belt",legs="Nares trews",feet="Serpentes Sabots"}
sets.idle.Town = {main="Bolelabunga",sub="Beatific shield",ammo="Impatiens",
head="Vitivation Chapeau +1",neck="Wiglen Gorget",ear1="Estoqueur's Earring",ear2="Loquacious Earring",
body="Lethargy sayon +1",hands="Serpentes Cuffs",ring1="Paguroidea Ring",ring2="Sheltered Ring",
back="Kumbira cape",waist="Flume Belt",legs="Nares trews",feet="Serpentes Sabots"}
sets.idle.Weak = {main="Bolelabunga",sub="Beatific shield",ammo="Impatiens",
head="Vitivation Chapeau +1",neck="Wiglen Gorget",ear1="Estoqueur's Earring",ear2="Loquacious Earring",
body="Lethargy sayon +1",hands="Serpentes Cuffs",ring1="Paguroidea Ring",ring2="Sheltered Ring",
back="Kumbira cape",waist="Flume Belt",legs="Nares trews",feet="Serpentes Sabots"}
-- Defense sets
sets.defense.PDT = {main="Egeking",sub="Beatific shield",range="Phulax bow",
head="Gendewitha caubeen",neck="Wiglen Gorget",ear1="Merman's earring",ear2="Merman's earring",
body="Emet harness +1",hands="Buremte gloves",ring1="Paguroidea Ring",ring2="Yacuruna Ring",
back="Umbra cape",waist="Pya'ekue belt",legs="Hagondes pants",feet="Gendewitha galoshes"}
sets.defense.MDT = {main="Egeking",sub="Beatific shield",ammo="Memoria sachet",
head="Gendewitha caubeen",neck="Twilight torque",ear1="Merman's earring",ear2="Merman's earring",
body="Hagondes coat",hands="Buremte gloves",ring1="Paguroidea Ring",ring2="Yacuruna Ring",
back="Umbra cape",waist="Pya'ekue belt",legs="Hagondes pants",feet="Gendewitha galoshes"}
sets.Kiting = {legs="Crimson Cuisses"}
sets.latent_refresh = {waist="Fucho-no-obi"}
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Normal melee group
sets.engaged = {main="Pukulatmuj",sub="Beatific shield",ammo="Paeapua",
head="Taeon chapeau",neck="Asperity Necklace",ear1="Brutal earring",ear2="Suppanomimi",
body="Taeon tabard",hands="Taeon Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
back="Bleating Mantle",waist="windbuffet belt +1",legs="Taeon tights",feet="Taeon boots"}
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
-- Run after the default midcast() is done.
-- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
function job_post_midcast(spell, action, spellMap, eventArgs)
if spell.skill == 'Enfeebling Magic' and state.Buff.Saboteur then
equip(sets.buff.Saboteur)
elseif spell.skill == 'Enhancing Magic' then
equip(sets.midcast.EnhancingDuration)
if buffactive.composure and spell.target.type == 'PLAYER' then
equip(sets.buff.ComposureOther)
end
elseif spellMap == 'Cure' and spell.target.type == 'SELF' then
equip(sets.midcast.CureSelf)
end
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
-- Handle notifications of general user state change.
function job_state_change(stateField, newValue, oldValue)
if stateField == 'Offense Mode' then
if newValue == 'None' then
enable('main','sub','range')
else
disable('main','sub','range')
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
-- Modify the default idle set after it was constructed.
function customize_idle_set(idleSet)
if player.mpp < 51 then
idleSet = set_combine(idleSet, sets.latent_refresh)
end
return idleSet
end
-- Set eventArgs.handled to true if we don't want the automatic display to be run.
function display_current_job_state(eventArgs)
display_current_caster_state()
eventArgs.handled = true
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'DNC' then
set_macro_page(2, 4)
elseif player.sub_job == 'NIN' then
set_macro_page(3, 4)
elseif player.sub_job == 'THF' then
set_macro_page(4, 4)
else
set_macro_page(1, 4)
end
end
Use this version:
http://pastebin.com/iAMJBhag
There was some redundancy that I believe I trimmed up without breaking anything. There wasn't a sets.midcast.EnhancingDuration set to actually get called, so I merged a lot of the spells into that set, added the ComposureOther set also, for the same reason. Everything should work as you requested now.
[+]
By nanohamaho 2015-08-30 09:51:41
returning player, using motes Geo lua file, i don't have all the elemental obis at the momemt, but for the life of me how the hell do I make that simple statement waist=gear.ElementalObi work?
I was thinking maybe it calls from one of the mote files and I had to go in somewhere and type out all the obi names. That or maybe I needed to insert some kind of argument in the job file that did the whole weather thing... I'm probably missing something obvious here. I haven't done anything special to the base file from the kinematics github, so if someone could point me in the right direction I'd really appreciate it.
tl;dr - where does gear.ElementalObi take its info from, and how/where do I have to change it if at all?
By geigei 2015-08-30 11:18:36
Any way to have multiple preshot sets for rng based on which flurry is up? like no flurry-flurry1-flurry2
Serveur: Asura
Game: FFXI
Posts: 95
By Asura.Omnijuggernaut 2015-08-30 11:38:17
Asura.Omnijuggernaut said: »I have been trying to get my gearswap to use certain sets when I enhance myself and a different set when enhancing party.
I started checking with showswaps to see if it was set right but it seems that my direct spell is overwriting my self cast. CureSelf works changing gear but i can't get spells like refresh to put telchine body on for the duration.
No laughing at my gear, this is a new account, been trying to catch up on gear.
Furthermore I know I suck at gearswap, so if you can help me clean this up if at all possible that would be great, I know I have a lot of lines that probably aren't needed.
Code -------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
state.Buff.Saboteur = buffactive.saboteur or false
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.OffenseMode:options('None', 'Normal')
state.HybridMode:options('Normal', 'PhysicalDef', 'MagicalDef')
state.CastingMode:options('Normal', 'Resistant')
state.IdleMode:options('Normal', 'PDT', 'MDT')
gear.default.obi_waist = "Sekhmet Corset"
select_default_macro_book()
end
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
-- Precast Sets
-- Precast sets to enhance JAs
sets.precast.JA['Chainspell'] = {body="Vitivation Tabard +1"}
-- Waltz set (chr and vit)
sets.precast.Waltz = {
head="Hagondes hat",
body="Gendewitha Bliaut",hands="Helios Gloves",
back="Refraction Cape",legs="Orvail Pants +1",feet="Uk'uxkaj boots"}
-- Don't need any special gear for Healing Waltz.
sets.precast.Waltz['Healing Waltz'] = {}
-- Fast cast sets for spells
-- 80% Fast Cast (including trait) for all spells, plus 5% quick cast
-- No other FC sets necessary.
sets.precast.FC = {main="Marin staff +1",sub="Mephitis grip",ammo="Impatiens",
head="Atrophy chapeau +1",neck="Orunmila's torque",ear1="Estoqueur's earring",ear2="Gwati earring",
body="Vitivation Tabard +1",hands="Gendewitha gages +1",ring1="Perception Ring",ring2="Sangoma Ring",
back="Ogapepo cape",waist="Witful belt",legs="Artsieq hose",feet="Helios boots"}
sets.precast.FC.Impact = set_combine(sets.precast.FC, {head=empty,body="Twilight Cloak"})
-- Midcast Sets
sets.midcast.Cure = {main="Tamaxchi",sub="Sors shield",ammo="Esper Stone +1",
head="Gendewitha Caubeen",neck="Colossus's Torque",ear1="Lifestorm Earring",ear2="Psystorm Earring",
body="Vitivation tabard +1",hands="Lethargy gantherots +1",ring1="Ephedra Ring",ring2="Haoma's Ring",
back="Vates cape +1",waist="Ovate rope",legs="Atrophy Tights +1",feet="Vanya clogs"}
sets.midcast.Curaga = sets.midcast.Cure
sets.midcast.CureSelf = {ring1="Kunaji Ring",ring2="Asklepian Ring",hands="Buremte Gloves"}
sets.midcast['Enhancing Magic'] = {main="Pukulatmuj",sub="Secespita",
head="Telchine cap",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Atrophy gloves +1",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Enwater = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Hollow earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Enthunder = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Hollow earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Enstone = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Hollow earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Enblizzard = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Hollow earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Enfire = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Hollow earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Enaero = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Hollow earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast['Gain-Str'] = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast['Gain-Dex'] = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast['Gain-Vit'] = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast['Gain-Agi'] = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast['Gain-Int'] = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast['Gain-Mnd'] = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast['Gain-Chr'] = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Protect = {main="Pukulatmuj",sub="Beatific shield",
head="Lethargy Chappel",neck="Colossus's Torque",
body="Lethargy sayon +1",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Lethargy fuseau +1",feet="Lethargy Houseaux +1"}
sets.midcast.ProtectSelf = {main="Pukulatmuj",sub="Beatific shield",
head="Telchine cap",neck="Colossus's Torque",
body="Telchine chasuble",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Telchine braconi",feet="Lethargy Houseaux +1"}
sets.midcast.Shell = {main="Pukulatmuj",sub="Beatific shield",
head="Lethargy Chappel",neck="Colossus's Torque",
body="Lethargy sayon +1",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Lethargy fuseau +1",feet="Lethargy Houseaux +1"}
sets.midcast.ShellSelf = {main="Pukulatmuj",sub="Beatific shield",
head="Telchine cap",neck="Colossus's Torque",
body="Telchine chasuble",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Telchine braconi",feet="Lethargy Houseaux +1"}
sets.midcast.Haste = {main="Pukulatmuj",sub="Beatific shield",
head="Lethargy Chappel",neck="Colossus's Torque",
body="Lethargy sayon +1",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Lethargy fuseau +1",feet="Lethargy Houseaux +1"}
sets.midcast.HasteSelf = {main="Pukulatmuj",sub="Beatific shield",
head="Telchine cap",neck="Colossus's Torque",
body="Telchine chasuble",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Telchine braconi",feet="Lethargy Houseaux +1"}
sets.midcast.Refresh = {main="Pukulatmuj",sub="Beatific shield",
head="Lethargy Chappel",neck="Colossus's Torque",
body="Lethargy sayon +1",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Lethargy fuseau +1",feet="Lethargy Houseaux +1"}
sets.midcast.RefreshSelf = {main="Pukulatmuj",sub="Beatific shield",
head="Telchine cap",neck="Colossus's Torque",
body="Telchine chasuble",hands="Atrophy gloves +1",
back="Ghostfyre cape",waist="Olympus Sash",legs="Lethargy fuseau +1",feet="Lethargy Houseaux +1"}
sets.midcast.Phalanx = {main="Egeking",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",ring1="Perception ring",
back="Estoqueur's Cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Temper = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",ring1="Perception ring",
back="Estoqueur's cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Regen = {main="Pukulatmuj",sub="Beatific shield",
head="Lethargy Chappel",neck="Colossus's Torque",
body="Telchine chasuble",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Lethargy fuseau +1",feet="Lethargy Houseaux +1"}
sets.midcast.RegenSelf = {main="Pukulatmuj",sub="Beatific shield",
head="Telchine cap",neck="Colossus's Torque",
body="Telchine chasuble",hands="Atrophy gloves +1",
back="Ghostfyre cape",waist="Olympus Sash",legs="Telchine braconi",feet="Lethargy Houseaux +1"}
sets.midcast.Cursna = {neck="Malison medallion",back="Orentania's cape +1",ring1="Haoma's ring",
ring2="ephedra ring",feet="Vanya clogs"}
sets.midcast.Stoneskin = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Stone gorget",ear1="Andoaa earring",ear2="Earthcry earring",
body="Vitivation tabard +1",hands="Stone mufflers",ring1="Perception ring",
back="Estoqueur's cape",waist="Siegel Sash",legs="Haven hose",feet="Lethargy Houseaux +1"}
sets.midcast['Enfeebling Magic'] = {main="Marin staff +1",sub="Mephitis grip",range="Aureole",
head="Vitivation Chapeau +1",neck="Weike torque",ear1="Lifestorm Earring",ear2="Psystorm Earring",
body="Lethargy sayon +1",hands="Hagondes cuffs",ring1="Perception Ring",ring2="Sangoma Ring",
back="Ogapepo Cape",waist="Ovate rope",legs="Artsieq hose",feet="Artsieq boots"}
sets.midcast.Distract = {main="Marin staff +1",sub="Mephitis grip",range="Aureole",
head="Vitivation Chapeau +1",neck="Weike torque",ear1="Lifestorm Earring",ear2="Psystorm Earring",
body="Lethargy sayon +1",hands="Hagondes cuffs",ring1="Perception Ring",ring2="Sangoma Ring",
back="Ogapepo Cape",waist="Ovate rope",legs="Artsieq hose",feet="Artsieq boots"}
sets.midcast.Frazzle = {main="Marin staff +1",sub="Mephitis grip",range="Aureole",
head="Vitivation Chapeau +1",neck="Weike torque",ear1="Lifestorm Earring",ear2="Psystorm Earring",
body="Lethargy sayon +1",hands="Hagondes cuffs",ring1="Perception Ring",ring2="Sangoma Ring",
back="Ogapepo Cape",waist="Ovate rope",legs="Artsieq hose",feet="Artsieq boots"}
sets.midcast['Dia III'] = set_combine(sets.midcast['Enfeebling Magic'], {head="Vitivation Chapeau"})
sets.midcast['Slow II'] = set_combine(sets.midcast['Enfeebling Magic'], {head="Vitivation Chapeau"})
sets.midcast['Elemental Magic'] = {main="Lehbrailg +2",sub="Mephitis Grip",ammo="Memoria sachet",
head="Helios band",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Sortiarius Earring",
body="Hagondes coat",hands="Helios gloves",ring1="Fenrir Ring +1",ring2="Acumen Ring",
back="Toro Cape",waist="Othila sash",legs="Hagondes pants",feet="Helios boots"}
sets.midcast.Impact = set_combine(sets.midcast['Elemental Magic'], {head=empty,body="Twilight Cloak"})
sets.midcast.Drain = {main="Lehbrailg +2",sub="Mephitis Grip",ranged="Aureole",
head="Befouled crown",neck="Eddy Necklace",ear1="Estoqueur's earring",ear2="Psystorm Earring",
body="Atrophy tabard",hands="Hagondes Cuffs",ring1="Perception Ring",ring2="Sangoma Ring",
back="Ogapepo Cape",waist="Ovate rope",legs="Lethargy fuseau +1",feet="Helios boots"}
sets.midcast.Aspir = {main="Lehbrailg +2",sub="Mephitis Grip",ranged="Aureole",
head="Befouled crown",neck="Eddy Necklace",ear1="Estoqueur's earring",ear2="Psystorm Earring",
body="Atrophy tabard",hands="Hagondes Cuffs",ring1="Perception Ring",ring2="Sangoma Ring",
back="Ogapepo Cape",waist="Ovate rope",legs="Lethargy fuseau +1",feet="Helios boots"}
sets.midcast['Stun'] = {main="Marin staff +1",sub="Mephitis grip",ammo="Impatiens",
head="Atrophy chapeau +1",neck="Orunmila's torque",ear1="Estoqueur's earring",ear2="Gwati earring",
body="Vitivation Tabard +1",hands="Gendewitha gages +1",ring1="Perception Ring",ring2="Sangoma Ring",
back="Ogapepo cape",waist="Pya'ekue belt",legs="Artsieq hose",feet="Helios boots"}
sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {ring1="Excelsis Ring", waist="Fucho-no-Obi"})
sets.midcast.Aspir = sets.midcast.Drain
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {ammo="Paeapua",
head="Taeon chapeau",neck="Fotia gorget",ear1="Bladeborn earring",ear2="Steelflash Earring",
body="Taeon tabard",hands="Taeon Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
back="Bleating Mantle",waist="Fotia belt",legs="Taeon tights",feet="Atrophy Boots +1"}
sets.precast.WS['Sanguine Blade'] = set_combine(sets.precast.WS, {ammo="Memoria sachet",
head="Helios band",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Hecate's Earring",
body="Hagondes coat",hands="Helios gloves",ring1="Fenrir Ring +1",ring2="Acumen Ring",
back="Toro Cape",waist="Othila sash",legs="Hagondes pants",feet="Helios boots"})
sets.precast.WS['Requiescat'] = set_combine(sets.precast.WS, {ammo="Oreiad's tathlum",
head="Atrophy chapeau +1",neck="Tlamiztli collar",ear1="Lifestorm Earring",ear2="Bladeborn Earring",
body="Vitivation tabard +1",hands="Atrophy gloves +1",ring1="Rajas Ring",ring2="Perception Ring",
back="Buquwik Cape",waist="Prosilo belt +1",legs="Telchine braconi",feet="Artsieq boots"})
sets.precast.WS['Aeolian Edge'] = set_combine(sets.precast.WS, {ammo="Memoria sachet",
head="Helios band",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Hecate's Earring",
body="Hagondes coat",hands="Helios gloves",ring1="Fenrir Ring +1",ring2="Acumen Ring",
back="Toro Cape",waist="Othila sash",legs="Hagondes pants",feet="Helios boots"})
sets.precast.WS['Savage Blade'] = set_combine(sets.precast.WS, {ammo="Yetshila",
head="Atrophy Chapeau +1",neck="Fotia gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
body="Taeon Tabard",hands="Lethargy Gantherotes",ring1="Rajas ring",ring2="Karieyh Ring",
back="Buquwik cape",waist="Fotia belt",legs="Lethargy fuseau +1",feet="Lethargy houseaux +1"})
sets.precast.WS['Chant du Cygne'] = set_combine(sets.precast.WS, {ammo="Yetshila",
head="Taeon chapeau",neck="Shifting necklace",ear1="Brutal Earring",ear2="Moonshade Earring",
body="Taeon Tabard",hands="Taeon gloves",ring1="Rajas ring",ring2="Jupiter's Ring",
back="Kayapa cape",waist="Artful belt +1",legs="Taeon tights",feet="Taeon boots"})
sets.precast.WS['Death Blossom'] = set_combine(sets.precast.WS, {ammo="Yetshila",
head="Atrophy Chapeau +1",neck="Fotia gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
body="Taeon tabard",hands="Lethargy Gantherotes +1",ring1="Rajas ring",ring2="Karieyh Ring",
back="Buquwik cape",waist="Fotia belt",legs="Lethargy fuseau +1",feet="Lethargy houseaux +1"})
-- Sets for special buff conditions on spells.
sets.buff.Saboteur = {hands="Lethargy Gantherots +1"}
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {main="Bolelabunga",sub="Beatific shield",ammo="Impatiens",
head="Vitivation Chapeau +1",neck="Wiglen Gorget",
body="Atrophy Tabard",hands="Serpentes Cuffs",ring1="Paguroidea Ring",ring2="Sheltered Ring",
back="Kumbira cape",waist="Witful Belt",back="Shadow Mantle",legs="Nares trews",feet="Serpentes Sabots"}
-- Idle sets
sets.idle = {main="Bolelabunga",sub="Beatific shield",ammo="Impatiens",
head="Vitivation Chapeau +1",neck="Wiglen Gorget",ear1="Estoqueur's Earring",ear2="Loquacious Earring",
body="Lethargy sayon +1",hands="Serpentes Cuffs",ring1="Paguroidea Ring",ring2="Sheltered Ring",
back="Kumbira cape",waist="Flume Belt",legs="Nares trews",feet="Serpentes Sabots"}
sets.idle.Town = {main="Bolelabunga",sub="Beatific shield",ammo="Impatiens",
head="Vitivation Chapeau +1",neck="Wiglen Gorget",ear1="Estoqueur's Earring",ear2="Loquacious Earring",
body="Lethargy sayon +1",hands="Serpentes Cuffs",ring1="Paguroidea Ring",ring2="Sheltered Ring",
back="Kumbira cape",waist="Flume Belt",legs="Nares trews",feet="Serpentes Sabots"}
sets.idle.Weak = {main="Bolelabunga",sub="Beatific shield",ammo="Impatiens",
head="Vitivation Chapeau +1",neck="Wiglen Gorget",ear1="Estoqueur's Earring",ear2="Loquacious Earring",
body="Lethargy sayon +1",hands="Serpentes Cuffs",ring1="Paguroidea Ring",ring2="Sheltered Ring",
back="Kumbira cape",waist="Flume Belt",legs="Nares trews",feet="Serpentes Sabots"}
-- Defense sets
sets.defense.PDT = {main="Egeking",sub="Beatific shield",range="Phulax bow",
head="Gendewitha caubeen",neck="Wiglen Gorget",ear1="Merman's earring",ear2="Merman's earring",
body="Emet harness +1",hands="Buremte gloves",ring1="Paguroidea Ring",ring2="Yacuruna Ring",
back="Umbra cape",waist="Pya'ekue belt",legs="Hagondes pants",feet="Gendewitha galoshes"}
sets.defense.MDT = {main="Egeking",sub="Beatific shield",ammo="Memoria sachet",
head="Gendewitha caubeen",neck="Twilight torque",ear1="Merman's earring",ear2="Merman's earring",
body="Hagondes coat",hands="Buremte gloves",ring1="Paguroidea Ring",ring2="Yacuruna Ring",
back="Umbra cape",waist="Pya'ekue belt",legs="Hagondes pants",feet="Gendewitha galoshes"}
sets.Kiting = {legs="Crimson Cuisses"}
sets.latent_refresh = {waist="Fucho-no-obi"}
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Normal melee group
sets.engaged = {main="Pukulatmuj",sub="Beatific shield",ammo="Paeapua",
head="Taeon chapeau",neck="Asperity Necklace",ear1="Brutal earring",ear2="Suppanomimi",
body="Taeon tabard",hands="Taeon Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
back="Bleating Mantle",waist="windbuffet belt +1",legs="Taeon tights",feet="Taeon boots"}
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
-- Run after the default midcast() is done.
-- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
function job_post_midcast(spell, action, spellMap, eventArgs)
if spell.skill == 'Enfeebling Magic' and state.Buff.Saboteur then
equip(sets.buff.Saboteur)
elseif spell.skill == 'Enhancing Magic' then
equip(sets.midcast.EnhancingDuration)
if buffactive.composure and spell.target.type == 'PLAYER' then
equip(sets.buff.ComposureOther)
end
elseif spellMap == 'Cure' and spell.target.type == 'SELF' then
equip(sets.midcast.CureSelf)
end
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
-- Handle notifications of general user state change.
function job_state_change(stateField, newValue, oldValue)
if stateField == 'Offense Mode' then
if newValue == 'None' then
enable('main','sub','range')
else
disable('main','sub','range')
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
-- Modify the default idle set after it was constructed.
function customize_idle_set(idleSet)
if player.mpp < 51 then
idleSet = set_combine(idleSet, sets.latent_refresh)
end
return idleSet
end
-- Set eventArgs.handled to true if we don't want the automatic display to be run.
function display_current_job_state(eventArgs)
display_current_caster_state()
eventArgs.handled = true
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'DNC' then
set_macro_page(2, 4)
elseif player.sub_job == 'NIN' then
set_macro_page(3, 4)
elseif player.sub_job == 'THF' then
set_macro_page(4, 4)
else
set_macro_page(1, 4)
end
end
Use this version:
http://pastebin.com/iAMJBhag
There was some redundancy that I believe I trimmed up without breaking anything. There wasn't a sets.midcast.EnhancingDuration set to actually get called, so I merged a lot of the spells into that set, added the ComposureOther set also, for the same reason. Everything should work as you requested now.
Thank you it works great.
Serveur: Asura
Game: FFXI
Posts: 363
By Asura.Vafruvant 2015-08-30 17:16:39
returning player, using motes Geo lua file, i don't have all the elemental obis at the momemt, but for the life of me how the hell do I make that simple statement waist=gear.ElementalObi work?
I was thinking maybe it calls from one of the mote files and I had to go in somewhere and type out all the obi names. That or maybe I needed to insert some kind of argument in the job file that did the whole weather thing... I'm probably missing something obvious here. I haven't done anything special to the base file from the kinematics github, so if someone could point me in the right direction I'd really appreciate it.
tl;dr - where does gear.ElementalObi take its info from, and how/where do I have to change it if at all? /GearSwap/libs/Mote-Mappings.lua
The line you're looking for is element.obi_of
Serveur: Asura
Game: FFXI
Posts: 363
By Asura.Vafruvant 2015-08-30 17:36:35
Any way to have multiple preshot sets for rng based on which flurry is up? like no flurry-flurry1-flurry2 You can name sets, like: Code sets.precast.RA (normal set)
sets.Flurry
sets.Flurry2
then in your function job_precast (if using Mote's files) or function precast (if not Mote) have a call for checking the buffs: Code function job_precast(spell, action, spellMap, eventArgs)
if spell.action_type == 'Ranged Attack' then
if buffactive[581] then
equip(sets.Flurry2)
elseif buffactive[265] then
equip(sets.Flurry)
else
equip(sets.precast.RA)
end
end
end
Serveur: Asura
Game: FFXI
Posts: 95
By Asura.Omnijuggernaut 2015-08-31 13:06:46
Asura.Omnijuggernaut said: »Asura.Omnijuggernaut said: »I have been trying to get my gearswap to use certain sets when I enhance myself and a different set when enhancing party.
I started checking with showswaps to see if it was set right but it seems that my direct spell is overwriting my self cast. CureSelf works changing gear but i can't get spells like refresh to put telchine body on for the duration.
No laughing at my gear, this is a new account, been trying to catch up on gear.
Furthermore I know I suck at gearswap, so if you can help me clean this up if at all possible that would be great, I know I have a lot of lines that probably aren't needed.
Code -------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
state.Buff.Saboteur = buffactive.saboteur or false
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.OffenseMode:options('None', 'Normal')
state.HybridMode:options('Normal', 'PhysicalDef', 'MagicalDef')
state.CastingMode:options('Normal', 'Resistant')
state.IdleMode:options('Normal', 'PDT', 'MDT')
gear.default.obi_waist = "Sekhmet Corset"
select_default_macro_book()
end
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
-- Precast Sets
-- Precast sets to enhance JAs
sets.precast.JA['Chainspell'] = {body="Vitivation Tabard +1"}
-- Waltz set (chr and vit)
sets.precast.Waltz = {
head="Hagondes hat",
body="Gendewitha Bliaut",hands="Helios Gloves",
back="Refraction Cape",legs="Orvail Pants +1",feet="Uk'uxkaj boots"}
-- Don't need any special gear for Healing Waltz.
sets.precast.Waltz['Healing Waltz'] = {}
-- Fast cast sets for spells
-- 80% Fast Cast (including trait) for all spells, plus 5% quick cast
-- No other FC sets necessary.
sets.precast.FC = {main="Marin staff +1",sub="Mephitis grip",ammo="Impatiens",
head="Atrophy chapeau +1",neck="Orunmila's torque",ear1="Estoqueur's earring",ear2="Gwati earring",
body="Vitivation Tabard +1",hands="Gendewitha gages +1",ring1="Perception Ring",ring2="Sangoma Ring",
back="Ogapepo cape",waist="Witful belt",legs="Artsieq hose",feet="Helios boots"}
sets.precast.FC.Impact = set_combine(sets.precast.FC, {head=empty,body="Twilight Cloak"})
-- Midcast Sets
sets.midcast.Cure = {main="Tamaxchi",sub="Sors shield",ammo="Esper Stone +1",
head="Gendewitha Caubeen",neck="Colossus's Torque",ear1="Lifestorm Earring",ear2="Psystorm Earring",
body="Vitivation tabard +1",hands="Lethargy gantherots +1",ring1="Ephedra Ring",ring2="Haoma's Ring",
back="Vates cape +1",waist="Ovate rope",legs="Atrophy Tights +1",feet="Vanya clogs"}
sets.midcast.Curaga = sets.midcast.Cure
sets.midcast.CureSelf = {ring1="Kunaji Ring",ring2="Asklepian Ring",hands="Buremte Gloves"}
sets.midcast['Enhancing Magic'] = {main="Pukulatmuj",sub="Secespita",
head="Telchine cap",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Atrophy gloves +1",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Enwater = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Hollow earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Enthunder = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Hollow earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Enstone = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Hollow earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Enblizzard = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Hollow earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Enfire = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Hollow earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Enaero = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Hollow earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast['Gain-Str'] = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast['Gain-Dex'] = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast['Gain-Vit'] = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast['Gain-Agi'] = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast['Gain-Int'] = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast['Gain-Mnd'] = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast['Gain-Chr'] = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Protect = {main="Pukulatmuj",sub="Beatific shield",
head="Lethargy Chappel",neck="Colossus's Torque",
body="Lethargy sayon +1",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Lethargy fuseau +1",feet="Lethargy Houseaux +1"}
sets.midcast.ProtectSelf = {main="Pukulatmuj",sub="Beatific shield",
head="Telchine cap",neck="Colossus's Torque",
body="Telchine chasuble",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Telchine braconi",feet="Lethargy Houseaux +1"}
sets.midcast.Shell = {main="Pukulatmuj",sub="Beatific shield",
head="Lethargy Chappel",neck="Colossus's Torque",
body="Lethargy sayon +1",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Lethargy fuseau +1",feet="Lethargy Houseaux +1"}
sets.midcast.ShellSelf = {main="Pukulatmuj",sub="Beatific shield",
head="Telchine cap",neck="Colossus's Torque",
body="Telchine chasuble",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Telchine braconi",feet="Lethargy Houseaux +1"}
sets.midcast.Haste = {main="Pukulatmuj",sub="Beatific shield",
head="Lethargy Chappel",neck="Colossus's Torque",
body="Lethargy sayon +1",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Lethargy fuseau +1",feet="Lethargy Houseaux +1"}
sets.midcast.HasteSelf = {main="Pukulatmuj",sub="Beatific shield",
head="Telchine cap",neck="Colossus's Torque",
body="Telchine chasuble",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Telchine braconi",feet="Lethargy Houseaux +1"}
sets.midcast.Refresh = {main="Pukulatmuj",sub="Beatific shield",
head="Lethargy Chappel",neck="Colossus's Torque",
body="Lethargy sayon +1",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Lethargy fuseau +1",feet="Lethargy Houseaux +1"}
sets.midcast.RefreshSelf = {main="Pukulatmuj",sub="Beatific shield",
head="Telchine cap",neck="Colossus's Torque",
body="Telchine chasuble",hands="Atrophy gloves +1",
back="Ghostfyre cape",waist="Olympus Sash",legs="Lethargy fuseau +1",feet="Lethargy Houseaux +1"}
sets.midcast.Phalanx = {main="Egeking",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",ring1="Perception ring",
back="Estoqueur's Cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Temper = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Vitivation gloves",ring1="Perception ring",
back="Estoqueur's cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast.Regen = {main="Pukulatmuj",sub="Beatific shield",
head="Lethargy Chappel",neck="Colossus's Torque",
body="Telchine chasuble",hands="Atrophy gloves +1",ring2="Sheltered ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Lethargy fuseau +1",feet="Lethargy Houseaux +1"}
sets.midcast.RegenSelf = {main="Pukulatmuj",sub="Beatific shield",
head="Telchine cap",neck="Colossus's Torque",
body="Telchine chasuble",hands="Atrophy gloves +1",
back="Ghostfyre cape",waist="Olympus Sash",legs="Telchine braconi",feet="Lethargy Houseaux +1"}
sets.midcast.Cursna = {neck="Malison medallion",back="Orentania's cape +1",ring1="Haoma's ring",
ring2="ephedra ring",feet="Vanya clogs"}
sets.midcast.Stoneskin = {main="Pukulatmuj",sub="Secespita",
head="Umuthi hat",neck="Stone gorget",ear1="Andoaa earring",ear2="Earthcry earring",
body="Vitivation tabard +1",hands="Stone mufflers",ring1="Perception ring",
back="Estoqueur's cape",waist="Siegel Sash",legs="Haven hose",feet="Lethargy Houseaux +1"}
sets.midcast['Enfeebling Magic'] = {main="Marin staff +1",sub="Mephitis grip",range="Aureole",
head="Vitivation Chapeau +1",neck="Weike torque",ear1="Lifestorm Earring",ear2="Psystorm Earring",
body="Lethargy sayon +1",hands="Hagondes cuffs",ring1="Perception Ring",ring2="Sangoma Ring",
back="Ogapepo Cape",waist="Ovate rope",legs="Artsieq hose",feet="Artsieq boots"}
sets.midcast.Distract = {main="Marin staff +1",sub="Mephitis grip",range="Aureole",
head="Vitivation Chapeau +1",neck="Weike torque",ear1="Lifestorm Earring",ear2="Psystorm Earring",
body="Lethargy sayon +1",hands="Hagondes cuffs",ring1="Perception Ring",ring2="Sangoma Ring",
back="Ogapepo Cape",waist="Ovate rope",legs="Artsieq hose",feet="Artsieq boots"}
sets.midcast.Frazzle = {main="Marin staff +1",sub="Mephitis grip",range="Aureole",
head="Vitivation Chapeau +1",neck="Weike torque",ear1="Lifestorm Earring",ear2="Psystorm Earring",
body="Lethargy sayon +1",hands="Hagondes cuffs",ring1="Perception Ring",ring2="Sangoma Ring",
back="Ogapepo Cape",waist="Ovate rope",legs="Artsieq hose",feet="Artsieq boots"}
sets.midcast['Dia III'] = set_combine(sets.midcast['Enfeebling Magic'], {head="Vitivation Chapeau"})
sets.midcast['Slow II'] = set_combine(sets.midcast['Enfeebling Magic'], {head="Vitivation Chapeau"})
sets.midcast['Elemental Magic'] = {main="Lehbrailg +2",sub="Mephitis Grip",ammo="Memoria sachet",
head="Helios band",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Sortiarius Earring",
body="Hagondes coat",hands="Helios gloves",ring1="Fenrir Ring +1",ring2="Acumen Ring",
back="Toro Cape",waist="Othila sash",legs="Hagondes pants",feet="Helios boots"}
sets.midcast.Impact = set_combine(sets.midcast['Elemental Magic'], {head=empty,body="Twilight Cloak"})
sets.midcast.Drain = {main="Lehbrailg +2",sub="Mephitis Grip",ranged="Aureole",
head="Befouled crown",neck="Eddy Necklace",ear1="Estoqueur's earring",ear2="Psystorm Earring",
body="Atrophy tabard",hands="Hagondes Cuffs",ring1="Perception Ring",ring2="Sangoma Ring",
back="Ogapepo Cape",waist="Ovate rope",legs="Lethargy fuseau +1",feet="Helios boots"}
sets.midcast.Aspir = {main="Lehbrailg +2",sub="Mephitis Grip",ranged="Aureole",
head="Befouled crown",neck="Eddy Necklace",ear1="Estoqueur's earring",ear2="Psystorm Earring",
body="Atrophy tabard",hands="Hagondes Cuffs",ring1="Perception Ring",ring2="Sangoma Ring",
back="Ogapepo Cape",waist="Ovate rope",legs="Lethargy fuseau +1",feet="Helios boots"}
sets.midcast['Stun'] = {main="Marin staff +1",sub="Mephitis grip",ammo="Impatiens",
head="Atrophy chapeau +1",neck="Orunmila's torque",ear1="Estoqueur's earring",ear2="Gwati earring",
body="Vitivation Tabard +1",hands="Gendewitha gages +1",ring1="Perception Ring",ring2="Sangoma Ring",
back="Ogapepo cape",waist="Pya'ekue belt",legs="Artsieq hose",feet="Helios boots"}
sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {ring1="Excelsis Ring", waist="Fucho-no-Obi"})
sets.midcast.Aspir = sets.midcast.Drain
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {ammo="Paeapua",
head="Taeon chapeau",neck="Fotia gorget",ear1="Bladeborn earring",ear2="Steelflash Earring",
body="Taeon tabard",hands="Taeon Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
back="Bleating Mantle",waist="Fotia belt",legs="Taeon tights",feet="Atrophy Boots +1"}
sets.precast.WS['Sanguine Blade'] = set_combine(sets.precast.WS, {ammo="Memoria sachet",
head="Helios band",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Hecate's Earring",
body="Hagondes coat",hands="Helios gloves",ring1="Fenrir Ring +1",ring2="Acumen Ring",
back="Toro Cape",waist="Othila sash",legs="Hagondes pants",feet="Helios boots"})
sets.precast.WS['Requiescat'] = set_combine(sets.precast.WS, {ammo="Oreiad's tathlum",
head="Atrophy chapeau +1",neck="Tlamiztli collar",ear1="Lifestorm Earring",ear2="Bladeborn Earring",
body="Vitivation tabard +1",hands="Atrophy gloves +1",ring1="Rajas Ring",ring2="Perception Ring",
back="Buquwik Cape",waist="Prosilo belt +1",legs="Telchine braconi",feet="Artsieq boots"})
sets.precast.WS['Aeolian Edge'] = set_combine(sets.precast.WS, {ammo="Memoria sachet",
head="Helios band",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Hecate's Earring",
body="Hagondes coat",hands="Helios gloves",ring1="Fenrir Ring +1",ring2="Acumen Ring",
back="Toro Cape",waist="Othila sash",legs="Hagondes pants",feet="Helios boots"})
sets.precast.WS['Savage Blade'] = set_combine(sets.precast.WS, {ammo="Yetshila",
head="Atrophy Chapeau +1",neck="Fotia gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
body="Taeon Tabard",hands="Lethargy Gantherotes",ring1="Rajas ring",ring2="Karieyh Ring",
back="Buquwik cape",waist="Fotia belt",legs="Lethargy fuseau +1",feet="Lethargy houseaux +1"})
sets.precast.WS['Chant du Cygne'] = set_combine(sets.precast.WS, {ammo="Yetshila",
head="Taeon chapeau",neck="Shifting necklace",ear1="Brutal Earring",ear2="Moonshade Earring",
body="Taeon Tabard",hands="Taeon gloves",ring1="Rajas ring",ring2="Jupiter's Ring",
back="Kayapa cape",waist="Artful belt +1",legs="Taeon tights",feet="Taeon boots"})
sets.precast.WS['Death Blossom'] = set_combine(sets.precast.WS, {ammo="Yetshila",
head="Atrophy Chapeau +1",neck="Fotia gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
body="Taeon tabard",hands="Lethargy Gantherotes +1",ring1="Rajas ring",ring2="Karieyh Ring",
back="Buquwik cape",waist="Fotia belt",legs="Lethargy fuseau +1",feet="Lethargy houseaux +1"})
-- Sets for special buff conditions on spells.
sets.buff.Saboteur = {hands="Lethargy Gantherots +1"}
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {main="Bolelabunga",sub="Beatific shield",ammo="Impatiens",
head="Vitivation Chapeau +1",neck="Wiglen Gorget",
body="Atrophy Tabard",hands="Serpentes Cuffs",ring1="Paguroidea Ring",ring2="Sheltered Ring",
back="Kumbira cape",waist="Witful Belt",back="Shadow Mantle",legs="Nares trews",feet="Serpentes Sabots"}
-- Idle sets
sets.idle = {main="Bolelabunga",sub="Beatific shield",ammo="Impatiens",
head="Vitivation Chapeau +1",neck="Wiglen Gorget",ear1="Estoqueur's Earring",ear2="Loquacious Earring",
body="Lethargy sayon +1",hands="Serpentes Cuffs",ring1="Paguroidea Ring",ring2="Sheltered Ring",
back="Kumbira cape",waist="Flume Belt",legs="Nares trews",feet="Serpentes Sabots"}
sets.idle.Town = {main="Bolelabunga",sub="Beatific shield",ammo="Impatiens",
head="Vitivation Chapeau +1",neck="Wiglen Gorget",ear1="Estoqueur's Earring",ear2="Loquacious Earring",
body="Lethargy sayon +1",hands="Serpentes Cuffs",ring1="Paguroidea Ring",ring2="Sheltered Ring",
back="Kumbira cape",waist="Flume Belt",legs="Nares trews",feet="Serpentes Sabots"}
sets.idle.Weak = {main="Bolelabunga",sub="Beatific shield",ammo="Impatiens",
head="Vitivation Chapeau +1",neck="Wiglen Gorget",ear1="Estoqueur's Earring",ear2="Loquacious Earring",
body="Lethargy sayon +1",hands="Serpentes Cuffs",ring1="Paguroidea Ring",ring2="Sheltered Ring",
back="Kumbira cape",waist="Flume Belt",legs="Nares trews",feet="Serpentes Sabots"}
-- Defense sets
sets.defense.PDT = {main="Egeking",sub="Beatific shield",range="Phulax bow",
head="Gendewitha caubeen",neck="Wiglen Gorget",ear1="Merman's earring",ear2="Merman's earring",
body="Emet harness +1",hands="Buremte gloves",ring1="Paguroidea Ring",ring2="Yacuruna Ring",
back="Umbra cape",waist="Pya'ekue belt",legs="Hagondes pants",feet="Gendewitha galoshes"}
sets.defense.MDT = {main="Egeking",sub="Beatific shield",ammo="Memoria sachet",
head="Gendewitha caubeen",neck="Twilight torque",ear1="Merman's earring",ear2="Merman's earring",
body="Hagondes coat",hands="Buremte gloves",ring1="Paguroidea Ring",ring2="Yacuruna Ring",
back="Umbra cape",waist="Pya'ekue belt",legs="Hagondes pants",feet="Gendewitha galoshes"}
sets.Kiting = {legs="Crimson Cuisses"}
sets.latent_refresh = {waist="Fucho-no-obi"}
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Normal melee group
sets.engaged = {main="Pukulatmuj",sub="Beatific shield",ammo="Paeapua",
head="Taeon chapeau",neck="Asperity Necklace",ear1="Brutal earring",ear2="Suppanomimi",
body="Taeon tabard",hands="Taeon Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
back="Bleating Mantle",waist="windbuffet belt +1",legs="Taeon tights",feet="Taeon boots"}
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
-- Run after the default midcast() is done.
-- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
function job_post_midcast(spell, action, spellMap, eventArgs)
if spell.skill == 'Enfeebling Magic' and state.Buff.Saboteur then
equip(sets.buff.Saboteur)
elseif spell.skill == 'Enhancing Magic' then
equip(sets.midcast.EnhancingDuration)
if buffactive.composure and spell.target.type == 'PLAYER' then
equip(sets.buff.ComposureOther)
end
elseif spellMap == 'Cure' and spell.target.type == 'SELF' then
equip(sets.midcast.CureSelf)
end
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
-- Handle notifications of general user state change.
function job_state_change(stateField, newValue, oldValue)
if stateField == 'Offense Mode' then
if newValue == 'None' then
enable('main','sub','range')
else
disable('main','sub','range')
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
-- Modify the default idle set after it was constructed.
function customize_idle_set(idleSet)
if player.mpp < 51 then
idleSet = set_combine(idleSet, sets.latent_refresh)
end
return idleSet
end
-- Set eventArgs.handled to true if we don't want the automatic display to be run.
function display_current_job_state(eventArgs)
display_current_caster_state()
eventArgs.handled = true
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'DNC' then
set_macro_page(2, 4)
elseif player.sub_job == 'NIN' then
set_macro_page(3, 4)
elseif player.sub_job == 'THF' then
set_macro_page(4, 4)
else
set_macro_page(1, 4)
end
end
Use this version:
http://pastebin.com/iAMJBhag
There was some redundancy that I believe I trimmed up without breaking anything. There wasn't a sets.midcast.EnhancingDuration set to actually get called, so I merged a lot of the spells into that set, added the ComposureOther set also, for the same reason. Everything should work as you requested now.
Thank you it works great.
Ok I noticed today that for some reason telchine is overriding during enhance duration for pt/ally members, that is when I need the lethargy/vitivation set. How would I fix that
Serveur: Asura
Game: FFXI
Posts: 363
By Asura.Vafruvant 2015-08-31 14:00:37
Asura.Omnijuggernaut said: »Ok I noticed today that for some reason telchine is overriding during enhance duration for pt/ally members, that is when I need the lethargy/vitivation set. How would I fix that And that is with Composure up? The job_post_midcast rule only triggers when it is.
[+]
Serveur: Asura
Game: FFXI
Posts: 95
By Asura.Omnijuggernaut 2015-08-31 14:38:59
yeah that is composure up, just did showswaps and it showed telchine on pt member with composure up
Serveur: Asura
Game: FFXI
Posts: 363
By Asura.Vafruvant 2015-08-31 16:36:15
I found the mistake I made, messed up a name of a set. I updated the link I posted.
[+]
Serveur: Asura
Game: FFXI
Posts: 95
By Asura.Omnijuggernaut 2015-08-31 18:13:18
wonderful thanks again
edit:
I changed this Code function job_get_spell_map(spell, default_spell_map)
if spell.action_type == 'Magic' then
if spell.skill == 'Enhancing Magic' then
if spell.english:startswith('En') then
return 'EnSpells'
elseif spell.english:startswith('Gain') then
return 'GainSpells'
endk, ta
end
end
end
to this Code function job_get_spell_map(spell, default_spell_map)
if spell.action_type == 'Magic' then
if spell.skill == 'Enhancing Magic' then
if spell.english:startswith('En') then
return 'EnSpells'
elseif spell.english:startswith('Gain') then
return 'GainSpells'
end
elseif spellMap == 'Cure' and spell.target.type == 'SELF' then
equip(sets.midcast.CureSelf)
end
end
end
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2015-09-01 14:52:36
If I make an error in a set, such as legs="Warwolf Belt", is there a way to find it without //gs showswaps and trying to find all the errors?
Lakshmi.Byrth
VIP
Serveur: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2015-09-01 14:56:21
//gs debugmode might show it. It shows error messages, iirc.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2015-09-01 15:07:16
That should only show the equipment that isn't swapped, right?
Cerberus.Tidis
Serveur: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-09-01 15:36:59
Out of curiosity, how would one make it so you automatically equip Councilor's Garb using Mote's files? I tried to do this myself by editing the Mote-Mappings and Mote-Include files then finally my own gearswap but it wasn't successful.
Wish I could get the hang of this!
Serveur: Shiva
Game: FFXI
Posts: 66
By Shiva.Verohawke 2015-09-03 08:52:07
Hi I have this weird error; tried everything including fresh install of gearswap, unloading all other addons and plugins:
Every time I zone, get a drop or buy/sell something from inventory I get following error on my screen (same error repeated 20 times)
Gearswap: Lua runtime error gearswap/gearswap.lua379: attempt to index field '?' (a nil value)
I looked up line 379 in gearswap.lua (but didn't touch anything /scared), wich says:
if not items[bag][slot] then items[bag][slot] = make_empty_item_table(slot) end
Could someone please help me out, this error is making me crazy and unloading gearswap because of that error spam I get bombarded with everytime I zone or my inv changes.
Gearswap seems to be working fine for the rest, if this can't be fixed, I would be happy with a mute method for that error line as well!
Asura.Neufko
Serveur: Asura
Game: FFXI
Posts: 236
By Asura.Neufko 2015-09-03 09:10:58
The same issue has been reported on may 19th here :
https://github.com/Byrth/Lua-Byrth/issues/381
Seems like it hasn't been resolved yet.
Try maybe to comment the line #379 and see what happens ?
Someone with more lua power will surely come with a better answer soon.
Ragnarok.Boq
Serveur: Ragnarok
Game: FFXI
Posts: 31
By Ragnarok.Boq 2015-09-03 10:14:44
Hello. I'm reposting this here as it seems more appropriate. I wish I realized this thread sooner so I didn't make a new topic. I'm a returning player who is new to Gearswap. I used Spellcast extensively, but I'm slowly getting accustomed to GS.
I have a problem with trying to setup my gearswap to switch in the Hachirin-no-Obi when the spell being cast matches the weather or day element. Specifically I'm just trying to get it to work for Cures for my SMN. I'm using Kinematic's .lua as a base for SMN. I'm trying to add in code which will swap in the Hachirin-no-Obi for cures during Light weather and Lightsday. I've done extensive searching on this on Google and can't seem to get the coding to work at all. I've activated //gs showswaps so I can confirm what equipment is being swapped during pre, mid and aftercast.
I've made a gear set, called sets.midcast.Obi which only contains waist = "Hachirin-no-Obi". Written as sets.midcast.Obi = {waist="Hachirin-no-Obi"}
And my cure set is written as sets.midcast.Cure with my desired curing gear.
But when I write a function to use these sets for light weather and day, it only equips the precast and curing midcast. The Obi never gets equipped. One of the functions I've tried is below. Can anyone help me out with this? I can't see what I'm doing wrong. Thanks!
function midcast(spell,action)
if string.find(spell.english,'Cur') then. equip(sets.midcast.Cure)
if spell.element == world.weather_element or spell_element == world.day_element then equip(sets.midcast.Obi)
end
end
end
By geigei 2015-09-03 16:25:55
function job_precast(spell, action, spellMap, eventArgs)
if spell.action_type == 'Ranged Attack' then
if buffactive[581] then
equip(sets.Flurry2)
elseif buffactive[265] then
equip(sets.Flurry)
else
equip(sets.precast.RA)
end
end
end
Not working, equips sets.precast.RA even if i have flurry on, what mote files i need? i only use mote-include.
Serveur: Asura
Game: FFXI
Posts: 95
By Asura.Omnijuggernaut 2015-09-03 17:29:06
Is there a way to set it to nuke in weather obi based off day/weather?
Like auto set the belt if it aligns?
since I am on rdm I can't use thunderstorm as /sch so would need MaB belt, but I want it to recognize the day/weather alignments. I originally was going to ask if I could have it set weather obi when I was /sch and just live with that but I am not certain the capabilities of gearswap. Would really like it to auto equip based of alignment of day/weather
I have had a few gear changes since I last posted this.
Code -------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
state.Buff.Saboteur = buffactive.saboteur or false
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.OffenseMode:options('None', 'Normal')
state.HybridMode:options('Normal', 'PhysicalDef', 'MagicalDef')
state.CastingMode:options('Normal', 'Resistant')
state.IdleMode:options('Normal', 'PDT', 'MDT')
gear.default.obi_waist = "Othila sash"
select_default_macro_book()
end
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
-- Precast Sets
-- Precast sets to enhance JAs
sets.precast.JA['Chainspell'] = {body="Vitivation Tabard +1"}
-- Waltz set (chr and vit)
sets.precast.Waltz = {
head="Hagondes hat",
body="Gendewitha Bliaut",hands="Helios Gloves",
back="Refraction Cape",legs="Orvail Pants +1",feet="Uk'uxkaj boots"}
-- Don't need any special gear for Healing Waltz.
sets.precast.Waltz['Healing Waltz'] = {}
-- Fast cast sets for spells
-- 80% Fast Cast (including trait) for all spells, plus 5% quick cast
-- No other FC sets necessary.
sets.precast.FC = {main="Emissary",ammo="Impatiens",
head="Atrophy chapeau +1",neck="Eddy's necklace",ear1="Lifestorm earring",ear2="Psystorm earring",
body="Vitivation Tabard +1",hands="Taeon boots",ring1="Weatherspoon Ring",ring2="Sangoma Ring",
back="Ogapepo cape",waist="Witful belt",legs="Psycloth lappas",feet="Taeon boots"}
sets.precast.FC.Impact = set_combine(sets.precast.FC, {head=empty,body="Twilight Cloak"})
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {ammo="Paeapua",
head="Taeon chapeau",neck="Fotia gorget",ear1="Bladeborn earring",ear2="Steelflash Earring",
body="Taeon tabard",hands="Taeon Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
back="Bleating Mantle",waist="Fotia belt",legs="Taeon tights",feet="Atrophy Boots +1"}
sets.precast.WS['Sanguine Blade'] = set_combine(sets.precast.WS, {ammo="Memoria sachet",
head="Helios band",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Sortiarius Earring",
body="Hagondes coat",hands="Helios gloves",ring1="Fenrir Ring +1",ring2="Acumen Ring",
back="Toro Cape",waist="Othila sash",legs="Hagondes pants",feet="Helios boots"})
sets.precast.WS['Requiescat'] = set_combine(sets.precast.WS, {ammo="Oreiad's tathlum",
head="Atrophy chapeau +1",neck="Tlamiztli collar",ear1="Lifestorm Earring",ear2="Bladeborn Earring",
body="Vitivation tabard +1",hands="Atrophy gloves +1",ring1="Rajas Ring",ring2="K'ayres Ring",
back="Buquwik Cape",waist="Prosilo belt +1",legs="Psycloth lappas",feet="Artsieq boots"})
sets.precast.WS['Aeolian Edge'] = set_combine(sets.precast.WS, {ammo="Memoria sachet",
head="Helios band",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Hecate's Earring",
body="Hagondes coat",hands="Helios gloves",ring1="Fenrir Ring +1",ring2="Acumen Ring",
back="Toro Cape",waist="Othila sash",legs="Hagondes pants",feet="Helios boots"})
sets.precast.WS['Savage Blade'] = set_combine(sets.precast.WS, {ammo="Yetshila",
head="Atrophy Chapeau +1",neck="Fotia gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
body="Taeon Tabard",hands="Lethargy Gantherotes",ring1="Rajas ring",ring2="Karieyh Ring",
back="Buquwik cape",waist="Fotia belt",legs="Psycloth lappas",feet="Lethargy houseaux +1"})
sets.precast.WS['Chant du Cygne'] = set_combine(sets.precast.WS, {ammo="Yetshila",
head="Taeon chapeau",neck="Shifting necklace",ear1="Brutal Earring",ear2="Moonshade Earring",
body="Taeon Tabard",hands="Taeon gloves",ring1="Rajas ring",ring2="Jupiter's Ring",
back="Kayapa cape",waist="Artful belt +1",legs="Taeon tights",feet="Taeon boots"})
sets.precast.WS['Evisceration'] = set_combine(sets.precast.WS, {ammo="Yetshila",
head="Taeon chapeau",neck="Shifting necklace",ear1="Brutal Earring",ear2="Moonshade Earring",
body="Taeon Tabard",hands="Taeon gloves",ring1="Rajas ring",ring2="Jupiter's Ring",
back="Kayapa cape",waist="Artful belt +1",legs="Taeon tights",feet="Taeon boots"})
sets.precast.WS['Death Blossom'] = set_combine(sets.precast.WS, {ammo="Yetshila",
head="Atrophy Chapeau +1",neck="Fotia gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
body="Taeon tabard",hands="Lethargy Gantherotes +1",ring1="Rajas ring",ring2="Karieyh Ring",
back="Buquwik cape",waist="Fotia belt",legs="Psycloth lappas",feet="Lethargy houseaux +1"})
-- Midcast Sets
sets.midcast.Cure = {main="Tamaxchi",sub="Sors shield",ammo="Esper Stone +1",
head="Gendewitha Caubeen",neck="Colossus's Torque",ear1="Lifestorm Earring",ear2="Psystorm Earring",
body="Vitivation tabard +1",hands="Lethargy gantherots +1",ring1="Ephedra Ring",ring2="Haoma's Ring",
back="Vates cape +1",waist="Ovate rope",legs="Atrophy Tights +1",feet="Vanya clogs"}
sets.midcast.Curaga = sets.midcast.Cure
sets.midcast.CureSelf = {ring1="Kunaji Ring",ring2="Asklepian Ring",hands="Buremte Gloves"}
sets.midcast['Enhancing Magic'] = {main="Pukulatmuj",sub="Egeking",
head="Umuthi Hat",neck="Colossus's Torque",ear1="Andoaa earring",ear2="Augmenting earring",
body="Vitivation tabard +1",hands="Atrophy gloves +1",ring1="Weatherspoon ring",
back="Ghostfyre cape",waist="Olympus Sash",legs="Atrophy tights +1",feet="Lethargy Houseaux +1"}
sets.midcast['Enhancing Magic'].EnSpells = set_combine(sets.midcast['Enhancing Magic'],{ear2="Hollow Earring",hands="Vitivation Gloves"})
sets.midcast['Enhancing Magic'].GainSpells = set_combine(sets.midcast['Enhancing Magic'],{hands="Vitivation Gloves"})
sets.midcast.EnhancingDuration = {head="Telchine Cap",body="Telchine Chasuble",legs="Telchine Braconi",}
sets.buff.ComposureOther = {head="Lethargy Chappel +1",body="Lethargy Sayon +1",legs="Lethargy Fuseau +1",feet="Lethargy Houseaux +1"}
sets.midcast.Protect = {ring2="Sheltered Ring"}
sets.midcast.Shell = sets.midcast.Protect
sets.midcast.Phalanx = set_combine(sets.midcast['Enhancing Magic'],{main="Egeking"})
sets.midcast.Cursna = {neck="Malison medallion",back="Oretania's cape +1",ring1="Haoma's ring",ring2="ephedra ring",feet="Vanya clogs"}
sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'],{neck="Stone gorget",ear2="Earthcry earring",hands="Stone mufflers",waist="Siegel Sash",legs="Shedir seraweels"})
sets.midcast['Enfeebling Magic'] = {main="Marin staff +1",sub="Mephitis grip",range="Aureole",
head="Lethargy Chappel +1",neck="Weike torque",ear1="Lifestorm Earring",ear2="Psystorm Earring",
body="Vanya robe",hands="Lethargy gantherots +1",ring1="Weatherspoon Ring",ring2="Sangoma Ring",
back="Ogapepo Cape",waist="Ovate rope",legs="Psycloth lappas",feet="Artsieq boots"}
sets.midcast.Distract = {main="Marin staff +1",sub="Mephitis grip",range="Aureole",
head="Lethargy Chappel +1",neck="Weike torque",ear1="Lifestorm Earring",ear2="Psystorm Earring",
body="Vanya robe",hands="Lethargy gantherots +1",ring1="Weatherspoon Ring",ring2="Sangoma Ring",
back="Ogapepo Cape",waist="Ovate rope",legs="Psycloth lappas",feet="Artsieq boots"}
sets.midcast.Frazzle = {main="Marin staff +1",sub="Mephitis grip",range="Aureole",
head="Lethargy Chappel +1",neck="Weike torque",ear1="Lifestorm Earring",ear2="Psystorm Earring",
body="Vanya robe",hands="Lethargy gantherots +1",ring1="Weatherspoon Ring",ring2="Sangoma Ring",
back="Ogapepo Cape",waist="Ovate rope",legs="Psycloth lappas",feet="Artsieq boots"}
sets.midcast['Dia III'] = set_combine(sets.midcast['Enfeebling Magic'], {head="Vitivation Chapeau +1"})
sets.midcast['Slow II'] = set_combine(sets.midcast['Enfeebling Magic'], {head="Vitivation Chapeau +1"})
sets.midcast['Elemental Magic'] = {main="Lehbrailg +2",sub="Mephitis Grip",ammo="Memoria sachet",
head="Helios band",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Sortiarius Earring",
body="Hagondes coat",hands="Helios gloves",ring1="Fenrir Ring +1",ring2="Acumen Ring",
back="Toro Cape",waist=gear.ElementalObi,legs="Hagondes pants",feet="Helios boots"}
sets.midcast.Impact = set_combine(sets.midcast['Elemental Magic'], {head=empty,body="Twilight Cloak"})
sets.midcast.Drain = {main="Lehbrailg +2",sub="Mephitis Grip",ranged="Aureole",
head="Befouled crown",neck="Eddy Necklace",ear1="Lifestorm earring",ear2="Psystorm Earring",
body="Atrophy tabard",hands="Hagondes Cuffs",ring1="Weatherspoon Ring",ring2="Sangoma Ring",
back="Ogapepo Cape",waist="Ovate rope",legs="Lethargy fuseau +1",feet="Helios boots"}
sets.midcast.Aspir = {main="Lehbrailg +2",sub="Mephitis Grip",ranged="Aureole",
head="Befouled crown",neck="Eddy Necklace",ear1="Lifestorm earring",ear2="Psystorm Earring",
body="Atrophy tabard",hands="Hagondes Cuffs",ring1="Weatherspoon Ring",ring2="Sangoma Ring",
back="Ogapepo Cape",waist="Ovate rope",legs="Lethargy fuseau +1",feet="Helios boots"}
sets.midcast['Stun'] = {main="Marin staff +1",sub="Mephitis grip",ammo="Impatiens",
head="Atrophy chapeau +1",neck="Eddy's necklace",ear1="Lifestorm earring",ear2="Psystorm earring",
body="Vitivation Tabard +1",hands="Taeon boots",ring1="Weatherspoon Ring",ring2="Sangoma Ring",
back="Ogapepo cape",waist="Witful belt",legs="Psycloth lappas",feet="Taeon boots"}
sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {ring1="Excelsis Ring", waist="Fucho-no-Obi"})
sets.midcast.Aspir = sets.midcast.Drain
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {main="Bolelabunga",sub="Beatific shield",ammo="Impatiens",
head="Vitivation Chapeau +1",neck="Wiglen Gorget",
body="Atrophy Tabard",hands="Serpentes Cuffs",ring1="Paguroidea Ring",ring2="Sheltered Ring",
back="Kumbira cape",waist="Witful Belt",back="Shadow Mantle",legs="Nares trews",feet="Serpentes Sabots"}
-- Idle sets
sets.idle = {main="Bolelabunga",sub="Beatific shield",ammo="Impatiens",
head="Vitivation Chapeau +1",neck="Wiglen Gorget",ear1="Merman's Earring",ear2="Infused Earring",
body="Lethargy sayon +1",hands="Serpentes Cuffs",ring1="Paguroidea Ring",ring2="Sheltered Ring",
back="Kumbira cape",waist="Flume Belt",legs="Nares trews",feet="Serpentes Sabots"}
sets.idle.Town = {main="Bolelabunga",sub="Beatific shield",ammo="Impatiens",
head="Vitivation Chapeau +1",neck="Wiglen Gorget",ear1="Merman's Earring",ear2="Infused Earring",
body="Lethargy sayon +1",hands="Serpentes Cuffs",ring1="Paguroidea Ring",ring2="Sheltered Ring",
back="Kumbira cape",waist="Flume Belt",legs="Nares trews",feet="Serpentes Sabots"}
sets.idle.Weak = {main="Bolelabunga",sub="Beatific shield",ammo="Impatiens",
head="Vitivation Chapeau +1",neck="Wiglen Gorget",ear1="Merman's Earring",ear2="Infused Earring",
body="Lethargy sayon +1",hands="Serpentes Cuffs",ring1="Paguroidea Ring",ring2="Sheltered Ring",
back="Kumbira cape",waist="Flume Belt",legs="Nares trews",feet="Serpentes Sabots"}
-- Defense sets
sets.defense.PDT = {main="Claidheamh Soluis",sub="Beatific shield",range="Phulax bow",
head="Gendewitha caubeen",neck="Wiglen Gorget",ear1="Merman's earring",ear2="Merman's earring",
body="Emet harness +1",hands="Buremte gloves",ring1="Paguroidea Ring",ring2="Yacuruna Ring",
back="Umbra cape",waist="Dynamic belt",legs="Hagondes pants",feet="Gendewitha galoshes"}
sets.defense.MDT = {main="Claidheamh Soluis",sub="Beatific shield",ammo="Memoria sachet",
head="Gendewitha caubeen",neck="Twilight torque",ear1="Merman's earring",ear2="Merman's earring",
body="Hagondes coat",hands="Buremte gloves",ring1="Paguroidea Ring",ring2="Yacuruna Ring",
back="Umbra cape",waist="Dynamic belt",legs="Hagondes pants",feet="Gendewitha galoshes"}
sets.Kiting = {legs="Crimson Cuisses"}
sets.latent_refresh = {waist="Fucho-no-obi"}
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Normal melee group
sets.engaged = {main="Claidheamh Soluis",sub="Demersal degan +1",ammo="Paeapua",
head="Taeon chapeau",neck="Asperity Necklace",ear1="Brutal earring",ear2="Suppanomimi",
body="Taeon tabard",hands="Taeon Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
back="Bleating Mantle",waist="windbuffet belt +1",legs="Taeon tights",feet="Taeon boots"}
-- Sets for special buff conditions on spells.
sets.buff.Saboteur = {hands="Lethargy Gantherots +1"}
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
-- Run after the default midcast() is done.
-- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
function job_post_midcast(spell, action, spellMap, eventArgs)
if spell.skill == 'Enfeebling Magic' and state.Buff.Saboteur then
equip(sets.buff.Saboteur)
elseif spell.skill == 'Enhancing Magic' then
equip(sets.midcast.EnhancingDuration)
if buffactive.composure and spell.target.type == 'PLAYER' then
equip(sets.buff.ComposureOther)
end
elseif spellMap == 'Cure' and spell.target.type == 'SELF' then
equip(sets.midcast.CureSelf)
end
end
function job_get_spell_map(spell, default_spell_map)
if spell.action_type == 'Magic' then
if spell.skill == 'Enhancing Magic' then
if spell.english:startswith('En') then
return 'EnSpells'
elseif spell.english:startswith('Gain') then
return 'GainSpells'
end
elseif spellMap == 'Cure' and spell.target.type == 'SELF' then
equip(sets.midcast.CureSelf)
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
-- Handle notifications of general user state change.
function job_state_change(stateField, newValue, oldValue)
if stateField == 'Offense Mode' then
if newValue == 'None' then
enable('main','sub','range')
else
disable('main','sub','range')
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
-- Modify the default idle set after it was constructed.
function customize_idle_set(idleSet)
if player.mpp < 51 then
idleSet = set_combine(idleSet, sets.latent_refresh)
end
return idleSet
end
-- Set eventArgs.handled to true if we don't want the automatic display to be run.
function display_current_job_state(eventArgs)
display_current_caster_state()
eventArgs.handled = true
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'DNC' then
set_macro_page(2, 4)
elseif player.sub_job == 'NIN' then
set_macro_page(3, 4)
elseif player.sub_job == 'THF' then
set_macro_page(4, 4)
else
set_macro_page(1, 4)
end
end
Asura.Neufko
Serveur: Asura
Game: FFXI
Posts: 236
By Asura.Neufko 2015-09-03 17:42:23
function job_post_midcast(spell, action, spellMap, eventArgs)
if spell.skill == 'Elemental Magic' then
if spell.element == world.day_element or spell.element == world.weather_element then
equip(sets.midcast['Elemental Magic'], {waist="Hachirin-No-Obi"})
end
end
end
Serveur: Asura
Game: FFXI
Posts: 95
By Asura.Omnijuggernaut 2015-09-03 18:00:57
awesome thanks
Serveur: Asura
Game: FFXI
Posts: 363
By Asura.Vafruvant 2015-09-03 18:11:12
Asura.Omnijuggernaut said: »Is there a way to set it to nuke in weather obi based off day/weather?
Like auto set the belt if it aligns? Yes there is, and it's built-in to your file structure. Towards the top of your file, you'll see a line that says:
gear.default.obi_waist = "Sekhmet Corset"
Change that Sekhmet Corset to whatever belt you want to equip if the weather/day does not match. Then, in your sets, change the waist to:
waist=gear.ElementalObi
This will automatically equip it if the weather/day matches and not require adding anything else.
[+]
Ragnarok.Boq
Serveur: Ragnarok
Game: FFXI
Posts: 31
By Ragnarok.Boq 2015-09-04 07:09:53
Hello again. I'm reposting this in a better format and hopefully I can be more explicit in what I'm looking for to fix this code. I'm using Kinematic's SMN lua as a base, which does not contain any segment of code dealing with Curing during lightsday or weather. I'd like to add this into my lua, and I can't seem to get the coding correct. What I'm trying to do is have the Hachirin-no-Obi equipped midcast when cures are cast during lightsday and/or weather.
I've put my full lua code below. The relevant portion where I have the weather/day conditions defined is:
Code
-- Custom spell mapping.
function job_get_spell_map(spell, default_spell_map)
if default_spell_map == 'Cure' or default_spell_map == 'Curaga' then
if world.weather_element == 'Light' or world.day_element == 'Light' then
return 'CureWithLightWeather'
end
elseif spell.type == 'BloodPactRage' then
if magicalRagePacts:contains(spell.english) then
return 'MagicalBloodPactRage'
else
return 'PhysicalBloodPactRage'
end
elseif spell.type == 'BloodPactWard' and spell.target.type == 'MONSTER' then
return 'DebuffBloodPactWard'
end
end
The result when I run my lua file is that I end up casting Cures with my precast belt (verified by having the showswaps on) during lightsday or light weather.
If someone could help figure this out I'd be very appreciative.
Full lua code: Code -------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Also, you'll need the Shortcuts addon to handle the auto-targetting of the custom pact commands.
--[[
Custom commands:
gs c petweather
Automatically casts the storm appropriate for the current avatar, if possible.
gs c siphon
Automatically run the process to: dismiss the current avatar; cast appropriate
weather; summon the appropriate spirit; Elemental Siphon; release the spirit;
and re-summon the avatar.
Will not cast weather you do not have access to.
Will not re-summon the avatar if one was not out in the first place.
Will not release the spirit if it was out before the command was issued.
gs c pact [PactType]
Attempts to use the indicated pact type for the current avatar.
PactType can be one of:
cure
curaga
buffOffense
buffDefense
buffSpecial
debuff1
debuff2
sleep
nuke2
nuke4
bp70
bp75 (merits and lvl 75-80 pacts)
astralflow
--]]
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
state.Buff["Avatar's Favor"] = buffactive["Avatar's Favor"] or false
state.Buff["Astral Conduit"] = buffactive["Astral Conduit"] or false
spirits = S{"LightSpirit", "DarkSpirit", "FireSpirit", "EarthSpirit", "WaterSpirit", "AirSpirit", "IceSpirit", "ThunderSpirit"}
avatars = S{"Carbuncle", "Fenrir", "Diabolos", "Ifrit", "Titan", "Leviathan", "Garuda", "Shiva", "Ramuh", "Odin", "Alexander", "Cait Sith"}
magicalRagePacts = S{
'Inferno','Earthen Fury','Tidal Wave','Aerial Blast','Diamond Dust','Judgment Bolt','Searing Light','Howling Moon','Ruinous Omen',
'Fire II','Stone II','Water II','Aero II','Blizzard II','Thunder II',
'Fire IV','Stone IV','Water IV','Aero IV','Blizzard IV','Thunder IV',
'Thunderspark','Burning Strike','Meteorite','Nether Blast','Flaming Crush',
'Meteor Strike','Heavenly Strike','Wind Blade','Geocrush','Grand Fall','Thunderstorm',
'Holy Mist','Lunar Bay','Night Terror','Level ? Holy'}
pacts = {}
pacts.cure = {['Carbuncle']='Healing Ruby'}
pacts.curaga = {['Carbuncle']='Healing Ruby II', ['Garuda']='Whispering Wind', ['Leviathan']='Spring Water'}
pacts.buffoffense = {['Carbuncle']='Glittering Ruby', ['Ifrit']='Crimson Howl', ['Garuda']='Hastega', ['Garuda']='Hastega II', ['Ramuh']='Rolling Thunder',
['Fenrir']='Ecliptic Growl'}
pacts.buffdefense = {['Carbuncle']='Shining Ruby', ['Shiva']='Frost Armor', ['Garuda']='Aerial Armor', ['Titan']='Earthen Ward',
['Ramuh']='Lightning Armor', ['Fenrir']='Ecliptic Howl', ['Diabolos']='Noctoshield', ['Cait Sith']='Reraise II'}
pacts.buffspecial = {['Ifrit']='Inferno Howl', ['Garuda']='Fleet Wind', ['Titan']='Earthen Armor', ['Diabolos']='Dream Shroud',
['Carbuncle']='Soothing Ruby', ['Fenrir']='Heavenward Howl', ['Cait Sith']='Raise II'}
pacts.debuff1 = {['Shiva']='Diamond Storm', ['Ramuh']='Shock Squall', ['Leviathan']='Tidal Roar', ['Fenrir']='Lunar Cry',
['Diabolos']='Pavor Nocturnus', ['Cait Sith']='Eerie Eye'}
pacts.debuff2 = {['Shiva']='Sleepga', ['Leviathan']='Slowga', ['Fenrir']='Lunar Roar', ['Diabolos']='Somnolence'}
pacts.sleep = {['Shiva']='Sleepga', ['Diabolos']='Nightmare', ['Cait Sith']='Mewing Lullaby'}
pacts.nuke2 = {['Ifrit']='Fire II', ['Shiva']='Blizzard II', ['Garuda']='Aero II', ['Titan']='Stone II',
['Ramuh']='Thunder II', ['Leviathan']='Water II'}
pacts.nuke4 = {['Ifrit']='Fire IV', ['Shiva']='Blizzard IV', ['Garuda']='Aero IV', ['Titan']='Stone IV',
['Ramuh']='Thunder IV', ['Leviathan']='Water IV'}
pacts.bp70 = {['Ifrit']='Flaming Crush', ['Shiva']='Rush', ['Garuda']='Predator Claws', ['Titan']='Mountain Buster',
['Ramuh']='Chaotic Strike', ['Leviathan']='Spinning Dive', ['Carbuncle']='Meteorite', ['Fenrir']='Eclipse Bite',
['Diabolos']='Nether Blast',['Cait Sith']='Regal Scratch'}
pacts.bp75 = {['Ifrit']='Meteor Strike', ['Shiva']='Heavenly Strike', ['Garuda']='Wind Blade', ['Titan']='Geocrush',
['Ramuh']='Thunderstorm', ['Leviathan']='Grand Fall', ['Carbuncle']='Holy Mist', ['Fenrir']='Lunar Bay',
['Diabolos']='Night Terror', ['Cait Sith']='Level ? Holy'}
pacts.astralflow = {['Ifrit']='Inferno', ['Shiva']='Diamond Dust', ['Garuda']='Aerial Blast', ['Titan']='Earthen Fury',
['Ramuh']='Judgment Bolt', ['Leviathan']='Tidal Wave', ['Carbuncle']='Searing Light', ['Fenrir']='Howling Moon',
['Diabolos']='Ruinous Omen', ['Cait Sith']="Altana's Favor"}
-- Wards table for creating custom timers
wards = {}
-- Base duration for ward pacts.
wards.durations = {
['Crimson Howl'] = 60, ['Earthen Armor'] = 60, ['Inferno Howl'] = 60, ['Heavenward Howl'] = 60,
['Rolling Thunder'] = 120, ['Fleet Wind'] = 120,
['Shining Ruby'] = 180, ['Frost Armor'] = 180, ['Lightning Armor'] = 180, ['Ecliptic Growl'] = 180,
['Glittering Ruby'] = 180, ['Hastega'] = 180, ['Noctoshield'] = 180, ['Ecliptic Howl'] = 180,
['Dream Shroud'] = 180,
['Reraise II'] = 3600
}
-- Icons to use when creating the custom timer.
wards.icons = {
['Earthen Armor'] = 'spells/00299.png', -- 00299 for Titan
['Shining Ruby'] = 'spells/00043.png', -- 00043 for Protect
['Dream Shroud'] = 'spells/00304.png', -- 00304 for Diabolos
['Noctoshield'] = 'spells/00106.png', -- 00106 for Phalanx
['Inferno Howl'] = 'spells/00298.png', -- 00298 for Ifrit
['Hastega'] = 'spells/00358.png', -- 00358 for Hastega
['Rolling Thunder'] = 'spells/00104.png', -- 00358 for Enthunder
['Frost Armor'] = 'spells/00250.png', -- 00250 for Ice Spikes
['Lightning Armor'] = 'spells/00251.png', -- 00251 for Shock Spikes
['Reraise II'] = 'spells/00135.png', -- 00135 for Reraise
['Fleet Wind'] = 'abilities/00074.png', --
}
-- Flags for code to get around the issue of slow skill updates.
wards.flag = false
wards.spell = ''
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.OffenseMode:options('None', 'Normal', 'Acc')
state.CastingMode:options('Normal', 'Resistant')
state.IdleMode:options('Normal', 'PDT')
gear.perp_staff = {name=""}
select_default_macro_book()
end
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Precast Sets
--------------------------------------
-- Precast sets to enhance JAs
sets.precast.JA['Astral Flow'] = {head="Glyphic Horn"}
sets.precast.JA['Elemental Siphon'] = {main="Soulscourge",
head="Caller's Horn +2",sub="Vox Grip",neck="Caller's Pendant",
body="Anhur Robe",hands="Summoner's Bracers +2",ring2="Evoker's Ring",ring1="Fervor Ring",
legs="Caller's Spats +2",waist="Cimmerian Sash",feet="Caller's Pigaches +2"}
sets.precast.JA['Mana Cede'] = {hands="Caller's Bracers +2"}
-- Pact delay reduction gear
sets.precast.BloodPactWard = {head="Summoner's Horn", ammo="Eminent Sachet", ear1="Caller's Earring", body="Yinyang Robe",hands="Summoner's Bracers +2",
back="Tiresias' Cape", legs="Summoner's Spats", feet="Summoner's Pigaches"}
sets.precast.BloodPactRage = sets.precast.BloodPactWard
-- Fast cast sets for spells
sets.precast.FC = {
head="Nares Cap",ear1="Loquacious Earring",ammo="Impatiens",
body="Anhur Robe",hands="Rubeus Gloves",
back="Swith Cape",waist="Witful Belt",legs="Rubeus Spats",feet="Rostrum Pumps"}
sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
sets.precast.FC['Healing Magic'] = set_combine(sets.precast.FC, {body="Heka's Kalasiris"})
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {
head="Nahtirah Hat",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Vanir Cotehardie",hands="Yaoyotl Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
back="Pahtli Cape",waist="Cascade Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
sets.precast.WS['Myrkr'] = {
head="Nahtirah Hat",ear1="Gifted Earring",ear2="Loquacious Earring",
body="Convoker's Doublet",hands="Caller's Bracers +2",ring1="Evoker's Ring",ring2="Sangoma Ring",
back="Pahtli Cape",waist="Fucho-no-Obi",legs="Nares Trews",feet="Chelona Boots +1"}
--------------------------------------
-- Midcast sets
--------------------------------------
sets.midcast.FastRecast = {
head="Nahtirah Hat",ear2="Loquacious Earring",
body="Vanir Cotehardie",hands="Bokwus Gloves",ring1="Prolix Ring",
back="Swith Cape +1",waist="Witful Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}
sets.midcast.Cure = {main="Arka IV",sub="Bugard Strap +1",
head="Nares Cap",neck="Phalaina Locket",ear1="Magnetic Earring",
body="Heka's Kalasiris",hands="Serpentes Cuffs",ring1="Tamas Ring",
back="Swith Cape +1",waist="Penitent's Rope",legs="Nares Trews",feet="Serpentes Sabots"}
sets.midcast.CureWithLightWeather = {waist="Hachirin-no-Obi"}
sets.midcast.Stoneskin = {main="Kirin's Pole",sub="Bugard Strap+1", neck="Colossus's Torque", body="Anhur Robe",waist="Penitent's Rope",ring1="Tamas Ring",
back="Merciful Cape",legs="Nares Trews",feet="Rubeus Boots"}
sets.midcast.Barfira = sets.midcast.Stoneskin
sets.midcast.Baraera = sets.midcast.Stoneskin
sets.midcast.Barblizzara = sets.midcast.Stoneskin
sets.midcast.Barwatera = sets.midcast.Stoneskin
sets.midcast.Barthundra = sets.midcast.Stoneskin
sets.midcast.Barstonra = sets.midcast.Stoneskin
sets.midcast.Barvira = sets.midcast.Stoneskin
sets.midcast.Barsleepra = sets.midcast.Stoneskin
sets.midcast.Barparalyzra = sets.midcast.Stoneskin
sets.midcast.Barpoisonra = sets.midcast.Stoneskin
sets.midcast.Barblindra = sets.midcast.Stoneskin
sets.midcast.Barsilencera = sets.midcast.Stoneskin
sets.midcast.Barpetra = sets.midcast.Stoneskin
sets.midcast.Barfire = sets.midcast.Stoneskin
sets.midcast.Baraero = sets.midcast.Stoneskin
sets.midcast.Barblizzard = sets.midcast.Stoneskin
sets.midcast.Barwater = sets.midcast.Stoneskin
sets.midcast.Barthunder = sets.midcast.Stoneskin
sets.midcast.Barstone = sets.midcast.Stoneskin
sets.midcast.Barvirus = sets.midcast.Stoneskin
sets.midcast.Barsleep = sets.midcast.Stoneskin
sets.midcast.Barparalyze = sets.midcast.Stoneskin
sets.midcast.Barpoison = sets.midcast.Stoneskin
sets.midcast.Barblind = sets.midcast.Stoneskin
sets.midcast.Barsilence = sets.midcast.Stoneskin
sets.midcast.Barpetrify = sets.midcast.Stoneskin
sets.midcast['Elemental Magic'] = {main="Lehbrailg +2",sub="Wizzan Grip",
head="Hagondes Hat",neck="Stoicheion Medal",ear1="Friomisi Earring",ear2="Hecate's Earring",
body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Icesoul Ring",ring2="Acumen Ring",
back="Toro Cape",waist=gear.ElementalBelt,legs="Hagondes Pants",feet="Hagondes Sabots"}
sets.midcast['Dark Magic'] = {main="Lehbrailg +2",sub="Wizzan Grip",
head="Nahtirah Hat",neck="Aesir Torque",ear1="Lifestorm Earring",ear2="Psystorm Earring",
body="Vanir Cotehardie",hands="Yaoyotl Gloves",ring1="Excelsis Ring",ring2="Sangoma Ring",
waist="Fuchi-no-Obi",legs="Bokwus Slops",feet="Bokwus Boots"}
-- Avatar pact sets. All pacts are Ability type.
sets.midcast.Pet.BloodPactWard = {main="Soulscourge",sub="Vox Grip",head="Caller's Horn +2",neck="Caller's Pendant", ammo="Eminent Sachet",
body="Anhur Robe",hands="Summoner's Bracers +2",ring2="Evoker's Ring",ring1="Fervor Ring",
legs="Caller's Spats +2",waist="Cimmerian Sash",feet="Rubeus Boots"}
sets.midcast.Pet.DebuffBloodPactWard = {main="Soulscourge",ammo="Eminent Sachet",
head="Caller's Horn +2",neck="Caller's Pendant",
body="Caller's Doublet +2",hands="Summoner's Bracers +2",ring2="Evoker's Ring",ring1="Fervor Ring",
waist="Cimmerian Sash",legs="Caller's Spats +2",feet="Caller's Pigaches +2"}
sets.midcast.Pet.DebuffBloodPactWard.Acc = sets.midcast.Pet.DebuffBloodPactWard
sets.midcast.Pet.PhysicalBloodPactRage = {main="Soulscourge",ammo="Eminent Sachet",
head="Caller's Horn +2",neck="Caller's Pendant",
body="Caller's Doublet +2",hands="Summoner's Bracers +2",ring1="Evoker's Ring",ring2="Fervor Ring",
waist="Cimmerian Sash",legs="Caller's Spats +2",feet="Summoner's Pigaches"}
sets.midcast.Pet.PhysicalBloodPactRage.Acc = sets.midcast.Pet.PhysicalBloodPactRage
sets.midcast.Pet.MagicalBloodPactRage = {main="Balsam Staff",ammo="Eminent Sachet",
head="Caller's Horn +2",neck="Caller's Pendant",
body="Caller's Doublet +2",hands="Glyphic Bracers",ring1="Evoker's Ring",ring2="Fervor Ring",
back="Tiresias' Cape",waist="Cimmerian Sash",legs="Caller's Spats +2",feet="Caller's Pigaches +2"}
sets.midcast.Pet.MagicalBloodPactRage.Acc = sets.midcast.Pet.MagicalBloodPactRage
-- Spirits cast magic spells, which can be identified in standard ways.
sets.midcast.Pet.WhiteMagic = {legs="Summoner's Spats"}
sets.midcast.Pet['Elemental Magic'] = set_combine(sets.midcast.Pet.BloodPactRage, {legs="Summoner's Spats"})
sets.midcast.Pet['Elemental Magic'].Resistant = {}
--------------------------------------
-- Idle/resting/defense/etc sets
--------------------------------------
-- Resting sets
sets.resting = sets.idle
-- Idle sets
sets.idle = {main="Owleyes",sub="Genbu's Shield",
head="Caller's Horn +2",ear2="Moonshade Earring",ear1="Loquacious Earring",
body="Orvail Robe",hands="Serpentes Cuffs",ring1="Dark Ring",ring2="Evoker's Ring",
back="Merciful Cape",waist="Tarutaru Sash",legs="Tatsumaki Sitagoromo",feet="Serpentes Sabots"}
sets.idle.PDT = {main=gear.Staff.PDT,sub="Vox Grip",ammo="Eminent Sachet",
head="Convoker's Horn",neck="Twilight Torque",ear1="Gifted Earring",ear2="Loquacious Earring",
body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2="Sangoma Ring",
back="Umbra Cape",waist="Fucho-no-Obi",legs="Hagondes Pants",feet="Herald's Gaiters"}
-- perp costs:
-- spirits: 7
-- carby: 11 (5 with mitts)
-- fenrir: 13
-- others: 15
-- avatar's favor: -4/tick
-- Max useful -perp gear is 1 less than the perp cost (can't be reduced below 1)
-- Aim for -14 perp, and refresh in other slots.
-- -perp gear:
-- Gridarvor: -5
-- Glyphic Horn: -4
-- Caller's Doublet +2/Glyphic Doublet: -4
-- Evoker's Ring: -1
-- Convoker's Pigaches: -4
-- total: -18
-- Can make due without either the head or the body, and use +refresh items in those slots.
sets.idle.Avatar = {main="Chatoyant Staff",sub="Vox Grip",ammo="Eminent Sachet",
head="Caller's Horn +2",neck="Caller's Pendant",ear1="Caller's Earring",ear2="Moonshade Earring",
body="Caller's Doublet +2",hands="Serpentes Cuffs",ring2="Evoker's Ring",ring1="Dark Ring",
back="Merciful Cape",waist="Moepapa Stone",legs="Nares Trews",feet="Caller's Pigaches +2"}
sets.idle.PDT.Avatar = {main="Gridarvor",sub="Vox Grip",ammo="Eminent Sachet",
head="Convoker's Horn",neck="Caller's Pendant",ear1="Gifted Earring",ear2="Loquacious Earring",
body="Hagondes Coat",hands="Regimen Mittens",ring1="Evoker's Ring",ring2="Defending Ring",
back="Conveyance Cape",waist="Fucho-no-Obi",legs="Hagondes Pants",feet="Convoker's Pigaches"}
sets.idle.Spirit = {main="Chatoyant Staff",sub="Vox Grip",ammo="Eminent Sachet",
head="Caller's Horn +2",neck="Caller's Pendant",ear1="Caller's Earring",ear2="Moonshade Earring",
body="Caller's Doublet +2",hands="Serpentes Cuffs",ring2="Evoker's Ring",ring1="Dark Ring",
back="Merciful Cape",waist="Moepapa Stone",legs="Summoner's Spats",feet="Caller's Pigaches +2"}
sets.idle.Town = {main="Owleyes",sub="Genbu's Shield",ammo="Eminent Sachet",
head="Caller's Horn +2",ear2="Moonshade Earring",ear1="Loquacious Earring",
body="Orvail Robe",hands="Serpentes Cuffs",ring1="Dark Ring",ring2="Evoker's Ring",
back="Merciful Cape",waist="Tarutaru Sash",legs="Tatsumaki Sitagoromo",feet="Serpentes Sabots"}
-- Favor uses Caller's Horn instead of Convoker's Horn for refresh
sets.idle.Avatar.Favor = {head="Caller's Horn +2",sub="Vox Grip",neck="Caller's Pendant",
body="Anhur Robe",hands="Summoner's Bracers +2",ring2="Evoker's Ring",ring1="Fervor Ring",
legs="Caller's Spats +2",waist="Cimmerian Sash",feet="Caller's Pigaches +2"}
sets.idle.Avatar.Melee = {hands="Regimen Mittens",back="Samanisi Cape",waist="Kuku Stone",legs="Convoker's Spats"}
sets.perp = {}
-- Caller's Bracer's halve the perp cost after other costs are accounted for.
-- Using -10 (Gridavor, ring, Conv.feet), standard avatars would then cost 5, halved to 2.
-- We can then use Hagondes Coat and end up with the same net MP cost, but significantly better defense.
-- Weather is the same, but we can also use the latent on the pendant to negate the last point lost.
sets.perp.Day = {hands="Caller's Bracers +2"}
sets.perp.Weather = {neck="Caller's Pendant",hands="Caller's Bracers +2"}
-- Carby: Mitts+Conv.feet = 1/tick perp. Everything else should be +refresh
sets.perp.Carbuncle = {main="Chatoyant Staff",sub="Vox Grip",
head="Caller's Horn +2",body="Orvail Robe",hands="Carbuncle Mitts",legs="Nares Trews",feet="Caller's Pigaches +2"}
-- Garuda Perp:
sets.perp.Garuda = {main="Vayuvata III",sub="Vox Grip",ammo="Eminent Sachet",
head="Caller's Horn +2",neck="Caller's Pendant",ear1="Caller's Earring",ear2="Moonshade Earring",
body="Caller's Doublet +2",hands="Serpentes Cuffs",ring2="Evoker's Ring",ring1="Dark Ring",
back="Merciful Cape",waist="Moepapa Stone",legs="Nares Trews",feet="Caller's Pigaches +2"}
-- Diabolos's Rope doesn't gain us anything at this time
--sets.perp.Diabolos = {waist="Diabolos's Rope"}
sets.perp.Alexander = sets.midcast.Pet.BloodPactWard
sets.perp.staff_and_grip = {main=gear.perp_staff,sub="Vox Grip"}
-- Defense sets
sets.defense.PDT = {main=gear.Staff.PDT,
head="Hagondes Hat",neck="Wiglen Gorget",ear1="Gifted Earring",ear2="Loquacious Earring",
body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2=gear.DarkRing.physical,
back="Umbra Cape",waist="Fucho-no-Obi",legs="Hagondes Pants",feet="Hagondes Sabots"}
sets.defense.MDT = {
head="Hagondes Hat",neck="Twilight Torque",ear1="Gifted Earring",ear2="Loquacious Earring",
body="Vanir Cotehardie",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2="Shadow Ring",
back="Umbra Cape",waist="Fucho-no-Obi",legs="Bokwus Slops",feet="Hagondes Sabots"}
sets.Kiting = {legs="Tatsumaki Sitagoromo"}
sets.latent_refresh = {waist="Fucho-no-obi"}
--------------------------------------
-- Engaged sets
--------------------------------------
-- Normal melee group
sets.engaged = {ammo="Eminent Sachet",
head="Zelus Tiara",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Vanir Cotehardie",hands="Bokwus Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
back="Umbra Cape",waist="Goading Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
-- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
function job_precast(spell, action, spellMap, eventArgs)
if state.Buff['Astral Conduit'] and pet_midaction() then
eventArgs.handled = true
end
end
function job_midcast(spell, action, spellMap, eventArgs)
if state.Buff['Astral Conduit'] and pet_midaction() then
eventArgs.handled = true
end
end
-- Runs when pet completes an action.
function job_pet_aftercast(spell, action, spellMap, eventArgs)
if not spell.interrupted and spell.type == 'BloodPactWard' and spellMap ~= 'DebuffBloodPactWard' then
wards.flag = true
wards.spell = spell.english
send_command('wait 4; gs c reset_ward_flag')
end
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
-- Called when a player gains or loses a buff.
-- buff == buff gained or lost
-- gain == true if the buff was gained, false if it was lost.
function job_buff_change(buff, gain)
if state.Buff[buff] ~= nil then
handle_equipping_gear(player.status)
elseif storms:contains(buff) then
handle_equipping_gear(player.status)
end
end
-- Called when the player's pet's status changes.
-- This is also called after pet_change after a pet is released. Check for pet validity.
function job_pet_status_change(newStatus, oldStatus, eventArgs)
if pet.isvalid and not midaction() and not pet_midaction() and (newStatus == 'Engaged' or oldStatus == 'Engaged') then
handle_equipping_gear(player.status, newStatus)
end
end
-- Called when a player gains or loses a pet.
-- pet == pet structure
-- gain == true if the pet was gained, false if it was lost.
function job_pet_change(petparam, gain)
classes.CustomIdleGroups:clear()
if gain then
if avatars:contains(pet.name) then
classes.CustomIdleGroups:append('Avatar')
elseif spirits:contains(pet.name) then
classes.CustomIdleGroups:append('Spirit')
end
else
select_default_macro_book('reset')
end
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
-- Custom spell mapping.
function job_get_spell_map(spell, default_spell_map)
if default_spell_map == 'Cure' or default_spell_map == 'Curaga' then
if world.weather_element == 'Light' or world.day_element == 'Light' then
return 'CureWithLightWeather'
end
elseif spell.type == 'BloodPactRage' then
if magicalRagePacts:contains(spell.english) then
return 'MagicalBloodPactRage'
else
return 'PhysicalBloodPactRage'
end
elseif spell.type == 'BloodPactWard' and spell.target.type == 'MONSTER' then
return 'DebuffBloodPactWard'
end
end
-- Modify the default idle set after it was constructed.
function customize_idle_set(idleSet)
if pet.isvalid then
if pet.element == world.day_element then
idleSet = set_combine(idleSet, sets.perp.Day)
end
if pet.element == world.weather_element then
idleSet = set_combine(idleSet, sets.perp.Weather)
end
if sets.perp[pet.name] then
idleSet = set_combine(idleSet, sets.perp[pet.name])
end
gear.perp_staff.name = elements.perpetuance_staff_of[pet.element]
if gear.perp_staff.name and (player.inventory[gear.perp_staff.name] or player.wardrobe[gear.perp_staff.name]) then
idleSet = set_combine(idleSet, sets.perp.staff_and_grip)
end
if state.Buff["Avatar's Favor"] and avatars:contains(pet.name) then
idleSet = set_combine(idleSet, sets.idle.Avatar.Favor)
end
if pet.status == 'Engaged' then
idleSet = set_combine(idleSet, sets.idle.Avatar.Melee)
end
end
if player.mpp < 51 then
idleSet = set_combine(idleSet, sets.latent_refresh)
end
return idleSet
end
-- Called by the 'update' self-command, for common needs.
-- Set eventArgs.handled to true if we don't want automatic equipping of gear.
function job_update(cmdParams, eventArgs)
classes.CustomIdleGroups:clear()
if pet.isvalid then
if avatars:contains(pet.name) then
classes.CustomIdleGroups:append('Avatar')
elseif spirits:contains(pet.name) then
classes.CustomIdleGroups:append('Spirit')
end
end
end
-- Set eventArgs.handled to true if we don't want the automatic display to be run.
function display_current_job_state(eventArgs)
end
-------------------------------------------------------------------------------------------------------------------
-- User self-commands.
-------------------------------------------------------------------------------------------------------------------
-- Called for custom player commands.
function job_self_command(cmdParams, eventArgs)
if cmdParams[1]:lower() == 'petweather' then
handle_petweather()
eventArgs.handled = true
elseif cmdParams[1]:lower() == 'siphon' then
handle_siphoning()
eventArgs.handled = true
elseif cmdParams[1]:lower() == 'pact' then
handle_pacts(cmdParams)
eventArgs.handled = true
elseif cmdParams[1] == 'reset_ward_flag' then
wards.flag = false
wards.spell = ''
eventArgs.handled = true
end
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
-- Cast the appopriate storm for the currently summoned avatar, if possible.
function handle_petweather()
if player.sub_job ~= 'SCH' then
add_to_chat(122, "You can not cast storm spells")
return
end
if not pet.isvalid then
add_to_chat(122, "You do not have an active avatar.")
return
end
local element = pet.element
if element == 'Thunder' then
element = 'Lightning'
end
if S{'Light','Dark','Lightning'}:contains(element) then
add_to_chat(122, 'You do not have access to '..elements.storm_of[element]..'.')
return
end
local storm = elements.storm_of[element]
if storm then
send_command('@input /ma "'..elements.storm_of[element]..'" <me>')
else
add_to_chat(123, 'Error: Unknown element ('..tostring(element)..')')
end
end
-- Custom uber-handling of Elemental Siphon
function handle_siphoning()
if areas.Cities:contains(world.area) then
add_to_chat(122, 'Cannot use Elemental Siphon in a city area.')
return
end
local siphonElement
local stormElementToUse
local releasedAvatar
local dontRelease
-- If we already have a spirit out, just use that.
if pet.isvalid and spirits:contains(pet.name) then
siphonElement = pet.element
dontRelease = true
-- If current weather doesn't match the spirit, but the spirit matches the day, try to cast the storm.
if player.sub_job == 'SCH' and pet.element == world.day_element and pet.element ~= world.weather_element then
if not S{'Light','Dark','Lightning'}:contains(pet.element) then
stormElementToUse = pet.element
end
end
-- If we're subbing /sch, there are some conditions where we want to make sure specific weather is up.
-- If current (single) weather is opposed by the current day, we want to change the weather to match
-- the current day, if possible.
elseif player.sub_job == 'SCH' and world.weather_element ~= 'None' then
-- We can override single-intensity weather; leave double weather alone, since even if
-- it's partially countered by the day, it's not worth changing.
if get_weather_intensity() == 1 then
-- If current weather is weak to the current day, it cancels the benefits for
-- siphon. Change it to the day's weather if possible (+0 to +20%), or any non-weak
-- weather if not.
-- If the current weather matches the current avatar's element (being used to reduce
-- perpetuation), don't change it; just accept the penalty on Siphon.
if world.weather_element == elements.weak_to[world.day_element] and
(not pet.isvalid or world.weather_element ~= pet.element) then
-- We can't cast lightning/dark/light weather, so use a neutral element
if S{'Light','Dark','Lightning'}:contains(world.day_element) then
stormElementToUse = 'Wind'
else
stormElementToUse = world.day_element
end
end
end
end
-- If we decided to use a storm, set that as the spirit element to cast.
if stormElementToUse then
siphonElement = stormElementToUse
elseif world.weather_element ~= 'None' and (get_weather_intensity() == 2 or world.weather_element ~= elements.weak_to[world.day_element]) then
siphonElement = world.weather_element
else
siphonElement = world.day_element
end
local command = ''
local releaseWait = 0
if pet.isvalid and avatars:contains(pet.name) then
command = command..'input /pet "Release" <me>;wait 1.1;'
releasedAvatar = pet.name
releaseWait = 10
end
if stormElementToUse then
command = command..'input /ma "'..elements.storm_of[stormElementToUse]..'" <me>;wait 4;'
releaseWait = releaseWait - 4
end
if not (pet.isvalid and spirits:contains(pet.name)) then
command = command..'input /ma "'..elements.spirit_of[siphonElement]..'" <me>;wait 4;'
releaseWait = releaseWait - 4
end
command = command..'input /ja "Elemental Siphon" <me>;'
releaseWait = releaseWait - 1
releaseWait = releaseWait + 0.1
if not dontRelease then
if releaseWait > 0 then
command = command..'wait '..tostring(releaseWait)..';'
else
command = command..'wait 1.1;'
end
command = command..'input /pet "Release" <me>;'
end
if releasedAvatar then
command = command..'wait 1.1;input /ma "'..releasedAvatar..'" <me>'
end
send_command(command)
end
-- Handles executing blood pacts in a generic, avatar-agnostic way.
-- cmdParams is the split of the self-command.
-- gs c [pact] [pacttype]
function handle_pacts(cmdParams)
if areas.Cities:contains(world.area) then
add_to_chat(122, 'You cannot use pacts in town.')
return
end
if not pet.isvalid then
add_to_chat(122,'No avatar currently available. Returning to default macro set.')
select_default_macro_book('reset')
return
end
if spirits:contains(pet.name) then
add_to_chat(122,'Cannot use pacts with spirits.')
return
end
if not cmdParams[2] then
add_to_chat(123,'No pact type given.')
return
end
local pact = cmdParams[2]:lower()
if not pacts[pact] then
add_to_chat(123,'Unknown pact type: '..tostring(pact))
return
end
if pacts[pact][pet.name] then
if pact == 'astralflow' and not buffactive['astral flow'] then
add_to_chat(122,'Cannot use Astral Flow pacts at this time.')
return
end
-- Leave out target; let Shortcuts auto-determine it.
send_command('@input /pet "'..pacts[pact][pet.name]..'"')
else
add_to_chat(122,pet.name..' does not have a pact of type ['..pact..'].')
end
end
-- Event handler for updates to player skill, since we can't rely on skill being
-- correct at pet_aftercast for the creation of custom timers.
windower.raw_register_event('incoming chunk',
function (id)
if id == 0x62 then
if wards.flag then
create_pact_timer(wards.spell)
wards.flag = false
wards.spell = ''
end
end
end)
-- Function to create custom timers using the Timers addon. Calculates ward duration
-- based on player skill and base pact duration (defined in job_setup).
function create_pact_timer(spell_name)
-- Create custom timers for ward pacts.
if wards.durations[spell_name] then
local ward_duration = wards.durations[spell_name]
if ward_duration < 181 then
local skill = player.skills.summoning_magic
if skill > 300 then
skill = skill - 300
if skill > 200 then skill = 200 end
ward_duration = ward_duration + skill
end
end
local timer_cmd = 'timers c "'..spell_name..'" '..tostring(ward_duration)..' down'
if wards.icons[spell_name] then
timer_cmd = timer_cmd..' '..wards.icons[spell_name]
end
send_command(timer_cmd)
end
end
-- Select default macro book on initial load or subjob change.
function select_default_macro_book(reset)
if reset == 'reset' then
-- lost pet, or tried to use pact when pet is gone
end
-- Default macro set/book
set_macro_page(4, 16)
end
By Aeyela 2015-09-04 07:36:42
Why not just put this:
Code if world.weather_element == 'Light' or world.day_element == 'Light' then
equip({waist="Hachirin-no-Obi"})
end
If you're not using Hachirin-no-Obi anywhere else, no need to overcomplicate your code by adding more functions. You probably don't even need to have the weather check inside a separate function. Just add it to your midcast under Cures. I have the above inside the midcast function inside the cure part, beneath the line equipping my cure midcast set... So it only equips the waist if the weather is present, otherwise it'll use the regular midcast cure waist.
Serveur: Asura
Game: FFXI
Posts: 95
By Asura.Omnijuggernaut 2015-09-04 09:59:52
Asura.Omnijuggernaut said: »Is there a way to set it to nuke in weather obi based off day/weather?
Like auto set the belt if it aligns? Yes there is, and it's built-in to your file structure. Towards the top of your file, you'll see a line that says:
gear.default.obi_waist = "Sekhmet Corset"
Change that Sekhmet Corset to whatever belt you want to equip if the weather/day does not match. Then, in your sets, change the waist to:
waist=gear.ElementalObi
This will automatically equip it if the weather/day matches and not require adding anything else.
got it, ty, the other way was screwing with my enhance duration for some reason.
By Ulthakptah 2015-09-04 13:16:29
I have a morally grey question about gearswap. You know how when you get charmed you can't use menus or anything? During that time can gearswap still change your equipment?
[+]
Serveur: Asura
Game: FFXI
Posts: 95
By Asura.Omnijuggernaut 2015-09-05 14:29:10
I have a morally grey question about gearswap. You know how when you get charmed you can't use menus or anything? During that time can gearswap still change your equipment?
I am in with this guy.
Also I feel like I am bugging Vafruvant, can I make the gs set certain weapons to be wielded based off the sub job I use? i.e. /nin or /dnc it sets a sword as offhand?
Even further can I set it based on zone? That way low lvl zones I dual occ/attk style weapons?
Bismarck.Inference
Serveur: Bismarck
Game: FFXI
Posts: 417
By Bismarck.Inference 2015-09-05 16:08:35
Asura.Omnijuggernaut said: »can I make the gs set certain weapons to be wielded based off the sub job I use? i.e. /nin or /dnc it sets a sword as offhand?
Even further can I set it based on zone? That way low lvl zones I dual occ/attk style weapons?
Yes, there is player.sub_job and world.zone(or world.area) which hold strings of the information you're looking for. Example :
Code
if player.sub_job == 'NIN' then
do something /NIN specific
end
if world.area == 'Ceizak Battlegrounds' then
do something Ceizak related
end
Haven't toyed with Mote's in a long time so I'm not sure the best place to put the code chunks...for simplicity I'd probably make an event to modify my default gearsets directly on zone or subjob change.
Ragnarok.Boq
Serveur: Ragnarok
Game: FFXI
Posts: 31
By Ragnarok.Boq 2015-09-08 09:06:18
Quote: Why not just put this:
Code
1
2
3
if world.weather_element == 'Light' or world.day_element == 'Light' then
equip({waist="Hachirin-no-Obi"})
end
If you're not using Hachirin-no-Obi anywhere else, no need to overcomplicate your code by adding more functions. You probably don't even need to have the weather check inside a separate function. Just add it to your midcast under Cures. I have the above inside the midcast function inside the cure part, beneath the line equipping my cure midcast set... So it only equips the waist if the weather is present, otherwise it'll use the regular midcast cure waist.
Thanks for your help! That helped me understand GS a bit better. I am new to GS and am still getting used to it.
Just looking for someone to explain this addon a bit for me. It looks like it is an alternative to Spellcast.
Is it going to be replacing Spellcast? In which ways is it better or worse. I don't know any programming but I've slowly learned more and more about spellcast and the 'language' used in gearswap is confusing to me.
It says it uses packets so it potentially could be more detectable? but does that also eliminate any lag that spellcast may encounter?
I plan on redoing my PUP xml to include pet casting sets thanks to the new addon petschool. I'm just not sure if it's worth it to just wait until gearswap gets more popular or to go ahead and do it in spellcast.
If anyone could give me more info I'd greatly appreciate it.
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