Asura.Dexprozius said: »
Does anyone have a patch to Singer to get it to recognize Aria of Passion?
Not really the spot for this.
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Gearswap Support Thread
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Asura.Dexprozius said: » Does anyone have a patch to Singer to get it to recognize Aria of Passion? Not really the spot for this. My bad, did a quick search of the add-on and saw it mentioned mostly here among support threads. I should have looked harder for the add-ons specific thread.
Hey all,
Does someone know where the functions to WS without being engaged or maybe range attack without being engaged live in the GearSwap code ? I'd like to find a way of doing the same thing for DNC Steps. Thanks !
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Asura.Lordwmd
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I need help with getting Gearswap to equip a certain set when Apoc's Aftermath is up. I tried pasting other people's code in, but nothing has worked and my brain is too smooth to figure this out.
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You Should post a link to your lua or post your lua (using [ code ][ /code ] blocks) when asking for help.
For a motes based lua you will need to use something like this: Code function job_buff_change(buff, gain) if buffactive['Aftermath: Lv.3'] and player.equipment.main == 'Tizona' then classes.CustomMeleeGroups:append('TizAM3') else classes.CustomMeleeGroups:clear() end end and then you will need to make a set like: Code sets.engaged.TizAM3 = set_combine(sets.engaged, { head="Malignance Chapeau", }) Asura.Lordwmd
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Thank you so much! It's finally working, this is what I ended up with.
Code function job_buff_change(buff, gain) if buff:startswith('Aftermath') then state.Buff.Aftermath = gain adjust_melee_groups() handle_equipping_gear(player.status) end -- function job_buff_change(buff, gain) if buffactive['Aftermath'] and player.equipment.main == 'Apocalypse' then classes.CustomMeleeGroups:append('ApocAM') else classes.CustomMeleeGroups:clear() end Hello, Not sure how active this thread still is. I am trying to get Mushroom Helm and Rain hat to switch into my idle set during certain days or weather based on item. I can't get them to load for some reason. Not sure if I have code in wrong place or am just missing something. Any help would be amazing. I have searched the forum and found stuff on fudo time but not sure if that is the same thing.
Also, can't get garden bangles to switch in during idle daytime either. Code profile.HandleDefault = function() gcmelee.DoDefault() local environment = gData.GetEnvironment() local player = gData.GetPlayer() local focus = gData.GetBuffCount('Focus') if (focus == 1 and gcdisplay.IdleSet == 'LowAcc') then gFunc.EquipSet(sets.TP_Focus) end if (gcdisplay.IdleSet == 'normal') or (gcdisplay.IdleSet == 'Alternate') then if (player.Status == 'Idle') and (environment.WeatherElement == 'Water') then if (rain_hat) then gFunc.Equip('head', Rain_Hat) end end end if (gcdisplay.IdleSet == 'normal') or (gcdisplay.IdleSet == 'Alternate') then if (player.Status == 'Idle') and (environment.DayElement == 'Dark') or (environment.DayElement == 'Water') then if (Mushroom_helm) then gFunc.Equip('head', Mushroom_Helm) end end end if (gcdisplay.IdleSet == 'normal') or (gcdisplay.IdleSet == 'Alternate') then if (Garden_Bangles) and (environment.Time >= 6 and environment.Time < 18) then gFunc.Equip('hands', Garden_Bangles) end end if (gcdisplay.IdleSet == 'DT') then if (player.HPP <= 75 and player.TP <= 1000) then if (kampfer_ring) then gFunc.Equip(kampfer_ring_slot, 'Kampfer Ring') end end if (player.HPP <= 50) then if (muscle_belt ~= '') then gFunc.Equip('Waist', muscle_belt) end end if (player.HPP <= 25 and player.TP <= 1000) then if (kampfer_earring) then gFunc.Equip(kampfer_earring_slot, 'Kampfer Earring') end end end if (player.SubJob == 'DRG') then gFunc.EquipSet(sets.SJ_DRG) elseif (player.SubJob == 'THF') then gFunc.EquipSet(sets.SJ_THF) end gcmelee.DoDefaultOverride() gFunc.EquipSet(gcinclude.BuildLockableSet(gData.GetEquipment())) end Thank you That's a LuAshitaCast file rather than gearswap/windower - you may have better luck looking in one of their pages.
That said, general stuff - make sure your variables for Rain_Hat, Mushroom_Helm, and Garden_Bangles are correctly assigned somewhere else in the file. Unless you want them to be different things, change the capitalization to match in all cases - rain_hat and Rain_Hat aren't the same thing. Thank you for the quick response, i apologize, i was unaware of the difference between gearswap forums. will look for a lushacast one.
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Sylph.Brysky said: » Thank you for the quick response, i apologize, i was unaware of the difference between gearswap forums. will look for a lushacast one. Try https://discord.com/invite/Ashita Hello! I am wondering if someone could help me with grouping spells together and then calling that group of spells in my if-then statements.
Like I want to group Poisona, Blindna, Paralyna into one group called "status-na" and then have a statement like if spell is part of status-na then equip sets.status Offline
Code spell_maps = {['Poisona']='status-na',['Blindna']='status-na',['Paralyna']='status-na'} function midcast(spell) if spellMap == 'status-na' then equip(sets.midcast.status) end end sets.midcast.status = {} or Code spell_maps = {['Poisona']='status-na',['Blindna']='status-na',['Paralyna']='status-na'} sets.midcast["status-na"] = {} Offline
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Nsane said: » Code spell_maps = {['Poisona']='status-na',['Blindna']='status-na',['Paralyna']='status-na'} function midcast(spell) if spellMap == 'status-na' then equip(sets.midcast.status) end end needs to be in job_midcast, otherwise you will overwrite the motes midcast. Leviathan.Horadrius said: » Hello! I am wondering if someone could help me with grouping spells together and then calling that group of spells in my if-then statements. Like I want to group Poisona, Blindna, Paralyna into one group called "status-na" and then have a statement like if spell is part of status-na then equip sets.status The motes based lua method is what Nsane posted. If you are not using a motes based lua you will need to define a string with the spells you want to equip on: Code function get_sets() status_na = S{'Poisona', 'Blindna', 'Paralyna'} ... end Then you will need to add a check in your midcast and maybe precast (if needed): Code function midcast(spell) if status_na:contains(spell.english) then equip(sets.status) end end I’m not sure what motes is, I’ve been teaching myself how to put together these LUAs. I’ll give those a try as well as some pointers I received in PMs.
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Any lua that has
Code function get_sets() mote_include_version = 2 -- Load and initialize the include file. include('Mote-Include.lua') end
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Here's my issue, hopefully someone can shed some light on this.
Many many moons ago, as many have done before me, I locked my Bard +2 neck in dyna to acquire RP. Now, almost every time i'm playing bard, My neck auto disables itself. So when i'm singing songs, moonbow whistle +1 doesn't equip. I'm stuck in idle, engaged, or other neck. So i enable neck when i notice. A little while later, it'll do it again. Neck is locked and won't swap correctly. It does do it occasionally on other jobs. Not as consistently as Bard tho. Any idea why it keeps doing this on its own? Ho
Phoenix.Rizzspeed said: » Here's my issue, hopefully someone can shed some light on this. Many many moons ago, as many have done before me, I locked my Bard +2 neck in dyna to acquire RP. Now, almost every time i'm playing bard, My neck auto disables itself. So when i'm singing songs, moonbow whistle +1 doesn't equip. I'm stuck in idle, engaged, or other neck. So i enable neck when i notice. A little while later, it'll do it again. Neck is locked and won't swap correctly. It does do it occasionally on other jobs. Not as consistently as Bard tho. Any idea why it keeps doing this on its own? How did you lock your neck? Did you manually use a //gs disable neck command? Have you restarted your PC once since "many moons ago"? If so, its something else causing your issue as locked slots from manually disabling do not persist on a reboot afaik. If you for some reason haven't rebooted in months, you could do a //gs enable all - just to be sure. If you messed with your gearswap somehow, then you will need to provide more info. yes, i've rebooted many many times. I don't usually leave my pc on all day and night.
when it was dyna time, months ago, yes i did the //gs disable neck. for w/e reason, Gearswap "remembers" and does it on it's own. i don't need to lock the neck any longer. it's not in my lua anywhere to do such a thing. Just came outta sortie as i'm writing this, was drk. Was "stuck" in my +2 jse neck again. Although this time it isn't detrimental to me, luckily. But still doing it. Phoenix.Rizzspeed said: » yes, i've rebooted many many times. I don't usually leave my pc on all day and night. when it was dyna time, months ago, yes i did the //gs disable neck. for w/e reason, Gearswap "remembers" and does it on it's own. i don't need to lock the neck any longer. it's not in my lua anywhere to do such a thing. Just came outta sortie as i'm writing this, was drk. Was "stuck" in my +2 jse neck again. Although this time it isn't detrimental to me, luckily. But still doing it. Here's more thoughts: By stuck, do you mean it shows in equipviewer as stuck, or in the equipment screen itself that its "stuck"? Have you tried "//gs enable all" and then using "//gs showswaps" to verify it is or isn't swapping? You mentioned both brd and drk so are you manually changing necks? Are you certain you haven't made a typo in your luas - and the other neck(s) just aren't spelled right? (Yes, unlikely but I'd be sure) When in doubt, equip the item and "//gs export" to ensure proper spelling from the exported text. Some items have weird abbreviated spellings. I'm not convinced this is gs yet to be honest. There is no settings file for GearSwap so I find it hard to understand how anything is persisting across reboots.(Unless something weird is buried in your luas) The nuclear option would be you could back up your data folder (all your luas, which I recommend people back up frequently anyway) and trying a fresh install of gearswap? well, it's obvious on Bard when song duration isn't at 11+mins and equipviewer shows you're in melee or dt neck instead of whistle +1 midcast.
yes, i've tried enable all. That's how it goes back to normal swapping for a little while. Using job luas to swap all gear. not manually i think when i get home from work that fresh installing of gearswap is probably a good idea to try n do. See what happens. Offline
Obvious question - do you have 'gs disable neck' anywhere in your luas. Maybe you added it when you were rp-ing neck.
no, i do not have disable neck anywhere in my luas.
i even double checked just in case, as improbable as it seemed. i redownloaded Gearswap. Gonna monitor the situation and see if it still happens now. Well, good news.
So far so good. =) Did sortie last night as bard, no auto lock ups. Everything seemed to be switching fine. So it's solved? keeping fingers crossed that it continues to work as intended. Thank you. Offline
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This has been happening to me as well randomly. Show swaps shows that it doesn't swap the piece. I've seen head and hands not changing at least. I don't know the frequency but I've seen it happen at least 4 times over the last year. I only noticed when I open my equipment screen and see that I have some odd piece on.
The strangest thing is reloading gearswap doesn't fix it. I recall that reloading gearswap and doing gs equip naked did fix whatever state was broken Offline
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Can anyone please make my day and tell me how to change Ninja stance using these luas? (Innin/Yonin) -- Read through the read me files but can't find anything
Taeketsu said: » Can anyone please make my day and tell me how to change Ninja stance using these luas? (Innin/Yonin) -- Read through the read me files but can't find anything Offline
Posts: 64
Asura.Bippin said: » Taeketsu said: » Can anyone please make my day and tell me how to change Ninja stance using these luas? (Innin/Yonin) -- Read through the read me files but can't find anything My bad, should have read better. Using Selindriles |
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