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Gearswap Support Thread
Ragnarok.Ivubee
Serveur: Ragnarok
Game: FFXI
Posts: 4
By Ragnarok.Ivubee 2022-09-06 14:09:25
ISSUE RESOLVED
I'm getting "User file problem: ...lua:99: '<name>' expected near '[' "
Can't find anything missing, took the Byrth_WAR file and copied in my own sets (from export files), added WS's deleted stuff I don't have.
Here is the full file: (Now working code)
Code include('organizer-lib')
function get_sets()
sets.TP = {}
TP_mode = 'DT'
sets.TP.Normal = {
head="Flam. Zucchetto +2",
body="Flamma Korazin +2",
hands="Sulev. Gauntlets +2",
legs="Pumm. Cuisses +2",
feet="Pumm. Calligae +3",
neck={ name="Warrior's Beads", augments={'Path: A',}},
waist="Ioskeha Belt",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
left_ring="Rajas Ring",
right_ring="Flamma Ring",
back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Phys. dmg. taken-8%',}},
}
sets.TP.DT = {
head="Flam. Zucchetto +2",
body="Flamma Korazin +2",
hands="Sulev. Gauntlets +2",
legs="Sulev. Cuisses +2",
feet="Pumm. Calligae +3",
neck={ name="Warrior's Beads", augments={'Path: A',}},
waist="Ioskeha Belt",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
left_ring="Defending Ring",
right_ring="Flamma Ring",
back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Phys. dmg. taken-8%',}},
}
sets.WS = {}
sets.WS['Raging Rush'] = {
head="Flam. Zucchetto +2",
body="Sulevia's Plate. +2",
hands="Sulev. Gauntlets +2",
legs="Sulev. Cuisses +2",
feet="Sulev. Leggings +1",
neck={ name="Warrior's Beads", augments={'Path: A',}},
waist="Chuq'aba Belt",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
left_ring="Rajas Ring",
right_ring="Flamma Ring",
back={ name="Cichol's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%',}},
}
sets.WS["Ukko's Fury"] = {
head="Flam. Zucchetto +2",
body="Sulevia's Plate. +2",
hands="Sulev. Gauntlets +2",
legs="Sulev. Cuisses +2",
feet="Sulev. Leggings +1",
neck={ name="Warrior's Beads", augments={'Path: A',}},
waist="Chuq'aba Belt",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
left_ring="Rajas Ring",
right_ring="Flamma Ring",
back={ name="Cichol's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%',}},
}
sets.WS['Fell Cleave'] = {
head="Flam. Zucchetto +2",
body="Sulevia's Plate. +2",
hands="Sulev. Gauntlets +2",
legs="Sulev. Cuisses +2",
feet="Sulev. Leggings +1",
neck={ name="Warrior's Beads", augments={'Path: A',}},
waist="Chuq'aba Belt",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
left_ring="Rajas Ring",
right_ring="Flamma Ring",
back={ name="Cichol's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%',}},
}
sets.WS['Resolution'] = {
head="Flam. Zucchetto +2",
body="Sulevia's Plate. +2",
hands="Sulev. Gauntlets +2",
legs="Sulev. Cuisses +2",
feet="Sulev. Leggings +1",
neck={ name="Warrior's Beads", augments={'Path: A',}},
waist="Chuq'aba Belt",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
left_ring="Rajas Ring",
right_ring="Flamma Ring",
back={ name="Cichol's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%',}},
}
sets.WS['Smash Axe'] = {
head="Flam. Zucchetto +2",
body="Sulevia's Plate. +2",
hands="Sulev. Gauntlets +2",
legs="Sulev. Cuisses +2",
feet="Sulev. Leggings +1",
neck={ name="Warrior's Beads", augments={'Path: A',}},
waist="Chuq'aba Belt",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
left_ring="Rajas Ring",
right_ring="Flamma Ring",
back={ name="Cichol's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%',}},
}
sets.WS['Decimation'] = {
head="Flam. Zucchetto +2",
body="Sulevia's Plate. +2",
hands="Sulev. Gauntlets +2",
legs="Sulev. Cuisses +2",
feet="Pumm. Calligae +3",
neck={ name="Warrior's Beads", augments={'Path: A',}},
waist="Ioskeha Belt",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
left_ring="Rajas Ring",
right_ring="Flamma Ring",
back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Phys. dmg. taken-8%',}},
}
sets.WS['Cloudsplitter'] = {
head="Flam. Zucchetto +2",
body="Sulevia's Plate. +2",
hands="Sulev. Gauntlets +2",
legs="Sulev. Cuisses +2",
feet="Sulev. Leggings +1",
neck={ name="Warrior's Beads", augments={'Path: A',}},
waist="Chuq'aba Belt",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
left_ring="Rajas Ring",
right_ring="Flamma Ring",
back={ name="Cichol's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%',}},
}
sets.DT = {
head="Arke Zuchetto",
body="Arke Corazza",
hands="Arke Manopolas",
legs="Arke Cosciales",
feet="Arke Gambieras",
}
sets.Idle = sets.DT
sets.Cast = {
head="Arke Zuchetto",
body="Arke Corazza",
hands="Arke Manopolas",
legs="Sulev. Cuisses +2",
feet="Pumm. Calligae +3",
neck="Loricate Torque +1",
waist="Ioskeha Belt",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
left_ring="Defending Ring",
right_ring="Flamma Ring",
back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Phys. dmg. taken-8%',}},
}
send_command('input /macro book 6;wait .1;input /macro set 2')
end
function precast(spell)
if spell.cast_time then
equip(sets.Cast)
else
equip(sets.TP[TP_mode])
end
end
function midcast(spell)
if sets.WS[spell.english] then
equip(sets.WS[spell.english])
end
end
function aftercast(spell)
if player.status == 'Engaged' then
equip(sets.TP[TP_mode])
else
equip(sets.Idle)
end
end
function status_change(new,old)
if T{'Idle','Resting'}:contains(new) then
equip(sets.Idle)
elseif new == 'Engaged' then
equip(sets.TP[TP_mode])
end
end
function self_command(command)
if command == 'DT' then
equip(sets.DT)
elseif command == 'TP' then
elseif TP_mode=="Normal" then
TP_mode="DT"
elseif TP_mode=="DT" then
TP_mode='Normal'
end
windower.add_to_chat('TP mode is now: '..TP_mode)
equip(sets.TP[TP_mode])
end
Bahamut.Ayasha
Serveur: Bahamut
Game: FFXI
Posts: 89
By Bahamut.Ayasha 2022-09-06 14:45:45
Hello! This should be a fairly simple fix. The way you have your WS's listed as:
Should be:
The reason behind this is that adding a dot after WS tells the Lua engine to expect a named member of the table "WS" to proceed. Since you are declaring Resolution, for example, literally, you need to add the string literal as shown above by convention. I'm sure there are others that can better explain this than me, and I would be interested to see a more professional explanation. You can also use double-quotes if you like, but I think single quotes are the preferred method? I hope this helps!
Ragnarok.Ivubee
Serveur: Ragnarok
Game: FFXI
Posts: 4
By Ragnarok.Ivubee 2022-09-06 15:07:42
Makes a lot of sense, but made no difference, even tried changing all the " to ' at the WSs. Same message still line 99.
Copied updated file into the original comment.
Leviathan.Boposhopo
Serveur: Leviathan
Game: FFXI
Posts: 229
By Leviathan.Boposhopo 2022-09-06 15:25:39
Makes a lot of sense, but made no difference, even tried changing all the " to ' at the WSs. Same message still line 99.
Copied updated file into the original comment.
Copied your lua, it loaded fine after changing
to
Need to use quotations as the apostrophe in the WS name messes it up.
And removing the extra end on line 214.
By Ivubee 2022-09-06 15:33:43
Yes now it works, thanks a lot :D
Bahamut.Ayasha
Serveur: Bahamut
Game: FFXI
Posts: 89
By Bahamut.Ayasha 2022-09-06 15:45:03
Edit - Beat me to the punch! Thanks for the assist. There are a few errors in your lua, and Ukko's was causing a portion of it, apologies for not specifying that in the first one. I corrected a few of these and it works fine for me, not getting any errors, but haven't tested all that much as I'm at work. Your DT/TP selector should work as intended now as well. Corrected Lua in the code block below. If you still need help, I can goof with it tonight, but I can't do much right now. Let us know if you need anything more
Code
include('organizer-lib')
function get_sets()
sets.TP = {}
TP_mode = 'DT'
sets.TP.Normal = {
head="Flam. Zucchetto +2",
body="Flamma Korazin +2",
hands="Sulev. Gauntlets +2",
legs="Pumm. Cuisses +2",
feet="Pumm. Calligae +3",
neck={ name="Warrior's Beads", augments={'Path: A',}},
waist="Ioskeha Belt",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
left_ring="Rajas Ring",
right_ring="Flamma Ring",
back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Phys. dmg. taken-8%',}},
}
sets.TP.DT = {
head="Flam. Zucchetto +2",
body="Flamma Korazin +2",
hands="Sulev. Gauntlets +2",
legs="Sulev. Cuisses +2",
feet="Pumm. Calligae +3",
neck={ name="Warrior's Beads", augments={'Path: A',}},
waist="Ioskeha Belt",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
left_ring="Defending Ring",
right_ring="Flamma Ring",
back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Phys. dmg. taken-8%',}},
}
sets.WS = {}
sets.WS['Raging Rush'] = {
head="Flam. Zucchetto +2",
body="Sulevia's Plate. +2",
hands="Sulev. Gauntlets +2",
legs="Sulev. Cuisses +2",
feet="Sulev. Leggings +1",
neck={ name="Warrior's Beads", augments={'Path: A',}},
waist="Chuq'aba Belt",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
left_ring="Rajas Ring",
right_ring="Flamma Ring",
back={ name="Cichol's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%',}},
}
sets.WS['Ukko\'s Fury'] = {
head="Flam. Zucchetto +2",
body="Sulevia's Plate. +2",
hands="Sulev. Gauntlets +2",
legs="Sulev. Cuisses +2",
feet="Sulev. Leggings +1",
neck={ name="Warrior's Beads", augments={'Path: A',}},
waist="Chuq'aba Belt",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
left_ring="Rajas Ring",
right_ring="Flamma Ring",
back={ name="Cichol's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%',}},
}
sets.WS['Fell Cleave'] = {
head="Flam. Zucchetto +2",
body="Sulevia's Plate. +2",
hands="Sulev. Gauntlets +2",
legs="Sulev. Cuisses +2",
feet="Sulev. Leggings +1",
neck={ name="Warrior's Beads", augments={'Path: A',}},
waist="Chuq'aba Belt",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
left_ring="Rajas Ring",
right_ring="Flamma Ring",
back={ name="Cichol's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%',}},
}
sets.WS['Resolution'] = {
head="Flam. Zucchetto +2",
body="Sulevia's Plate. +2",
hands="Sulev. Gauntlets +2",
legs="Sulev. Cuisses +2",
feet="Sulev. Leggings +1",
neck={ name="Warrior's Beads", augments={'Path: A',}},
waist="Chuq'aba Belt",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
left_ring="Rajas Ring",
right_ring="Flamma Ring",
back={ name="Cichol's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%',}},
}
sets.WS['Smash Axe'] = {
head="Flam. Zucchetto +2",
body="Sulevia's Plate. +2",
hands="Sulev. Gauntlets +2",
legs="Sulev. Cuisses +2",
feet="Sulev. Leggings +1",
neck={ name="Warrior's Beads", augments={'Path: A',}},
waist="Chuq'aba Belt",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
left_ring="Rajas Ring",
right_ring="Flamma Ring",
back={ name="Cichol's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%',}},
}
sets.WS['Decimation'] = {
head="Flam. Zucchetto +2",
body="Sulevia's Plate. +2",
hands="Sulev. Gauntlets +2",
legs="Sulev. Cuisses +2",
feet="Pumm. Calligae +3",
neck={ name="Warrior's Beads", augments={'Path: A',}},
waist="Ioskeha Belt",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
left_ring="Rajas Ring",
right_ring="Flamma Ring",
back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Phys. dmg. taken-8%',}},
}
sets.WS['Cloudsplitter'] = {
head="Flam. Zucchetto +2",
body="Sulevia's Plate. +2",
hands="Sulev. Gauntlets +2",
legs="Sulev. Cuisses +2",
feet="Sulev. Leggings +1",
neck={ name="Warrior's Beads", augments={'Path: A',}},
waist="Chuq'aba Belt",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
left_ring="Rajas Ring",
right_ring="Flamma Ring",
back={ name="Cichol's Mantle", augments={'VIT+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%',}},
}
sets.DT = {
head="Arke Zuchetto",
body="Arke Corazza",
hands="Arke Manopolas",
legs="Arke Cosciales",
feet="Arke Gambieras",
}
sets.Idle = sets.DT
sets.Cast = {
head="Arke Zuchetto",
body="Arke Corazza",
hands="Arke Manopolas",
legs="Sulev. Cuisses +2",
feet="Pumm. Calligae +3",
neck="Loricate Torque +1",
waist="Ioskeha Belt",
left_ear="Steelflash Earring",
right_ear="Bladeborn Earring",
left_ring="Defending Ring",
right_ring="Flamma Ring",
back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Phys. dmg. taken-8%',}},
}
send_command('input /macro book 6;wait .1;input /macro set 2')
end
function precast(spell)
if spell.cast_time then
equip(sets.Cast)
else
equip(sets.TP[TP_mode])
end
end
function midcast(spell)
if sets.WS[spell.english] then
equip(sets.WS[spell.english])
end
end
function aftercast(spell)
if player.status == 'Engaged' then
equip(sets.TP[TP_mode])
else
equip(sets.Idle)
end
end
function status_change(new,old)
if T{'Idle','Resting'}:contains(new) then
equip(sets.Idle)
elseif new == 'Engaged' then
equip(sets.TP[TP_mode])
end
end
function self_command(command)
if command == 'DT' then
equip(sets.DT)
elseif command == 'TP' then
if TP_mode=="Normal" then
TP_mode="DT"
elseif TP_mode=="DT" then
TP_mode='Normal'
end
windower.add_to_chat('TP mode is now: '..TP_mode)
equip(sets.TP[TP_mode])
end
end
Serveur: Bahamut
Game: FFXI
By Bahamut.Hirronimus 2022-09-09 09:46:16
I'll preface my problem with a quick story, so you get the whole picture.
Few days ago, I was disconnected from the game due to some network issues. I am still experiencing these issues and trying to resolve them with my ISP.
I am able to log into the game, albeit slowly (Windower takes like 5 mins to start up), but now in-game issues have shown up.
At first none of the addons, like GearSwap, AutoEcho, EquipViewer, BoxDetsroyer, Dimmer, MyHome, etc were loading correctly. Either it shows the error "not loaded" or in case of EquipViewer the position of the box has changed.
My main concern is GearSwap, the rest I can do without until I can either get it working or find an alternative.
So, the main issue with GearSwap as it stands now; I have reinstalled Windower at least 10+ times to try to isolate the problem. I've tried running Windower without addons. Without Addons, with only the Libs folder in Addons folder, the game boots up no problem. After that I booted up game without GearSwap, but with other Addons listed above. They all work, no problem (aside from minor modification to the files I'll have to do later, like positioning, etc.) Then I tried running the game via Windower with JUST GearSwap (no other addons, just the Libs folder in Addon folder), and every time when I log into game, I get message GearSwap: Lua runtime error: gearswap/gearswap.lua:118 Missing Resources!
When I try to unload GS, I get Lua error: Addon gearswap is not loaded.
How can this be? It's giving error and at the same time not even loaded, even tho it is.
Any help with this, is greatly appreciated.
Bismarck.Radec
Serveur: Bismarck
Game: FFXI
Posts: 142
By Bismarck.Radec 2022-09-09 10:07:52
Your network issues are likely preventing windower from updating correctly.
Check for the "res" folder in the windower directory. If it's missing or empty, manually download the files from https://github.com/Windower/Resources
Everything in the "resources_data" folder should go into Windower/res/
The error messages: Gearswap's first error prevents it from loading in the first place, so you can't unload it after.
If resources updates don't solve other addon issues, check the online sources for them and make sure they're up to date as well - https://github.com/Windower/Lua/tree/live or otherwise
Phoenix.Evolved
Serveur: Phoenix
Game: FFXI
Posts: 67
By Phoenix.Evolved 2022-09-13 19:12:53
I'm writing myself a very simple Gearswap for Bard. The basic goal I have now is equipping Blurred Harp when I sing a song, and have it equip Linos when I'm not and fighting.
Here is my code so far, which works, but I'm having another issue. When I swap out instruments my target becomes unlocked. If the mob moves I of course do not attack it anymore. How do I add a console command of /lockon right after it equips Linos?
Code function get_sets()
sets.idle = {} -- Leave this empty.
sets.melee = {} -- Leave this empty
sets.ws = {} -- Leave this empty
sets.ja = {} -- Leave this empty
sets.precast = {} -- leave this empty
sets.midcast = {} -- leave this empty
sets.aftercast = {} -- leave this empty
sets.idle.normal = {
main="Kaja Sword",
sub={ name="Kali", augments={'DMG:+15','CHR+15','Mag. Acc.+15',}},
range="Blurred Harp",
head="Aya. Zucchetto +1",
body="Ayanmo Corazza +1",
hands="Aya. Manopolas +1",
legs="Aya. Cosciales +1",
feet="Aya. Gambieras +1",
neck="Sanctity Necklace",
waist="Dynamic Belt",
left_ear="Mache Earring",
right_ear="Mache Earring",
left_ring="Ayanmo Ring",
right_ring="Enlivened Ring",
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},
}
sets.melee.normal = {
main="Kaja Sword",
sub={ name="Kali", augments={'DMG:+15','CHR+15','Mag. Acc.+15',}},
range={ name="Linos", augments={'Accuracy+15','"Store TP"+3','Quadruple Attack +3',}},
head="Aya. Zucchetto +1",
body="Ayanmo Corazza +1",
hands="Aya. Manopolas +1",
legs="Aya. Cosciales +1",
feet="Aya. Gambieras +1",
neck="Sanctity Necklace",
waist="Dynamic Belt",
left_ear="Mache Earring",
right_ear="Mache Earring",
left_ring="Ayanmo Ring",
right_ring="Enlivened Ring",
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},
}
sets.precast.casting = {
main="Kaja Sword",
sub={ name="Kali", augments={'DMG:+15','CHR+15','Mag. Acc.+15',}},
range="Blurred Harp",
head="Aya. Zucchetto +1",
body="Ayanmo Corazza +1",
hands="Aya. Manopolas +1",
legs="Aya. Cosciales +1",
feet="Aya. Gambieras +1",
neck="Sanctity Necklace",
waist="Dynamic Belt",
left_ear="Mache Earring",
right_ear="Mache Earring",
left_ring="Ayanmo Ring",
right_ring="Enlivened Ring",
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},
}
end
function precast(spell)
if spell.english == "Valor Minuet V" then
equip(sets.precast.casting)
elseif spell.english == "Valor Minuet IV" then
equip(sets.precast.casting)
elseif spell.english == "Blade Madrigal" then
equip(sets.precast.casting)
end
end
function midcast(spell)
if spell.name == "Valor Minuet IV" or
spell.name == "Valor Minuet V" or
spell.name == "Blade Madrigal" then
equip(sets.precast.casting)
end
end
function aftercast(spell)
idle()
end
function idle()
if player.status=='Engaged' then
equip(sets.melee.normal)
else
equip(sets.idle.normal)
end
end
Or if there is a more efficient way of doing it, I'm all ears.
Serveur: Asura
Game: FFXI
Posts: 176
By Asura.Yottaxa 2022-09-13 22:22:30
I'm writing myself a very simple Gearswap for Bard. The basic goal I have now is equipping Blurred Harp when I sing a song, and have it equip Linos when I'm not and fighting.
Here is my code so far, which works, but I'm having another issue. When I swap out instruments my target becomes unlocked. If the mob moves I of course do not attack it anymore. How do I add a console command of /lockon right after it equips Linos?
Code function get_sets()
sets.idle = {} -- Leave this empty.
sets.melee = {} -- Leave this empty
sets.ws = {} -- Leave this empty
sets.ja = {} -- Leave this empty
sets.precast = {} -- leave this empty
sets.midcast = {} -- leave this empty
sets.aftercast = {} -- leave this empty
sets.idle.normal = {
main="Kaja Sword",
sub={ name="Kali", augments={'DMG:+15','CHR+15','Mag. Acc.+15',}},
range="Blurred Harp",
head="Aya. Zucchetto +1",
body="Ayanmo Corazza +1",
hands="Aya. Manopolas +1",
legs="Aya. Cosciales +1",
feet="Aya. Gambieras +1",
neck="Sanctity Necklace",
waist="Dynamic Belt",
left_ear="Mache Earring",
right_ear="Mache Earring",
left_ring="Ayanmo Ring",
right_ring="Enlivened Ring",
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},
}
sets.melee.normal = {
main="Kaja Sword",
sub={ name="Kali", augments={'DMG:+15','CHR+15','Mag. Acc.+15',}},
range={ name="Linos", augments={'Accuracy+15','"Store TP"+3','Quadruple Attack +3',}},
head="Aya. Zucchetto +1",
body="Ayanmo Corazza +1",
hands="Aya. Manopolas +1",
legs="Aya. Cosciales +1",
feet="Aya. Gambieras +1",
neck="Sanctity Necklace",
waist="Dynamic Belt",
left_ear="Mache Earring",
right_ear="Mache Earring",
left_ring="Ayanmo Ring",
right_ring="Enlivened Ring",
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},
}
sets.precast.casting = {
main="Kaja Sword",
sub={ name="Kali", augments={'DMG:+15','CHR+15','Mag. Acc.+15',}},
range="Blurred Harp",
head="Aya. Zucchetto +1",
body="Ayanmo Corazza +1",
hands="Aya. Manopolas +1",
legs="Aya. Cosciales +1",
feet="Aya. Gambieras +1",
neck="Sanctity Necklace",
waist="Dynamic Belt",
left_ear="Mache Earring",
right_ear="Mache Earring",
left_ring="Ayanmo Ring",
right_ring="Enlivened Ring",
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},
}
end
function precast(spell)
if spell.english == "Valor Minuet V" then
equip(sets.precast.casting)
elseif spell.english == "Valor Minuet IV" then
equip(sets.precast.casting)
elseif spell.english == "Blade Madrigal" then
equip(sets.precast.casting)
end
end
function midcast(spell)
if spell.name == "Valor Minuet IV" or
spell.name == "Valor Minuet V" or
spell.name == "Blade Madrigal" then
equip(sets.precast.casting)
end
end
function aftercast(spell)
idle()
end
function idle()
if player.status=='Engaged' then
equip(sets.melee.normal)
else
equip(sets.idle.normal)
end
end
Or if there is a more efficient way of doing it, I'm all ears.
I would assume you could just add the following to line 98 of you idle check:
send_command('@input /lockon')
But its a toggle command right? So you will need extra logic such as a temp variable to set in you have swapped for particular set(s). (Personally not a fan of lockon.) Im not near pc atm to test, but because its a toggle its kinda a pita to deal with if I recall. (I forget - its any swaps that break lockon? Or just weapons?)
Serveur: Ragnarok
Game: FFXI
Posts: 91
By Ragnarok.Neyochimaru 2022-09-14 02:29:52
Code
if spell.name == "Valor Minuet IV" or
spell.name == "Valor Minuet V" or
spell.name == "Blade Madrigal" then
equip(sets.precast.casting)
send_command('@input /lockon ')
in aftercast, of course
Phoenix.Evolved
Serveur: Phoenix
Game: FFXI
Posts: 67
By Phoenix.Evolved 2022-09-15 02:01:08
I got it mostly working, had to change quite a few things. But there are still a couple things wrong.
For some reason after singing a bard song, it will load the precast set, and then the midcast set, that's right. Now, when the song is done, it will reload the precast set, and the midcast set, then finally the aftercast set, but then it loads the aftercast set a second time. This only happens with bard songs, except for ballad (which has a faster cast time).
The second thing is I wrote a function for lockon. In the weapon skill portion of precasts, it works perfect, but of course in the repetitive precast/midcast/aftercast issue it doesn't lockon. It even recognizes that the player is locked on, but it actually isn't.
Can you guys see a problem with any of this?
Code function get_sets()
sets.idle = {} -- Leave this empty.
sets.melee = {} -- Leave this empty
sets.ws = {} -- Leave this empty
sets.ja = {} -- Leave this empty
sets.precast = {} -- leave this empty
sets.midcast = {} -- leave this empty
sets.aftercast = {} -- leave this empty
sets.idle.normal = {
main="Kaja Sword",
sub={ name="Kali", augments={'DMG:+15','CHR+15','Mag. Acc.+15',}},
range="Blurred Harp",
head="Aya. Zucchetto +1",
body="Sha'ir Manteel",
hands="Aya. Manopolas +1",
legs="Aya. Cosciales +1",
feet="Aya. Gambieras +1",
neck="Sanctity Necklace",
waist="Dynamic Belt",
left_ear="Mache Earring",
right_ear="Mache Earring",
left_ring="Ayanmo Ring",
right_ring="Enlivened Ring",
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},
}
sets.melee.normal = {
main="Kaja Sword",
sub={ name="Kali", augments={'DMG:+15','CHR+15','Mag. Acc.+15',}},
range={ name="Linos", augments={'Accuracy+15','"Store TP"+3','Quadruple Attack +3',}},
head="Aya. Zucchetto +1",
body="Ayanmo Corazza +1",
hands="Aya. Manopolas +1",
legs="Aya. Cosciales +1",
feet="Aya. Gambieras +1",
neck="Sanctity Necklace",
waist="Dynamic Belt",
left_ear="Mache Earring",
right_ear="Mache Earring",
left_ring="Ayanmo Ring",
right_ring="Enlivened Ring",
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},
}
sets.ws.savageblade = {
main="Kaja Sword",
sub={ name="Kali", augments={'DMG:+15','CHR+15','Mag. Acc.+15',}},
-- range={ name="Linos", augments={'Accuracy+15','"Store TP"+3','Quadruple Attack +3',}},
head="Aya. Zucchetto +1",
body="Ayanmo Corazza +1",
hands="Aya. Manopolas +1",
legs="Aya. Cosciales +1",
feet="Aya. Gambieras +1",
neck="Sanctity Necklace",
waist="Dynamic Belt",
left_ear="Mache Earring",
right_ear="Mache Earring",
left_ring="Ayanmo Ring",
right_ring="Enlivened Ring",
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},
}
sets.precast.casting = {
main="Kaja Sword",
sub={ name="Kali", augments={'DMG:+15','CHR+15','Mag. Acc.+15',}},
range="Blurred Harp",
head="Aya. Zucchetto +1",
body="Sha'ir Manteel",
hands="Aya. Manopolas +1",
legs="Aya. Cosciales +1",
feet="Aya. Gambieras +1",
neck="Sanctity Necklace",
waist="Dynamic Belt",
left_ear="Mache Earring",
right_ear="Mache Earring",
left_ring="Ayanmo Ring",
right_ring="Enlivened Ring",
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},
}
sets.midcast.casting = {
main="Kaja Sword",
sub={ name="Kali", augments={'DMG:+15','CHR+15','Mag. Acc.+15',}},
range="Blurred Harp",
head="Aya. Zucchetto +1",
body="Ayanmo Corazza +1",
hands="Aya. Manopolas +1",
legs="Aya. Cosciales +1",
feet="Aya. Gambieras +1",
neck="Sanctity Necklace",
waist="Dynamic Belt",
left_ear="Mache Earring",
right_ear="Mache Earring",
left_ring="Ayanmo Ring",
right_ring="Enlivened Ring",
back={ name="Intarabus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},
}
end
function precast(spell)
if spell.english == "Savage Blade" then
add_to_chat(158,' >>>>> Precast Savage Blade <<<<< ')
equip(sets.ws.savageblade)
elseif spell.type == "BardSong" then
add_to_chat(158,' >>>>> Precast Bard Song <<<<< ')
equip(sets.precast.casting)
end
end
function midcast(spell)
if spell.type == "BardSong" then
add_to_chat(158,' >>>>> Midcast <<<<< ')
equip(sets.midcast.casting)
end
end
function aftercast(spell)
add_to_chat(158,' >>>>> Aftercast <<<<< ')
idle()
end
function idle()
if player.status=='Engaged' then
equip(sets.melee.normal)
add_to_chat(158,' >>>>> Melee Set Engaged <<<<< ')
lockon()
else
equip(sets.idle.normal)
add_to_chat(158,' >>>>> Idle Set Disengaged <<<<< ')
end
end
function lockon()
if player.target_locked then
add_to_chat(158,' >>>>> Already Locked On <<<<< ')
else
send_command('input /lockon')
add_to_chat(158,' >>>>> Sent /lockon <<<<< ')
end
end
function status_change(new,old)
if new == 'Engaged' then
add_to_chat(158,' >>>>> Status Change Engaged Equipping Melee <<<<< ')
equip(sets.melee.normal)
else
add_to_chat(158,' >>>>> Status Change Disengaged Equipping Idle <<<<< ')
equip(sets.idle.normal)
end
end
(Pardon me with all the chat commands, I'm trying to find out exactly when it breaks. I know just a little lua from writing weakauras in WoW. I know it's probably easier getting another bard lua, but I wanted to write my own.
I don't have much gear, so no dummy songs are being sung. I just have the blurred harp, and a couple pieces of gear for fast cast and song spellcasting speed. I just don't want the player to unlock the target all the time)
By Jetackuu 2022-09-17 17:02:42
there's a discord dedicated to those things, probably better off going there
Cerberus.Oakdale
Serveur: Cerberus
Game: FFXI
Posts: 19
By Cerberus.Oakdale 2022-09-23 16:18:04
Do you have a link the the gearswap discord?
I am also having an issue with my lua for thf. I cant get the weaponskill part to work. I have my swap notifications turned on and they're not working. So I'm assuming this lua does not work. Can anyone see what I did wrong?
Code function get_sets()
sets.idle = {} -- Leave this empty.
sets.precast = {} -- leave this empty
sets.midcast = {} -- leave this empty
sets.aftercast = {} -- leave this empty
sets.melee = {} -- Leave this empty
sets.ws = {} -- Leave this empty
sets.ja = {} -- Leave this empty
sets.idle.normal={
main={ name="Shijo", augments={'DEX+15','"Dual Wield"+5','"Triple Atk."+2',}},
sub="Ajja Knife",
ammo="Hagneia Stone",
head={ name="Adhemar Bonnet", augments={'DEX+10','AGI+10','Accuracy+15',}},
body={ name="Adhemar Jacket", augments={'DEX+10','AGI+10','Accuracy+15',}},
hands="Mummu Wrists +1",
legs="Mummu Kecks +2",
feet="Mummu Gamash. +1",
neck="Asperity Necklace",
waist="Sailfi Belt +1",
left_ear="Bladeborn Earring",
right_ear="Steelflash Earring",
left_ring="Rajas Ring",
right_ring="Warp Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Store TP"+10',}},
}
sets.precast.casting = {
main={ name="Shijo", augments={'DEX+15','"Dual Wield"+5','"Triple Atk."+2',}},
sub="Ajja Knife",
ammo="Hagneia Stone",
head={ name="Adhemar Bonnet", augments={'DEX+10','AGI+10','Accuracy+15',}},
body={ name="Adhemar Jacket", augments={'DEX+10','AGI+10','Accuracy+15',}},
hands="Mummu Wrists +1",
legs="Mummu Kecks +2",
feet="Mummu Gamash. +1",
neck="Asperity Necklace",
waist="Sailfi Belt +1",
left_ear="Bladeborn Earring",
right_ear="Steelflash Earring",
left_ring="Rajas Ring",
right_ring="Mummu Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Store TP"+10',}},
}
sets.midcast.cure = {
main={ name="Shijo", augments={'DEX+15','"Dual Wield"+5','"Triple Atk."+2',}},
sub="Ajja Knife",
ammo="Hagneia Stone",
head={ name="Adhemar Bonnet", augments={'DEX+10','AGI+10','Accuracy+15',}},
body={ name="Adhemar Jacket", augments={'DEX+10','AGI+10','Accuracy+15',}},
hands="Mummu Wrists +1",
legs="Mummu Kecks +2",
feet="Mummu Gamash. +1",
neck="Asperity Necklace",
waist="Sailfi Belt +1",
left_ear="Bladeborn Earring",
right_ear="Steelflash Earring",
left_ring="Rajas Ring",
right_ring="Mummu Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Store TP"+10',}},
}
sets.precast.normal={
main={ name="Shijo", augments={'DEX+15','"Dual Wield"+5','"Triple Atk."+2',}},
sub="Ajja Knife",
ammo="Hagneia Stone",
head={ name="Adhemar Bonnet", augments={'DEX+10','AGI+10','Accuracy+15',}},
body={ name="Adhemar Jacket", augments={'DEX+10','AGI+10','Accuracy+15',}},
hands="Mummu Wrists +1",
legs="Mummu Kecks +2",
feet="Mummu Gamash. +1",
neck="Asperity Necklace",
waist="Sailfi Belt +1",
left_ear="Bladeborn Earring",
right_ear="Steelflash Earring",
left_ring="Rajas Ring",
right_ring="Mummu Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Store TP"+10',}},
}
sets.midcast.normal={
main={ name="Shijo", augments={'DEX+15','"Dual Wield"+5','"Triple Atk."+2',}},
sub="Ajja Knife",
ammo="Hagneia Stone",
head={ name="Adhemar Bonnet", augments={'DEX+10','AGI+10','Accuracy+15',}},
body={ name="Adhemar Jacket", augments={'DEX+10','AGI+10','Accuracy+15',}},
hands="Mummu Wrists +1",
legs="Mummu Kecks +2",
feet="Mummu Gamash. +1",
neck="Asperity Necklace",
waist="Sailfi Belt +1",
left_ear="Bladeborn Earring",
right_ear="Steelflash Earring",
left_ring="Rajas Ring",
right_ring="Mummu Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Store TP"+10',}},
}
sets.aftercast.normal={
main={ name="Shijo", augments={'DEX+15','"Dual Wield"+5','"Triple Atk."+2',}},
sub="Ajja Knife",
ammo="Hagneia Stone",
head={ name="Adhemar Bonnet", augments={'DEX+10','AGI+10','Accuracy+15',}},
body={ name="Adhemar Jacket", augments={'DEX+10','AGI+10','Accuracy+15',}},
hands="Mummu Wrists +1",
legs="Mummu Kecks +2",
feet="Mummu Gamash. +1",
neck="Asperity Necklace",
waist="Sailfi Belt +1",
left_ear="Bladeborn Earring",
right_ear="Steelflash Earring",
left_ring="Rajas Ring",
right_ring="Mummu Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Store TP"+10',}},
}
sets.melee.normal={
main={ name="Shijo", augments={'DEX+15','"Dual Wield"+5','"Triple Atk."+2',}},
sub="Ajja Knife",
ammo="Hagneia Stone",
head={ name="Adhemar Bonnet", augments={'DEX+10','AGI+10','Accuracy+15',}},
body={ name="Adhemar Jacket", augments={'DEX+10','AGI+10','Accuracy+15',}},
hands="Mummu Wrists +1",
legs="Mummu Kecks +2",
feet="Mummu Gamash. +1",
neck="Asperity Necklace",
waist="Sailfi Belt +1",
left_ear="Bladeborn Earring",
right_ear="Steelflash Earring",
left_ring="Rajas Ring",
right_ring="Mummu Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Store TP"+10',}},
}
sets.ws['Mandalic Stab']={
main={ name="Shijo", augments={'DEX+15','"Dual Wield"+5','"Triple Atk."+2',}},
sub="Ajja Knife",
ammo="Hagneia Stone",
head={ name="Adhemar Bonnet", augments={'DEX+10','AGI+10','Accuracy+15',}},
body={ name="Adhemar Jacket", augments={'DEX+10','AGI+10','Accuracy+15',}},
hands="Meghanada Gloves +1",
legs="Mummu Kecks +2",
feet="Mummu Gamash. +1",
neck="Asperity Necklace",
waist="Grunfeld Rope",
left_ear="Bladeborn Earring",
right_ear="Ishvara Earring",
left_ring="Rajas Ring",
right_ring="Karieyh Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Store TP"+10',}},
}
sets.ja['Haste Samba']={
main={ name="Shijo", augments={'DEX+15','"Dual Wield"+5','"Triple Atk."+2',}},
sub="Ajja Knife",
ammo="Hagneia Stone",
head={ name="Adhemar Bonnet", augments={'DEX+10','AGI+10','Accuracy+15',}},
body={ name="Adhemar Jacket", augments={'DEX+10','AGI+10','Accuracy+15',}},
hands="Mummu Wrists +1",
legs="Mummu Kecks +2",
feet="Mummu Gamash. +1",
neck="Asperity Necklace",
waist="Sailfi Belt +1",
left_ear="Bladeborn Earring",
right_ear="Steelflash Earring",
left_ring="Rajas Ring",
right_ring="Mummu Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Store TP"+10',}},
}
end
function precast(spell)
if spell.type ~= 'JobAbility' then
equip(sets.precast.casting)
elseif sets.ja[spell.name] then
equip(sets.ja[spell.name])
elseif sets.ws[spell.name] then
equip(sets.ws[spell.name])
end
end
function midcast(spell)
equip(sets.midcast.cure)
end
function aftercast(spell)
idle()
end
function idle()
if player.status=='Engaged' then
equip(sets.melee.normal)
else
equip(sets.idle.normal)
end
end
function status_change(new,old)
idle()
end
By drakefs 2022-09-23 16:31:45
Code if spell.type ~= 'JobAbility' then
This is catching everything but so the elseif for WS will never trigger.
Try:
Code function precast(spell)
if spell.type ~= 'JobAbility' then
if sets.ws[spell.name] then
equip(sets.ws[spell.name])
else
equip(sets.precast.casting
end
elseif sets.ja[spell.name] then
equip(sets.ja[spell.name])
end
end
EDIT: Windower Gearswap Support Discord link
Cerberus.Oakdale
Serveur: Cerberus
Game: FFXI
Posts: 19
By Cerberus.Oakdale 2022-09-23 16:46:14
Code if spell.type ~= 'JobAbility' then
This is catching everything but so the elseif for WS will never trigger.
Try:
Code function precast(spell)
if spell.type ~= 'JobAbility' then
if sets.ws[spell.name] then
equip(sets.ws[spell.name])
else
equip(sets.precast.casting
end
elseif sets.ja[spell.name] then
equip(sets.ja[spell.name])
end
end
EDIT: Windower Gearswap Support Discord link
Thank you drakefs, it seems like that did it!
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2022-10-14 10:52:34
I'm gonna tag Byrth soon, the topic of this post of mine is SMN.
As it has been discussed already (but with no real conclusion, afaik?) there's some sort of trouble with Gearswap or some lua. The result is that BP get fired by mistake either in the precast set or in the aftercast set.
Probably both things can happen alternatively and randomly.
Torn by the inconsistency of my BP damage in Sortie earlier today I completely removed the automatic Aftercast (replacing with a manual hotkey on my G keyboard) and noticed that:
1) BP damage was much more consistant, but there were still those occasional 4k BP (compared to an average of over 30k) that made no sense.
2) This led me to think that sometimes my BP were firing in the Precast set
Given this hypothesis I locked my gear in my BP midcast and did around 50 BPs, the damage was variable but always consistant and pretty big.
Conclusions
BP sometimes go off in either Aftercast or Precast sets.
I can lock aftercast set up and turn it into a manual thing, but I can't do the same with precast of course.
Cause of the issue?
I have no clue what could be causing the issue.
Is it my Lua? But I built it from scratch on my own, without using anybody else's lines of code. It's pretty simple and straightforward.
If not my lua, could the issue be in some values of Gearswap? Could the issue lie in BOTH my lua and Gearswap?
Here is my SMN lua if you wanna take a look
https://pastebin.com/pakdwMQE
Keep in mind a few lines have been commented, they're the lines supposed to equip my aftercast set. I temporarily disabled them as I mentioned above.
Edit:
I forgot to mention that Packeflow was NOT loaded.
Carbuncle.Yiazmaat
Serveur: Carbuncle
Game: FFXI
Posts: 164
By Carbuncle.Yiazmaat 2022-10-15 16:18:23
Anyone got a Selindrile Geo gearswap that swap to Hachirin-no-obi ? Idk how to write things to make it work
By zigzagzig 2022-10-15 21:53:18
function job_post_midcast(spell, action, spellMap, eventArgs)
if spell.skill == 'Elemental Magic' then
if (spell.element == world.weather_element and gearswap.res.weather[world.weather_id].intensity == 2) then
equip({waist="Hachirin-no-Obi"})
add_to_chat(8,'----- Obi Equipped. -----')
end
end
this ?
Serveur: Cerberus
Game: FFXI
Posts: 1786
By Cerberus.Shadowmeld 2022-10-15 22:04:35
If you have a selindrile gearswap you shouldn’t have to do anything for obi
Carbuncle.Yiazmaat
Serveur: Carbuncle
Game: FFXI
Posts: 164
By Carbuncle.Yiazmaat 2022-10-16 06:05:05
I used someone simple function, its working.
But i never seen an autoswap on my blu blm selindrile lua till i modified the function in JOB.lua
Serveur: Cerberus
Game: FFXI
Posts: 1786
By Cerberus.Shadowmeld 2022-10-16 07:20:13
If you used the one posted right above my post it is very limited. It will only work with double weather and won’t do single weather or matching day. Obi also gets a penalty on opposing day/weather. Selindriles luas already handle all those cases, and if you ever get an orpheus’s sash will swap that in appropriately too
Carbuncle.Yiazmaat
Serveur: Carbuncle
Game: FFXI
Posts: 164
By Carbuncle.Yiazmaat 2022-10-16 08:28:43
function job_post_midcast(spell, action, spellMap, eventArgs)
if spell.element == world.day_element or spell.element == world.weather_element then equip({waist="Hachirin-no-Obi"})
end
This is what i have now, its swapping to obi with day, weather and x2 weather
Shiva.Hiep
Serveur: Shiva
Game: FFXI
Posts: 669
By Shiva.Hiep 2022-10-16 17:31:10
Anyone know how to add Bounty Shot to the following function? I accidentally shot my WSD arrow today.
function job_precast(spell, action, spellMap, eventArgs)
if spell.action_type == 'Ranged Attack' or
(spell.type == 'WeaponSkill' and (spell.skill == 'Marksmanship' or spell.skill == 'Archery')) then
if player.equipment.ammo == "Hauksbok Arrow"
then cancel_spell()
add_to_chat(122, "Don't shoot the Precious!!!")
end
end
end
Serveur: Fenrir
Game: FFXI
Posts: 181
By Fenrir.Positron 2022-10-16 17:38:41
Between Code if spell.action_type == 'Ranged Attack' or and Code (spell.type == 'WeaponSkill' and (spell.skill == 'Marksmanship' or spell.skill == 'Archery')) (on the same line) add Code spell.english == 'Bounty Shot' or
Edit: you might want to add a bit more, too. Eagle Eye Shot and Shadowbind also consume ammo.
[+]
Shiva.Hiep
Serveur: Shiva
Game: FFXI
Posts: 669
By Shiva.Hiep 2022-10-16 17:40:33
Much appreciated, thank you!
Carbuncle.Yiazmaat
Serveur: Carbuncle
Game: FFXI
Posts: 164
By Carbuncle.Yiazmaat 2022-10-21 08:27:11
Is there a command to block automaton midcast gear swap on selindrile lua when you have a mage maton on and dont want to have your gear swapping while he nuke/enfeeble/cure ? Sometimes i have to delete the midcast gear when i dont and then reupdate them when i want them. Trying to see if i could just Block these through à command or something
Bismarck.Radec
Serveur: Bismarck
Game: FFXI
Posts: 142
By Bismarck.Radec 2022-10-21 11:35:25
Carbuncle.Yiazmaat said: »Is there a command to block automaton midcast gear swap on selindrile lua when you have a mage maton on and dont want to have your gear swapping while he nuke/enfeeble/cure ? Sometimes i have to delete the midcast gear when i dont and then reupdate them when i want them. Trying to see if i could just Block these through à command or something
Selindrile does support castingmode on pet actions, you should be able to do something like this, and toggle castingmode normally with 'gs c cycle castingmode'.
Code state.CastingMode:options('Normal','NoPetCasting')
...
sets.midcast.Pet['Enfeebling Magic'] = <normal gear>
sets.midcast.Pet['Enfeebling Magic'].NoPetCasting = {} --No Swaps
...Repeat for any pet casting sets you've defined...
Just looking for someone to explain this addon a bit for me. It looks like it is an alternative to Spellcast.
Is it going to be replacing Spellcast? In which ways is it better or worse. I don't know any programming but I've slowly learned more and more about spellcast and the 'language' used in gearswap is confusing to me.
It says it uses packets so it potentially could be more detectable? but does that also eliminate any lag that spellcast may encounter?
I plan on redoing my PUP xml to include pet casting sets thanks to the new addon petschool. I'm just not sure if it's worth it to just wait until gearswap gets more popular or to go ahead and do it in spellcast.
If anyone could give me more info I'd greatly appreciate it.
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