Plugins Broken Via Version Update

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Plugins broken via Version Update
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 Leviathan.Behemothx
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By Leviathan.Behemothx 2013-12-16 12:15:26
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I noticed the console font has changed in 4.1... seems to be Courier or similar and I hate it's wide character spacing.

Is there a way to go back to Arial for the console?
 Leviathan.Behemothx
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By Leviathan.Behemothx 2013-12-16 12:17:04
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Heh nevermind :D

//console_font Arial 10

{See you again!}
 Leviathan.Arcon
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By Leviathan.Arcon 2013-12-16 12:23:13
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As detailed here:
https://github.com/Windower/Issues/blob/master/ChangeLog.md

Also, you're crazy if you don't use a monowidth console font :) That is imo the single best change we did from 4.0 to 4.1 <_<
 Leviathan.Behemothx
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By Leviathan.Behemothx 2013-12-16 12:28:03
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Leviathan.Arcon said: »
As detailed here:
https://github.com/Windower/Issues/blob/master/ChangeLog.md

Also, you're crazy if you don't use a monowidth console font :) That is imo the single best change we did from 4.0 to 4.1 <_<

Hehe, I didn't try to change the size though it felt so big (like 14?) :D

Thanks for the changelog link!
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By Darkvlade 2013-12-16 12:44:17
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Hello, hope this is the right place to ask this question, yesterday windower kinda crashed and when I restarted it, it started redownloading itself along with plugins and update, after I was back in game, noticed the format for battlemod was changed, no longer shows the arrows and the words in a compact way, now it looks like the original chat log but in colors, anyone get this?
 Lakshmi.Krazykozy
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By Lakshmi.Krazykozy 2013-12-16 14:29:15
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I noticed the same DV.. seems like most of the plugins/addon's I had don't work... I get nothing from Battlemod nor AI or AJ seem to work.
the Reive counter display is gone, and probably the Plasmon as well I would assume too.. When I logged the other night and tried to do this update it wouldn't let me I had to reinstall W4.1 it wouldn't update on its own. I even lost some recent scripts as a result >.< they can be redone tho but, other then that seems like almost all addon's don't work. Any assistance would be much appreciated guys thnx
Oh and could someone explain how GearSwap addon works pls lol
Also noticed that mob id is gone too.. lol
 Lakshmi.Zerowone
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By Lakshmi.Zerowone 2013-12-16 14:33:12
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the font is disorienting and I don't know why.
 Phoenix.Innina
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By Phoenix.Innina 2013-12-16 14:38:00
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Lakshmi.Krazykozy said: »
could someone explain how GearSwap addon works pls lol
Also noticed that mob id is gone too.. lol

Gotta write ur own .Lua scripts for it to gearswap and place them into the "data" folder inside ur Gearswap directory. As far as writing them, I can't be of much help (sorry). It's just like having to write your own spellcast XMLs all over again (just in Lua coding?), but GearSwap seems more powerful.
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By kenshynofshiva 2013-12-16 14:46:58
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Alexander.Carrelo said: »
If the file is named "WHM.xml", it autoloads for both characters when I change to WHM. If I change its name to "WHM_Carrelo.xml", it autoloads for neither character but both can load it manually. A separate file named "WHM_Hores.xml" autoloads for neither character and cannot be loaded manually in either instance.


I always used name_job.xml I have 5 mules and so many spellcasts it isn't funny. Carrelo_job.xml or Carrelo_job_sub.xml should work if in the right directory....
 Lakshmi.Krazykozy
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By Lakshmi.Krazykozy 2013-12-16 14:52:49
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Phoenix.Innina said: »
Lakshmi.Krazykozy said: »
could someone explain how GearSwap addon works pls lol
Also noticed that mob id is gone too.. lol

Gotta write ur own .Lua scripts for it to gearswap and place them into the "data" folder inside ur Gearswap directory. As far as writing them, I can't be of much help (sorry). It's just like having to write your own spellcast XMLs all over again (just in Lua coding?), but GearSwap seems more powerful.
Tyvm for the insight lol I'll see what I can manage or just go back to normal scripts /shrugs
 Leviathan.Arcon
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By Leviathan.Arcon 2013-12-16 19:47:26
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We are still working on a SC > Lua converter. It will not be perfect (as some things don't translate at all, unfortunately), but it should provide most people with a working GearSwap file.

Most plugins and addons definitely work fine, if they don't, the updater probably didn't get all files. Try redownloading them.
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 Leviathan.Nitenichi
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By Leviathan.Nitenichi 2013-12-16 19:51:01
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Thank you all for your hard work and dedication, its really appreciated!
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 Phoenix.Demonjustin
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By Phoenix.Demonjustin 2013-12-16 21:21:14
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Darkvlade said: »
noticed the format for battlemod was changed, no longer shows the arrows and the words in a compact way, now it looks like the original chat log but in colors, anyone get this?
This has been messing with my ability to play RDM very badly, any idea when it will be back to its normal self? D;
 Asura.Aikchan
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By Asura.Aikchan 2013-12-16 21:30:45
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Salvage2 dont show the "Pathos windows"

BTW... Hope that still supporting Spellcast, at least for a while... I did test Gearswap and must admit, it's "easy" to understand if got some basic knowledge of programing... but migrating everything to GS... not fun ~.~.
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 Fenrir.Jinjo
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By Fenrir.Jinjo 2013-12-16 21:49:09
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Phoenix.Demonjustin said: »
Darkvlade said: »
noticed the format for battlemod was changed, no longer shows the arrows and the words in a compact way, now it looks like the original chat log but in colors, anyone get this?
This has been messing with my ability to play RDM very badly, any idea when it will be back to its normal self? D;

Make this your settings file, or just replace line_full and line_nonumber with those.
Code
<settings>
	<!--
		For the output customization lines, ${actor} denotes a value to be replaced. The options are actor, number, abil, and target.
		Options for other modes are either "true" or "false". Other values will not be interpreted.
	-->
	<global>
        <cancelmulti>true</cancelmulti>
        <commamode>false</commamode>
        <condensedamage>true</condensedamage>
        <condensetargets>true</condensetargets>
        <line_full>[${actor}] ${abil} ¨ ${target} : ${numb}</line_full>
        <line_nonumber>[${actor}] ${abil} ¨ ${target}</line_nonumber>
        <oxford>true</oxford>
        <simplify>true</simplify>
        <swingnumber>true</swingnumber>
        <targetnumber>true</targetnumber>
        <tpstatuses>true</tpstatuses>
	</global>
</settings>
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 Phoenix.Demonjustin
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By Phoenix.Demonjustin 2013-12-16 22:08:55
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That helped a lot with the display of things, but still not quite back to as it was.

Enfeebles are popping up white, which blends in with DMG which is now also white, I used to have Enfeebles coming up as a darkish blue. Besides that it does not seem to show when a monster resists or completely resists either. Also things seem to be popping up in my log now 2~3 times fairly often. >_<;
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 Leviathan.Draugo
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By Leviathan.Draugo 2013-12-16 23:04:57
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Just wanted to follow up on this:
http://www.ffxiah.com/forum/topic/41487/plugins-not-working-recent-version-update#2519958

I updated my avast program, not just the virus library and it seems to no longer be challenging plugin updates. Windower seems to have auto-updated to the working version for me, and everything seems to be working smoothly again.

Sooooo long and short of it, it fixed itself. Thanks for all the hard work on this project, you guys rock!
 
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By 2013-12-17 01:43:03
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 Leviathan.Arcon
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By Leviathan.Arcon 2013-12-17 02:34:17
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What should //loadall even do? That case is ambiguous, unfortunately. If you wanna load all plugins that you had on in the launcher, you can do //exec autoload/autoload.txt. Combine that with //unloadall to get a //reloadall. It will also load plugins you unloaded that were originally in the launcher. But it will not load a plugin even if you own it, if it's not in the launcher.

Crashing on /logout shouldn't really exist anymore, if it does please submit a new crash dump. We fixed a few sources of previous crashes, so unfortunately our GitHub repo needs a proper cleanup sometime soon, so we can't use that for reference.
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By Firedemon 2013-12-17 13:20:13
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Reive addon isn't working correctly either.
 
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 Leviathan.Behemothx
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By Leviathan.Behemothx 2013-12-18 07:53:48
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Arcon, I've noticed an update to infobar today:

Quote:
Infobar 1.1.1.5 - Arcon
Fixed crash on logout

I haven't used infobar since fall when it crashed a few seconds after zoning, has that issue been fixed?
 Leviathan.Arcon
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By Leviathan.Arcon 2013-12-18 08:57:53
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I could never replicate that issue.
 Leviathan.Behemothx
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By Leviathan.Behemothx 2013-12-18 09:49:06
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Leviathan.Arcon said: »
I could never replicate that issue.

Ah, alright. I'll leave it on and see if I can find the problem.
 Shiva.Zhaine
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By Shiva.Zhaine 2013-12-18 23:36:11
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Firedemon said: »
Reive addon isn't working correctly either.

Wanted to bump this since it wasnt addressed. I cant tell how much im sucking in a reive!
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 Leviathan.Arcon
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By Leviathan.Arcon 2013-12-19 00:54:39
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Apparently you need to do //reive show then //lua r reive to get it working right. This is not working as intended, but you can do it for now to get it to work until that is fixed.
 Asura.Bungee
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By Asura.Bungee 2013-12-19 01:44:20
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I'm not sure if this was already said, but the guildwork plugin seems to crash everytime I craft an item. The message it gives me is:

Error: Access violation in IncomingChunk method.
 Fenrir.Jinjo
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By Fenrir.Jinjo 2013-12-19 03:40:54
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That should be fixed as soon as it's able to be pushed on Guildwork's end. Not positive I found the issue, but pretty sure!
 Carbuncle.Bukadan
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By Carbuncle.Bukadan 2013-12-19 03:57:57
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did anyone else just get kicked off
 Asura.Izilder
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By Asura.Izilder 2013-12-19 04:53:42
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1. Timers in text only mode wont display buffs

2. Gametimer wont dispay info
lua 357 attemtp to index global dlist

3. Blist erro
lua72 attempt to call global get player

4. Dress up error
lua 100 attempt to index a nil value


also last night i noticed everything would display twice in chat log like my WS etc.
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