Plugins Broken Via Version Update |
||
Plugins broken via Version Update
Well, unless you count TParty "breaking" because it still colored TP green when it was above 100. We just had to add a zero at one point in the code, that's the entire extent of our "fixing" for this update^^
which is even more impressive. good job guys!
Yeah, that's kinda why the two updates (2 and 3 months ago) were so bad, because we were experimenting with a new setup. But from now on, breaking should be pretty minimal in future updates, unless they do something huge that changes the packet structure.
my gs seems to be having problems with switching from inventory>wardrobe>inventory
I still can't get my head round GearSwap.
I tried working over Mote's files and couldn't make my options into the structure. Tried using the convert tool, and it didn't work. Now my last resort is going to be rewriting Byrth's files, but I still think it has too many sets options, besides, I didn't even figure out how to cycle throught sets. I miss being able to do so via macros. I have read the "for dummies" threads, but still I can't see how I will be able to reflect my gaming experience using spellcast into gearswap. I can confirm. Gearswap is having trouble swapping some pieces of gear around.
Last night, It kept putting the wrong leg gear on when I would Box Step on Ninja. If you guys need any help debugging, I'd be glad to help. Yeah... i am sorry about my yesterday ranting, by getting Byrth's file and working over it, i am starting slowly to understand. Now I got almost all of the functions i used on spellcast "migrated".
I just think we currently have a bug regarding feet. Regardless if the pieces are in the Inventory or in the Wardrobe, they are not being equiped. Different than Orestes, I don't have knowledge enough to offer help in debugging. Offline
Posts: 1
Several crashes last night so ended up just logging and this morning I have a lua runtime error on refresh.lua 201:
player.nation = res.regions[player.nation_id][language] or 'None' Is anyone else having same issue? To people having problems:
1) Use "//gs validate" to make sure that your gear in the sets table is being recognized by GearSwap (aka that it's spelled correctly). 2) Use "//gs enable all" to make sure that you haven't accidentally disabled a slot. 3) Use "//gs showswaps" to make sure that the equipment isn't actually swapping and just being so fast that you don't notice it. first time playing FFXI since update, load up SMN and i get an error in the Flow.lua and it says 'pet' is a nil value
edit: just tried to use the gs validate command and i get this validate.lua.60: attempt to index local 'item_set' (a nil value) Anyone working on a fix for Gear Collector? run the command and it pulls 3 or 4 gear then it hangs, plenty of space in inv, and doing same thing with all my xmls, all working fine before update. This is my favorite addon, makes changing gear for jobs super easy so please lets get this going again.
None of us knew it was broken, so no one tried to fix it. This is the first report I'm hearing about it. I'll pass it on.
Works fine for me
Make sure you dont have something in your gearcollector on a mannequin.
Deleted settings file and gearcollecter dll and reinstalled, working good now to whoever else is having same problem.
is timers broked anyone know ....hello ..... over?!?
I have Timers working, but the text boxes that show recast and time remaining are cut-off. So i can't tell how long buffs have remaining. Really annoying.
Not sure if I can extend the text box that show these or how to fix the issue. Phoenix.Vujan said: » I have Timers working, but the text boxes that show recast and time remaining are cut-off. So i can't tell how long buffs have remaining. Really annoying. Not sure if I can extend the text box that show these or how to fix the issue. Timers should be fixed again.
Offline
Posts: 215
hello all ~
i have a little issue here </3 i have all plugin off but when the game launch it load them all, what i can do to fix this? thx have a good nigth / day everyone We need a bit more info. Where did you turn them off? Are you sure you don't have them listed in your init.txt file?
Yankke23 said: » hello all ~ i have a little issue here </3 i have all plugin off but when the game launch it load them all, what i can do to fix this? thx have a good nigth / day everyone Also make sure you aren't confusing add-ons and plug-ins when turning them off. It's a silly mistake but it can happen. Offline
Posts: 215
nvm it was my mistake... sorry
everything is ok Battlemod appears borked. The mob TP moves just say "Special Attack". TIA.
Shortcuts.lua line 377 keeps coming up with an error somethign about shorcuts bug with fudo & provoke and warcry any thoughts?
Shortcuts should be fixed, Battlemod will be fixed soon (it's already fixed for some actions, but not yet for all).
thank man, great work so far on these updates
Still getting line 377 error with shortcuts (with //warp and some others) and blinkmenot isn't working.
Odin.Acacia said: » Still getting line 377 error with shortcuts (with //warp and some others) and blinkmenot isn't working. Most of not all my /dnc abilities give the same error. They still work but that flashing red letters in the log is distracting :D Thanks again for all you guys do. This is possibly not even windower related, but my entire group just r0 dced to the FFXI login screen as the delve morta charmed me. We couldn't log back in until it booted us outside. Broken battlemod/shortcuts loaded on some people, but I doubt that could cause a zone wide R0?
|
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|