Monstrosity Species Guide |
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Monstrosity Species Guide
There is the flower one at lv 50.
You actually get the flowering cactuar @Lv50 which is RDM/WAR and no, gnat has yet to be confirmed.
Ooh sweet
id love a copper cap fugnar, does it get one?
Is there a list of instincts gained from leveling the mobs in any of these threads?
not at the moment :/ wiki has some updated but not alot
As of right now there's 155 instincts in the game.
2 per race = 10 1 per job = 22 3 per mob = 41x3 = 123 Don't think we will have a complete list, even with the current mobs only, for a while. Unless some one finds them from datamining. Edit: Forgot Cerberus. Instincts: 1- 30, 2- 60, 3- 90.
Asura.Ackeronll said: » As of right now there's 155 instincts in the game. 2 per race = 10 1 per job = 22 3 per mob = 41x3 = 123 Don't think we will have a complete list, even with the current mobs only, for a while. Unless some one finds them from datamining. Edit: Forgot Cerberus. Does this take into consideration some mobs share Instincts? Like Coeurl/Lynx, Sappling/Treant, Wamoura/Campa, Tiger/Smilodon, etc etc. Give me another 45min and it should be finished for everything we know.
http://bg-wiki.com/bg/Instincts Asura.Karbuncle said: » Asura.Ackeronll said: » As of right now there's 155 instincts in the game. 2 per race = 10 1 per job = 22 3 per mob = 41x3 = 123 Don't think we will have a complete list, even with the current mobs only, for a while. Unless some one finds them from datamining. Edit: Forgot Cerberus. Does this take into consideration some mobs share Instincts? Like Coeurl/Lynx, Sappling/Treant, Wamoura/Campa, Tiger/Smilodon, etc etc. Dats a big list to fill then... Rocl and a few others are putting together a list on BGWiki atm... if anyone wants to post their known Instincts here:
http://www.bluegartr.com/threads/117318-Monstrosity-Abilities-and-General-Mechanics/page23 or update it here: http://bg-wiki.com/bg/Instincts Valefor.Rocl said: » Give me another 45min and it should be finished for everything we know. http://bg-wiki.com/bg/Instincts added your link to the OP thanks for setting that up based on the lizard category pieste requirements i am testing the same system in beasts
Sheep (3k Infamy) to 50 + Dhalmel (3k Infamy Mob's lvl 30 unlock) to 50 + 8k Infamy have dhalmel at 50, working on sheep now (36 atm) my brain might explode now, but i've got the majority of the stuff up. hopefully people can fill in the blanks they know!
caerigna said: » based on the lizard category pieste requirements i am testing the same system in beasts Sheep (3k Infamy) to 50 + Dhalmel (3k Infamy Mob's lvl 30 unlock) to 50 + 8k Infamy have dhalmel at 50, working on sheep now (36 atm) It doesn't unlock anything. I have Sheep 50, Dhalmel 55. Seeing what happens if I 50 the Buffalo/Marid as well. All I been leveling is beast. Siren.Novadragon said: » It doesn't unlock anything. I have Sheep 50, Dhalmel 55. Seeing what happens if I 50 the Buffalo/Marid as well. All I been leveling is beast. dang, well at least it'll get my ram opened up so i can get buff and marid open too. been doing just beasts as well caerigna said: » Siren.Novadragon said: » It doesn't unlock anything. I have Sheep 50, Dhalmel 55. Seeing what happens if I 50 the Buffalo/Marid as well. All I been leveling is beast. dang, well at least it'll get my ram opened up so i can get buff and marid open too. been doing just beasts as well Forgot to mention yeah I have Ram 50 as well. Edit Buffalo level 40 still nothing. Buffalo Instinct 1: HP+5% VIT+9 Defence+30
Hmmmm job trait fencer on lizard so hows that work ?
At lv 75 for example a rarab can wield a dagger with its teeth.
http://wiki.ffxiclopedia.org/wiki/Treant_Instinct_II
on Fencer: i can confirm the crit are more often with this, i assume it works with mobs regaurdless since they only have one hit thus.... still goes into effect id imagine... maybe i just got lucky did anyone get fugnuar to 60?
Leviathan.Krysten said: » http://wiki.ffxiclopedia.org/wiki/Treant_Instinct_II on Fencer: i can confirm the crit are more often with this, i assume it works with mobs regaurdless since they only have one hit thus.... still goes into effect id imagine... maybe i just got lucky Beastmaster Pets get benefit from Fencer, I imagine we do as well. Least i'd hope so, But If i recall monsters use to benefit from Fencer, and that was removed. The Buffalo seems to have a high ice resist. It keeps resisting paralyze and spikes hardly gets it.
Asura.Karbuncle said: » Leviathan.Krysten said: » http://wiki.ffxiclopedia.org/wiki/Treant_Instinct_II on Fencer: i can confirm the crit are more often with this, i assume it works with mobs regaurdless since they only have one hit thus.... still goes into effect id imagine... maybe i just got lucky Beastmaster Pets get benefit from Fencer, I imagine we do as well. Least i'd hope so, But If i recall monsters use to benefit from Fencer, and that was removed. thanks im surpized i havent seen anything with Crit hit Rate on it
yea id love that on my mandy or soon cactuar lol
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