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[dev1152] Item Levels / Equipment Help Text
Valefor.Sapphire
Serveur: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2013-06-14 10:58:39
Its too late and small to be for casuals ease, it has to be a direct answer to the Adoulin version of ToM as it relates to Plasm and RME weapons/gear. There's really no other reason to do it.
SE already has started talking about game content in terms of Level 120, etc. The item level tags will hopefully make it more obvious to the non-spreadsheet kids (and there are alot of them) how badly undergeared they are.
Still seeing people trying to hop up the content ladder without upgrading all their gear slots and whining how they can't win.
Leviathan.Kincard
Serveur: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-06-14 11:05:18
The item level tags will hopefully make it more obvious to the non-spreadsheet kids (and there are alot of them) how badly undergeared they are.
Yeah, I think people greatly underestimate how much of the game doesn't regularly F5 the front page of POL and FFXIAH to find out the latest news on an 11-year-old game. :-P
VIP
Serveur: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2013-06-14 11:05:19
Its too late and small to be for casuals ease, it has to be a direct answer to the Adoulin version of ToM as it relates to Plasm and RME weapons/gear. There's really no other reason to do it. SE already has started talking about game content in terms of Level 120, etc. The item level tags will hopefully make it more obvious to the non-spreadsheet kids (and there are alot of them) how badly undergeared they are. Still seeing people trying to hop up the content ladder without upgrading all their gear slots and whining how they can't win.
I was mostly referring to the fact that people who can't grasp the idea of vertical progression without level cap increases aren't being helped by the little text box. I really think it is a step toward thier ultimate plan on how to deal with post 99 weapon/gear progression without Trial of the Magains.
Serveur: Fenrir
Game: FFXI
Posts: 3351
By Fenrir.Terminus 2013-06-14 11:14:29
Leviathan.Kincard said: » please be more considerate
This discussion has really been done to death over the years. You already pointed out other games that have coded the gear requirements into the game itself so you've actually pointed out the problem right there- it's a problem with the developers and not the players. If they were smart enough they would make dungeons have requirements (of which ilevel actually wouldn't help in XI's case given how much we change gear, which is probably part of the problem). Most leaders ask for gear requirements because they don't like having their time wasted and not because they enjoy being jerks, at the end of the day we can't let our powers combine and defeat the monsters with friendship lasers.
Time wasted? Sure, there are things that require (or strongly request) certain quality of gear, but I don't think a plasm run is one of them. Especially not when (some) people refuse to accept players with lesser gear. There have been more than a few times that I've seen plasm shouts go on for too long, demanding delve weapons. (We would all prefer a 9k run to a 6k run, but who really prefers 0 over 6k?) I've also seen LB10 delve weapon only shouts. Those kinds of things are ridiculous, and, not uncommon at all.
Bahamut.Malothar
Serveur: Bahamut
Game: FFXI
Posts: 396
By Bahamut.Malothar 2013-06-14 11:33:37
Real problem I see with ilvl in FFXI is it's not like other MMO's where higher ilvl gear is strictly better. A solid example, a War that uses Blitz Ring to cap their gear haste. Thats what, ilvl 35 or something? What about picking and choosing STP gear to maximize your other stats, while hitting exactly how much STP you need to x-hit?
As said, for the people in the know, it changes nothing. For the one's who don't, they now have a largely flawed system in which to judge someone's gear. Not looking forward to the day a noob tells me to "upgrade" my gear because the ilvl is low.
Cerberus.Pleebo
Serveur: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-06-14 11:38:19
Only pieces introduced in the March 27 update will have this information displayed. You won't see ilvls less than 100.
Asura.Kjotu
Serveur: Asura
Game: FFXI
Posts: 8
By Asura.Kjotu 2013-06-14 11:44:42
Guess I'll get started on that gearscore plugin!
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Quetzalcoatl.Wakmidget
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1388
By Quetzalcoatl.Wakmidget 2013-06-14 11:46:38
Guess I'll get started on that gearscore plugin!
*shudder*
Valefor.Headache
Serveur: Valefor
Game: FFXI
Posts: 3
By Valefor.Headache 2013-06-14 11:47:02
I think we've done pretty well so far judging which piece of gear is the best for each situation without your help, thank you very much.
But hey, maybe someone from the Windower team will make a GearScore based on these changes and we can all start using yell the way you apparently intended.
/yell DELVE PLASM FARMING MIN GS 4200 3/?? PST NA ONLY
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Quetzalcoatl.Wakmidget
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1388
By Quetzalcoatl.Wakmidget 2013-06-14 11:49:45
I think we've done pretty well so far judging which piece of gear is the best for each situation without your help, thank you very much.
But hey, maybe someone from the Windower team will make a GearScore based on these changes and we can all start using yell the way you apparently intended.
/yell DELVE PLASM FARMING MIN GS 4200 3/?? PST NA ONLY
Better start dropping those Rajas Rings now!! They gonna bring down your Gearscore too much!
By Alkaseltzer 2013-06-14 11:50:58
So, if you thought not getting invited to a Delve run by a pompous, elitist player in-game who thinks they know everything because you don't have a Rank 6+ Delve or level 99 R/E/M weapon, then imagine how much WORSE it'll be when they start judging you by Item Level of your gear and prevent you from being invited to certain endgame event /yells in game.
In order to get a delve weapon you just have to get a KI from a tier 4-5 NM and get some plasm from playing a support job a few times in a plasm farming party. There is a good bit of elitism in the game, but that sort of requirement is pretty damn low.
Valefor.Sapphire
Serveur: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2013-06-14 12:02:21
Never giving up my Epona's Ring , item level scores be damned.
By omnys 2013-06-14 12:09:45
An ode to Eponas's ring
YouTube Video Placeholder
Cerberus.Conagh
Serveur: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2013-06-14 12:10:24
What crap is this.....
Rajas ring is still good for Xhit builds but equipable at level 30, so will this be Item level 130? or 30? Absolutely HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE.
So will we being judge by our TP sets or WS sets PDT sets Magic nuke / cure sets? juding players on Gear Item levels is stupid on a whole other level.
Serveur: Odin
Game: FFXI
Posts: 136
By Odin.Boleslaus 2013-06-14 12:10:57
its actually not elitist to ask for a dd to get delve weapon any r/e/m under 99 is gimp now its extremely easy to get a weapon n throw some airlixers in it when ppl did nni they asked for r/e/m only this is the same cept alot easier to get the r/e/m
Cerberus.Conagh
Serveur: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2013-06-14 12:12:40
TO explain my point, Unkai Domaru +2 on SAM is a good TP piece but will be item level 86 ~ (Example forgot actual level) but the lol Adoulin Bayld armor is level 100 but doesn't provide an x-hit build there by making Domaru more useful with certain builds, meaning SE's interpretation of Item levels is Whack.
Ragnarok.Godsmack
Serveur: Ragnarok
Game: FFXI
Posts: 85
By Ragnarok.Godsmack 2013-06-14 12:19:36
Instead of losing time on this just bring to us new R/E/M pls..
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By Pantafernando 2013-06-14 12:35:11
Probably this change will help the revamp of rem.
It would be a good idea to set some equipments that can level as players do. Like muramasa in castlevania SOTN. If you spend time with that, it will became the stronegst weapon in the game.
Serveur: Asura
Game: FFXI
Posts: 3
By Asura.Thatman 2013-06-14 12:37:53
Probably this change will help the revamp of rem.
It would be a good idea to set some equipments that can level as players do. Like muramasa in castlevania SOTN. If you spend time with that, it will became the stronegst weapon in the game. That's not what this is. This is about showing you what level the item WOULD be if the game were uncapped. After all the work they put in just raising the cap to 99, I don't think they'll ever do it again.
By Heimdel 2013-06-14 12:46:22
I dont understand this can someone explain why the item level and required level are different? It's what the level would be if we had a cap above 99. It's there to show the gap from previous equipment...it's not needed by any means, not sure why they care to show it, maybe to make us better understand where they're going with releases.
So basically this is a completely meaningless thing they took time to implement with completely arbitrary numbers. Yet they keep saying they don't have time or man power to do updates and changes that are actually needed.
Garuda.Finuve
Serveur: Garuda
Game: FFXI
Posts: 63
By Garuda.Finuve 2013-06-14 12:51:16
if this ends up turning the game into strictly better gear progression, then I'm out
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Carbuncle.Darktrance
Serveur: Carbuncle
Game: FFXI
Posts: 203
By Carbuncle.Darktrance 2013-06-14 12:52:41
Not that uncommon a thing. For the short time I played DCUO, they had item levels of equipment.
There was some content that was restricted to certain gear levels too. Like, you couldn't do this Raid unless your gear level was 60, etc.
Not sure that's where this is going. Maybe to keep players from bringing a lv 1 character into Voidwatch to leech exp, or Delve farming plasm.
By Heimdel 2013-06-14 12:53:05
Isn't it already that?
By Heimdel 2013-06-14 12:56:52
Carbuncle.Darktrance said: »Not that uncommon a thing. For the short time I played DCUO, they had item levels of equipment.
There was some content that was restricted to certain gear levels too. Like, you couldn't do this Raid unless your gear level was 60, etc.
Not sure that's where this is going. Maybe to keep players from bringing a lv 1 character into Voidwatch to leech exp.
I'm surprised people aren't charging for that already 2-4 well geared people pick a easy to kill vw nm then party up with lower levels and kill nm for xp rewards for a price. It could be like 10-25k xp give or take every few mins.
Edit: Plus curor and any random chest rewards they might get.
Lakshmi.Greggles
Serveur: Lakshmi
Game: FFXI
Posts: 728
By Lakshmi.Greggles 2013-06-14 12:59:12
if this ends up turning the game into strictly better gear progression, then I'm out
Hasn't it been that way since even before Abyssea came out? I'm not sure what the difference between then and now is. Can you explain that to me?
Fenrir.Camiie
Serveur: Fenrir
Game: FFXI
Posts: 817
By Fenrir.Camiie 2013-06-14 13:01:07
its actually not elitist to ask for a dd to get delve weapon any r/e/m under 99 is gimp now its extremely easy to get a weapon n throw some airlixers in it when ppl did nni they asked for r/e/m only this is the same cept alot easier to get the r/e/m
It's stupid to expect someone doing entry-level Delve to have already obtained a weapon from farming entry-level Delve.
Anyway, I pray that people don't lose their minds over ilvl/gearscore, but I have a feeling that's too much to hope for.
VIP
Serveur: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2013-06-14 13:03:13
Carbuncle.Darktrance said: »Not that uncommon a thing. For the short time I played DCUO, they had item levels of equipment. There was some content that was restricted to certain gear levels too. Like, you couldn't do this Raid unless your gear level was 60, etc. Not sure that's where this is going. Maybe to keep players from bringing a lv 1 character into Voidwatch to leech exp. I'm surprised people aren't charging for that already 2-4 well geared people pick a easy to kill vw nm then party up with lower levels and kill nm for xp rewards for a price. It could be like 10-25k xp give or take every few mins. Edit: Plus curor and any random chest rewards they might get.
Pretty sure you have to be lvl90 to participate in VW, so no, that wouldn't work.
Garuda.Finuve
Serveur: Garuda
Game: FFXI
Posts: 63
By Garuda.Finuve 2013-06-14 13:03:58
if this ends up turning the game into strictly better gear progression, then I'm out
Hasn't it been that way since even before Abyssea came out? I'm not sure what the difference between then and now is. Can you explain that to me?
in most MMOs you get very simple gear progression, stats are linear, you get a better feet and you equip them, whereas in FFXI whats best in your slot may depend on what you have elsewhere, like my TP set for DRK, I do not have an armadaberk, so I have been using AF3+2 body, since AF3+2 body has haste my feet don't need haste, so I TP in Karieyh feet as opposed to ace's feet (this example comes from before mikinaak) If I get a different body piece then I will swap more things around
this is a simple example, maxing haste and xhit builds based on weapon delay makes this more complicated, and ultimately more enjoyable
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