Automaton Research Thread

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Automaton Research Thread
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By Ruaumoko 2015-08-05 23:16:24
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Quetzalcoatl.Trulusia said: »
Phoenix.Capuchin said: »
Ruaumoko said: »
Unfortunately Pet: Haste and Pet: Damage Taken-% share the same augment slot on Duskorb Stones and since I'm a skinflint I cannot be bothered to make a set for both. Besides, I find my VE tanking or in danger of taking pretty big damage quite often. It's therefore good to have a set that makes it near-unkillable.

I think the new August update attachments makes gearing for full Pet DT- a lot less important now. Tier IV Auto-Repair kit and Armor Plate, tier III Shock Absorber... it's really, really, really getting hard to kill VE. Especially with recent slashed Repair timer (which I've merited 5/5 too). I think a capped automaton gear haste set with a good bit of acc (or at least heavier automaton haste) is probably more useful in the vast majority of situations, while adding in DT pieces where you can (Anwig Salade DT-10%/Haste +5% is nice, Handler's Earring/+1, Shepherd's Chain, etc.)

Of course, the problem in all scenarios is that no matter how you gear it's still quite difficult to hold hate over something like a strong BST pet... What we REALLY need is better automaton enmity tools.

The problem is that Armor plates don't do ***against magic damage, and that's what is going to wreck your auto 99% of the time anyway. I don't even use VE for tanking much anymore. No reason to use Auto to tank unless you need a real tank, and in that case you're almost certainly worried more about magic damage. SoulSoother/Harle is my go to magic tank. Also pretty damn good at holding hate somehow.
True. Good point about magic damage. However, it is worth mentioning that the Mana Jammer IV we got this update is x5 Water Capacity and that is exactly what the Valoredge has with the 100 job point gift. It might mitigate it quite a bit.
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By Phoenix.Capuchin 2015-08-06 01:39:27
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Quetzalcoatl.Trulusia said: »
The problem is that Armor plates don't do ***against magic damage, and that's what is going to wreck your auto 99% of the time anyway. I don't even use VE for tanking much anymore. No reason to use Auto to tank unless you need a real tank, and in that case you're almost certainly worried more about magic damage. SoulSoother/Harle is my go to magic tank. Also pretty damn good at holding hate somehow.

I do mean using VE as a "real tank". It's plenty sturdy enough to survive, and even handling major magic damage is doable (even more now with the new attachments and recent repair changes). But if you're playing with actual decent DDs (including BST pets), I just don't have much confidence VE can actually hold hate even with both Strobes. How are the rest of you doing it, if you're doing it at all?

Switching gears a little bit, has anyone done serious testing with Spiritreaver since all of the new attachments, changes to Ice Makers, addition of Amplifier I and II, and some decent automaton nuking gear? Especially since we're in an era that's pretty strong for nukers (players) and MBs, I'm a little curious if we're not overlooking some decent potential.

Sharpshot is about as weak as it's ever been, VE is way more interesting but has some flaws as noted above, Soulsoother is kinda irrelevant with the rise of trusts, Stormwaker has its niche for pretty good solo/lowman support... but I don't know that Spiritreaver has really even the attention to fairly tell whether it's currently any good. (sorry Harlequin, for not even mentioning you)
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By Sylph.Safiyyah 2015-08-06 11:42:09
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Phoenix.Capuchin said: »
Ruaumoko said: »
Unfortunately Pet: Haste and Pet: Damage Taken-% share the same augment slot on Duskorb Stones and since I'm a skinflint I cannot be bothered to make a set for both. Besides, I find my VE tanking or in danger of taking pretty big damage quite often. It's therefore good to have a set that makes it near-unkillable.

I think the new August update attachments makes gearing for full Pet DT- a lot less important now. Tier IV Auto-Repair kit and Armor Plate, tier III Shock Absorber... it's really, really, really getting hard to kill VE. Especially with recent slashed Repair timer (which I've merited 5/5 too). I think a capped automaton gear haste set with a good bit of acc (or at least heavier automaton haste) is probably more useful in the vast majority of situations, while adding in DT pieces where you can (Anwig Salade DT-10%/Haste +5% is nice, Handler's Earring/+1, Shepherd's Chain, etc.)

Of course, the problem in all scenarios is that no matter how you gear it's still quite difficult to hold hate over something like a strong BST pet... What we REALLY need is better automaton enmity tools.

How well do our pets team up with BST pets as a tank? I was thinking about gearing up my VE towards tanking using the following setup:

ItemSet 336677

and updating my wife's BST as well. Or is it better to do VE and just focus on damage?
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By Quetzalcoatl.Trulusia 2015-08-06 13:25:39
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Sylph.Safiyyah said: »
Phoenix.Capuchin said: »
Ruaumoko said: »
Unfortunately Pet: Haste and Pet: Damage Taken-% share the same augment slot on Duskorb Stones and since I'm a skinflint I cannot be bothered to make a set for both. Besides, I find my VE tanking or in danger of taking pretty big damage quite often. It's therefore good to have a set that makes it near-unkillable.

I think the new August update attachments makes gearing for full Pet DT- a lot less important now. Tier IV Auto-Repair kit and Armor Plate, tier III Shock Absorber... it's really, really, really getting hard to kill VE. Especially with recent slashed Repair timer (which I've merited 5/5 too). I think a capped automaton gear haste set with a good bit of acc (or at least heavier automaton haste) is probably more useful in the vast majority of situations, while adding in DT pieces where you can (Anwig Salade DT-10%/Haste +5% is nice, Handler's Earring/+1, Shepherd's Chain, etc.)

Of course, the problem in all scenarios is that no matter how you gear it's still quite difficult to hold hate over something like a strong BST pet... What we REALLY need is better automaton enmity tools.

How well do our pets team up with BST pets as a tank? I was thinking about gearing up my VE towards tanking using the following setup:

ItemSet 336677

and updating my wife's BST as well. Or is it better to do VE and just focus on damage?

Your tanking set looks like mine, but I use Nibiru Santi. Depending on how Midnight's can be augmented and how the maneuver effect works, those might be the only weapon we need.

I've tried a bunch of different ***to hold hate, and basically what I have settled into is using Soulsouther+Harle and cure cheating Cure IV like a mofo. I throw in both strobes and mana converter when I need it to keep the machine rolling. I like to sub SCH for sublimation and regen, and use role reversal to refill MP. Throw in the job points that restore MP when you use repair, and you can keep MP up on that little auto's shitty mp pool for a remarkably long time. This is how I tank Plouton, and generally so long as I A. Don't run out of oil(happened once >.>) and B. Don't get boned on having curse land right before I use repair, Harle doesn't die and holds hate pretty well. Namely, towards the end of the fight where damage isn't going in quite as fast as the start.

I TRY to keep up Light(ARKs and Damage Gauger[pretty much have to use it for cure cheating]) Fire and a Water. The downside to using Soul head is that Benediction sucks in pet groups.
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By Phoenix.Capuchin 2015-08-06 13:38:39
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Sylph.Safiyyah said: »
How well do our pets team up with BST pets as a tank?

If the BSTs are actually good, their pets (especially Randy) will rip hate right off your VE in no time. This to me is the biggest issue of VE tanking, if the puppet held hate it would be practically unkillable. Perhaps some strobe adjustments, a Strobe III, maybe an reduce enmity loss when taking damage effect on VE... there are ways to fix this that aren't too complicated, they just don't exist today. Trulusia's HarleSoother ideas might be a better way to actually hold hate than attempting to do it on VE.

DD-spec VE is looking better and better with the new attachments though. You probably won't beat a good BST pet, but gearing for it is at least non-trivial damage contribution. I'd wager VE might be straight up better than SS for DD now, even if SS is standing in melee range (and has the added bonus of being far sturdier).

I intend to play around with Spiritreaver too, seems like it has been ignored though perhaps more viable now with MBs, new attachments, etc. Tossed together the below set this morning (surely could improve, but it's what I had that could help nukes), will play with it later...
ItemSet 336805
 Quetzalcoatl.Trulusia
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By Quetzalcoatl.Trulusia 2015-08-06 13:55:48
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Phoenix.Capuchin said: »
I intend to play around with Spiritreaver too, seems like it has been ignored though perhaps more viable now with MBs, new attachments, etc. Tossed together the below set this morning (surely could improve, but it's what I had that could help nukes), will play with it later...
ItemSet 336805

Myself and some other people tried to use Spiritreaver after they released Amplifier. The only problem is that Amplifier DOESN'T *** WORK. I heard someone was able to occasionally force it by only throwing their pet at something after the skillchain was starting and just hoping the stupid thing didn't cast the wrong spell.

Other than that, the amount of time between casts, the frequency with which it would cast worthless spells and it's crappy magic accuracy was pretty much why we didn't use it. Does Amplifier II actually change the auto's spellcasting so that it will actually try to magic burst, or is it still a luck game? Or did anyone figure out how to make it cast properly to magic burst?
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By Sylph.Safiyyah 2015-08-06 17:01:25
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Phoenix.Capuchin said: »
Sylph.Safiyyah said: »
How well do our pets team up with BST pets as a tank?

If the BSTs are actually good, their pets (especially Randy) will rip hate right off your VE in no time. This to me is the biggest issue of VE tanking, if the puppet held hate it would be practically unkillable. Perhaps some strobe adjustments, a Strobe III, maybe an reduce enmity loss when taking damage effect on VE... there are ways to fix this that aren't too complicated, they just don't exist today. Trulusia's HarleSoother ideas might be a better way to actually hold hate than attempting to do it on VE.

DD-spec VE is looking better and better with the new attachments though. You probably won't beat a good BST pet, but gearing for it is at least non-trivial damage contribution. I'd wager VE might be straight up better than SS for DD now, even if SS is standing in melee range (and has the added bonus of being far sturdier).

I intend to play around with Spiritreaver too, seems like it has been ignored though perhaps more viable now with MBs, new attachments, etc. Tossed together the below set this morning (surely could improve, but it's what I had that could help nukes), will play with it later...
ItemSet 336805

Maybe what I'll do is use the above set if I need to stack DT, and this set:

ItemSet 336818

for most stuff.

As far as Spiritreaver, I used him a couple of weeks ago to do Insidio (RUN AF1 quest orobon). He still sucks. He did do one massive magic burst but the AI isn't set up to take advantage of MB's so it's an exercise in frustration.
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By Phoenix.Capuchin 2015-08-06 18:14:13
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Took Spiritreaver out in Ceizak on weak trash mobs and was getting ~7k Tier V nukes with the above nuke set. Relevant attachments: Ice Maker, whatever Loudspeakers I could fit, Optic Fiber, Mana Channeler. Not that awful?

But no clue how it stands up on anything of consequence where you really, really want all the Macc you could get. Kinda want to go into Vagary or something when I can and load up on all the Tranquilizer I can fit.

I'm also toying with a set a lot like Safiyyah's for VE melee:
ItemSet 336819
Taeon stuff has Haste+5%, DA+5%, and Acc/Racc 20~23 per piece.

Has some room for improvement from Escha gear (Empath Necklace, Overbearing Ring). Legs I could swap for Taeon too, but I'm OK with Skill+23 for now.

No Thurandaut Ring for me, I use my Haverton too damn much (RNG, COR, all the DW jobs) to spend that reward on Automaton melee (I don't BST, so it would be PUP only gear for me)... but if we ever get ability to hold 2 Adoulin rings at once I'd grab Thurandaut too.

With Kenkonken, slipping in to hit a 3000tp Pummel for AM3 aftermath is surely best DPS for pet if you can manage it (even if you have to run away afterwards), though potentially tricky given that you'd be using a pet-only setup like this main in situations where players meleeing is too dangerous. Without KKK, Nibiru and Tinhaspa aren't bad choices.
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By Asura.Marysvillain 2015-12-03 18:29:12
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So I am new to pup as in, ive only just unlocked it now. I am curious before I begin if anyone could advise as to which frames I should be buying/advancing/focusing first.
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By Phoenix.Tearxx 2015-12-03 19:10:01
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Asura.Marysvillain said: »
So I am new to pup as in, ive only just unlocked it now. I am curious before I begin if anyone could advise as to which frames I should be buying/advancing/focusing first.

With the current state of PUP, Valoredge>WHM puppet>others. VE as a tank is really, really good at 99, so I'd suggest to work with that the most. I still personally enjoy Sharpshot, but its uses have dwindled with the updates to attachments for hate generation.
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By Asura.Marysvillain 2015-12-03 19:13:12
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Phoenix.Tearxx said: »
Asura.Marysvillain said: »
So I am new to pup as in, ive only just unlocked it now. I am curious before I begin if anyone could advise as to which frames I should be buying/advancing/focusing first.

With the current state of PUP, Valoredge>WHM puppet>others. VE as a tank is really, really good at 99, so I'd suggest to work with that the most. I still personally enjoy Sharpshot, but its uses have dwindled with the updates to attachments for hate generation.
alright thank you for responding. with the frames, it says you have to buy them at 10,20,30 and then there are 2 at 40 and 50? Do you have to at level 10 get each of the frames? Like frame A,B,C at 10, and 20 and 30. or Frame A 10, Frame b 20, frame c 30?
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By Shiva.Dawezy 2015-12-04 01:09:31
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FF wiki has a good outline of what is required, for getting all the frames. Give it a read over ^_^

http://ffxiclopedia.wikia.com/wiki/Puppetmaster:_Upgrading_Your_Automaton

Damn.. nostalgia trip, I still got some sc's from back when I was killing Orcs in West Ronfaure with only Combo available equipped with a Tunic.
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By gregchiro2013 2023-06-09 21:27:39
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So looks like AShat has capped damage. I tested in WKR, and automation was doing 16688 every time, the exact number.
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By Broguypal 2026-04-05 22:59:01
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Inhibitor vs Speedloader: WS Selection Behavior is Different (Testing & Results)

Hey everyone. While building a skillchain visualizer tool, I stumbled onto something I haven't seen documented anywhere: Inhibitor and Speedloader use fundamentally different logic when choosing which automaton WS to use for closing a skillchain. I ran a bunch of controlled tests to confirm this and wanted to share the findings.

TL;DR: Inhibitor picks the highest-priority WS that can form ANY skillchain — it does not care about SC level. Speedloader picks the WS that forms the highest-level SC, and breaks ties using maneuver dominance. When both are equipped, Speedloader's behavior wins.

I. Quick Overview: Automaton WS Priority (skip if you know this)

Each frame's weapon skills have an internal priority ranking. When no maneuvers are active (or when maneuvers are tied), the automaton defaults to the WS with the highest priority. You can think of this as the auto's "preference order."

Sharpshot frame (lowest → highest priority):
Priority 1: Arcuballista (Fire element) — lowest
Priority 2: Daze (Thunder element)
Priority 3: Armor Piercer (Dark element)
Priority 4: Armor Shatterer (Wind element) — highest, auto defaults to this

Valoredge frame (lowest → highest priority):
Priority 1: Chimera Ripper (Fire element) — lowest
Priority 2: String Clipper (Thunder element)
Priority 3: Cannibal Blade (Dark element)
Priority 4: Bone Crusher (Light element)
Priority 5: String Shredder (Thunder element) — highest, auto defaults to this

This is the same priority system that determines which WS wins when maneuver elements are tied. For example, if you have 1×Fire and 1×Thunder on Sharpshot, Thunder's WS (Daze, priority 2) beats Fire's WS (Arcuballista, priority 1).

II. Testing

Frame: Sharpshot
Maneuvers:
a) 2×Wind + 1×anything (Armor Shatterer is maneuver-determined)
b) 1xEarth (No priority)
c) 1xDark (Armor Piercer is maneuver-determined)
Master opens with: Shijin Spiral (Fusion / Reverberation)

Two auto WS can close this:
Armor Shatterer (Priority 4, Wind) → Reverberation→Impaction = Impaction L1
Armor Piercer (Priority 3, Dark) → Fusion→Gravitation = Gravitation L2

Armor Piercer makes the higher SC (L2 vs L1), but Armor Shatterer has the higher priority (4 vs 3).

Results:
Inhibitor only → Auto used Armor Shatterer (L1) — picked by priority, ignoring that Armor Piercer would make L2
Speedloader only → Auto used Armor Piercer (L2) — picked by highest SC level
Inhibitor + Speedloader → Auto used Armor Piercer (L2) — Speedloader's behavior wins

Results were same whether there were 2x wind (Armor Shatterer Priority), 1x Earth (No priority), or 1xDark (Armor Piercer Priority)

Note: This also explains the Maru Kala + Armor Piercer issue (see this thread). After Maru Kala (Detonation / Compression / Distortion), Armor Piercer closes via Distortion→Gravitation for Darkness L3, while Armor Shatterer closes via Distortion→Fusion for only Fusion L2. With Inhibitor only, the auto picks Armor Shatterer because it has higher priority (4 vs 3) — SC level is irrelevant. Equipping Speedloader fixes it because Speedloader actually respects SC level.

III. Tie-Breaking When SC Level Is Equal

When multiple WS produce the same SC level, the tie-breaking also differs in that the maneuver dominant weaponskill takes priority when Speedloader is equipped:

Frame: Sharpshot
Maneuvers: 2×Fire + 1×Anything (Arcuballista is maneuver-determined)
Master opens with: Shoulder Tackle (Reverberation / Impaction)

Three auto WS can all close this, all making L1:
Arcuballista — Fire element, 2 stacks (dominant), Priority 1 (lowest) → Impaction→Liquefaction = Liquefaction L1
Daze — Thunder element, 0 stacks, Priority 2 → Reverberation→Impaction = Impaction L1
Armor Shatterer — Wind element, 0 stacks, Priority 4 (highest) → Reverberation→Impaction = Impaction L1

Results:
Inhibitor only → Auto used Armor Shatterer — highest priority (consistent with "priority wins" rule)
Speedloader only → Auto used Arcuballista — maneuver dominance (Fire, 2 stacks)
Inhibitor + Speedloader → Auto used Arcuballista — Speedloader wins


**SEE BELOW POST FOR TIE BREAKING BEHAVIOUR AND FULL TESTING**


IV. Other Confirmed Shared Behaviors

Both attachments do share some behaviors:

Wait behavior: All three configurations (Inhibitor, Speedloader, both) make the auto hold TP and wait for master to WS first when master TP ≥ ~900. Without either attachment, auto WSes freely. (we knew this)

SC awareness: All three configurations will switch away from the maneuver-determined WS if it can't form any SC at all. For example, Valoredge with 2×Light (Bone Crusher determined), master opens One Inch Punch — Bone Crusher can't chain off Compression, so the auto switches to Chimera Ripper for Detonation L1. This works identically in all three configs. (We knew this)

Opening WS: When the auto opens (no prior WS to chain with), it uses the maneuver-determined WS in all configurations. The SC selection logic only applies when closing. (We knew this)

V. Summary

No Attachments: Auto WSes freely. No waiting, no SC awareness. Uses maneuver-determined WS.

Inhibitor Only: Auto waits. SC awareness. Picks highest-priority WS that can form any SC. SC level is ignored. Maneuvers are ignored.

Speedloader Only: Auto waits. SC awareness. Picks WS that forms highest SC level. Ties broken by maneuver dominance.

Both: Auto waits. SC awareness. Picks WS that forms highest SC level. Ties broken by maneuver dominance. (Speedloader's behavior overrides Inhibitor's.)

Practical takeaway: If you care about your auto making the highest possible skillchain, always equip Speedloader. Inhibitor alone will sometimes pick a weaker SC because it only cares about priority. However, sometimes you may want your skillchain to last longer, and doing a lower level SC could help achieve that.

— Broguypal
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By Broguypal 2026-04-14 01:46:05
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Hi All,

I wanted to update my information as my prior conclusion regarding SC level ties when speedloader is equipped was incorrect (See struck through text above). I appologise for any misinformation anyone relied on.

TL;DR: Ties are actually broken by the game's internal skillchain result ordering, then WS priority. Maneuvers have zero effect on Speedloader's tie-breaking.

I. The Corrected Speedloader Selection Rule

Speedloader determines the Auto's weaponskill by order of the following priority:

1. **Highest SC level** (L3 > L2 > L1 - this part was always correct)
2. **SC result ordering** (the game has an internal preference order for SC results within the same level)
3. **Highest WS priority** (only matters when multiple WS produce the exact same SC result)

The SC result ordering within each level:

  • L1: Compression > Liquefaction > Induration > Reverberation > Transfixion > Scission > Detonation > Impaction


  • L2: Gravitation > Fragmentation > Distortion > Fusion


  • L3: Light > Darkness



This ordering matches the skillchains array in the SkillChains addon, which appears to reflect the game's internal ordering.


II. The Full testing

SECTION 1: SKILLCHAIN LEVEL DIFFERENCE TESTS (★)
These tests prove that Inhibitor selects by PRIORITY alone while Speedloader selects by SC LEVEL. Inhibitor picks a higher priority WS that produces a lower-level SC. Speedloader picks a lower-priority WS that produces a higher-level SC.

────────────────────────────────────────────────────────────────────────────────
VALOREDGE
Auto WS: String Shredder (P5, Thunder) │ Bone Crusher (P4, Light) │ Cannibal Blade (P3, Dark) │ String Clipper (P2, Thunder) │ Chimera Ripper (P1, Fire)
────────────────────────────────────────────────────────────────────────────────

TEST 1
Frame: Valoredge
Opening WS: Backhand Blow (Detonation)

Chainable auto WS:
String Shredder [P5, Thunder]: Detonation→Scission = L1 Scission
Cannibal Blade [P3, Dark]: Detonation→Compression = L2 Gravitation

Inhibitor only: Closed with String Shredder → L1 Scission
(P5 = highest priority that can chain. SC level ignored.)

Speedloader (maneuver: Any (or None)): Closed with Cannibal Blade → L2 Gravitation
(L2 > L1. Speedloader maximizes SC level.)


TEST 2
Frame: Valoredge
Opening WS: Maru Kala (Detonation / Compression / Distortion)

Chainable auto WS:
String Shredder [P5, Thunder]: Detonation→Scission = L1 Scission
Cannibal Blade [P3, Dark]: Detonation→Compression = L2 Gravitation

Inhibitor only: Closed with String Shredder → L1 Scission
(P5 = highest priority that can chain. SC level ignored.)

Speedloader (maneuver: Any (or None)): Closed with Cannibal Blade → L2 Gravitation
(L2 > L1. Speedloader maximizes SC level.)

────────────────────────────────────────────────────────────────────────────────
SHARPSHOT
Auto WS: Armor Shatterer (P4, Wind) │ Armor Piercer (P3, Dark) │ Daze (P2, Thunder) │ Arcuballista (P1, Fire)
────────────────────────────────────────────────────────────────────────────────

TEST 3
Frame: Sharpshot
Opening WS: Shijin Spiral (Fusion / Reverberation)

Chainable auto WS:
Armor Shatterer [P4, Wind]: Reverberation→Impaction = L1 Impaction
Armor Piercer [P3, Dark]: Fusion→Gravitation = L2 Gravitation

Inhibitor only: Closed with Armor Shatterer → L1 Impaction
(P4 = highest priority that can chain. SC level ignored.)

Speedloader (maneuver: Any (or None)): Closed with Armor Piercer → L2 Gravitation
(L2 > L1. Speedloader maximizes SC level.)


TEST 4
Frame: Sharpshot
Opening WS: Maru Kala (Detonation / Compression / Distortion)

Chainable auto WS:
Armor Shatterer [P4, Wind]: Distortion→Fusion = L2 Fusion
Armor Piercer [P3, Dark]: Distortion→Gravitation = L3 Darkness

Inhibitor only: Closed with Armor Shatterer → L2 Fusion
(P4 = highest priority that can chain. SC level ignored.)

Speedloader (maneuver: Any (or None)): Closed with Armor Piercer → L3 Darkness
(L3 > L2. Speedloader maximizes SC level.)


TEST 5
Frame: Sharpshot
Opening WS: Dragon Blow (Distortion)

Chainable auto WS:
Armor Shatterer [P4, Wind]: Distortion→Fusion = L2 Fusion
Armor Piercer [P3, Dark]: Distortion→Gravitation = L3 Darkness

Inhibitor only: Closed with Armor Shatterer → L2 Fusion
(P4 = highest priority that can chain. SC level ignored.)

Speedloader (maneuver: Any (or None)): Closed with Armor Piercer → L3 Darkness
(L3 > L2. Speedloader maximizes SC level.)

────────────────────────────────────────────────────────────────────────────────
HARLEQUIN/STORMWAKER
Auto WS: Magic Mortar (P3, Light) │ Knockout (P2, Wind) │ Slapstick (P1, Thunder)
────────────────────────────────────────────────────────────────────────────────

TEST 6
Frame: Harlequin/Stormwaker
Opening WS: Spinning Attack (Liquefaction / Impaction)

Chainable auto WS:
Knockout [P2, Wind]: Liquefaction→Scission = L1 Scission
Slapstick [P1, Thunder]: Liquefaction→Impaction = L2 Fusion

Inhibitor only: Closed with Knockout → L1 Scission
(P2 = highest priority that can chain. SC level ignored.)

Speedloader (maneuver: Any (or None)): Closed with Slapstick → L2 Fusion
(L2 > L1. Speedloader maximizes SC level.)


TEST 7
Frame: Harlequin/Stormwaker
Opening WS: Asuran Fists (Gravitation / Liquefaction)

Chainable auto WS:
Knockout [P2, Wind]: Liquefaction→Scission = L1 Scission
Slapstick [P1, Thunder]: Liquefaction→Impaction = L2 Fusion

Inhibitor only: Closed with Knockout → L1 Scission
(P2 = highest priority that can chain. SC level ignored.)

Speedloader (maneuver: Any (or None)): Closed with Slapstick → L2 Fusion
(L2 > L1. Speedloader maximizes SC level.)

TEST 8
Frame: Harlequin/Stormwaker
Opening WS: Tornado Kick (Induration / Impaction / Detonation)

Chainable auto WS:
Knockout [P2, Wind]: Impaction→Detonation = L1 Detonation
Slapstick [P1, Thunder]: Induration→Reverberation = L2 Fragmentation

Inhibitor only: Closed with Knockout → L1 Detonation
(P2 = highest priority that can chain. SC level ignored.)

Speedloader (maneuver: Any (or None)): Closed with Slapstick → L2 Fragmentation
(L2 > L1. Speedloader maximizes SC level.)


TEST 9
Frame: Harlequin/Stormwaker
Opening WS: Stringing Pummel (Gravitation / Liquefaction)

Chainable auto WS:
Knockout [P2, Wind]: Liquefaction→Scission = L1 Scission
Slapstick [P1, Thunder]: Liquefaction→Impaction = L2 Fusion

Inhibitor only: Closed with Knockout → L1 Scission
(P2 = highest priority that can chain. SC level ignored.)

Speedloader (maneuver: Any (or None)): Closed with Slapstick → L2 Fusion
(L2 > L1. Speedloader maximizes SC level.)

────────────────────────────────────────────────────────────────────────────────
SECTION 2: MANEUVER TIE-BREAK TESTS (◆)
These tests prove that ties are broken by the game's internal skillchain result ordering, then WS priority.

The SC result ordering within each level:
L1: Compression > Liquefaction > Induration > Reverberation > Transfixion > Scission > Detonation > Impaction
L2: Gravitation > Fragmentation > Distortion > Fusion
L3: Light > Darkness

────────────────────────────────────────────────────────────────────────────────
VALOREDGE
Auto WS: String Shredder (P5, Thunder) │ Bone Crusher (P4, Light) │ Cannibal Blade (P3, Dark) │ String Clipper (P2, Thunder) │ Chimera Ripper (P1, Fire)
────────────────────────────────────────────────────────────────────────────────

TEST 10
Frame: Valoredge
Opening WS: Tornado Kick (Induration / Impaction / Detonation)

Chainable auto WS:
String Shredder [P5, Thunder]: Detonation→Scission = L1 Scission
Cannibal Blade [P3, Dark]: Induration→Compression = L1 Compression

Inhibitor only: Closed with String Shredder → L1 Scission
(P5 = highest priority that can chain. SC level ignored.)

Speedloader: Always closed with String Shredder regardless of maneuvers (Compression > Scission)


TEST 11
Frame: Valoredge
Opening WS: Spinning Attack (Liquefaction / Impaction)

Chainable auto WS:
String Shredder [P5, Thunder]: Liquefaction→Scission = L1 Scission
String Clipper [P2, Thunder]: Liquefaction→Scission = L1 Scission
Chimera Ripper [P1, Fire]: Impaction→Detonation = L1 Detonation

Inhibitor only: String Shredder → L1 Scission
(P5 = highest priority that can chain. SC level ignored.)

Speedloader: Always closed with String Shredder regardless of maneuvers (Scission > Detonation)

────────────────────────────────────────────────────────────────────────────────
SHARPSHOT
Auto WS: Armor Shatterer (P4, Wind) │ Armor Piercer (P3, Dark) │ Daze (P2, Thunder) │ Arcuballista (P1, Fire)
────────────────────────────────────────────────────────────────────────────────

TEST 12
Frame: Sharpshot
Opening WS: Shoulder Tackle (Reverberation / Impaction)

Chainable auto WS:
Armor Shatterer [P4, Wind]: Reverberation→Impaction = L1 Impaction
Daze [P2, Thunder]: Reverberation→Impaction = L1 Impaction
Arcuballista [P1, Fire]: Impaction→Liquefaction = L1 Liquefaction

Inhibitor only: Armor Shatterer → L1 Impaction
(P4 = highest priority that can chain. SC level ignored.)

Speedloader: Always closed with Arcuballista regardless of maneuvers (Liquefaction > Impaction)

TEST 13
Frame: Sharpshot
Opening WS: One Inch Punch (Compression)

Chainable auto WS:
Daze [P2, Thunder]: Compression→Transfixion = L1 Transfixion
Arcuballista [P1, Fire]: Compression→Transfixion = L1 Transfixion

Inhibitor only: Daze → L1 Transfixion
(P2 = highest priority that can chain. SC level ignored.)

Speedloader: Always closed with Daze regardless of maneuvers(confirming maneuver doesn't take priority)

TEST 14
Frame: Sharpshot
Opening WS: Spinning Attack (Liquefaction / Impaction)

Chainable auto WS:
Armor Shatterer [P4, Wind]: Liquefaction→Impaction = L2 Fusion
Daze [P2, Thunder]: Liquefaction→Impaction = L2 Fusion
Arcuballista [P1, Fire]: Impaction→Liquefaction = L1 Liquefaction

Inhibitor only: Armor Shatterer → L2 Fusion
(P4 = highest priority that can chain. SC level ignored.)

Speedloader always closed with Armor Shatterer regardless of maneuvers(Confirming Maneuver doesn't take priority)

TEST 15
Frame: Sharpshot
Opening WS: Asuran Fists (Gravitation / Liquefaction)

Chainable auto WS:
Armor Shatterer [P4, Wind]: Liquefaction→Impaction = L2 Fusion
Daze [P2, Thunder]: Liquefaction→Impaction = L2 Fusion

Inhibitor only: Armor Shatterer → L2 Fusion
(P4 = highest priority that can chain. SC level ignored.)

Speedloader always closed with Armor Shatterer regardless of maneuvers(Confirming Maneuver doesn't take priority)


TEST 16
Frame: Sharpshot
Opening WS: Tornado Kick (Induration / Impaction / Detonation)

Chainable auto WS:
Armor Shatterer [P4, Wind]: Induration→Impaction = L1 Impaction
Daze [P2, Thunder]: Induration→Impaction = L1 Impaction
Arcuballista [P1, Fire]: Impaction→Liquefaction = L1 Liquefaction

Inhibitor only: Armor Shatterer → L1 Impaction
(P4 = highest priority that can chain. SC level ignored.)

Speedloader Always closed with Arculballista regardless of maneuvers (Liquefaction > Impaction)


TEST 17
Frame: Sharpshot
Opening WS: Stringing Pummel (Gravitation / Liquefaction)

Chainable auto WS:
Armor Shatterer [P4, Wind]: Liquefaction→Impaction = L2 Fusion
Daze [P2, Thunder]: Liquefaction→Impaction = L2 Fusion

Inhibitor only: Armor Shatterer → L2 Fusion
(P4 = highest priority that can chain. SC level ignored.)

Speedloader always closed with Armor Shatterer regardless of maneuvers (Confirming Maneuver doesn't take priority)

────────────────────────────────────────────────────────────────────────────────
HARLEQUIN/STORMWAKER
Auto WS: Magic Mortar (P3, Light) │ Knockout (P2, Wind) │ Slapstick (P1, Thunder)
────────────────────────────────────────────────────────────────────────────────

TEST 18
Frame: Harlequin/Stormwaker
Opening WS: Shoulder Tackle (Reverberation / Impaction)

Chainable auto WS:
Knockout [P2, Wind]: Impaction→Detonation = L1 Detonation
Slapstick [P1, Thunder]: Reverberation→Impaction = L1 Impaction

Inhibitor only: Knockout → L1 Detonation
(P2 = highest priority that can chain. SC level ignored.)

Speedloader always closed with Knockout regardless of maneuvers (Detonation > Impaction)
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Posts: 4
By spearx 2026-04-16 20:06:03
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Love that this game still has secrets for enterprising players to discover.
Also, appreciate that you took the time to record your findings. Too much tribal knowledge is lost in discord, ls chats, and with players that come and go.
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