Quote:
[12:27:34] [12:27:34] 1
[12:27:46] [12:27:46] 2
[12:27:47] Sjugy Fire Maneuver → Sjugy (Overload)
[12:27:53] Sjugy is no longer Overload.
[12:27:58] [12:27:58] 3
[12:27:59] Sjugy Fire Maneuver → Sjugy (Overload)
[12:28:10] [12:28:10] 4 (did not actually get used because I was overloaded)
[12:28:21] Sjugy is no longer Overload.
[12:28:22] [12:28:22] 5
[12:28:34] [12:28:34] 6
[12:28:46] [12:28:46] 7
[12:28:47] Sjugy Fire Maneuver → Sjugy (Overload)
[12:29:53] Sjugy is no longer Overload.
[12:27:46] [12:27:46] 2
[12:27:47] Sjugy Fire Maneuver → Sjugy (Overload)
[12:27:53] Sjugy is no longer Overload.
[12:27:58] [12:27:58] 3
[12:27:59] Sjugy Fire Maneuver → Sjugy (Overload)
[12:28:10] [12:28:10] 4 (did not actually get used because I was overloaded)
[12:28:21] Sjugy is no longer Overload.
[12:28:22] [12:28:22] 5
[12:28:34] [12:28:34] 6
[12:28:46] [12:28:46] 7
[12:28:47] Sjugy Fire Maneuver → Sjugy (Overload)
[12:29:53] Sjugy is no longer Overload.
* 6 seconds from a 2-maneuver overload
* Followed by 22 seconds from a 3-maneuver overload
So it looks like the act of overloading does not decrease your heat, which continues to decay as normal.
These are followed by a 66 second overload from a 6-maneuver Overload with 72 seconds delay from the first maneuver.
I thought I had already posted this, but don't see it. This is a formula that fits all of my data:
Overload Duration = (20*[Number of Maneuvers]) - Floor([Time since first maneuver in seconds]/3,1) - 30
Edit: I'll note that my model basically mirrors the ffxiclopedia one, except that I've only tested with Bad Burden so far and they arbitrarily set the threshold at 32-33. I read the ffxiclopedia model for the first time when I wrote this edit.