Roll Tracker (COR) |
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Roll Tracker (COR)
where can you get this add on?
Odin.Spccdog said: » where can you get this add on? Cerberus.Balloon
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Just made some small changes to rolltracker, not pulled yet but should see them come tomorrow.
Option to turn off chance to bust. This is something I meant to add a very long time ago, but just never got around to because of highlight. Removed the [6] at the start of a roll. This could easily be confused with the number from rolls. I got used to it after a while, but I had a request a while ago to remove it. If people want this back just let me know. Bust! message. This was broken - I never realized because highlight added some color resets after names, so it overwrote it. I apologise for that taking so long to fix. I'm looking into adding some other features too, including the ability to prompt you before using fold if you are not removing a bust. This is something I'm often guilty of, I'll use fold and remove an 11 roll because I instinctively hit my macro on a bust. This will be toggleable in the settings.xml. Cerberus.Balloon said: » Removed the [6] at the start of a roll. This could easily be confused with the number from rolls. I got used to it after a while, but I had a request a while ago to remove it. If people want this back just let me know. EDIT: I'd almost want the number rolled where the [6] used to be since that will be the first thing you see after a roll, and it can still zip by kind of fast in battle. Bismarck.Franzrobot
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Cerberus.Balloon said: » Removed the [6] at the start of a roll. This could easily be confused with the number from rolls. I got used to it after a while, but I had a request a while ago to remove it. If people want this back just let me know. I kinda liked that number first so i could quickly see if any of the silly DDs ran out of range during the rolls. Guess I'm in the minority >.> Cerberus.Balloon
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I'd be more tempted to add it in it's own box somewhere, if that makes sense? I know what you mean, but I think that'd look really odd just sat at the start (Especially when you're using it as a non-cor)
Cerberus.Balloon
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Bismarck.Franzrobot said: » Cerberus.Balloon said: » Removed the [6] at the start of a roll. This could easily be confused with the number from rolls. I got used to it after a while, but I had a request a while ago to remove it. If people want this back just let me know. I kinda liked that number first so i could quickly see if any of the silly DDs ran out of range during the rolls. Guess I'm in the minority >.> I'm messing around with it now for some other stuff, but I can always make it an option in the settings file - Should have done that in the first place really. I was being lazy. Bismarck.Franzrobot said: » Cerberus.Balloon said: » Removed the [6] at the start of a roll. This could easily be confused with the number from rolls. I got used to it after a while, but I had a request a while ago to remove it. If people want this back just let me know. I kinda liked that number first so i could quickly see if any of the silly DDs ran out of range during the rolls. Guess I'm in the minority >.> Bismarck.Franzrobot
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Cerberus.Balloon said: » I'm messing around with it now for some other stuff, but I can always make it an option in the settings file - Should have done that in the first place really. I was being lazy. :D Love the add-on btw. Cerberus.Balloon
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Thanks! Okay, added a new feature and the ability to turn off the effected, located in the settings file. Again none of this has been pulled yet, and likely won't be til sometime tomorrow.
Quote: You can now stop folds when you only have 1 roll effect up, and you don't have the 'bust' status up. It will still go off if you have 2 active rolls or just bust. As I mentioned before, this is entirely optional, but it's just a feature I mostly added myself because I am fed up of folding my 11 rolls. Then Busting. Then sobbing quietly to myself. Quote: You can now turn the effected members numbers on/off in the settings xml This option is like marmite, you either apparently love it or hate it. I don't know how windower deals with pulling in new settings files, whether it overwrites them or doesn't touch them. Incase it doesn't add the new settings for you guys, I've included a template of it below. Code <?xml version="1.0" ?> <settings> <!-- This controls the settings for the Roll Tracker Plugin. ::::Autostop:::: Autostop: 0: Automatically stops rolls on lucky numbers, and displays the message (Currently the default option) Autostop: 1: Disables the stop functionality. ::::[Chance to Bust]:::: bust: 0 Doesn't display chance to bust bust: 1 Displays chance to bust (the default option) ::::[Effected Members Number]:::: effected: 0 doesn't show up effected:1 shows up ::::Fold Stopper:::: fold 0: Doesn't stop fold fold 1: Stops fold when no busts and 1 roll is active. --> <global> <Autostop>0</Autostop> <bust>0</bust> <effected>1</effected> <fold>1</fold> </global> </settings> EDIT: Don't know if I mentioned this before, but the colours have been changed to be more in line with the defaults of Highlight and Battlemod.
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I'm unable to load Rolltracker, something about can't find Config file.
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[98 days between previous and next post]
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Roll tracker broken as of Feb2014 update. I don't know if the devs know about it or not D:
First time posting a hyperlink, if you hadn't noticed. That link will take you to Windower support, where this question should have probably been asked.
Cerberus.Balloon
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Ah! Sorry about the broken addon, my version didn't update (I didn't push the latest update to it) - So I didn't get any errors. I'll get Arcon to push the fix now :)
Asura.Alexandero
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Thanks a bunch! Had to turn it off because it was throwing errors. You guys are awesome Balloon.
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Ninja roll with a roll of 5 gives 20 EVA, not 6. (Using Barataria's ring.)
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hey the number it give for the rolls is not including the +5 ring is there a way to fix this
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[267 days between previous and next post]
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Just started using this (new COR), but it is not preventing double-up on lucky numbers and is not showing bust probablility. Both are turned on in the settings file. Is it like that for everyone now or do I just have something wrong?
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It is like that for me as well. The probability us easy enough to calculate. For example if u roll a 6 and ur unlucky number is 8. Your lucky number is 3. You have a 1 in 6 chance to bust. 1 in 6 chance to get 11 and 1 in 6 chance to get unlucky 4 in 6 chance to roll safe
yankeestom said: » Just started using this (new COR), but it is not preventing double-up on lucky numbers and is not showing bust probablility. Both are turned on in the settings file. Is it like that for everyone now or do I just have something wrong? If you're using Gearswap, maybe your lua is interfering. Some of them have similar functionalities. OmniKroe said: » It is like that for me as well. The probability us easy enough to calculate. For example if u roll a 6 and ur unlucky number is 8. Your lucky number is 3. You have a 1 in 6 chance to bust. 1 in 6 chance to get 11 and 1 in 6 chance to get unlucky 4 in 6 chance to roll safe don't forget about the jp category that adds 1-20% chance to avoid busting. And when your roll a 6, take into account the f... 100% probability of rolling another 6 immediately! |
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